Commit Graph

80 Commits

Author SHA1 Message Date
Hadrien Tulipe
7aab28afcc Provide ol.RendererType structure through ol.renderer.Map
It was previously in ol.Map, but it could not be provided because
of circular dependencies.
2014-05-27 22:47:02 +02:00
Hadrien Tulipe
1d6f9ca80b Expose the map renderer type to the public API
In the case  where the map decides itself which renderer to use. It can
be convenient for the developer to have knowledge of the choice made.
2014-05-27 22:47:02 +02:00
Éric Lemoine
8cd5f6d642 Merge pull request #2109 from elemoine/visibleandinrange
Hit detection respects min and maxResolution
2014-05-25 14:43:44 +02:00
Éric Lemoine
fd8a46dcae Hit detection respects min and maxResolution 2014-05-25 14:35:07 +02:00
Andreas Hocevar
eb6a938062 Do not document object literals as interfaces
Instead, object literals with properties that should not be
renamed can go in externs/olx.js.
2014-05-22 15:48:47 +02:00
Tim Schaub
cec41c4b0a Add missing requires
Without explicit requires, it is possible that a build would exclude ol.js.
2014-04-30 08:37:52 -06:00
Tim Schaub
aa3a20e911 Provide layer states array in frame state 2014-04-04 07:36:42 -06:00
Frederic Junod
55de0a54b9 Add ol.dom.createCanvasContext2D function 2014-04-02 09:37:41 +02:00
Tom Payne
022a7a03e0 Use oli.FrameState instead of ol.FrameState 2014-03-10 14:48:23 +01:00
Tom Payne
0e90cf02ad Pass view rotation to ol.render.canvas.Immediate 2014-02-21 12:57:09 +01:00
Éric Lemoine
f9e04ad7d5 Use ol.renderer.Map#scheduleExpireIconCache 2014-02-06 12:59:39 +01:00
Tom Payne
b6af02a762 Add ol.ENABLE_VECTOR to control inclusion of vector layer renderers 2014-01-30 11:20:59 +01:00
Tom Payne
7e020e4d26 Add ol.ENABLE_TILE to control inclusion of tile layer renderers 2014-01-30 11:20:59 +01:00
Tom Payne
8b128ece81 Add ol.ENABLE_IMAGE to control inclusion of image layer renderers 2014-01-30 11:20:59 +01:00
Tom Payne
4667dec7c3 Rename devicePixelRatio to pixelRatio in ol.FrameState 2014-01-15 09:46:27 +01:00
Éric Lemoine
84fc86f469 Add ol.render.canvas.Immediate#drawAsync 2014-01-06 17:10:00 +01:00
Tom Payne
eb84072373 Pass pixel ratio to ol.render.canvas.Immediate constructor 2013-12-16 12:16:03 +01:00
Frederic Junod
355c0a1017 Scale output canvas by devicePixelRatio 2013-12-16 12:15:00 +01:00
Tom Payne
b59eec7a83 Merge remote-tracking branch 'openlayers/master' into vector-api 2013-12-13 20:22:06 +01:00
Tom Payne
fd733eca82 Use assertInstanceof instead of typecast 2013-12-13 18:59:25 +01:00
Tom Payne
900bc176ae Avoid clearing canvas twice 2013-11-25 08:58:18 +01:00
Tom Payne
6584ef985f Improve type checking in ol.renderer.canvas.Map 2013-11-24 14:33:47 +01:00
Frederic Junod
6762e70f4c Better canvas sizing handling (canvas and webgl) 2013-11-21 17:08:49 +01:00
Frederic Junod
a7bb02b49c Better canvas sizing handling (canvas and webgl) 2013-11-21 14:05:28 +01:00
Éric Lemoine
325534aa46 Fire precompose events from map 2013-11-20 11:45:24 +01:00
Frederic Junod
f4c5168cdf Remove renderer.Map#getCanvas function 2013-11-20 11:45:24 +01:00
Tom Payne
e44dfb1c6c Avoid clearing canvas twice 2013-11-20 11:44:42 +01:00
Tom Payne
7fd4e1ba56 Rename ol.render.RenderEvent to ol.render.Event 2013-11-20 11:42:10 +01:00
Tom Payne
ea0f8d1f8e Add frameState to postcompose event and minimise calls to getTransform 2013-11-20 11:42:06 +01:00
Tom Payne
f3138d6039 Fire postcompose events from map 2013-11-20 11:42:05 +01:00
Tom Payne
f0b4a5a35e Activate canvas vector layer renderer 2013-11-20 11:41:49 +01:00
Tom Payne
bd82e1aa1a Remove vector code from files 2013-11-20 11:41:04 +01:00
Éric Lemoine
0c9f7eb616 Use experimental canvas vector layer renderer 2013-11-20 11:39:16 +01:00
Tom Payne
3a2133c130 Add and use ol.renderer.canvas.Layer#composeFrame 2013-11-20 11:36:26 +01:00
Tom Payne
2b2e7bf786 Rename ol.renderer.Layer#renderFrame to prepareFrame 2013-11-20 11:31:20 +01:00
Tom Payne
fb2878c200 Merge pull request #1296 from twpayne/improve-type-checking
Improve type checking
2013-11-20 02:27:42 -08:00
Tom Payne
d3981e2891 Improve type checking in ol.renderer.canvas.Map 2013-11-20 11:13:46 +01:00
Frederic Junod
7052884913 Don't use ol.size.equals function
To avoid creating an array on each frame (60 times per second).
2013-11-19 17:43:46 +01:00
Frederic Junod
1816d8d160 Don't set the canvas size too early 2013-11-19 16:23:21 +01:00
Frederic Junod
00186413f8 Remove canvasSize_ property 2013-11-19 16:23:21 +01:00
Frederic Junod
ca5960666d Be more strict with {Element} types 2013-11-12 13:53:37 +01:00
ahocevar
386fac2429 Use integers when positioning on the target canvas
This avoids blurred images after view center changes (dx, dy)
and at fractional zoom levels (dw, dh).
2013-10-16 16:39:45 +02:00
Tom Payne
167b309242 Replace source ready flag with loading/ready/error enum 2013-09-30 13:30:54 +02:00
Bruno Binet
cf4799e87c Add support for layer min/maxResolution 2013-09-19 16:59:38 +02:00
Frederic Junod
9906497cb8 Only reset canvas transformation matrix when it has changed 2013-09-18 19:12:36 +02:00
Tom Payne
8f8f94e697 Rename ol.layer.TileLayer to ol.layer.Tile 2013-09-09 15:14:45 +02:00
Tom Payne
7d5a84ce8a Rename ol.layer.ImageLayer to ol.layer.Image 2013-09-09 14:36:40 +02:00
Tom Payne
46d16ba0ca Use setElementShown instead of showElement 2013-07-22 17:42:47 +02:00
Frederic Junod
a1a7e21f92 Redefine ol.Size to be Array.<number> 2013-06-01 10:22:06 +02:00
Tom Payne
11672db967 Use === and !== for comparisons with 0 2013-05-28 16:07:48 +02:00