Commit Graph

660 Commits

Author SHA1 Message Date
Andreas Hocevar
bb2bdb17aa Render vector tile layers to a single canvas 2019-10-31 20:29:19 +01:00
Olivier Guyot
e63bb45e6f Webgl points layer / allow disabling hit detection
Having hit detection enabled has an overhead as it means
continously generating additional render instructions and rendering
to an offscreen canvas
2019-10-25 15:11:37 +02:00
Olivier Guyot
d643951a74 Shader Builder / add option to generate hit detection shaders 2019-10-25 14:55:44 +02:00
Frederic Junod
88bbb8c1ae Clamp the weight value between 0 and 1 2019-10-24 13:52:59 +02:00
Olivier Guyot
8c5be52462 Merge pull request #10168 from jahow/webgl-style-add-filter
Webgl / Add support for filtering and color interpolation in style expressions
2019-10-23 09:45:16 +02:00
Olivier Guyot
0c0c8c5d56 Literal Style / add support for a filter property 2019-10-22 23:17:00 +02:00
Andreas Hocevar
fef4d4e9b7 Merge pull request #10093 from mike-000/patch-3
Set label text for Graticule option styles
2019-10-22 15:23:01 +02:00
mike-000
110c17cf9e Remove label style caches 2019-10-22 12:04:06 +01:00
Olivier Guyot
9ee93cd2cf ShaderBuilder / refactoring to use an actual builder pattern
There is now a ShaderBuilder class with chainable methods
to specify more easily the contents of the final shaders.
This is to avoid passing around large objects to different functions,
and allow for a richer API.

The documentation has also been corrected and clarified.
2019-10-22 11:12:06 +02:00
Andreas Hocevar
54884314ee Merge pull request #10094 from ahocevar/immediate-hitdetection
New Layer#getFeatures method with fast hit detection
2019-10-14 22:21:08 +02:00
Olivier Guyot
b44a6ab26a Heatmap / add hit detection shaders 2019-10-08 13:27:31 +02:00
Andreas Hocevar
3c243b0236 getFeature() for VectorTile layer 2019-10-08 08:23:38 +02:00
Andreas Hocevar
315695eeb8 New Layer#getFeatures method with fast hit detection for VectorLayer 2019-10-08 08:23:38 +02:00
mike-000
b727e4f45e Set label text for option styles
Set label text for lonLabelStyle and latLabelStyle options
2019-10-04 22:00:20 +01:00
Maximilian Krög
8fe8302dc2 Remove duplicate type definition for style 2019-10-03 15:45:35 +02:00
Maximilian Krög
b1a9f765fc Parse the style in the constructor.
This detects errors earlier and allows the caller to handle the thrown exception.
Remove assertion 65 as it should no longer be needed.
2019-10-03 14:36:48 +02:00
Frederic Junod
41b7893523 Mark properties as nullable 2019-10-01 10:47:07 +02:00
Simon Seyock
2e1dee1994 fixed jsdoc type annotations 2019-09-29 19:35:11 +02:00
Olivier Guyot
9b3a9b5eca Shader builder / add logic for transforming a style into shader params
This was previously handled by the WebGLPointsLayer class, but is now
externalized and tested.
2019-09-26 16:20:35 +02:00
Olivier Guyot
7da3b60061 Webgl Layer / rename literalStyle property to style 2019-09-26 14:44:32 +02:00
Olivier Guyot
0732f17fd3 Webgl layer / remove @api tag & better doc
Also the webgl layer now only inherits from the Layer class,
not the VectorLayer one.
2019-09-26 14:42:04 +02:00
Olivier Guyot
34572da17b Webgl shader builder / expanded functionality
Now takes in a custom object with attributes, uniforms etc.
The WebGLPointsLayer uses this to handle image icons.
2019-09-25 17:22:36 +02:00
Olivier Guyot
109f9718f9 Webgl renderer / fix existing examples
The shaders were rewritten manually for those, althoughj eventually they
should use the shader builder utilities as well.
2019-09-25 11:09:07 +02:00
Olivier Guyot
4d7562fca2 Add a new WebGLPointsLayer type using the shader builder utilities
This required adding a `a_index` attribute in the points layer renderer
to be able to make the precomputed shaders to work.
2019-09-24 17:24:56 +02:00
Olivier Guyot
167fa6b8a0 Add property to all layers api doc 2019-09-24 10:58:55 +02:00
Olivier Guyot
449686527b Document how to avoid canvas reuse for layers
This restores the `map.forEachLayerAtPixel` functionality.

This is intended to help with openlayers#9720
2019-09-24 09:46:32 +02:00
ahocevar
ebfb20440a Simplify events and store listeners only in one place 2019-09-04 16:48:43 +02:00
Tim Schaub
2c69ad2bb4 Throw on non-numeric opacity values 2019-08-15 12:55:13 -06:00
Tim Schaub
65ad4932f4 Support zoom limits for layers 2019-08-06 21:19:09 -04:00
Frederic Junod
73032db345 Remove unused 'v_screenCoord' from fragment shader 2019-07-03 08:16:37 +02:00
Frederic Junod
bb35a03704 Don't rotate the points of the heatmap layer 2019-07-01 11:29:27 +02:00
Frederic Junod
ed340d7e2c Remove unused 'resolution' uniform from fragment shader 2019-07-01 10:00:55 +02:00
Kai Volland
83173cd385 Fixes typing issue in VectorTile.js 2019-06-21 13:30:35 +02:00
ahocevar
2df911e0a8 Import options directly instead of importing a typedef 2019-06-04 08:41:08 +02:00
Frederic Junod
50343afa61 Remove unnecessary typecasts in constructors options 2019-06-03 09:08:41 +02:00
ahocevar
6123be726a Handle layer removal on shared containers 2019-06-02 13:59:06 +02:00
Tim Schaub
deb00f20fe Include full filename in import specifier 2019-05-29 08:51:10 -06:00
Frédéric Junod
c92bf29677 Fix spelling
Co-Authored-By: Tim Schaub <tschaub@users.noreply.github.com>
2019-05-29 09:07:05 +02:00
Frederic Junod
40c49a9ce5 Remove layerState param from prepareFrame and renderFrame function 2019-05-25 07:19:10 +02:00
ahocevar
606443bc6d Pass render target of previous layer to next layer 2019-05-22 15:56:51 +02:00
ahocevar
335648d613 Remove memory leak caused by label cache listeners 2019-05-16 21:04:55 +02:00
Olivier Guyot
4a1cda715d Layer / update doc to reflect custom render function support 2019-05-13 16:22:27 +02:00
Olivier Guyot
14f580fe30 Layer / accepts a custom render function 2019-05-13 16:16:53 +02:00
Frederic Junod
6b1bce2b9d Add missing className property to BaseTile layer options 2019-05-07 14:54:46 +02:00
Andreas Hocevar
6e3d3d4877 Merge pull request #9466 from ahocevar/declutter-global
Declutter in correct order and for all layers
2019-05-07 14:33:24 +02:00
ahocevar
6c8c8a6477 Fix decluttering on VectorImage layers 2019-05-05 14:54:23 +02:00
ahocevar
ba6ac43a28 Fix zIndex handling for unmanaged layers 2019-05-05 13:24:46 +02:00
ahocevar
12289b8ef9 Declutter in correct order and for all layers 2019-05-05 12:20:38 +02:00
Frederic Junod
711dacf4b7 Remove unused private variables, remove trailing whitespaces 2019-04-15 11:31:18 +02:00
Olivier Guyot
c6a859d1ed Webgl / clarify premultiplied alpha handling
By default, alpha premultiplying should be done by the initial rendering
(eg quads) and not the final post processing pass.

The default post processing pass expects premultiplied color values and
will not do this operation itself.
2019-04-02 22:12:47 +02:00