Commit Graph

1291 Commits

Author SHA1 Message Date
Andreas Hocevar
08af207724 Add decluttering for images and text 2017-10-31 11:33:48 +01:00
Andreas Hocevar
dbeb3d2795 Only render parts of source tile that are needed for the view tile 2017-10-31 11:33:48 +01:00
Tim Schaub
55b5d0c719 Merge pull request #7327 from tschaub/tile-management
Prune the tile cache after updating a source's URL
2017-10-09 17:01:12 -06:00
Tim Schaub
5558994827 Merge pull request #7333 from waxenegger/pluggable_calling
Pluggable Map/Layers - function calls to handles and create
2017-10-09 16:59:59 -06:00
Harald Waxenegger
01b17de36d access functions via bracked/string to avoid compilation mangling 2017-10-09 15:23:56 +10:00
Tim Schaub
2dd8fdb5b7 Reworked attribution handling 2017-10-08 20:29:02 -06:00
Tim Schaub
c692b98fa9 Maintain rendering order in the LRU cache 2017-10-08 08:51:09 -06:00
Tim Schaub
ad4a258c87 Only clear the canvas when needed 2017-10-06 09:12:52 -06:00
Tim Schaub
68a1a497b0 Don't look for alt tiles if alpha is 1 2017-09-27 11:55:45 -06:00
Tim Schaub
8033e25663 Vector tile rendering requires canvas to be cleared 2017-09-27 11:55:45 -06:00
Tim Schaub
79e9dc8128 Render the view resolution tiles last 2017-09-27 11:55:45 -06:00
Tim Schaub
0f53d04361 Only clear canvas when necessary, add tests 2017-09-27 11:55:45 -06:00
Tim Schaub
ecc2a9059e Check for alt tiles when in transition, always prefer higher z 2017-09-27 11:55:45 -06:00
Tim Schaub
f7bfee8497 Ensure tile transitions complete 2017-09-27 11:55:45 -06:00
Tim Schaub
16e6d13700 Make tile transitions configurable 2017-09-27 11:55:45 -06:00
Tim Schaub
76726a3a6f Render tiles with an opacity transition 2017-09-27 11:55:45 -06:00
Andreas Hocevar
efc86d59b0 Implement text rendering along paths
This commit also changes the TextReplay.drawText() signature, and moves
geometry calculation into drawText(). This improves performance where no
text needs to be rendered (TextStyle.getText() == ''), which is used often
in applications.
2017-09-11 16:54:27 +02:00
Andreas Hocevar
c15aa414bd Fix hit detection for image layers 2017-09-06 07:33:07 +02:00
Tim Schaub
f77c9180a0 Merge pull request #7209 from tschaub/work-with-z
Remove grid.getTileRangeForExtentAndResolution()
2017-09-02 15:14:17 -06:00
Tim Schaub
5e6a4e8cb7 Avoid unnecessary calls to tileGrid.getZForResolution() 2017-09-02 14:34:08 -06:00
Andreas Hocevar
ba3570a268 Remove unnecessary array creation 2017-09-01 13:56:14 +02:00
Andreas Hocevar
6469d3e864 Handle pixelRatio on replay creation instead of replay 2017-08-31 21:41:07 +02:00
Andreas Hocevar
35bd92b713 Prerender labels and cache them as images 2017-08-31 21:41:07 +02:00
Andreas Hocevar
cf8c72c992 Fix provide/require structure for autogenerated shader files 2017-08-29 23:11:24 +02:00
Andreas Hocevar
4b4f383043 Transform tile-pixels coordinates only once
This allows us to simplify the vector tile renderer significantly, because
there are no more coordinates that need special tile-pixel handling.
2017-08-28 19:32:16 +02:00
Andreas Hocevar
5161a99925 Remove ol.ENABLE_WEBGL condition from webgl files 2017-08-17 13:21:53 -04:00
Andreas Hocevar
44558b7c89 Merge pull request #7125 from ahocevar/remove-error-vector-tiles
Do not try to render error tiles from VectorTile source
2017-08-15 16:34:16 -04:00
Tim Schaub
8a08ab6463 Correct types 2017-08-15 15:37:37 -04:00
Tim Schaub
8e90976bf2 Indentation fix 2017-08-15 15:37:37 -04:00
Tim Schaub
cada78459f Only use WebGL renderer if ol.has.WEBGL 2017-08-15 15:37:37 -04:00
Tim Schaub
9271df7e1d Pluggable renderers 2017-08-15 15:37:37 -04:00
Andreas Hocevar
ee81a5e817 Do not try to render error tiles from source 2017-08-14 10:18:03 -04:00
Andreas Hocevar
992cf2b2d6 Fix hit detection for overzoomed vector tiles 2017-08-13 22:53:58 -04:00
Tim Schaub
ff9ef481db Merge pull request #7064 from ahocevar/no-foreach
Do not use Array.prototype.forEach when dealing with potentially large arrays
2017-08-09 13:59:49 -06:00
Andreas Hocevar
d4d371a4c2 Remove the tilePixelRatio option from ol.source.VectorTile 2017-08-03 00:20:29 +02:00
Andreas Hocevar
b3be7e7ba9 Get tilePixelRatio from MVT tiles 2017-08-02 20:11:14 +02:00
Andreas Hocevar
1b46f38696 Do not use Array.prototype.forEach for potentially large arrays 2017-07-29 23:16:23 +02:00
Andreas Hocevar
c6b942f185 Allow styles to configure a custom renderer
Two new examples show how custom renderers can be used to render text along
paths, and to declutter labels using 3rd party libraries.
2017-07-29 17:57:38 +02:00
Andreas Hocevar
dd878e2a4c Remove lint 2017-07-25 10:42:18 +02:00
Guillaume Beraudo
645e359cde Render transparent vector layers to an intermediate canvas
Until now, the features of transparent vector layers were rendered using
the layer opacity. This caused colors to mix together and the opacities
to stack up to an higher value than the expected layer opacity.

With this commit, the features are rendered at 100% opacity to an
intermediate canvas which ensures colors do not mix up even in the case
of features using an array of styles. The intermediate canvas is then
composed to the map canvas using the layer opacity.

Transparent layers are automatically detected, non-transparent layers
are not affected by the change.
2017-07-12 09:23:04 +02:00
Andreas Hocevar
59d8d749e3 Merge pull request #6998 from openlayers/greenkeeper/eslint-4.2.0
Update eslint to the latest version 🚀
2017-07-09 16:52:47 +02:00
Andreas Hocevar
cff9ef5e63 Remove lint 2017-07-09 16:11:36 +02:00
Andreas Hocevar
7739239e89 Make VectorTile source work with multiple layers 2017-07-09 14:08:08 +02:00
Andreas Hocevar
4a0f97ac6a Merge pull request #6988 from ahocevar/vectortile-types
Add missing type annotations
2017-07-06 16:53:23 +02:00
Andreas Hocevar
a0e0e76995 Add missing type annotations 2017-07-06 12:31:57 +02:00
Andreas Hocevar
4f0bfbc1db Merge pull request #6970 from cmortazavi/patch-1
Fix Bug when adding/removing layer with no cache
2017-07-03 20:34:13 +02:00
cmortazavi
db63cc1b23 Fix Bug when adding/removing layer with no cache 2017-07-02 09:34:14 +02:00
Andreas Hocevar
970265acb0 Give preloaded lower resolution tiles a chance to display immediately 2017-06-29 00:02:24 +02:00
Andreas Hocevar
fe18636ff9 Remove lint 2017-06-26 14:56:07 +02:00
Marc Jansen
feabb6440d Add reindented shader sources 2017-06-20 11:45:48 +02:00