Add ol.ENABLE_IMAGE to control inclusion of image layer renderers
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@@ -23,6 +23,12 @@ ol.ENABLE_CANVAS = true;
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ol.ENABLE_DOM = true;
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/**
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* @define {boolean} Whether to enable rendering of image layers.
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*/
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ol.ENABLE_IMAGE = true;
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/**
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* @define {boolean} Whether to enable WebGL.
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*/
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@@ -72,7 +72,7 @@ goog.inherits(ol.renderer.canvas.Map, ol.renderer.Map);
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* @inheritDoc
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*/
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ol.renderer.canvas.Map.prototype.createLayerRenderer = function(layer) {
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if (layer instanceof ol.layer.Image) {
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if (ol.ENABLE_IMAGE && layer instanceof ol.layer.Image) {
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return new ol.renderer.canvas.ImageLayer(this, layer);
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} else if (layer instanceof ol.layer.Tile) {
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return new ol.renderer.canvas.TileLayer(this, layer);
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@@ -53,7 +53,7 @@ goog.inherits(ol.renderer.dom.Map, ol.renderer.Map);
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*/
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ol.renderer.dom.Map.prototype.createLayerRenderer = function(layer) {
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var layerRenderer;
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if (layer instanceof ol.layer.Image) {
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if (ol.ENABLE_IMAGE && layer instanceof ol.layer.Image) {
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layerRenderer = new ol.renderer.dom.ImageLayer(this, layer);
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} else if (layer instanceof ol.layer.Tile) {
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layerRenderer = new ol.renderer.dom.TileLayer(this, layer);
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@@ -258,7 +258,7 @@ ol.renderer.webgl.Map.prototype.bindTileTexture =
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* @inheritDoc
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*/
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ol.renderer.webgl.Map.prototype.createLayerRenderer = function(layer) {
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if (layer instanceof ol.layer.Image) {
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if (ol.ENABLE_IMAGE && layer instanceof ol.layer.Image) {
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return new ol.renderer.webgl.ImageLayer(this, layer);
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} else if (layer instanceof ol.layer.Tile) {
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return new ol.renderer.webgl.TileLayer(this, layer);
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