peterko
e532727713
incorrect assert message
2015-06-20 11:09:36 +02:00
Andreas Hocevar
53d5d8c1d9
Get rid of ol.FeatureOverlay
...
This also introduces a wrapX option to the Draw, Modify and Select
interaction.
2015-06-09 15:44:31 +02:00
Guillaume Beraudo
1553b88b9d
Mark VectorContext @api
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VectorContext type must be present in Ol3 externs to compile ol3-cesium.
Previously, the `IVectorContext` interface was exported to the externs.
2015-04-04 15:19:56 +02:00
Guillaume Beraudo
0e32456108
Use an abstract base class instead of IVectorContext
...
By having the abstract methods in the base class, subclasses can simply
override the methods they actually provide.
Additionally, this change fixes a regression in webgl canvas immediate.
2015-04-04 13:47:53 +02:00
Guillaume Beraudo
7765d7304c
Fix assertion message
2015-04-01 11:29:28 +02:00
Marc Jansen
2077211e67
Reorder assertions and variable declarations.
2015-03-31 10:19:04 +02:00
Bart van den Eijnden
47ce127a10
Add assert messages for all assertions up until ol.renderer.vector.
2015-03-30 22:55:23 +02:00
Marc Jansen
fb9ba22c30
Add message to assertions.
2015-03-30 22:53:03 +02:00
Frederic Junod
65c2f7de5f
Remove unused goog.require
2015-02-05 10:56:44 +01:00
Frederic Junod
f6b47f086b
Use ol.extent.createOrUpdateFromCoordinate
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Instead of ol.extent.boundingExtent
2015-02-04 14:14:50 +01:00
Frederic Junod
f9723aa310
Add missing goog.require
2015-02-03 15:52:19 +01:00
Frederic Junod
0d3eb8642f
Cache the buffered extent value
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Assuming that the maxExtent and resolution property are immutable
2015-02-03 10:37:38 +01:00
tsauerwein
f4500c8f89
Rename *AtPixel to *AtCoordinate if coordinate
2015-01-30 10:00:37 +01:00
tsauerwein
054227fd26
Make signature for *AtPixel methods more consistent
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pixel/coordinate is the first argument.
2015-01-30 10:00:36 +01:00
tsauerwein
7feb8b22f6
Rename forEachGeometryAtPixel
2015-01-30 10:00:36 +01:00
tsauerwein
a39544cce0
Implement skipping features for hasFeatureAtPixel
2015-01-22 10:24:59 +01:00
tsauerwein
cf9619f378
Implement skipping features for 1by1 hit detection
2015-01-22 10:24:59 +01:00
tsauerwein
c4ee074274
Implement skipping features for drawReplay
2015-01-22 10:24:59 +01:00
Tobias Sauerwein
1702a4ed36
Merge pull request #3066 from tsauerwein/webgl-point-hasFeatureAtPixel
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Introduce hasFeatureAtPixel
2015-01-22 10:20:00 +01:00
Tobias Sauerwein
53f98dcf4e
Merge pull request #3065 from tsauerwein/webgl-point-hit-detection
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Add hit-detection support for WebGL
2015-01-22 10:19:37 +01:00
oterral
c97a29d13b
Allow rendering of feature when download of icon failed
2015-01-14 09:34:03 +01:00
tsauerwein
c85982bbe5
Remove unused variables
2015-01-09 09:21:40 +01:00
tsauerwein
25612f1af2
Unify return statement
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Only return the callback result if it is truthy,
otherwise return undefined.
2015-01-08 16:12:52 +01:00
tsauerwein
bc71a36292
Implement hasFeatureAtPixel for webgl
2015-01-08 16:12:52 +01:00
tsauerwein
974823dbd4
Refactor createTexture
2015-01-08 15:40:03 +01:00
tsauerwein
38322d615b
Use renderBuffer for hit-detection
2015-01-08 15:38:00 +01:00
tsauerwein
060c9f3bc6
Reduce number of arrays created
2015-01-08 15:38:00 +01:00
tsauerwein
cf6dd38866
Use hit-detection images
2015-01-08 15:38:00 +01:00
tsauerwein
3ef61fa1c5
Add hit-detection support for webgl
2015-01-08 15:38:00 +01:00
Tim Schaub
1ee03625e9
Optimize hit detection by rendering features in a limited extent
2015-01-07 23:04:42 -07:00
Tim Schaub
1ff43686f5
Use bracket notation instead of goog.object.get
2015-01-07 22:31:01 -07:00
Tim Schaub
f9a92c422c
Use bracket notation instead of goog.object.set
2015-01-07 21:08:24 -07:00
Éric Lemoine
ddc51ee267
Unconditionally draw Replay's
2014-12-18 13:04:29 +01:00
Andreas Hocevar
af30b88413
Allow geometryFunction to return undefined
2014-12-16 01:12:08 +01:00
Andreas Hocevar
6478454a93
Use getGeometryFunction() in immediate API
2014-12-15 23:22:26 +01:00
Andreas Hocevar
2d12531105
Allow styles to override feature geometries
...
With this change, application developers are able to define styles that
render a different geometry than the feature geometry. This can e.g. be
used to render an interior point of a polygon instead of the polygon, or
to render symbols like arrows along lines.
2014-12-15 23:20:53 +01:00
Frederic Junod
c167b2b49d
Transform the coordinates in place
2014-12-15 09:30:37 +01:00
Éric Lemoine
fdf52c1865
Simplify hit detection code
2014-12-05 15:42:54 +01:00
Éric Lemoine
a820ccea5a
Use alphabetical order for canvas ReplayGroup methods
2014-12-05 12:32:54 +01:00
Éric Lemoine
9421bbd362
More clean-ups in the canvas replay code
2014-12-05 12:29:53 +01:00
Éric Lemoine
4c2a0d2053
Remove unused code in the canvas replay code
2014-12-05 12:24:54 +01:00
Éric Lemoine
b3ad50018d
Remove unused local variable
2014-12-05 12:24:54 +01:00
Éric Lemoine
27d30e4286
Replay replays in correct order for hit detection
2014-12-05 12:24:54 +01:00
Éric Lemoine
6d1d47a918
Remove @api for ol.render.webgl.Immediate#flush
2014-12-04 11:22:15 +01:00
Éric Lemoine
aef11b7471
Better comment in ivectorcontext.js
2014-12-04 11:18:58 +01:00
Éric Lemoine
c0bbb6c4fa
Disable vertex attrib array after replay
2014-11-21 17:48:58 +01:00
Éric Lemoine
b3369cd516
Delete WebGL resources used by immediate API
2014-11-21 16:35:05 +01:00
Éric Lemoine
37f91690f1
Merge pull request #45 from elemoine/webgl-point-buffer
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[webgl-point] Rename ol.structs.Buffer to ol.webgl.Buffer
2014-11-21 16:14:01 +01:00
Éric Lemoine
57db47ac18
Rename ol.structs.Buffer to ol.webgl.Buffer
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The Buffer class is WebGL specific, and it's not really a "data structure", in the pure sense of the term.
2014-11-21 15:48:31 +01:00
Éric Lemoine
6360e4497d
Add a comment to WebGL ImageReplay
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A comment explaining why we don't need to call deleteProgram and deleteShader in the function returned by getDeleteResourcesFunction.
2014-11-21 15:39:23 +01:00