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8769ea519e
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WebGL / render multiple worlds to wrap X in vector renderer
From https://github.com/jahow/openlayers/pull/1
Adds logic in WebGLVectorLayerRenderer to handle multiple worlds visible at once.
Co-authored-by: Tomas Burleigh <t.burleigh@gmail.com>
Co-authored-by: Olivier Guyot <olivier.guyot@camptocamp.com>
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2022-07-15 22:33:52 +02:00 |
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