Commit Graph

192 Commits

Author SHA1 Message Date
Éric Lemoine b6b493c198 Use vec2 for vTexCoord 2013-02-14 11:54:01 +01:00
Éric Lemoine de7a1d8f81 Apply transform matrix to text coords
With this commit the transform matrix is applied to each texture coordinate, as opposed to each fragment. This leads to less calculation on the GPU.
2013-02-14 09:56:45 +01:00
Tim Schaub 3c4d218ec5 Only listen for first event 2013-02-07 14:06:05 -07:00
Tim Schaub e079c19413 Don't repeatedly render while waiting for tiles to load
Instead of going into an unnecessary animation loop, we can simply wait to be notified when tiles load.

The WebGL renderer still sets frameState.animate true, but I think this too should be unnecessary (full page example works without it, side-by-side example shows it cannot yet be removed).
2013-02-06 16:10:46 -07:00
Tim Schaub 2bd29ff60e Only track tiles that are actually wanted
Instead of keeping track of wanted tile ranges, we can instead track wanted tiles individually.  This provides enough for the map to know how to prioritize tiles and should be more efficient (no extra calls to extend tile ranges or check for tile containment within a range).
2013-02-06 16:08:24 -07:00
Tom Payne 1f460975bb Port WebGL texture cache to ol.structs.LRUCache 2013-02-04 18:37:12 +01:00
Tom Payne e6eb401e36 Add missing goog.requires 2013-01-30 23:47:13 +01:00
Tom Payne 6e247d9331 Rename modules for support detection 2013-01-30 22:48:03 +01:00
Tom Payne b6f856f962 Remove unused goog.requires 2013-01-30 22:48:03 +01:00
Éric Lemoine 773e34d736 Merge pull request #165 from elemoine/classname
Change class names in DOM renderer
2013-01-29 04:02:18 -08:00
Tom Payne d22c441795 Merge pull request #162 from twpayne/canvas-visibility-and-opacity
Canvas visibility and opacity
2013-01-29 02:20:39 -08:00
Éric Lemoine 8713e84821 Change class names in DOM renderer 2013-01-29 10:24:25 +01:00
Tom Payne 3bd1b92b05 Promote renderFrame from ol.renderer.*.LayerRender to ol.renderer.LayerRenderer 2013-01-28 19:56:57 +01:00
Tom Payne 5558d6108c Promote handleLayerRendererChange from ol.renderer.webgl.Map to ol.renderer.Map 2013-01-28 19:56:56 +01:00
Tom Payne 49734de240 Promote dispatchChangeEvent from ol.renderer.webgl.Layer to ol.renderer.Layer 2013-01-28 19:56:56 +01:00
Tom Payne 4701d117f7 Always dispatch change events on load/opacity/visible changes 2013-01-28 19:56:56 +01:00
Éric Lemoine 1d2551dbcb Do not draw image if image is null 2013-01-28 12:41:46 +01:00
Éric Lemoine 98b264e8ce Add comment 2013-01-24 22:31:57 +01:00
Éric Lemoine 80b38e608b No more need for listener keys array 2013-01-24 22:31:53 +01:00
Éric Lemoine 4a64837ba1 Make map handle background color changes 2013-01-24 22:31:08 +01:00
Éric Lemoine 15898b559b Make map handle size changes 2013-01-24 22:31:08 +01:00
Éric Lemoine 71a462cd54 Make map handle view changes
With the frameState stuff the map renderer need not listen to view changes. The map renderer receives orders from the map. These orders are renderFrame_ calls with frameState objects representing the current state.
2013-01-24 22:31:06 +01:00
Tom Payne 8cac270234 Use + rather than Number for string to number conversion 2013-01-24 16:31:56 +01:00
Tom Payne 0d7196c098 Expire old textures from texture cache 2013-01-23 19:59:02 +01:00
Tom Payne b770aaa2f5 Add tile cache expiry infrastructure 2013-01-23 14:31:24 +01:00
Tom Payne 4ab09d6df2 Merge pull request #140 from twpayne/array-clean-ups
Array clean ups
2013-01-22 06:00:04 -08:00
Frédéric Junod 9969a64d81 Merge pull request #143 from fredj/get-renderer-canvas
Get renderer canvas
2013-01-21 07:09:18 -08:00
Tom Payne c0ef84fd5d Remove stale dependencies 2013-01-21 16:07:06 +01:00
Frederic Junod 2f2ea373ca Add ol.renderer.Map.getCanvas function. Only valid with the canvas and webgl renderers 2013-01-21 15:18:18 +01:00
Tom Payne 386bb636bb Add missing dependencies on goog.array 2013-01-21 14:20:11 +01:00
Tom Payne 4846a6a7b3 Only update wanted tiles if not all tiles are loaded 2013-01-19 15:03:01 +01:00
Tom Payne 3ec2014ad1 Rename tileUsage to usedTiles 2013-01-19 15:03:01 +01:00
Tom Payne 1c524caae6 Discard unwanted tiles from tile queue 2013-01-19 15:03:01 +01:00
Tom Payne 111b4585a8 Fix key usage 2013-01-19 14:50:25 +01:00
Peter Robins 11938d2264 Add missing dependencies, refs #116 2013-01-18 13:01:10 +01:00
Tim Schaub fe56b15c52 Clear canvas with opacity 1 2013-01-17 15:30:16 -07:00
Tim Schaub 10672ad303 Standardizing color ranges (see #129) 2013-01-17 14:19:50 -07:00
Tim Schaub b36eab1dfa Properly set transform before filling background (closes #128)
Order of args is m11, m12, m21, m22, dx, dy
2013-01-17 13:40:00 -07:00
Tom Payne 54327fb750 Add canvas renderer 2013-01-17 13:54:52 +01:00
Tom Payne 04b18a8a83 Merge pull request #121 from twpayne/attribution-control-refactoring
Attribution control refactoring
2013-01-17 04:46:57 -08:00
Tom Payne 4657b7ca97 Remove removeLayer, thanks @fredj 2013-01-17 12:40:54 +01:00
Tom Payne c56e1f8b92 Ensure DOM element is removed when layer is removed 2013-01-17 12:12:09 +01:00
Tom Payne b880ab80ee Factor out updateTileUsage 2013-01-17 11:51:38 +01:00
Tom Payne 9fbabc3696 Refactor attribution control 2013-01-16 16:34:31 +01:00
Tom Payne c679bccbb9 Join short lines 2013-01-14 20:53:00 +01:00
Tom Payne 183aac90fa Remove unused requires 2013-01-14 20:52:47 +01:00
Tom Payne 8966e17b89 Structure DOM renderer code to be more similar to WebGL renderer code 2013-01-14 16:33:15 +01:00
Tom Payne 8ced15ce2e Move closure out of loop, and use loop rather than forEachTileCoord 2013-01-14 16:21:58 +01:00
Tom Payne 0916f14536 Use a loop rather than tileRange.forEachTileCoord 2013-01-14 16:21:58 +01:00
Tom Payne eff96ca16c DOM renderer should re-render when layers are added or removed 2013-01-14 12:46:40 +01:00