This commit adds a setTarget method to ol.control.Control. This function can be used in cases where the target cannot be set at control construction time. For example, with Angular, it makes sense to create the control instance in an Angular controller, and have a "control" directive insert the control into the DOM.
This change adds a stability value to the api annotation, with
'experimental' as default value.
enum, typedef and event annotations are never exportable, but
api annotations are needed there to make them appear in the
docs.
Nested typedefs are no longer inlined recursively, because the
resulting tables get too wide with the current template.
If we use ol.control.Control.prototype.handleMapPostrender = goog.nullFunction the API doc doesn't show the mapEvent parameter of the handleMapPostRender function.
This rather large commit refactors the build system to solve a number of
problems:
- Object literal types are now declared in just one place
- There are no more circular dependencies
- There is no need for concealed subclasses in build-standalone mode
When building in standalone mode, you need to include the source in
build/src/external. This declares object literal types as externs so
that their properties are not renamed.
When building with the application, you need to include the source in
build/src/internal. This declares object literal types as typedefs so
that their properties can be renamed and removed.
Note also that ol.MapOptions has been merged into ol.Map, with some
renaming.
ol.overlay.Overlay can be used to bind DOM elements to a
coordinate on the map. It has positioning options to support
e.g. popups or image markers that have an anchor at the bottom
and an unknown size.
The overlayContainer stops propagation on mousedown and
touchstart events, so clicks and gestures on overlays don't
trigger any MapBrowserEvent. To make this work reliably, we now
only fire dblclick in mapbrowserevent.js when there was a
previous mousedown or touchstart. The default container for
controls is now the overlayContainer.
Adding a new DragBox control and using it in the shiftdragzoom interaction to provide visual feedback of the zoom box. The control is nicely separated from the interaction - it only draws the box and does not perform any action.