Add ol.ENABLE_IMAGE to control inclusion of image layer renderers

This commit is contained in:
Tom Payne
2014-01-29 21:06:22 +01:00
parent 2f50b9dc84
commit 8b128ece81
4 changed files with 9 additions and 3 deletions

View File

@@ -23,6 +23,12 @@ ol.ENABLE_CANVAS = true;
ol.ENABLE_DOM = true;
/**
* @define {boolean} Whether to enable rendering of image layers.
*/
ol.ENABLE_IMAGE = true;
/**
* @define {boolean} Whether to enable WebGL.
*/

View File

@@ -72,7 +72,7 @@ goog.inherits(ol.renderer.canvas.Map, ol.renderer.Map);
* @inheritDoc
*/
ol.renderer.canvas.Map.prototype.createLayerRenderer = function(layer) {
if (layer instanceof ol.layer.Image) {
if (ol.ENABLE_IMAGE && layer instanceof ol.layer.Image) {
return new ol.renderer.canvas.ImageLayer(this, layer);
} else if (layer instanceof ol.layer.Tile) {
return new ol.renderer.canvas.TileLayer(this, layer);

View File

@@ -53,7 +53,7 @@ goog.inherits(ol.renderer.dom.Map, ol.renderer.Map);
*/
ol.renderer.dom.Map.prototype.createLayerRenderer = function(layer) {
var layerRenderer;
if (layer instanceof ol.layer.Image) {
if (ol.ENABLE_IMAGE && layer instanceof ol.layer.Image) {
layerRenderer = new ol.renderer.dom.ImageLayer(this, layer);
} else if (layer instanceof ol.layer.Tile) {
layerRenderer = new ol.renderer.dom.TileLayer(this, layer);

View File

@@ -258,7 +258,7 @@ ol.renderer.webgl.Map.prototype.bindTileTexture =
* @inheritDoc
*/
ol.renderer.webgl.Map.prototype.createLayerRenderer = function(layer) {
if (layer instanceof ol.layer.Image) {
if (ol.ENABLE_IMAGE && layer instanceof ol.layer.Image) {
return new ol.renderer.webgl.ImageLayer(this, layer);
} else if (layer instanceof ol.layer.Tile) {
return new ol.renderer.webgl.TileLayer(this, layer);