Tom Payne
bcb4813615
Rename ol.layer.VectorLayer2 to ol.layer.Vector2
2013-09-09 16:21:04 +02:00
Tom Payne
8f8f94e697
Rename ol.layer.TileLayer to ol.layer.Tile
2013-09-09 15:14:45 +02:00
Tom Payne
7d5a84ce8a
Rename ol.layer.ImageLayer to ol.layer.Image
2013-09-09 14:36:40 +02:00
Frederic Junod
393566155d
Export ol.*.SUPPORTED symbols
2013-09-06 22:34:32 +02:00
Bruno Binet
8b435059f7
Update color matrices based on framestate values
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In getColorMatrix method, we'll update the color matrices only if layerstate
color properties has changed in the framestate.
2013-08-13 16:24:44 +02:00
Bruno Binet
46ea218d0f
Make layer renderers more stupid
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Layer renderers should not be responsible for listening to layer
properties change and triggering a render.
Layer change events are now forwarded to the map which will trigger a render.
2013-08-13 16:24:44 +02:00
Bruno Binet
1100cc67da
Get opacity from layerState in webglmaprenderer
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instead of getting it from layer.getOpacity().
Fix the issue of changing opacity which didn't work with LayerGroups in webgl.
2013-08-13 12:27:38 +02:00
Tom Payne
45c0e27c36
Use goog.log instead of goog.debug.Logger
2013-07-23 13:06:06 +02:00
Tom Payne
46d16ba0ca
Use setElementShown instead of showElement
2013-07-22 17:42:47 +02:00
Tom Payne
45572931a1
Draw LineStrings using drawElements
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This enables drawing of LineStrings with more than two coordinates.
2013-06-01 18:16:43 +02:00
Tom Payne
2484cf2c55
Add line string rendering
2013-06-01 18:16:42 +02:00
Tom Payne
4cc5441579
Activate ol.renderer.webgl.VectorLayer2
2013-06-01 18:16:42 +02:00
Tom Payne
e4b5ec8f0b
Add ol.renderer.webgl.VectorLayer2
2013-06-01 18:16:42 +02:00
Frederic Junod
a1a7e21f92
Redefine ol.Size to be Array.<number>
2013-06-01 10:22:06 +02:00
Tom Payne
f64e35e8bb
Remove unused variables in renderers
2013-05-28 16:01:33 +02:00
Tom Payne
b070b572d0
Rename ol.extent.createEmptyExtent to ol.extent.createEmpty
2013-05-01 12:36:54 +02:00
Tom Payne
1ff8df8936
Log WebGL shader and program errors
2013-04-29 12:51:16 +02:00
Frederic Junod
4094ace04b
Remove BACKGROUND_COLOR from ol.Map
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Let the map be transparent, the background color can be set with CSS.
2013-04-24 17:38:25 +02:00
Tom Payne
1a72e59c54
Fix stray return
2013-04-23 16:42:39 +02:00
Tom Payne
a85363ac03
Use negative frame index as frame marker to avoid conflict with goog.getUid
2013-04-23 15:22:49 +02:00
Tom Payne
945d2f6f5d
Merge pull request #631 from twpayne/dont-use-foreach-in-loops
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Don't use forEach in loops
2013-04-20 03:02:13 -07:00
Tom Payne
ac557d4eca
Merge pull request #567 from twpayne/no-events-in-renderers
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No events in renderers
2013-04-20 02:52:32 -07:00
Tom Payne
879d9758c0
Cache array length in WebGL renderer
2013-04-20 11:34:48 +02:00
Tom Payne
7979726327
Avoid creating an ol.Size object
2013-04-19 20:52:40 +02:00
Tom Payne
d964bbc605
Use for loop instead of forEach in WebGL tile layer renderer
2013-04-19 20:41:54 +02:00
Tom Payne
f5611d6cd6
Use for loop instead of forEach in WebGL map renderer
2013-04-19 20:29:24 +02:00
Tom Payne
305089d84f
Port ol.renderer.webgl to new extents
2013-04-19 10:03:35 +02:00
Tom Payne
85a95a0036
Call render and requestRenderFrame directly instead of using changed events
2013-04-18 18:58:59 +02:00
Tom Payne
f274cc99f6
Don't call event handlers in constructor
2013-04-18 16:35:06 +02:00
Tom Payne
75bc61c0e0
Use index instead of time as frame marker
2013-04-18 14:47:27 +02:00
Tom Payne
2f5797bc16
Always create layer renderer, even when layer is invisible or not ready
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This is necessary because it is the layer renderer that is responsible
for triggering a render when a layer loads or becomes visible.
2013-04-18 12:52:45 +02:00
Tom Payne
07fe17924b
Remove layer renderers in post render function
2013-04-16 18:16:08 +02:00
Tom Payne
4e69b2bb8b
Create and remove layer renderers in renderFrame
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Previously, the map renderer would listen for layers being added and
removed from the layers collection, and would create and remove layer
renderers in response to these events.
With this change, layer renderers are only created or removed when
renderFrame is called, which leads to somewhat simpler code.
We still need to listen to changes to the layers collection, but now
these only trigger a new render.
This new approach also has an advantage when layers change order.
Swapping the order of two layers involves removing one and re-inserting
it elsewhere. With the old approach, this would cause the deletion and
re-creation of the layer renderer. With this new approach, the layer
renderer is preserved.
2013-04-12 17:50:38 +02:00
Tom Payne
be629a7ed8
Sort jsdoc comments alphabetically
2013-04-12 00:48:55 +02:00
Tom Payne
0371b891a6
Tighten up permission on layer renderers
2013-04-12 00:48:35 +02:00
Tom Payne
d855a35446
Make renderer layer management private
2013-04-12 00:33:37 +02:00
Tom Payne
ee817ba4a2
Clean up ol.renderer.webgl.Map.createLayerRenderer
2013-04-12 00:33:37 +02:00
Tom Payne
fe03ebe99c
Re-use ol.Extent objects
2013-04-09 19:19:45 +02:00
Tom Payne
e556c87a7c
Re-use ol.TileRange objects
2013-04-09 19:19:20 +02:00
Tom Payne
4d6e060052
Use high resolution tiles in WebGL renderer
2013-04-09 13:15:16 +02:00
Tom Payne
52893f1ba2
Remove stray comment
2013-04-09 13:07:02 +02:00
Tom Payne
eee24870b5
Merge pull request #506 from twpayne/refactor-webgl-shaders
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Refactor WebGL shaders
2013-04-08 11:11:47 -07:00
Tom Payne
e132943eef
Use goog.asserts.fail
2013-04-08 19:14:16 +02:00
Tom Payne
667f3de6d9
Remove unused constants
2013-04-08 16:40:53 +02:00
Tom Payne
ee54aaaea4
Use simpler, faster shader when brightness, contrast, hue and saturation are unchanged
2013-04-08 16:40:53 +02:00
Tom Payne
f7f799be27
Use automatically generated locations in WebGL tile layer renderer
2013-04-08 16:40:53 +02:00
Tom Payne
aa5ce41cb5
Automatically generate uniform and attribute locations
2013-04-08 16:40:49 +02:00
Tom Payne
c6cd3e0227
Refactor glsl-unit templates
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This abuses the template system to allow both a single anonymous shader
and multiple named shaders to be defined in a namespace.
2013-04-08 15:57:26 +02:00
Tom Payne
4d1ec1ff90
Remove (mostly unused) logger
2013-04-06 17:32:41 +02:00
Tom Payne
4be8c991f7
Add missing Closure Library requires
2013-04-06 14:28:12 +02:00