Commit Graph

53 Commits

Author SHA1 Message Date
tsauerwein
cf9619f378 Implement skipping features for 1by1 hit detection 2015-01-22 10:24:59 +01:00
tsauerwein
c4ee074274 Implement skipping features for drawReplay 2015-01-22 10:24:59 +01:00
tsauerwein
c85982bbe5 Remove unused variables 2015-01-09 09:21:40 +01:00
tsauerwein
25612f1af2 Unify return statement
Only return the callback result if it is truthy,
otherwise return undefined.
2015-01-08 16:12:52 +01:00
tsauerwein
bc71a36292 Implement hasFeatureAtPixel for webgl 2015-01-08 16:12:52 +01:00
tsauerwein
974823dbd4 Refactor createTexture 2015-01-08 15:40:03 +01:00
tsauerwein
38322d615b Use renderBuffer for hit-detection 2015-01-08 15:38:00 +01:00
tsauerwein
060c9f3bc6 Reduce number of arrays created 2015-01-08 15:38:00 +01:00
tsauerwein
cf6dd38866 Use hit-detection images 2015-01-08 15:38:00 +01:00
tsauerwein
3ef61fa1c5 Add hit-detection support for webgl 2015-01-08 15:38:00 +01:00
Tim Schaub
1ff43686f5 Use bracket notation instead of goog.object.get 2015-01-07 22:31:01 -07:00
Tim Schaub
f9a92c422c Use bracket notation instead of goog.object.set 2015-01-07 21:08:24 -07:00
Éric Lemoine
ddc51ee267 Unconditionally draw Replay's 2014-12-18 13:04:29 +01:00
Éric Lemoine
fdf52c1865 Simplify hit detection code 2014-12-05 15:42:54 +01:00
Éric Lemoine
c0bbb6c4fa Disable vertex attrib array after replay 2014-11-21 17:48:58 +01:00
Éric Lemoine
37f91690f1 Merge pull request #45 from elemoine/webgl-point-buffer
[webgl-point] Rename ol.structs.Buffer to ol.webgl.Buffer
2014-11-21 16:14:01 +01:00
Éric Lemoine
57db47ac18 Rename ol.structs.Buffer to ol.webgl.Buffer
The Buffer class is WebGL specific, and it's not really a "data structure", in the pure sense of the term.
2014-11-21 15:48:31 +01:00
Éric Lemoine
6360e4497d Add a comment to WebGL ImageReplay
A comment explaining why we don't need to call deleteProgram and deleteShader in the function returned by getDeleteResourcesFunction.
2014-11-21 15:39:23 +01:00
Éric Lemoine
fd9db053c0 Use ol WebGL infrastructure in WebGL replay 2014-11-21 11:39:47 +01:00
Éric Lemoine
a665b76f8f Merge pull request #38 from elemoine/webgl-point-uint
Fix assert in WebGL replay
2014-11-21 10:20:44 +01:00
Éric Lemoine
05f71383f9 Fix assert in WebGL replay 2014-11-21 09:33:45 +01:00
Éric Lemoine
ee54d21b89 Merge pull request #37 from elemoine/webgl-point-uint
[webgl-point] Use OES_element_index_uint when available
2014-11-20 17:08:16 +01:00
Éric Lemoine
2f7c97f25a Use OES_element_index_uint when available 2014-11-20 16:39:25 +01:00
tsauerwein
d12db0419c Make sure only one texture is created per image 2014-11-20 11:39:25 +01:00
tsauerwein
41887e660b Fix call to drawElements
The offset must be given in bytes.
2014-11-12 16:29:46 +01:00
Éric Lemoine
46e436b599 Minor refactoring to WebGL image replay func 2014-11-10 17:19:31 +01:00
Éric Lemoine
d9a4482393 Add ol.renderer.webgl.VectorLayer#disposeInternal
Implement disposeInternal to free WebGL resources (deleteBuffer and deleteTexture).
2014-11-10 16:52:32 +01:00
Éric Lemoine
87865be9f4 Add "color" support to WebGL image replay
This adds support for layer brightness, contrast, hue, saturation.
2014-11-10 15:00:35 +01:00
Éric Lemoine
240f425c46 Add global opacity support to WebGL image replay
vectorLayer.setOpacity() now works as expected.
2014-11-10 14:58:57 +01:00
Éric Lemoine
fb816b7ab5 Fix texture coordinates in WebGL image replay 2014-11-10 12:30:59 +01:00
Éric Lemoine
a2cf5b0889 Add unit tests for WebGL image replay 2014-11-10 11:02:32 +01:00
Éric Lemoine
c79f3aa101 Delete WebGL buffers 2014-11-10 09:54:04 +01:00
Éric Lemoine
0a364b32ed Use LINEAR for icon textures 2014-11-07 10:49:58 +01:00
Éric Lemoine
c0acc8d825 Add comment describing the vertices sent to GPU 2014-11-07 09:59:56 +01:00
Éric Lemoine
0c6a40f5b5 Support image rotateWithView 2014-11-06 17:16:58 +01:00
Éric Lemoine
fb24c68b9c Support image rotation 2014-11-06 15:27:25 +01:00
Éric Lemoine
43756a2d59 Support image scale 2014-11-06 09:47:24 +01:00
Éric Lemoine
64a7cdf372 Implement getImageSize in ol.style.Circle and RegularShape 2014-11-06 09:35:47 +01:00
Éric Lemoine
9029c0fdad Use replay maxExtent center as the coord system origin 2014-11-06 09:24:47 +01:00
Éric Lemoine
8415a0c8ba Fix type for image replay origin 2014-11-04 08:48:43 +01:00
Éric Lemoine
28e51740c6 Address precision/jitter problems
Address precision/jitter problems by using coordinates relative to the Replay max extent rather that the world.
2014-11-03 17:45:50 +01:00
Éric Lemoine
209d39a460 Support image opacity 2014-11-03 16:50:33 +01:00
Éric Lemoine
05bbfd58a8 Support image anchor 2014-11-03 15:40:00 +01:00
Éric Lemoine
2c92d9a709 Fix drawElement call 2014-11-03 14:54:41 +01:00
Éric Lemoine
14d7f2a797 Delete ImageReplay textures 2014-11-03 14:16:32 +01:00
Éric Lemoine
4534bb8861 Make shaders closer to WebGL image replay 2014-11-03 13:46:34 +01:00
Éric Lemoine
495a7c95a1 Clearer comment 2014-10-31 15:42:52 +01:00
Éric Lemoine
64bc8f74be Better typing, fewer arrays 2014-10-31 15:41:25 +01:00
Éric Lemoine
8bff6a1abe Flatten the WebGL replay class hierarchy 2014-10-31 15:23:50 +01:00
Éric Lemoine
9201312737 Add support for icon sprites 2014-10-31 11:16:51 +01:00