Andreas Hocevar
e18d41b5e0
Remove gratuitous debug assertions
2016-08-04 11:29:54 +02:00
Andreas Hocevar
e0015b3d4e
Use goog.DEBUG instead of ol.DEBUG for now
2016-08-04 11:29:54 +02:00
Andreas Hocevar
6f5ed17fc5
Remove goog.asserts.*
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This pull requests replaces type check hint assertions with type casts,
library sanity check assertions with conditional console.assert statements
in debug mode, and runtime sanity checks with assertions that throw an
ol.AssertionError with an error code for lookup outside the library.
2016-08-04 11:29:54 +02:00
Peter Robins
f8f2cd11d5
Replace goog.getUid with ol.getUid
2016-07-20 11:01:00 +00:00
Frederic Junod
e289bfbb7d
Use ol.inherits instead of goog.inherits
2016-06-08 08:38:12 +02:00
Frederic Junod
80e984a9c3
Use Array.isArray instead of goog.isArray
2016-04-04 09:06:29 +02:00
Tim Schaub
ae4d8195c0
Remove use of goog.dispose()
2016-03-02 15:44:06 -07:00
Andreas Hocevar
6c7d6817bd
Merge pull request #4854 from ahocevar/fix-select-and-everything-that-relies-on-unmanaged-layers-and-skipped-features-this-time-for-real---hopefully
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Always report skipped feature hits for the original layer
2016-02-22 09:23:28 +01:00
Andreas Hocevar
9f0fefd42d
Hit-detect skipped features, but not on unmanaged layer
2016-02-17 00:54:31 +01:00
Andreas Hocevar
952b99742e
Add tests, remove unused code, encapsulate repeated code in functions
2016-02-15 17:00:06 +01:00
Andreas Hocevar
a109062b1f
Rotate map canvas after composition
2016-02-15 17:00:06 +01:00
Andreas Hocevar
3f2d79b7fe
Replace goog.events.Event/EventTarget system with our own
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This also removes goog.events.listen, goog.events.unlisten,
goog.events.unlistenByKey and goog.events.BrowserEvent.
2016-02-03 11:19:38 +01:00
Tim Schaub
13a981c94b
Fewer blank lines
2016-01-11 22:03:23 -08:00
Tim Schaub
3cf8618fc7
Prefer single line assignment to 80 character limit
2016-01-11 18:56:08 -08:00
Frederic Junod
a4fb2501d8
Remove use of goog.array.sort
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Fixes #4160
2015-11-19 16:53:11 +01:00
Tim Schaub
e8c99e4e63
Allow style function to return a style
2015-11-11 17:21:24 -07:00
Andreas Hocevar
2b2ac47b1f
Remove ol.source.TileVector
2015-10-28 10:29:04 +01:00
Andreas Hocevar
6e2f82c397
Introduce ol.render.Feature
2015-10-28 10:29:02 +01:00
Marc Jansen
138adf0509
Remove goog.isNull in renderer classes
2015-10-01 09:17:14 +02:00
Tim Schaub
ed3dcd636f
Replace !goog.isDefAndNotNull() with falsey checks
2015-09-29 09:32:51 -06:00
Tim Schaub
ac7db89a91
Replace goog.isDefAndNotNull() with truthy checks
2015-09-29 09:32:51 -06:00
Frederic Junod
496cece074
Remove use of goog.array.forEach
2015-09-29 10:55:17 +02:00
Tim Schaub
29a1ea9ae3
Remove remaining goog.isDef() calls
2015-09-27 11:13:58 -06:00
Tim Schaub
e3951fa3c6
Inline simple goog.isDef() calls
2015-09-27 10:34:44 -06:00
Tim Schaub
6638ae855d
Inline simple !goog.isDef() checks
2015-09-27 10:23:30 -06:00
Andreas Hocevar
86d9d691e4
Merge pull request #3806 from ahocevar/clip-wrapx
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Do not clip canvas for vector layers when wrapping the world
2015-07-03 10:47:45 +02:00
Andreas Hocevar
7463a58066
Do not clip canvas for vector layers when wrapping the world
2015-06-19 14:55:20 +02:00
Andreas Hocevar
f645a9e1e4
Make unmanaged vector layers behave more like ol.FeatureOverlay
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* Skipped features need to be hit-detected on unmanaged layers.
* updateWhileAnimating and updateWhileInteracting are recommended to
achieve the same instant visual feedback that ol.FeatureOverlay had.
2015-06-19 13:06:29 +02:00
Andreas Hocevar
817370a65b
Use 'managed' instead of 'unmanaged' in LayerState
2015-06-11 18:34:20 +02:00
Andreas Hocevar
53d5d8c1d9
Get rid of ol.FeatureOverlay
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This also introduces a wrapX option to the Draw, Modify and Select
interaction.
2015-06-09 15:44:31 +02:00
Andreas Hocevar
54da473991
Allow layers that are not managed by the map
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When a layer is configured with a map, it will be added on top of other
layers, and not be managed in the map's features collection. The layerState
will have an 'unmanaged' flag for such layers. For vector layers, this flag
is used to not skip any features.
2015-06-09 15:44:29 +02:00
Andreas Hocevar
513677fecd
Render map replay group on the correct world instead of wrapping it
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By using the frameState's focus, we can adjust extent and transform and
render it for the world of interest instead of wrapping it and rendering
for every visible world.
2015-04-22 09:11:19 +02:00
Andreas Hocevar
40feabc3c8
Do not require an extent for global projections
2015-04-21 09:11:06 +02:00
Andreas Hocevar
4f8dca92ba
Ensure functions are always called with the same number of args
2015-04-21 08:21:31 +02:00
Andreas Hocevar
8fd4e2c7c5
Improve docs, comments and code readability
2015-04-19 08:52:37 +02:00
Andreas Hocevar
a90a012e5d
Replay vector batches for each world
2015-04-18 19:10:53 +02:00
Éric Lemoine
42c4ae9ced
Add updateWhileInteracting to olx.layer.VectorOptions
2015-04-01 08:27:29 +02:00
Marc Jansen
fb9ba22c30
Add message to assertions.
2015-03-30 22:53:03 +02:00
Tim Schaub
33c197cf16
Layer renderers should not require a map renderer
2015-02-08 07:25:10 -07:00
tsauerwein
f4500c8f89
Rename *AtPixel to *AtCoordinate if coordinate
2015-01-30 10:00:37 +01:00
tsauerwein
054227fd26
Make signature for *AtPixel methods more consistent
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pixel/coordinate is the first argument.
2015-01-30 10:00:36 +01:00
tsauerwein
7feb8b22f6
Rename forEachGeometryAtPixel
2015-01-30 10:00:36 +01:00
Éric Lemoine
b27c1c82d4
Merge pull request #3107 from elemoine/imagestate
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Also listen on loading images
2015-01-21 12:50:31 +01:00
Andreas Hocevar
b1a73da9dd
Add updateWhileAnimating option
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With this option, vector batches will be recreated with every frame.
For animations, this means that vector data won't be clipped to the
extent at which the animation started.
2015-01-14 16:33:05 +01:00
Éric Lemoine
4814983306
Also listen on loading images
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This fixes a bug that occured when an image source was used by multiple maps. In that case the map that didn't load the image wouldn't register a load listener on that image and would therefore not call render to request a re-render of the map.
2015-01-09 09:07:31 +01:00
Tim Schaub
1ee03625e9
Optimize hit detection by rendering features in a limited extent
2015-01-07 23:04:42 -07:00
Éric Lemoine
f1bf782133
Change "recreate batch" strategy
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Only recreate batch when the (buffered) rendered extent contains the **buffered** viewport extent.
2014-12-19 08:43:47 +01:00
Éric Lemoine
8e8fc9977c
Add a renderBuffer option to ol.layer.Vector
2014-12-18 13:20:32 +01:00
Éric Lemoine
ddc51ee267
Unconditionally draw Replay's
2014-12-18 13:04:29 +01:00
Éric Lemoine
fdf52c1865
Simplify hit detection code
2014-12-05 15:42:54 +01:00