Commit Graph

1224 Commits

Author SHA1 Message Date
Andreas Hocevar
ca23c7337f Merge pull request #6361 from tchandelle/canvas-margin
Remove "margin" at the bottom of the canvas
2017-02-06 14:47:16 +01:00
Thomas Chandelle
ade0b7898b Remove "margin" at the bottom of the canvas 2017-02-03 16:54:29 +01:00
Andreas Hocevar
ec8d8228cf Less redraws while zooming in 2017-02-02 22:14:01 +01:00
Andreas Hocevar
72af545a4a Avoid oversampling when view resolution lower than tile resolution 2017-02-02 22:13:25 +01:00
Frederic Junod
d59224f5eb Add missing override and inheritDoc jsdoc tags 2017-01-30 17:16:01 +01:00
Frederic Junod
546fc97cd4 Add abstract tag at class level 2017-01-30 17:16:01 +01:00
Tim Schaub
fcb9dafc33 Use the ol.DEBUG_WEBGL flag to debug shader sources 2017-01-16 16:57:37 -07:00
Frederic Junod
01e161e19f Remove unused private variable 2017-01-10 08:50:39 +01:00
Andreas Hocevar
dcbf3a97e8 Wrap WebGL shader code in define condition 2017-01-02 22:01:58 +01:00
Andreas Hocevar
fd92982661 Wrap ol.renderer.webgl code in define condition 2017-01-02 21:40:22 +01:00
Tim Schaub
137cdc04c8 Remove ol.DEBUG 2017-01-01 20:37:52 -07:00
Tim Schaub
afefe66af8 Make layers responsible for creating layer renderers 2016-12-28 14:09:13 -07:00
Tim Schaub
5b937f02ae Shared module for vector tile render type enum 2016-12-27 13:42:44 -07:00
Tim Schaub
895a506025 Remove state enum from tile constructor 2016-12-27 10:17:26 -07:00
Tim Schaub
3852c0da83 Remove hint enum from view constructor 2016-12-27 10:17:26 -07:00
Tim Schaub
7a95947dbb Dedicated module for render event type enum 2016-12-27 10:17:17 -07:00
Tim Schaub
63a8a5a2cc Dedicated module for image state enum 2016-12-27 10:11:12 -07:00
Andreas Hocevar
0e55e0625e Use interim tiles 2016-12-21 14:42:12 +01:00
Tim Schaub
35b950cc40 Avoid modifying coordinate in forEachLayerAtCoordinate 2016-12-19 14:00:34 -07:00
Tim Schaub
3a61344b1c Add missing require for ol.View 2016-12-18 15:26:21 -07:00
Andreas Hocevar
3e8c8791d0 Take image pixel ratio into account for rendered resolution 2016-12-14 23:53:44 +01:00
Andreas Hocevar
85f7a7c843 Re-render vector tiles when layer has changed 2016-12-14 14:45:02 +01:00
simonseyock
f28e0ebc1f Added hitTolerance parameter to reworked files 2016-12-08 10:21:57 +01:00
simonseyock
f10ae6c474 Adressed review.
Reusing transform
Changing either size of the canvas or clearing it
adding unit of hitTolerance to jsdoc
2016-12-08 10:14:36 +01:00
simonseyock
00a4f3b410 buffering extent by resolution*hitTolerance 2016-12-08 10:14:09 +01:00
simonseyock
eede027417 Added buffer to ol.renderer.canvas.VectorTileLayer#forEachFeatureAtCoordinate
buffering by pointResolution times hitTolerance
2016-12-08 10:14:09 +01:00
simonseyock
f0439685ad minor typos 2016-12-08 10:14:09 +01:00
simonseyock
2ea41afe6e Added hitTolerance to hasFeatureAtPixel. Corrected JsDoc problems. 2016-12-08 10:14:09 +01:00
simonseyock
80e392ea52 Satisfying linter, jsdoc & compiler 2016-12-08 10:14:09 +01:00
simonseyock
5ce0d8aa2a changed signature of internal methods 2016-12-08 10:13:47 +01:00
Andreas Hocevar
d854222c4b Fix forEachLayerAtPixel and improve class hierarchy 2016-12-07 19:39:52 +01:00
Andreas Hocevar
93d86e63fc Defer frame preparation when too much time was spent 2016-12-06 08:51:55 +01:00
Andreas Hocevar
ee7b894350 Refactor VectorTile renderer and add lower resolution clipping 2016-12-06 08:51:55 +01:00
Andreas Hocevar
2aa4f0c01c Fix forEachLayerAtPixel for the canvas renderer 2016-12-06 08:47:41 +01:00
Andreas Hocevar
ccdb955cd9 Simplify canvas tile renderer with image composition 2016-12-06 08:47:40 +01:00
GaborFarkas
3e56dba1b4 Do not draw vectors outside viewport 2016-11-23 09:51:37 +01:00
GaborFarkas
697cbf16f0 Fix some rendering issues with complex styling 2016-11-23 09:51:37 +01:00
GaborFarkas
ac6408be3b Add circle replay to WebGL renderer 2016-11-23 09:51:36 +01:00
GaborFarkas
c966e21e40 Fix black canvas when image is missing 2016-11-23 09:49:47 +01:00
GaborFarkas
9d6a860cd1 Fix overdraw issue with Firefox
As usual, Firefox is the good guy here, too, and this is an issue with Chrome
2016-11-23 09:49:47 +01:00
Tim Schaub
9272db1d25 Let the compiler know these are vector tiles 2016-11-11 05:48:06 -07:00
Andreas Hocevar
70338b928e Revert "Merge pull request #5890 from ahocevar/no-white-lines"
This partially reverts commit 5f18246355,
reversing most of the changes made to
004afa6b9a.
2016-10-25 11:34:02 +02:00
Frederic Junod
0345055cfb Use tile pixel ratio for gutter calculation (webgl and tests) 2016-10-20 13:15:06 +02:00
Andreas Hocevar
76e0a37d69 Use tile pixel ratio for gutter calculation 2016-10-20 10:52:55 +02:00
Frederic Junod
ed677cec4e Rename ol.render.EventType to ol.render.Event.Type 2016-10-13 12:02:51 +02:00
Andreas Hocevar
f23921367b Use a common origin and resolution factors for tile alignment 2016-10-10 10:25:29 +02:00
Andreas Hocevar
04649a74cd One provide per file for vector tiles 2016-10-06 22:52:02 +02:00
Andreas Hocevar
0ae73632cc Merge pull request #5894 from ahocevar/reuse-arrays
Reuse arrays for rendered tiles and extent
2016-09-26 14:35:58 +02:00
Andreas Hocevar
3026fda02b Use pixel rounded center for the WebGL renderer transform 2016-09-26 13:28:09 +02:00
Andreas Hocevar
9950e97c54 Always use the frameState's extent
Since the tile renderer aligns tiles to pixels anyway, we do not need to
modify the extent to make its center align with a pixel.
2016-09-16 15:02:21 +02:00