Olivier Guyot
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e11e3c5f6e
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Webgl / minor function renaming
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2019-05-15 11:30:24 +02:00 |
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Olivier Guyot
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c705775d75
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Linting
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2019-05-15 10:20:31 +02:00 |
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Olivier Guyot
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75eb62363a
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WebGL points / rebuild buffers only when extent changed
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2019-05-15 10:18:47 +02:00 |
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Olivier Guyot
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523097903a
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WebGL points / rebuild buffers on every non animation frame
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2019-05-15 10:18:22 +02:00 |
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Olivier Guyot
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c6d214b585
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Webgl / implement support for custom attributes in webgl buffers
Only numerical attributes can be pushed in webgl buffers.
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2019-05-15 10:15:55 +02:00 |
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Olivier Guyot
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3a429d3f6c
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Webgl / add utils for pushing geojson geometries in webgl buffers
For now only point geometries are handled.
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2019-05-15 09:44:41 +02:00 |
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Olivier Guyot
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5e36468245
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Webgl / add a simple Layer renderer for common logic
This will eventually provides utilities for manipulating & rendering data
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2019-05-15 09:43:29 +02:00 |
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Olivier Guyot
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a2d83f5358
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WebGL points / add minimal tests
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2019-05-15 09:42:15 +02:00 |
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Olivier Guyot
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72cf7b13fa
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removed existing webgl rendering unit tests
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2018-11-16 14:05:04 +01:00 |
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Marc Jansen
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183b8e29c4
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Named exports from ol/transform
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2018-02-15 17:55:54 +01:00 |
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Tim Schaub
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ad62739a6e
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Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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2018-01-12 00:50:30 -07:00 |
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Tim Schaub
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d75623084e
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Rename _ol_source_Image_ to ImageSource
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2018-01-10 09:36:28 -07:00 |
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Tim Schaub
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453b79dad7
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Rename _ol_layer_Image_ to ImageLayer
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2018-01-10 09:36:28 -07:00 |
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Tim Schaub
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12a3b99b09
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Rename _ol_renderer_webgl_ImageLayer_ to WebGLImageLayerRenderer
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2018-01-10 09:35:42 -07:00 |
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Ron Young
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9fa59d0735
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rename map in tests
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2017-12-21 23:11:42 -07:00 |
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Tim Schaub
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7f47883c48
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Transformed
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2017-12-12 06:53:18 -07:00 |
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Tim Schaub
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a3e3e99baa
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Get rid of useless test exports
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2017-08-17 15:16:58 -04:00 |
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Tim Schaub
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9415899a03
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Add common transforms by default
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2017-03-27 10:07:00 -06:00 |
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Tim Schaub
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ed5dbd1293
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Put test requires on top
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2016-08-08 09:58:11 -06:00 |
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Tim Schaub
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424f3e5577
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Move renderer files so they are named like their provides
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2016-08-07 10:49:11 -06:00 |
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Andreas Hocevar
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6b4ee42c90
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Refactor to a more convenient internal API
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2016-06-23 13:10:41 +02:00 |
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Andreas Hocevar
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cf7ff841a7
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Remove use of goog.vec.*
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2016-06-23 13:10:41 +02:00 |
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Tim Schaub
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ae4d8195c0
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Remove use of goog.dispose()
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2016-03-02 15:44:06 -07:00 |
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Éric Lemoine
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9ce3bc7f3d
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Fix WebGL image layer rendering on retina displays
This commit takes the device pixel ratio into account when calculating the matrix used to apply the image to the output canvas.
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2015-04-07 12:13:16 +02:00 |
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Frederic Junod
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38bbe35e8d
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Remove ol.Map#getRenderer function
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2013-11-20 11:45:24 +01:00 |
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Tim Schaub
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b192335e56
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Merge pull request #1027 from tschaub/closure-util
Use the closure-util package. Documentation will come when this is a more complete solution. See #1027 for basic usage instructions.
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2013-09-15 15:36:13 -07:00 |
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Éric Lemoine
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009172951c
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WebGL image layer tests require the common proj
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2013-09-15 10:37:22 -06:00 |
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Tim Schaub
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e806f51b3d
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Changing extent structure back to single array: [minX, minY, maxX, maxY]
This means we'll have to have a new structure and new methods for 3D envelopes.
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2013-09-15 00:31:32 -06:00 |
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Tim Schaub
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e84e0e1233
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WebGL renderer updates for new extent structure
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2013-09-14 21:14:55 -06:00 |
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Tom Payne
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7d5a84ce8a
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Rename ol.layer.ImageLayer to ol.layer.Image
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2013-09-09 14:36:40 +02:00 |
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Tom Payne
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5967f96047
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Rename ol.source.ImageSource to ol.source.Image
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2013-09-09 14:33:12 +02:00 |
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Tom Payne
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f64e35e8bb
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Remove unused variables in renderers
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2013-05-28 16:01:33 +02:00 |
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Tom Payne
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e686eff886
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Fix use of dispose in ol.renderer.webgl.ImageLayer tests
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2013-04-22 17:16:44 +02:00 |
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Tom Payne
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305089d84f
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Port ol.renderer.webgl to new extents
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2013-04-19 10:03:35 +02:00 |
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Tom Payne
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9f0004e17d
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Rename test files to match source files
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2013-04-16 19:59:53 +02:00 |
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Tom Payne
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02196c94b5
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Redefine ol.Coordinate to be Array.<number>
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2013-04-05 12:30:37 +02:00 |
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Tim Schaub
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ff28c0b793
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Fix global leak in WebGL image layer test
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2013-03-23 04:38:12 -06:00 |
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Tim Schaub
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27ccd13e48
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Create test specific markup in tests
Instead of relying on a shared dom structure, the tests should create (and destroy) elements as needed.
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2013-03-18 22:53:04 -06:00 |
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Bruno Binet
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9b1c389c80
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Remove unused goog.require directives
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2013-03-14 11:39:43 +01:00 |
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Tobias Bieniek
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89ab68cde7
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Replaced jasmine testing framework by mocha, expect.js and sinon
as discussed in #319
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2013-03-13 04:32:43 +01:00 |
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Tom Payne
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2741daa977
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Merge pull request #265 from twpayne/check-requires-in-specs
Check requires in specs
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2013-03-04 11:31:37 -08:00 |
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Tom Payne
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df5f74b3c0
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Add missing requires to specs
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2013-03-04 20:02:55 +01:00 |
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Tom Payne
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08dbeed23f
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Rename WebGL variables to match CSS shaders specification
See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.htm
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2013-03-04 19:45:43 +01:00 |
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Éric Lemoine
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be6c1a1a27
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Test the image layer renderer's transform matrix
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2013-02-17 22:47:19 +01:00 |
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