Commit Graph

415 Commits

Author SHA1 Message Date
Tom Payne
ba0d35668f Stop draw order from preventing batch reuse 2014-04-01 13:45:15 +02:00
Tom Payne
192c97d52b Respect renderOrder in ol.renderer.canvas.Vector 2014-03-27 19:03:42 +01:00
Éric Lemoine
c4b654b26c Rename skippedFeaturesHash to skippedFeatureUids 2014-03-20 13:29:30 +01:00
Antoine Abt
78039aceb8 Use a hash to store features uids 2014-03-20 13:03:31 +01:00
Antoine Abt
e1e4969599 Name frameState skippedFeaturesIds as private 2014-03-20 10:24:39 +01:00
Antoine Abt
0d87516135 Map stores skippedFeatures instead of layers 2014-03-19 17:24:58 +01:00
Antoine Abt
9f7cba0ac0 Skipped features replaces RenderGeometryFunction 2014-03-19 12:31:45 +01:00
Tim Schaub
88efda1a1f Track resolution and buffer max extent to capture strokes 2014-03-13 20:40:18 -04:00
Tom Payne
022a7a03e0 Use oli.FrameState instead of ol.FrameState 2014-03-10 14:48:23 +01:00
Tim Schaub
36204faf2f Merge pull request #1754 from tschaub/clip
Track max extent for replay and limit draw instructions outside that extent.
2014-03-06 09:37:43 -07:00
Frederic Junod
c32d8a2e53 Add ol.layer.Heatmap class and example 2014-03-06 09:14:03 +01:00
Frederic Junod
9d05e08b49 Dispatch 'render' event in renderer.canvas.VectorLayer
The context property of the event only contains the vector rendering.
2014-03-06 09:14:03 +01:00
Tim Schaub
f4746687e8 Keep track of max extent for replay 2014-02-25 21:47:57 -07:00
Tom Payne
0c7a19a307 Activate useInterimTilesOnError in ol.renderer.canvas.TileLayer 2014-02-25 12:59:09 +01:00
Tom Payne
0e90cf02ad Pass view rotation to ol.render.canvas.Immediate 2014-02-21 12:57:09 +01:00
Tom Payne
fe420ce1eb Pass view rotation to replay 2014-02-21 11:56:34 +01:00
Tom Payne
a178712f6b Only replay replay group if it is not empty 2014-02-13 14:47:47 +01:00
Tom Payne
5b8e85afbd Save replay group, even if it is empty 2014-02-13 14:36:59 +01:00
Éric Lemoine
d13d2fdc6a Remove a FIXME 2014-02-06 12:59:39 +01:00
Éric Lemoine
63aadc5c0f Factor out icon image loading code 2014-02-06 12:59:39 +01:00
Éric Lemoine
f9e04ad7d5 Use ol.renderer.Map#scheduleExpireIconCache 2014-02-06 12:59:39 +01:00
Éric Lemoine
78aef2f58c Vector renderer uses new image style interface 2014-02-06 12:59:38 +01:00
Tom Payne
df9369e663 Merge pull request #1621 from twpayne/clean-ups
Miscellaneous clean-ups
2014-01-30 04:16:27 -08:00
Tom Payne
b6af02a762 Add ol.ENABLE_VECTOR to control inclusion of vector layer renderers 2014-01-30 11:20:59 +01:00
Tom Payne
7e020e4d26 Add ol.ENABLE_TILE to control inclusion of tile layer renderers 2014-01-30 11:20:59 +01:00
Tom Payne
8b128ece81 Add ol.ENABLE_IMAGE to control inclusion of image layer renderers 2014-01-30 11:20:59 +01:00
Éric Lemoine
1dfe571b76 Vector renderer uses the layer revision 2014-01-27 14:08:19 +01:00
Éric Lemoine
8284043bf9 Render other features when dirty 2014-01-21 16:44:46 +01:00
Éric Lemoine
2a531136fc Pass layer to forEachFeatureAtPixel callback
This fixes a bug where the layer renderer instead of the layer is passed to the forEachFeatureAtPixel callback.
2014-01-17 11:38:06 +01:00
Éric Lemoine
e83ec2976f Change forEachFeatureAtPixel arguments names 2014-01-17 11:38:06 +01:00
Tom Payne
91b0831c68 Allow multiple renderGeometryFunctions on ol.layer.Vector 2014-01-16 20:09:42 +01:00
Tom Payne
0c42d04295 Add HiDPI support to ol.renderer.canvas.TileLayer 2014-01-15 15:55:19 +01:00
Tom Payne
091888aaca Use ol.source.Tile#getTileGridForProjection 2014-01-15 15:55:19 +01:00
Tom Payne
58fef69fac Add pixelRatio to ol.source.Tile#getTile 2014-01-15 15:55:19 +01:00
Tom Payne
1df516e14d Use opt_this instead of opt_obj in ol.renderer.Layer 2014-01-15 15:00:34 +01:00
Tom Payne
086bb47b8c Merge pull request #1535 from twpayne/vector-api-square-tiles
[vector-api] Only support square tiles
2014-01-15 01:46:34 -08:00
Tom Payne
4667dec7c3 Rename devicePixelRatio to pixelRatio in ol.FrameState 2014-01-15 09:46:27 +01:00
Tom Payne
d5c1e53e48 Only support square tiles 2014-01-15 09:45:49 +01:00
Éric Lemoine
542cf80da9 Better typing 2014-01-14 12:26:50 +01:00
Éric Lemoine
ee17babc05 Add ol.renderer.canvas.ImageLayer#forEachFeatureAtPixel 2014-01-14 12:26:50 +01:00
Éric Lemoine
f7be1c155e Hit detection refactoring
Get the frame state from the map instead of storing values in the layer renderers.
2014-01-14 12:26:49 +01:00
Éric Lemoine
ffcd4e8cc2 Fix hit detection on retina displays 2014-01-13 14:10:51 +01:00
Éric Lemoine
5af738593e Image source refactoring 2014-01-09 15:57:04 +01:00
Tom Payne
04a0369d68 Correct ol.renderer.canvas.ImageLayer transform for HiDPI devices 2014-01-09 15:27:57 +01:00
Éric Lemoine
40fdd8a637 Merge pull request #1473 from elemoine/vector-api-zindex
[vector-api] Make canvas immediate API support zIndex
2014-01-06 12:17:33 -08:00
Éric Lemoine
84fc86f469 Add ol.render.canvas.Immediate#drawAsync 2014-01-06 17:10:00 +01:00
Tom Payne
bedfb828d8 Display attributions and logos for vector sources 2014-01-06 16:21:58 +01:00
Tom Payne
1499af397d Use assertInstanceof instead of getVectorSource 2014-01-06 09:36:43 +01:00
Tom Payne
c97588c1e2 Use assertInstanceof instead of getVectorLayer 2014-01-06 09:36:43 +01:00
Tom Payne
7ee2747948 Always use goog.vec.Mat4.Number instead of goog.vec.Mat.AnyType 2014-01-06 09:29:36 +01:00