Commit Graph

219 Commits

Author SHA1 Message Date
Marc Jansen
138adf0509 Remove goog.isNull in renderer classes 2015-10-01 09:17:14 +02:00
Tim Schaub
ed3dcd636f Replace !goog.isDefAndNotNull() with falsey checks 2015-09-29 09:32:51 -06:00
Tim Schaub
ac7db89a91 Replace goog.isDefAndNotNull() with truthy checks 2015-09-29 09:32:51 -06:00
Frederic Junod
496cece074 Remove use of goog.array.forEach 2015-09-29 10:55:17 +02:00
Tim Schaub
29a1ea9ae3 Remove remaining goog.isDef() calls 2015-09-27 11:13:58 -06:00
Tim Schaub
e3951fa3c6 Inline simple goog.isDef() calls 2015-09-27 10:34:44 -06:00
Tim Schaub
6638ae855d Inline simple !goog.isDef() checks 2015-09-27 10:23:30 -06:00
Andreas Hocevar
86d9d691e4 Merge pull request #3806 from ahocevar/clip-wrapx
Do not clip canvas for vector layers when wrapping the world
2015-07-03 10:47:45 +02:00
Andreas Hocevar
7463a58066 Do not clip canvas for vector layers when wrapping the world 2015-06-19 14:55:20 +02:00
Andreas Hocevar
f645a9e1e4 Make unmanaged vector layers behave more like ol.FeatureOverlay
* Skipped features need to be hit-detected on unmanaged layers.
* updateWhileAnimating and updateWhileInteracting are recommended to
  achieve the same instant visual feedback that ol.FeatureOverlay had.
2015-06-19 13:06:29 +02:00
Andreas Hocevar
817370a65b Use 'managed' instead of 'unmanaged' in LayerState 2015-06-11 18:34:20 +02:00
Andreas Hocevar
53d5d8c1d9 Get rid of ol.FeatureOverlay
This also introduces a wrapX option to the Draw, Modify and Select
interaction.
2015-06-09 15:44:31 +02:00
Andreas Hocevar
54da473991 Allow layers that are not managed by the map
When a layer is configured with a map, it will be added on top of other
layers, and not be managed in the map's features collection. The layerState
will have an 'unmanaged' flag for such layers. For vector layers, this flag
is used to not skip any features.
2015-06-09 15:44:29 +02:00
Andreas Hocevar
513677fecd Render map replay group on the correct world instead of wrapping it
By using the frameState's focus, we can adjust extent and transform and
render it for the world of interest instead of wrapping it and rendering
for every visible world.
2015-04-22 09:11:19 +02:00
Andreas Hocevar
40feabc3c8 Do not require an extent for global projections 2015-04-21 09:11:06 +02:00
Andreas Hocevar
4f8dca92ba Ensure functions are always called with the same number of args 2015-04-21 08:21:31 +02:00
Andreas Hocevar
8fd4e2c7c5 Improve docs, comments and code readability 2015-04-19 08:52:37 +02:00
Andreas Hocevar
a90a012e5d Replay vector batches for each world 2015-04-18 19:10:53 +02:00
Éric Lemoine
42c4ae9ced Add updateWhileInteracting to olx.layer.VectorOptions 2015-04-01 08:27:29 +02:00
Marc Jansen
fb9ba22c30 Add message to assertions. 2015-03-30 22:53:03 +02:00
Tim Schaub
33c197cf16 Layer renderers should not require a map renderer 2015-02-08 07:25:10 -07:00
tsauerwein
f4500c8f89 Rename *AtPixel to *AtCoordinate if coordinate 2015-01-30 10:00:37 +01:00
tsauerwein
054227fd26 Make signature for *AtPixel methods more consistent
pixel/coordinate is the first argument.
2015-01-30 10:00:36 +01:00
tsauerwein
7feb8b22f6 Rename forEachGeometryAtPixel 2015-01-30 10:00:36 +01:00
Éric Lemoine
b27c1c82d4 Merge pull request #3107 from elemoine/imagestate
Also listen on loading images
2015-01-21 12:50:31 +01:00
Andreas Hocevar
b1a73da9dd Add updateWhileAnimating option
With this option, vector batches will be recreated with every frame.
For animations, this means that vector data won't be clipped to the
extent at which the animation started.
2015-01-14 16:33:05 +01:00
Éric Lemoine
4814983306 Also listen on loading images
This fixes a bug that occured when an image source was used by multiple maps. In that case the map that didn't load the image wouldn't register a load listener on that image and would therefore not call render to request a re-render of the map.
2015-01-09 09:07:31 +01:00
Tim Schaub
1ee03625e9 Optimize hit detection by rendering features in a limited extent 2015-01-07 23:04:42 -07:00
Éric Lemoine
f1bf782133 Change "recreate batch" strategy
Only recreate batch when the (buffered) rendered extent contains the **buffered** viewport extent.
2014-12-19 08:43:47 +01:00
Éric Lemoine
8e8fc9977c Add a renderBuffer option to ol.layer.Vector 2014-12-18 13:20:32 +01:00
Éric Lemoine
ddc51ee267 Unconditionally draw Replay's 2014-12-18 13:04:29 +01:00
Éric Lemoine
fdf52c1865 Simplify hit detection code 2014-12-05 15:42:54 +01:00
Frederic Junod
4a21ad566a Remove unnecessary type cast 2014-09-02 15:17:32 +02:00
Éric Lemoine
def1af4492 No composeFrame if prepareFrame returns false 2014-08-24 14:55:13 +02:00
Antoine Abt
b034e114d6 Restore opacity after drawing vector layers 2014-08-20 15:34:48 +02:00
Éric Lemoine
c81dfdc69b Do not hit-detect the same feature multiple times
In other words forEachFeatureAtPixel should not call the user-provided callback more than once for a given feature.
2014-08-18 10:24:12 +02:00
Frederic Junod
86268bcf58 Rename olx.FrameState#skippedFeatureUids_ skippedFeatureUids
To let the ol.Map#skippedFeatureUids_ property to be renamed by the compiler.
2014-07-31 11:30:39 +02:00
Antoine Abt
b7b5de659b Distinct style function types 2014-07-16 11:25:16 +02:00
Antoine Abt
60f1874766 Give precedence to feature style 2014-07-16 11:25:16 +02:00
Tim Schaub
b9f444a008 Rename olx.View2DState to olx.ViewState and use viewState property 2014-06-27 09:58:25 -04:00
Andreas Hocevar
f67767aaf0 Add ol.renderer.vector.getSquaredTolerance and ol.SIMPLIFY_TOLERANCE 2014-06-27 12:10:46 +02:00
Tom Payne
ed586bad39 Use forEachFeatureInExtentAtResolution in ol.renderer.canvas.VectorLayer 2014-04-03 15:23:24 +02:00
Tom Payne
b24e122d4f Add projection argument when loading features 2014-04-03 15:12:22 +02:00
Tom Payne
8c984cc8f7 Load features before rendering 2014-04-03 15:08:03 +02:00
Frederic Junod
55de0a54b9 Add ol.dom.createCanvasContext2D function 2014-04-02 09:37:41 +02:00
Frédéric Junod
e5d59fd7f1 Merge pull request #1933 from fredj/null-renderOrder
Don't sort the features when renderOrder is null
2014-04-01 14:47:44 +02:00
Frederic Junod
ea28b3716c Don't sort the features when renderOrder is null 2014-04-01 14:11:51 +02:00
Tom Payne
ba0d35668f Stop draw order from preventing batch reuse 2014-04-01 13:45:15 +02:00
Tom Payne
192c97d52b Respect renderOrder in ol.renderer.canvas.Vector 2014-03-27 19:03:42 +01:00
Éric Lemoine
c4b654b26c Rename skippedFeaturesHash to skippedFeatureUids 2014-03-20 13:29:30 +01:00