ahocevar
127cce7973
Fix the pointer index
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It has to point to the end of the current block, not to the
beginning of the next block. See L581.
2014-03-10 18:18:41 +01:00
Andreas Hocevar
97da6b4874
Merge pull request #1824 from ahocevar/replay-hit-detection
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Iterating through the hit detection replay batch fails when geometryRenderFunction returns false
2014-03-10 12:38:25 +01:00
ahocevar
c6ba9787b5
Update the pointer to the next block when reversing
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Just reversing the array is not enough, the pointers to the
beginning of the next block must be changed to the reversed
array index.
2014-03-10 12:37:45 +01:00
Tim Schaub
8317317127
Always add first segment when appending coordinates
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When we have only a single point, we want to make sure it gets added (fixes #1821 ).
Because this code doesn't differentiate coordinates that are part of a linestring or linearring from those that are independent points, we always add the first segment (or pair of points). In addition, coordinates for segments are appended whenever they represent a change in relationship with respect to the extent. This keeps the code simpler for handling fills and properly capturing intersection points for linestrings. This could be modified to save a few extra coordinates, but it provides for simpler code at a very minimal cost.
2014-03-07 11:02:25 -07:00
Tim Schaub
50001132be
Transform extent coordinates before clipping
2014-03-05 13:27:40 -07:00
Tim Schaub
2750f53fda
Clip to max extent
2014-02-25 21:47:57 -07:00
Tim Schaub
50822a4d58
Skip coordinates that don't affect the rendered extent
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Segments that intersect the replay group's extent are drawn. Any segment that represents a change in coordinate-extent relationship is drawn. This maintains the left/right relationship (or cross product) between points in the rendered extent and every rendered segment.
Still left undone: clip the replay group's rendering to the max extent.
2014-02-25 21:47:57 -07:00
Tim Schaub
f4746687e8
Keep track of max extent for replay
2014-02-25 21:47:57 -07:00
Tom Payne
7a34929b15
Rename rotateWithMap to rotateWithView
2014-02-21 14:32:06 +01:00
Tom Payne
222fafcb77
Activate rotateWithMap option in ol.render.canvas.Replay
2014-02-21 11:57:11 +01:00
Tom Payne
fe420ce1eb
Pass view rotation to replay
2014-02-21 11:56:34 +01:00
Frederic Junod
fca0942c30
Handle image opacity in ol.render.canvas.ImageReplay
2014-02-19 11:40:40 +01:00
Tom Payne
5cc3983cdb
Fix handling of line dash state in ol.render.canvas.Replay
2014-02-12 17:59:11 +01:00
Tom Payne
a74da436d2
Use ol.BrowserFeature.HAS_CANVAS_LINE_DASH in ol.render.canvas.Replay
2014-02-12 17:57:29 +01:00
Tom Payne
09d5d31fc7
Rename ol.render.IRender to ol.render.IVectorContext
2014-02-06 18:03:27 +01:00
Tom Payne
b6a7bc1248
Add ol.render.canvas.TextReplay
2014-02-03 15:49:06 +01:00
Tom Payne
f24bd65f40
Add ol.render.canvas.Instruction.SET_TEXT_STYLE
2014-02-03 15:49:06 +01:00
Tom Payne
c29b88c0e2
Add ol.render.canvas.Instruction.DRAW_TEXT
2014-02-03 15:49:06 +01:00
Tom Payne
090e3cbdd6
Add ol.render.IRender#drawText
2014-02-03 15:49:04 +01:00
Tom Payne
ffc27719ea
Use oriented rings where needed
2014-01-21 16:11:53 +01:00
Tom Payne
6552046aa0
Use oriented rings where needed
2014-01-21 16:11:52 +01:00
Tom Payne
50a322208a
Merge pull request #1514 from twpayne/vector-api-circle
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[vector-api] Add ol.geom.Circle
2014-01-14 03:46:48 -08:00
Tom Payne
825c5290f6
Add ol.render.canvas.PolygonReplay#drawCircleGeometry
2014-01-14 12:34:46 +01:00
Tom Payne
5052bef4a5
Add ol.replay.canvas.Instruction.CIRCLE
2014-01-14 12:34:46 +01:00
Éric Lemoine
e76ec3b292
Merge pull request #1504 from elemoine/vector-api-image-vector-hit-detection
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[vector-api] Vector image hit detection
2014-01-14 03:33:47 -08:00
Tom Payne
b2b74a5ee6
Add ol.render.IRender#drawCircleGeometry
2014-01-14 12:31:50 +01:00
Éric Lemoine
f7be1c155e
Hit detection refactoring
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Get the frame state from the map instead of storing values in the layer renderers.
2014-01-14 12:26:49 +01:00
Tom Payne
474b4a444b
Use a switch statement, rather than ifs, in ol.render.canvas.Replay
2014-01-13 18:17:38 +01:00
Éric Lemoine
ffcd4e8cc2
Fix hit detection on retina displays
2014-01-13 14:10:51 +01:00
Frederic Junod
3f751a5903
Scale the image size and anchor by pixelRatio
2014-01-08 14:25:50 +01:00
Tom Payne
c816d0105d
Replay groups in defined order
2014-01-07 13:58:21 +01:00
Éric Lemoine
40fdd8a637
Merge pull request #1473 from elemoine/vector-api-zindex
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[vector-api] Make canvas immediate API support zIndex
2014-01-06 12:17:33 -08:00
Éric Lemoine
6db8f0c29f
Add ol.render.canvas.Replay#drawAsync
2014-01-06 17:10:00 +01:00
Tom Payne
72dc5f297d
Merge pull request #1462 from twpayne/vector-api-clean-ups
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[vector-api] Minor clean-ups
2014-01-06 02:09:38 -08:00
Tom Payne
7ee2747948
Always use goog.vec.Mat4.Number instead of goog.vec.Mat.AnyType
2014-01-06 09:29:36 +01:00
Tom Payne
310d0dc792
Rename replayes to replays
2014-01-02 22:13:37 +01:00
Tim Schaub
86374d1fde
Merge pull request #1428 from tschaub/image-scale
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Properly scale and rotate images with anchor offsets.
2013-12-20 13:44:10 -08:00
Éric Lemoine
4a96eaff60
Fix linestring hit detection bug
2013-12-20 22:24:52 +01:00
Tim Schaub
c599c649ab
Translate to image anchor point, scale, rotate, translate back
2013-12-20 13:27:08 -07:00
Tom Payne
b3f77b4d68
Add image rotation and scaling to ol.render.canvas.Replay
2013-12-19 16:26:06 +01:00
Tom Payne
c6b961782a
Sort miscellaneous properties and add rotation and scale
2013-12-19 16:26:05 +01:00
Éric Lemoine
d4d9cb6a3a
Add getters to ol.style.Stroke
2013-12-19 14:37:57 +01:00
Éric Lemoine
5cd3ab06fc
Add getters to ol.style.Image
2013-12-19 14:37:57 +01:00
Éric Lemoine
16047ff852
Add getters to ol.style.Fill
2013-12-19 11:41:38 +01:00
Éric Lemoine
fe7b614f22
Support hit detection on tainted canvas
2013-12-19 09:10:09 +01:00
Éric Lemoine
ee1ac6b23c
Canvas replay uses ol.style.Image#getImage
2013-12-19 00:20:11 +01:00
Tom Payne
9bc92b2166
Always quantize all polygons
2013-12-17 17:46:43 +01:00
Tom Payne
dc69e02438
Pass tolerance to ol.render.canvas.Replay constructors
2013-12-17 17:46:28 +01:00
Tom Payne
76bddcf042
Pass tolerance to ol.render.canvas.ReplayGroup constructor
2013-12-17 17:46:01 +01:00
Tom Payne
9b1a5f512d
Scale line widths by pixel ratio in replay mode
2013-12-16 12:15:31 +01:00