Commit Graph

170 Commits

Author SHA1 Message Date
Tim Schaub
ae4d8195c0 Remove use of goog.dispose() 2016-03-02 15:44:06 -07:00
Frederic Junod
8373814243 Remove unused goog.log logger from ol.renderer.webgl.Map 2016-02-22 10:02:15 +01:00
Frederic Junod
17b667d6e0 Add missing type casts for goog.partial 2016-02-22 10:02:15 +01:00
Tim Schaub
554887ae14 Remove use of goog.object.forEach() 2016-02-04 06:54:44 -07:00
Tim Schaub
80df1f5ae8 Move opt_useCapture arg to the end of the list 2016-02-03 11:19:38 +01:00
Andreas Hocevar
3f2d79b7fe Replace goog.events.Event/EventTarget system with our own
This also removes goog.events.listen, goog.events.unlisten,
goog.events.unlistenByKey and goog.events.BrowserEvent.
2016-02-03 11:19:38 +01:00
Nicholas L
d820b54443 Remove goog.array.equals and goog.array.stableSort 2016-02-03 11:41:39 +13:00
Nicholas L
db3ad70a3d Remove use of goog.bind and use ES5 .bind 2016-01-15 22:10:55 +13:00
Tim Schaub
13a981c94b Fewer blank lines 2016-01-11 22:03:23 -08:00
Tim Schaub
3cf8618fc7 Prefer single line assignment to 80 character limit 2016-01-11 18:56:08 -08:00
Tim Schaub
e6f6dcc230 Partial valid-jsdoc corrections 2016-01-11 18:56:08 -08:00
Frederic Junod
1092f6b2a2 Remove use of goog.dom.createElement 2015-11-23 09:22:39 +01:00
Marc Jansen
9386415633 Remove usage of goog.dom.TagName enum 2015-10-12 20:45:49 +02:00
Marc Jansen
138adf0509 Remove goog.isNull in renderer classes 2015-10-01 09:17:14 +02:00
Frederic Junod
bb5b711dac Remove unused ol.renderer.webgl.Map.DEFAULT_COLOR_VALUES_ 2015-09-08 15:40:35 +02:00
Frederic Junod
529f869803 Remove unnecessary cast
Found by the latest version of closure-compiler (v20150729)
2015-09-07 09:15:34 +02:00
Guillaume Beraudo
3811228ac7 Add Z-index to layers
This commit allows setting a z-index property on the layers and uses
it in the canvas, WEBGL and DOM map renderers for ordering the layers
before rendering.

Default z-index is 0 for managed layers and 1000 for unmanaged ones.
It allows always on bottom, always on top and more complex layer layouts.
2015-09-03 11:31:57 +02:00
Frederic Junod
0a6745f1e4 Remove unused goog.require
Found by the latest version of closure-compiler (v20150729)
2015-08-04 10:01:11 +02:00
Andreas Hocevar
ac8e62818f Fire WebGL precompose event in same sequence as other renderers
In other map renderers, the precompose event is fired before preparing and
composing layer frames. In WebGL, it is fired in between. This change makes
it so the sequence of events is the same for all renderers.

Because the WebGL renderer creates the list of layers to render before the
precompose event, unmanaged layers are never rendered. This is also fixed
by dispatching the precompose event earlier.
2015-07-11 14:58:31 +02:00
Andreas Hocevar
53d5d8c1d9 Get rid of ol.FeatureOverlay
This also introduces a wrapX option to the Draw, Modify and Select
interaction.
2015-06-09 15:44:31 +02:00
Andreas Hocevar
2b75341068 Add support for non-square tiles 2015-04-14 22:54:57 +02:00
Marc Jansen
fb9ba22c30 Add message to assertions. 2015-03-30 22:53:03 +02:00
tsauerwein
f4500c8f89 Rename *AtPixel to *AtCoordinate if coordinate 2015-01-30 10:00:37 +01:00
tsauerwein
4d4bed454a Avoid pixel->coord->pixel conversion 2015-01-30 10:00:37 +01:00
tsauerwein
054227fd26 Make signature for *AtPixel methods more consistent
pixel/coordinate is the first argument.
2015-01-30 10:00:36 +01:00
tsauerwein
dce4210a5b Implement forEachLayerAtPixel for webgl 2015-01-30 10:00:36 +01:00
Frederic Junod
948a1f1321 Use the layerStatesArray property from the frameState 2015-01-22 17:36:26 +01:00
tsauerwein
c85982bbe5 Remove unused variables 2015-01-09 09:21:40 +01:00
tsauerwein
d39904b66b Add @const annotation 2015-01-08 16:12:52 +01:00
tsauerwein
bc71a36292 Implement hasFeatureAtPixel for webgl 2015-01-08 16:12:52 +01:00
tsauerwein
cf6dd38866 Use hit-detection images 2015-01-08 15:38:00 +01:00
tsauerwein
3ef61fa1c5 Add hit-detection support for webgl 2015-01-08 15:38:00 +01:00
Frederic Junod
eabb795624 Remove misplaced function annotation 2014-12-22 11:12:01 +01:00
Éric Lemoine
ddc51ee267 Unconditionally draw Replay's 2014-12-18 13:04:29 +01:00
Éric Lemoine
857a8ca2bb Delete WebGL resources used at postcompose time 2014-11-21 16:35:05 +01:00
Guillaume Beraudo
fe74bd1b2c Add missing call to flush in webgl map renderer 2014-11-21 13:36:09 +01:00
Guillaume Beraudo
20ceae2655 Webgl immediate implementation for points
Internally uses a replay group to share code.

Modifies the dynamic data example to use PointGeometry
and Feature in addition to MultiPoint.
2014-11-20 13:53:00 +01:00
Éric Lemoine
87865be9f4 Add "color" support to WebGL image replay
This adds support for layer brightness, contrast, hue, saturation.
2014-11-10 15:00:35 +01:00
Éric Lemoine
240f425c46 Add global opacity support to WebGL image replay
vectorLayer.setOpacity() now works as expected.
2014-11-10 14:58:57 +01:00
Guillaume Beraudo
6abe3047ec Add feature overlay support to webgl map renderer. 2014-11-07 14:17:31 +01:00
Éric Lemoine
33adcd3903 Add very basic webgl vector renderer 2014-10-27 09:18:19 +01:00
Frederic Junod
25093b371d Improve ol.structs.LRUCache type annotation 2014-08-27 09:09:52 +02:00
Éric Lemoine
def1af4492 No composeFrame if prepareFrame returns false 2014-08-24 14:55:13 +02:00
Tim Schaub
2ec63b6c58 Unnecessary ol.Tile requires 2014-06-27 19:57:54 -04:00
Tim Schaub
b9f444a008 Rename olx.View2DState to olx.ViewState and use viewState property 2014-06-27 09:58:25 -04:00
Éric Lemoine
49a1215f75 Pass a replay group to ol.render.Event 2014-06-14 14:21:34 +02:00
Hadrien Tulipe
7aab28afcc Provide ol.RendererType structure through ol.renderer.Map
It was previously in ol.Map, but it could not be provided because
of circular dependencies.
2014-05-27 22:47:02 +02:00
Hadrien Tulipe
1d6f9ca80b Expose the map renderer type to the public API
In the case  where the map decides itself which renderer to use. It can
be convenient for the developer to have knowledge of the choice made.
2014-05-27 22:47:02 +02:00
Éric Lemoine
8cd5f6d642 Merge pull request #2109 from elemoine/visibleandinrange
Hit detection respects min and maxResolution
2014-05-25 14:43:44 +02:00
Éric Lemoine
fd8a46dcae Hit detection respects min and maxResolution 2014-05-25 14:35:07 +02:00