Wrap ol.renderer.webgl code in define condition

This commit is contained in:
Andreas Hocevar
2017-01-02 21:40:22 +01:00
parent 446807825e
commit fd92982661
6 changed files with 1809 additions and 1785 deletions
+249 -245
View File
@@ -12,294 +12,298 @@ goog.require('ol.webgl');
goog.require('ol.webgl.Context');
/**
* @constructor
* @extends {ol.renderer.webgl.Layer}
* @param {ol.renderer.webgl.Map} mapRenderer Map renderer.
* @param {ol.layer.Image} imageLayer Tile layer.
*/
ol.renderer.webgl.ImageLayer = function(mapRenderer, imageLayer) {
ol.renderer.webgl.Layer.call(this, mapRenderer, imageLayer);
if (ol.ENABLE_WEBGL) {
/**
* The last rendered image.
* @private
* @type {?ol.ImageBase}
* @constructor
* @extends {ol.renderer.webgl.Layer}
* @param {ol.renderer.webgl.Map} mapRenderer Map renderer.
* @param {ol.layer.Image} imageLayer Tile layer.
*/
this.image_ = null;
ol.renderer.webgl.ImageLayer = function(mapRenderer, imageLayer) {
ol.renderer.webgl.Layer.call(this, mapRenderer, imageLayer);
/**
* The last rendered image.
* @private
* @type {?ol.ImageBase}
*/
this.image_ = null;
/**
* @private
* @type {CanvasRenderingContext2D}
*/
this.hitCanvasContext_ = null;
/**
* @private
* @type {?ol.Transform}
*/
this.hitTransformationMatrix_ = null;
};
ol.inherits(ol.renderer.webgl.ImageLayer, ol.renderer.webgl.Layer);
/**
* @param {ol.ImageBase} image Image.
* @private
* @type {CanvasRenderingContext2D}
* @return {WebGLTexture} Texture.
*/
this.hitCanvasContext_ = null;
ol.renderer.webgl.ImageLayer.prototype.createTexture_ = function(image) {
// We meet the conditions to work with non-power of two textures.
// http://www.khronos.org/webgl/wiki/WebGL_and_OpenGL_Differences#Non-Power_of_Two_Texture_Support
// http://learningwebgl.com/blog/?p=2101
var imageElement = image.getImage();
var gl = this.mapRenderer.getGL();
return ol.webgl.Context.createTexture(
gl, imageElement, ol.webgl.CLAMP_TO_EDGE, ol.webgl.CLAMP_TO_EDGE);
};
/**
* @private
* @type {?ol.Transform}
* @inheritDoc
*/
this.hitTransformationMatrix_ = null;
ol.renderer.webgl.ImageLayer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
var layer = this.getLayer();
var source = layer.getSource();
var resolution = frameState.viewState.resolution;
var rotation = frameState.viewState.rotation;
var skippedFeatureUids = frameState.skippedFeatureUids;
return source.forEachFeatureAtCoordinate(
coordinate, resolution, rotation, hitTolerance, skippedFeatureUids,
};
ol.inherits(ol.renderer.webgl.ImageLayer, ol.renderer.webgl.Layer);
/**
* @param {ol.Feature|ol.render.Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
return callback.call(thisArg, feature, layer);
});
};
/**
* @param {ol.ImageBase} image Image.
* @private
* @return {WebGLTexture} Texture.
*/
ol.renderer.webgl.ImageLayer.prototype.createTexture_ = function(image) {
/**
* @inheritDoc
*/
ol.renderer.webgl.ImageLayer.prototype.prepareFrame = function(frameState, layerState, context) {
// We meet the conditions to work with non-power of two textures.
// http://www.khronos.org/webgl/wiki/WebGL_and_OpenGL_Differences#Non-Power_of_Two_Texture_Support
// http://learningwebgl.com/blog/?p=2101
var gl = this.mapRenderer.getGL();
var imageElement = image.getImage();
var gl = this.mapRenderer.getGL();
var pixelRatio = frameState.pixelRatio;
var viewState = frameState.viewState;
var viewCenter = viewState.center;
var viewResolution = viewState.resolution;
var viewRotation = viewState.rotation;
return ol.webgl.Context.createTexture(
gl, imageElement, ol.webgl.CLAMP_TO_EDGE, ol.webgl.CLAMP_TO_EDGE);
};
var image = this.image_;
var texture = this.texture;
var imageLayer = /** @type {ol.layer.Image} */ (this.getLayer());
var imageSource = imageLayer.getSource();
var hints = frameState.viewHints;
/**
* @inheritDoc
*/
ol.renderer.webgl.ImageLayer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
var layer = this.getLayer();
var source = layer.getSource();
var resolution = frameState.viewState.resolution;
var rotation = frameState.viewState.rotation;
var skippedFeatureUids = frameState.skippedFeatureUids;
return source.forEachFeatureAtCoordinate(
coordinate, resolution, rotation, hitTolerance, skippedFeatureUids,
/**
* @param {ol.Feature|ol.render.Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
return callback.call(thisArg, feature, layer);
});
};
/**
* @inheritDoc
*/
ol.renderer.webgl.ImageLayer.prototype.prepareFrame = function(frameState, layerState, context) {
var gl = this.mapRenderer.getGL();
var pixelRatio = frameState.pixelRatio;
var viewState = frameState.viewState;
var viewCenter = viewState.center;
var viewResolution = viewState.resolution;
var viewRotation = viewState.rotation;
var image = this.image_;
var texture = this.texture;
var imageLayer = /** @type {ol.layer.Image} */ (this.getLayer());
var imageSource = imageLayer.getSource();
var hints = frameState.viewHints;
var renderedExtent = frameState.extent;
if (layerState.extent !== undefined) {
renderedExtent = ol.extent.getIntersection(
renderedExtent, layerState.extent);
}
if (!hints[ol.ViewHint.ANIMATING] && !hints[ol.ViewHint.INTERACTING] &&
!ol.extent.isEmpty(renderedExtent)) {
var projection = viewState.projection;
if (!ol.ENABLE_RASTER_REPROJECTION) {
var sourceProjection = imageSource.getProjection();
if (sourceProjection) {
projection = sourceProjection;
}
var renderedExtent = frameState.extent;
if (layerState.extent !== undefined) {
renderedExtent = ol.extent.getIntersection(
renderedExtent, layerState.extent);
}
var image_ = imageSource.getImage(renderedExtent, viewResolution,
pixelRatio, projection);
if (image_) {
var loaded = this.loadImage(image_);
if (loaded) {
image = image_;
texture = this.createTexture_(image_);
if (this.texture) {
/**
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLTexture} texture Texture.
*/
var postRenderFunction = function(gl, texture) {
if (!gl.isContextLost()) {
gl.deleteTexture(texture);
}
}.bind(null, gl, this.texture);
frameState.postRenderFunctions.push(
/** @type {ol.PostRenderFunction} */ (postRenderFunction)
);
if (!hints[ol.ViewHint.ANIMATING] && !hints[ol.ViewHint.INTERACTING] &&
!ol.extent.isEmpty(renderedExtent)) {
var projection = viewState.projection;
if (!ol.ENABLE_RASTER_REPROJECTION) {
var sourceProjection = imageSource.getProjection();
if (sourceProjection) {
projection = sourceProjection;
}
}
var image_ = imageSource.getImage(renderedExtent, viewResolution,
pixelRatio, projection);
if (image_) {
var loaded = this.loadImage(image_);
if (loaded) {
image = image_;
texture = this.createTexture_(image_);
if (this.texture) {
/**
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLTexture} texture Texture.
*/
var postRenderFunction = function(gl, texture) {
if (!gl.isContextLost()) {
gl.deleteTexture(texture);
}
}.bind(null, gl, this.texture);
frameState.postRenderFunctions.push(
/** @type {ol.PostRenderFunction} */ (postRenderFunction)
);
}
}
}
}
}
if (image) {
var canvas = this.mapRenderer.getContext().getCanvas();
if (image) {
var canvas = this.mapRenderer.getContext().getCanvas();
this.updateProjectionMatrix_(canvas.width, canvas.height,
pixelRatio, viewCenter, viewResolution, viewRotation,
image.getExtent());
this.hitTransformationMatrix_ = null;
this.updateProjectionMatrix_(canvas.width, canvas.height,
pixelRatio, viewCenter, viewResolution, viewRotation,
image.getExtent());
this.hitTransformationMatrix_ = null;
// Translate and scale to flip the Y coord.
var texCoordMatrix = this.texCoordMatrix;
ol.transform.reset(texCoordMatrix);
ol.transform.scale(texCoordMatrix, 1, -1);
ol.transform.translate(texCoordMatrix, 0, -1);
// Translate and scale to flip the Y coord.
var texCoordMatrix = this.texCoordMatrix;
ol.transform.reset(texCoordMatrix);
ol.transform.scale(texCoordMatrix, 1, -1);
ol.transform.translate(texCoordMatrix, 0, -1);
this.image_ = image;
this.texture = texture;
this.image_ = image;
this.texture = texture;
this.updateAttributions(frameState.attributions, image.getAttributions());
this.updateLogos(frameState, imageSource);
}
this.updateAttributions(frameState.attributions, image.getAttributions());
this.updateLogos(frameState, imageSource);
}
return !!image;
};
return !!image;
};
/**
* @param {number} canvasWidth Canvas width.
* @param {number} canvasHeight Canvas height.
* @param {number} pixelRatio Pixel ratio.
* @param {ol.Coordinate} viewCenter View center.
* @param {number} viewResolution View resolution.
* @param {number} viewRotation View rotation.
* @param {ol.Extent} imageExtent Image extent.
* @private
*/
ol.renderer.webgl.ImageLayer.prototype.updateProjectionMatrix_ = function(canvasWidth, canvasHeight, pixelRatio,
viewCenter, viewResolution, viewRotation, imageExtent) {
/**
* @param {number} canvasWidth Canvas width.
* @param {number} canvasHeight Canvas height.
* @param {number} pixelRatio Pixel ratio.
* @param {ol.Coordinate} viewCenter View center.
* @param {number} viewResolution View resolution.
* @param {number} viewRotation View rotation.
* @param {ol.Extent} imageExtent Image extent.
* @private
*/
ol.renderer.webgl.ImageLayer.prototype.updateProjectionMatrix_ = function(canvasWidth, canvasHeight, pixelRatio,
viewCenter, viewResolution, viewRotation, imageExtent) {
var canvasExtentWidth = canvasWidth * viewResolution;
var canvasExtentHeight = canvasHeight * viewResolution;
var canvasExtentWidth = canvasWidth * viewResolution;
var canvasExtentHeight = canvasHeight * viewResolution;
var projectionMatrix = this.projectionMatrix;
ol.transform.reset(projectionMatrix);
ol.transform.scale(projectionMatrix,
pixelRatio * 2 / canvasExtentWidth,
pixelRatio * 2 / canvasExtentHeight);
ol.transform.rotate(projectionMatrix, -viewRotation);
ol.transform.translate(projectionMatrix,
imageExtent[0] - viewCenter[0],
imageExtent[1] - viewCenter[1]);
ol.transform.scale(projectionMatrix,
(imageExtent[2] - imageExtent[0]) / 2,
(imageExtent[3] - imageExtent[1]) / 2);
ol.transform.translate(projectionMatrix, 1, 1);
var projectionMatrix = this.projectionMatrix;
ol.transform.reset(projectionMatrix);
ol.transform.scale(projectionMatrix,
pixelRatio * 2 / canvasExtentWidth,
pixelRatio * 2 / canvasExtentHeight);
ol.transform.rotate(projectionMatrix, -viewRotation);
ol.transform.translate(projectionMatrix,
imageExtent[0] - viewCenter[0],
imageExtent[1] - viewCenter[1]);
ol.transform.scale(projectionMatrix,
(imageExtent[2] - imageExtent[0]) / 2,
(imageExtent[3] - imageExtent[1]) / 2);
ol.transform.translate(projectionMatrix, 1, 1);
};
};
/**
* @inheritDoc
*/
ol.renderer.webgl.ImageLayer.prototype.hasFeatureAtCoordinate = function(coordinate, frameState) {
var hasFeature = this.forEachFeatureAtCoordinate(
coordinate, frameState, 0, ol.functions.TRUE, this);
return hasFeature !== undefined;
};
/**
* @inheritDoc
*/
ol.renderer.webgl.ImageLayer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
if (!this.image_ || !this.image_.getImage()) {
return undefined;
}
if (this.getLayer().getSource() instanceof ol.source.ImageVector) {
// for ImageVector sources use the original hit-detection logic,
// so that for example also transparent polygons are detected
var coordinate = ol.transform.apply(
frameState.pixelToCoordinateTransform, pixel.slice());
/**
* @inheritDoc
*/
ol.renderer.webgl.ImageLayer.prototype.hasFeatureAtCoordinate = function(coordinate, frameState) {
var hasFeature = this.forEachFeatureAtCoordinate(
coordinate, frameState, 0, ol.functions.TRUE, this);
return hasFeature !== undefined;
};
if (hasFeature) {
return callback.call(thisArg, this.getLayer(), null);
/**
* @inheritDoc
*/
ol.renderer.webgl.ImageLayer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
if (!this.image_ || !this.image_.getImage()) {
return undefined;
}
if (this.getLayer().getSource() instanceof ol.source.ImageVector) {
// for ImageVector sources use the original hit-detection logic,
// so that for example also transparent polygons are detected
var coordinate = ol.transform.apply(
frameState.pixelToCoordinateTransform, pixel.slice());
var hasFeature = this.forEachFeatureAtCoordinate(
coordinate, frameState, 0, ol.functions.TRUE, this);
if (hasFeature) {
return callback.call(thisArg, this.getLayer(), null);
} else {
return undefined;
}
} else {
return undefined;
var imageSize =
[this.image_.getImage().width, this.image_.getImage().height];
if (!this.hitTransformationMatrix_) {
this.hitTransformationMatrix_ = this.getHitTransformationMatrix_(
frameState.size, imageSize);
}
var pixelOnFrameBuffer = ol.transform.apply(
this.hitTransformationMatrix_, pixel.slice());
if (pixelOnFrameBuffer[0] < 0 || pixelOnFrameBuffer[0] > imageSize[0] ||
pixelOnFrameBuffer[1] < 0 || pixelOnFrameBuffer[1] > imageSize[1]) {
// outside the image, no need to check
return undefined;
}
if (!this.hitCanvasContext_) {
this.hitCanvasContext_ = ol.dom.createCanvasContext2D(1, 1);
}
this.hitCanvasContext_.clearRect(0, 0, 1, 1);
this.hitCanvasContext_.drawImage(this.image_.getImage(),
pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1, 0, 0, 1, 1);
var imageData = this.hitCanvasContext_.getImageData(0, 0, 1, 1).data;
if (imageData[3] > 0) {
return callback.call(thisArg, this.getLayer(), imageData);
} else {
return undefined;
}
}
} else {
var imageSize =
[this.image_.getImage().width, this.image_.getImage().height];
if (!this.hitTransformationMatrix_) {
this.hitTransformationMatrix_ = this.getHitTransformationMatrix_(
frameState.size, imageSize);
}
var pixelOnFrameBuffer = ol.transform.apply(
this.hitTransformationMatrix_, pixel.slice());
if (pixelOnFrameBuffer[0] < 0 || pixelOnFrameBuffer[0] > imageSize[0] ||
pixelOnFrameBuffer[1] < 0 || pixelOnFrameBuffer[1] > imageSize[1]) {
// outside the image, no need to check
return undefined;
}
if (!this.hitCanvasContext_) {
this.hitCanvasContext_ = ol.dom.createCanvasContext2D(1, 1);
}
this.hitCanvasContext_.clearRect(0, 0, 1, 1);
this.hitCanvasContext_.drawImage(this.image_.getImage(),
pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1, 0, 0, 1, 1);
var imageData = this.hitCanvasContext_.getImageData(0, 0, 1, 1).data;
if (imageData[3] > 0) {
return callback.call(thisArg, this.getLayer(), imageData);
} else {
return undefined;
}
}
};
};
/**
* The transformation matrix to get the pixel on the image for a
* pixel on the map.
* @param {ol.Size} mapSize The map size.
* @param {ol.Size} imageSize The image size.
* @return {ol.Transform} The transformation matrix.
* @private
*/
ol.renderer.webgl.ImageLayer.prototype.getHitTransformationMatrix_ = function(mapSize, imageSize) {
// the first matrix takes a map pixel, flips the y-axis and scales to
// a range between -1 ... 1
var mapCoordTransform = ol.transform.create();
ol.transform.translate(mapCoordTransform, -1, -1);
ol.transform.scale(mapCoordTransform, 2 / mapSize[0], 2 / mapSize[1]);
ol.transform.translate(mapCoordTransform, 0, mapSize[1]);
ol.transform.scale(mapCoordTransform, 1, -1);
/**
* The transformation matrix to get the pixel on the image for a
* pixel on the map.
* @param {ol.Size} mapSize The map size.
* @param {ol.Size} imageSize The image size.
* @return {ol.Transform} The transformation matrix.
* @private
*/
ol.renderer.webgl.ImageLayer.prototype.getHitTransformationMatrix_ = function(mapSize, imageSize) {
// the first matrix takes a map pixel, flips the y-axis and scales to
// a range between -1 ... 1
var mapCoordTransform = ol.transform.create();
ol.transform.translate(mapCoordTransform, -1, -1);
ol.transform.scale(mapCoordTransform, 2 / mapSize[0], 2 / mapSize[1]);
ol.transform.translate(mapCoordTransform, 0, mapSize[1]);
ol.transform.scale(mapCoordTransform, 1, -1);
// the second matrix is the inverse of the projection matrix used in the
// shader for drawing
var projectionMatrixInv = ol.transform.invert(this.projectionMatrix.slice());
// the second matrix is the inverse of the projection matrix used in the
// shader for drawing
var projectionMatrixInv = ol.transform.invert(this.projectionMatrix.slice());
// the third matrix scales to the image dimensions and flips the y-axis again
var transform = ol.transform.create();
ol.transform.translate(transform, 0, imageSize[1]);
ol.transform.scale(transform, 1, -1);
ol.transform.scale(transform, imageSize[0] / 2, imageSize[1] / 2);
ol.transform.translate(transform, 1, 1);
// the third matrix scales to the image dimensions and flips the y-axis again
var transform = ol.transform.create();
ol.transform.translate(transform, 0, imageSize[1]);
ol.transform.scale(transform, 1, -1);
ol.transform.scale(transform, imageSize[0] / 2, imageSize[1] / 2);
ol.transform.translate(transform, 1, 1);
ol.transform.multiply(transform, projectionMatrixInv);
ol.transform.multiply(transform, mapCoordTransform);
ol.transform.multiply(transform, projectionMatrixInv);
ol.transform.multiply(transform, mapCoordTransform);
return transform;
};
return transform;
};
}
+218 -214
View File
@@ -13,255 +13,259 @@ goog.require('ol.webgl.Buffer');
goog.require('ol.webgl.Context');
/**
* @constructor
* @extends {ol.renderer.Layer}
* @param {ol.renderer.webgl.Map} mapRenderer Map renderer.
* @param {ol.layer.Layer} layer Layer.
*/
ol.renderer.webgl.Layer = function(mapRenderer, layer) {
ol.renderer.Layer.call(this, layer);
if (ol.ENABLE_WEBGL) {
/**
* @protected
* @type {ol.renderer.webgl.Map}
* @constructor
* @extends {ol.renderer.Layer}
* @param {ol.renderer.webgl.Map} mapRenderer Map renderer.
* @param {ol.layer.Layer} layer Layer.
*/
this.mapRenderer = mapRenderer;
ol.renderer.webgl.Layer = function(mapRenderer, layer) {
/**
* @private
* @type {ol.webgl.Buffer}
*/
this.arrayBuffer_ = new ol.webgl.Buffer([
-1, -1, 0, 0,
1, -1, 1, 0,
-1, 1, 0, 1,
1, 1, 1, 1
]);
ol.renderer.Layer.call(this, layer);
/**
* @protected
* @type {WebGLTexture}
*/
this.texture = null;
/**
* @protected
* @type {WebGLFramebuffer}
*/
this.framebuffer = null;
/**
* @protected
* @type {number|undefined}
*/
this.framebufferDimension = undefined;
/**
* @protected
* @type {ol.Transform}
*/
this.texCoordMatrix = ol.transform.create();
/**
* @protected
* @type {ol.Transform}
*/
this.projectionMatrix = ol.transform.create();
/**
* @type {Array.<number>}
* @private
*/
this.tmpMat4_ = ol.vec.Mat4.create();
/**
* @private
* @type {ol.renderer.webgl.defaultmapshader.Locations}
*/
this.defaultLocations_ = null;
};
ol.inherits(ol.renderer.webgl.Layer, ol.renderer.Layer);
/**
* @param {olx.FrameState} frameState Frame state.
* @param {number} framebufferDimension Framebuffer dimension.
* @protected
*/
ol.renderer.webgl.Layer.prototype.bindFramebuffer = function(frameState, framebufferDimension) {
var gl = this.mapRenderer.getGL();
if (this.framebufferDimension === undefined ||
this.framebufferDimension != framebufferDimension) {
/**
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLFramebuffer} framebuffer Framebuffer.
* @param {WebGLTexture} texture Texture.
* @protected
* @type {ol.renderer.webgl.Map}
*/
var postRenderFunction = function(gl, framebuffer, texture) {
if (!gl.isContextLost()) {
gl.deleteFramebuffer(framebuffer);
gl.deleteTexture(texture);
}
}.bind(null, gl, this.framebuffer, this.texture);
this.mapRenderer = mapRenderer;
frameState.postRenderFunctions.push(
/** @type {ol.PostRenderFunction} */ (postRenderFunction)
);
/**
* @private
* @type {ol.webgl.Buffer}
*/
this.arrayBuffer_ = new ol.webgl.Buffer([
-1, -1, 0, 0,
1, -1, 1, 0,
-1, 1, 0, 1,
1, 1, 1, 1
]);
var texture = ol.webgl.Context.createEmptyTexture(
gl, framebufferDimension, framebufferDimension);
/**
* @protected
* @type {WebGLTexture}
*/
this.texture = null;
var framebuffer = gl.createFramebuffer();
gl.bindFramebuffer(ol.webgl.FRAMEBUFFER, framebuffer);
gl.framebufferTexture2D(ol.webgl.FRAMEBUFFER,
ol.webgl.COLOR_ATTACHMENT0, ol.webgl.TEXTURE_2D, texture, 0);
/**
* @protected
* @type {WebGLFramebuffer}
*/
this.framebuffer = null;
this.texture = texture;
this.framebuffer = framebuffer;
this.framebufferDimension = framebufferDimension;
/**
* @protected
* @type {number|undefined}
*/
this.framebufferDimension = undefined;
} else {
gl.bindFramebuffer(ol.webgl.FRAMEBUFFER, this.framebuffer);
}
/**
* @protected
* @type {ol.Transform}
*/
this.texCoordMatrix = ol.transform.create();
};
/**
* @protected
* @type {ol.Transform}
*/
this.projectionMatrix = ol.transform.create();
/**
* @type {Array.<number>}
* @private
*/
this.tmpMat4_ = ol.vec.Mat4.create();
/**
* @private
* @type {ol.renderer.webgl.defaultmapshader.Locations}
*/
this.defaultLocations_ = null;
};
ol.inherits(ol.renderer.webgl.Layer, ol.renderer.Layer);
/**
* @param {olx.FrameState} frameState Frame state.
* @param {ol.LayerState} layerState Layer state.
* @param {ol.webgl.Context} context Context.
*/
ol.renderer.webgl.Layer.prototype.composeFrame = function(frameState, layerState, context) {
/**
* @param {olx.FrameState} frameState Frame state.
* @param {number} framebufferDimension Framebuffer dimension.
* @protected
*/
ol.renderer.webgl.Layer.prototype.bindFramebuffer = function(frameState, framebufferDimension) {
this.dispatchComposeEvent_(
ol.render.EventType.PRECOMPOSE, context, frameState);
var gl = this.mapRenderer.getGL();
context.bindBuffer(ol.webgl.ARRAY_BUFFER, this.arrayBuffer_);
if (this.framebufferDimension === undefined ||
this.framebufferDimension != framebufferDimension) {
/**
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLFramebuffer} framebuffer Framebuffer.
* @param {WebGLTexture} texture Texture.
*/
var postRenderFunction = function(gl, framebuffer, texture) {
if (!gl.isContextLost()) {
gl.deleteFramebuffer(framebuffer);
gl.deleteTexture(texture);
}
}.bind(null, gl, this.framebuffer, this.texture);
var gl = context.getGL();
frameState.postRenderFunctions.push(
/** @type {ol.PostRenderFunction} */ (postRenderFunction)
);
var fragmentShader = ol.renderer.webgl.defaultmapshader.fragment;
var vertexShader = ol.renderer.webgl.defaultmapshader.vertex;
var texture = ol.webgl.Context.createEmptyTexture(
gl, framebufferDimension, framebufferDimension);
var program = context.getProgram(fragmentShader, vertexShader);
var framebuffer = gl.createFramebuffer();
gl.bindFramebuffer(ol.webgl.FRAMEBUFFER, framebuffer);
gl.framebufferTexture2D(ol.webgl.FRAMEBUFFER,
ol.webgl.COLOR_ATTACHMENT0, ol.webgl.TEXTURE_2D, texture, 0);
var locations;
if (!this.defaultLocations_) {
locations =
new ol.renderer.webgl.defaultmapshader.Locations(gl, program);
this.defaultLocations_ = locations;
} else {
locations = this.defaultLocations_;
}
this.texture = texture;
this.framebuffer = framebuffer;
this.framebufferDimension = framebufferDimension;
if (context.useProgram(program)) {
gl.enableVertexAttribArray(locations.a_position);
gl.vertexAttribPointer(
locations.a_position, 2, ol.webgl.FLOAT, false, 16, 0);
gl.enableVertexAttribArray(locations.a_texCoord);
gl.vertexAttribPointer(
locations.a_texCoord, 2, ol.webgl.FLOAT, false, 16, 8);
gl.uniform1i(locations.u_texture, 0);
}
} else {
gl.bindFramebuffer(ol.webgl.FRAMEBUFFER, this.framebuffer);
}
gl.uniformMatrix4fv(locations.u_texCoordMatrix, false,
ol.vec.Mat4.fromTransform(this.tmpMat4_, this.getTexCoordMatrix()));
gl.uniformMatrix4fv(locations.u_projectionMatrix, false,
ol.vec.Mat4.fromTransform(this.tmpMat4_, this.getProjectionMatrix()));
gl.uniform1f(locations.u_opacity, layerState.opacity);
gl.bindTexture(ol.webgl.TEXTURE_2D, this.getTexture());
gl.drawArrays(ol.webgl.TRIANGLE_STRIP, 0, 4);
this.dispatchComposeEvent_(
ol.render.EventType.POSTCOMPOSE, context, frameState);
};
};
/**
* @param {ol.render.EventType} type Event type.
* @param {ol.webgl.Context} context WebGL context.
* @param {olx.FrameState} frameState Frame state.
* @private
*/
ol.renderer.webgl.Layer.prototype.dispatchComposeEvent_ = function(type, context, frameState) {
var layer = this.getLayer();
if (layer.hasListener(type)) {
var viewState = frameState.viewState;
var resolution = viewState.resolution;
var pixelRatio = frameState.pixelRatio;
var extent = frameState.extent;
var center = viewState.center;
var rotation = viewState.rotation;
var size = frameState.size;
/**
* @param {olx.FrameState} frameState Frame state.
* @param {ol.LayerState} layerState Layer state.
* @param {ol.webgl.Context} context Context.
*/
ol.renderer.webgl.Layer.prototype.composeFrame = function(frameState, layerState, context) {
var render = new ol.render.webgl.Immediate(
context, center, resolution, rotation, size, extent, pixelRatio);
var composeEvent = new ol.render.Event(
type, render, frameState, null, context);
layer.dispatchEvent(composeEvent);
}
};
this.dispatchComposeEvent_(
ol.render.EventType.PRECOMPOSE, context, frameState);
context.bindBuffer(ol.webgl.ARRAY_BUFFER, this.arrayBuffer_);
var gl = context.getGL();
var fragmentShader = ol.renderer.webgl.defaultmapshader.fragment;
var vertexShader = ol.renderer.webgl.defaultmapshader.vertex;
var program = context.getProgram(fragmentShader, vertexShader);
var locations;
if (!this.defaultLocations_) {
locations =
new ol.renderer.webgl.defaultmapshader.Locations(gl, program);
this.defaultLocations_ = locations;
} else {
locations = this.defaultLocations_;
}
if (context.useProgram(program)) {
gl.enableVertexAttribArray(locations.a_position);
gl.vertexAttribPointer(
locations.a_position, 2, ol.webgl.FLOAT, false, 16, 0);
gl.enableVertexAttribArray(locations.a_texCoord);
gl.vertexAttribPointer(
locations.a_texCoord, 2, ol.webgl.FLOAT, false, 16, 8);
gl.uniform1i(locations.u_texture, 0);
}
gl.uniformMatrix4fv(locations.u_texCoordMatrix, false,
ol.vec.Mat4.fromTransform(this.tmpMat4_, this.getTexCoordMatrix()));
gl.uniformMatrix4fv(locations.u_projectionMatrix, false,
ol.vec.Mat4.fromTransform(this.tmpMat4_, this.getProjectionMatrix()));
gl.uniform1f(locations.u_opacity, layerState.opacity);
gl.bindTexture(ol.webgl.TEXTURE_2D, this.getTexture());
gl.drawArrays(ol.webgl.TRIANGLE_STRIP, 0, 4);
this.dispatchComposeEvent_(
ol.render.EventType.POSTCOMPOSE, context, frameState);
};
/**
* @return {!ol.Transform} Matrix.
*/
ol.renderer.webgl.Layer.prototype.getTexCoordMatrix = function() {
return this.texCoordMatrix;
};
/**
* @param {ol.render.EventType} type Event type.
* @param {ol.webgl.Context} context WebGL context.
* @param {olx.FrameState} frameState Frame state.
* @private
*/
ol.renderer.webgl.Layer.prototype.dispatchComposeEvent_ = function(type, context, frameState) {
var layer = this.getLayer();
if (layer.hasListener(type)) {
var viewState = frameState.viewState;
var resolution = viewState.resolution;
var pixelRatio = frameState.pixelRatio;
var extent = frameState.extent;
var center = viewState.center;
var rotation = viewState.rotation;
var size = frameState.size;
var render = new ol.render.webgl.Immediate(
context, center, resolution, rotation, size, extent, pixelRatio);
var composeEvent = new ol.render.Event(
type, render, frameState, null, context);
layer.dispatchEvent(composeEvent);
}
};
/**
* @return {WebGLTexture} Texture.
*/
ol.renderer.webgl.Layer.prototype.getTexture = function() {
return this.texture;
};
/**
* @return {!ol.Transform} Matrix.
*/
ol.renderer.webgl.Layer.prototype.getTexCoordMatrix = function() {
return this.texCoordMatrix;
};
/**
* @return {!ol.Transform} Matrix.
*/
ol.renderer.webgl.Layer.prototype.getProjectionMatrix = function() {
return this.projectionMatrix;
};
/**
* @return {WebGLTexture} Texture.
*/
ol.renderer.webgl.Layer.prototype.getTexture = function() {
return this.texture;
};
/**
* Handle webglcontextlost.
*/
ol.renderer.webgl.Layer.prototype.handleWebGLContextLost = function() {
this.texture = null;
this.framebuffer = null;
this.framebufferDimension = undefined;
};
/**
* @return {!ol.Transform} Matrix.
*/
ol.renderer.webgl.Layer.prototype.getProjectionMatrix = function() {
return this.projectionMatrix;
};
/**
* @abstract
* @param {olx.FrameState} frameState Frame state.
* @param {ol.LayerState} layerState Layer state.
* @param {ol.webgl.Context} context Context.
* @return {boolean} whether composeFrame should be called.
*/
ol.renderer.webgl.Layer.prototype.prepareFrame = function(frameState, layerState, context) {};
/**
* Handle webglcontextlost.
*/
ol.renderer.webgl.Layer.prototype.handleWebGLContextLost = function() {
this.texture = null;
this.framebuffer = null;
this.framebufferDimension = undefined;
};
/**
* @abstract
* @param {ol.Pixel} pixel Pixel.
* @param {olx.FrameState} frameState FrameState.
* @param {function(this: S, ol.layer.Layer, (Uint8ClampedArray|Uint8Array)): T} callback Layer
* callback.
* @param {S} thisArg Value to use as `this` when executing `callback`.
* @return {T|undefined} Callback result.
* @template S,T,U
*/
ol.renderer.webgl.Layer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {};
/**
* @abstract
* @param {olx.FrameState} frameState Frame state.
* @param {ol.LayerState} layerState Layer state.
* @param {ol.webgl.Context} context Context.
* @return {boolean} whether composeFrame should be called.
*/
ol.renderer.webgl.Layer.prototype.prepareFrame = function(frameState, layerState, context) {};
/**
* @abstract
* @param {ol.Pixel} pixel Pixel.
* @param {olx.FrameState} frameState FrameState.
* @param {function(this: S, ol.layer.Layer, (Uint8ClampedArray|Uint8Array)): T} callback Layer
* callback.
* @param {S} thisArg Value to use as `this` when executing `callback`.
* @return {T|undefined} Callback result.
* @template S,T,U
*/
ol.renderer.webgl.Layer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {};
}
File diff suppressed because it is too large Load Diff
+347 -343
View File
@@ -17,373 +17,377 @@ goog.require('ol.webgl');
goog.require('ol.webgl.Buffer');
/**
* @constructor
* @extends {ol.renderer.webgl.Layer}
* @param {ol.renderer.webgl.Map} mapRenderer Map renderer.
* @param {ol.layer.Tile} tileLayer Tile layer.
*/
ol.renderer.webgl.TileLayer = function(mapRenderer, tileLayer) {
ol.renderer.webgl.Layer.call(this, mapRenderer, tileLayer);
if (ol.ENABLE_WEBGL) {
/**
* @private
* @type {ol.webgl.Fragment}
* @constructor
* @extends {ol.renderer.webgl.Layer}
* @param {ol.renderer.webgl.Map} mapRenderer Map renderer.
* @param {ol.layer.Tile} tileLayer Tile layer.
*/
this.fragmentShader_ = ol.renderer.webgl.tilelayershader.fragment;
ol.renderer.webgl.TileLayer = function(mapRenderer, tileLayer) {
/**
* @private
* @type {ol.webgl.Vertex}
*/
this.vertexShader_ = ol.renderer.webgl.tilelayershader.vertex;
/**
* @private
* @type {ol.renderer.webgl.tilelayershader.Locations}
*/
this.locations_ = null;
/**
* @private
* @type {ol.webgl.Buffer}
*/
this.renderArrayBuffer_ = new ol.webgl.Buffer([
0, 0, 0, 1,
1, 0, 1, 1,
0, 1, 0, 0,
1, 1, 1, 0
]);
/**
* @private
* @type {ol.TileRange}
*/
this.renderedTileRange_ = null;
/**
* @private
* @type {ol.Extent}
*/
this.renderedFramebufferExtent_ = null;
/**
* @private
* @type {number}
*/
this.renderedRevision_ = -1;
/**
* @private
* @type {ol.Size}
*/
this.tmpSize_ = [0, 0];
};
ol.inherits(ol.renderer.webgl.TileLayer, ol.renderer.webgl.Layer);
/**
* @inheritDoc
*/
ol.renderer.webgl.TileLayer.prototype.disposeInternal = function() {
var context = this.mapRenderer.getContext();
context.deleteBuffer(this.renderArrayBuffer_);
ol.renderer.webgl.Layer.prototype.disposeInternal.call(this);
};
/**
* Create a function that adds loaded tiles to the tile lookup.
* @param {ol.source.Tile} source Tile source.
* @param {ol.proj.Projection} projection Projection of the tiles.
* @param {Object.<number, Object.<string, ol.Tile>>} tiles Lookup of loaded
* tiles by zoom level.
* @return {function(number, ol.TileRange):boolean} A function that can be
* called with a zoom level and a tile range to add loaded tiles to the
* lookup.
* @protected
*/
ol.renderer.webgl.TileLayer.prototype.createLoadedTileFinder = function(source, projection, tiles) {
var mapRenderer = this.mapRenderer;
return (
/**
* @param {number} zoom Zoom level.
* @param {ol.TileRange} tileRange Tile range.
* @return {boolean} The tile range is fully loaded.
*/
function(zoom, tileRange) {
function callback(tile) {
var loaded = mapRenderer.isTileTextureLoaded(tile);
if (loaded) {
if (!tiles[zoom]) {
tiles[zoom] = {};
}
tiles[zoom][tile.tileCoord.toString()] = tile;
}
return loaded;
}
return source.forEachLoadedTile(projection, zoom, tileRange, callback);
});
};
/**
* @inheritDoc
*/
ol.renderer.webgl.TileLayer.prototype.handleWebGLContextLost = function() {
ol.renderer.webgl.Layer.prototype.handleWebGLContextLost.call(this);
this.locations_ = null;
};
/**
* @inheritDoc
*/
ol.renderer.webgl.TileLayer.prototype.prepareFrame = function(frameState, layerState, context) {
var mapRenderer = this.mapRenderer;
var gl = context.getGL();
var viewState = frameState.viewState;
var projection = viewState.projection;
var tileLayer = /** @type {ol.layer.Tile} */ (this.getLayer());
var tileSource = tileLayer.getSource();
var tileGrid = tileSource.getTileGridForProjection(projection);
var z = tileGrid.getZForResolution(viewState.resolution);
var tileResolution = tileGrid.getResolution(z);
var tilePixelSize =
tileSource.getTilePixelSize(z, frameState.pixelRatio, projection);
var pixelRatio = tilePixelSize[0] /
ol.size.toSize(tileGrid.getTileSize(z), this.tmpSize_)[0];
var tilePixelResolution = tileResolution / pixelRatio;
var tileGutter = tileSource.getTilePixelRatio(pixelRatio) * tileSource.getGutter(projection);
var center = viewState.center;
var extent = frameState.extent;
var tileRange = tileGrid.getTileRangeForExtentAndResolution(
extent, tileResolution);
var framebufferExtent;
if (this.renderedTileRange_ &&
this.renderedTileRange_.equals(tileRange) &&
this.renderedRevision_ == tileSource.getRevision()) {
framebufferExtent = this.renderedFramebufferExtent_;
} else {
var tileRangeSize = tileRange.getSize();
var maxDimension = Math.max(
tileRangeSize[0] * tilePixelSize[0],
tileRangeSize[1] * tilePixelSize[1]);
var framebufferDimension = ol.math.roundUpToPowerOfTwo(maxDimension);
var framebufferExtentDimension = tilePixelResolution * framebufferDimension;
var origin = tileGrid.getOrigin(z);
var minX = origin[0] +
tileRange.minX * tilePixelSize[0] * tilePixelResolution;
var minY = origin[1] +
tileRange.minY * tilePixelSize[1] * tilePixelResolution;
framebufferExtent = [
minX, minY,
minX + framebufferExtentDimension, minY + framebufferExtentDimension
];
this.bindFramebuffer(frameState, framebufferDimension);
gl.viewport(0, 0, framebufferDimension, framebufferDimension);
gl.clearColor(0, 0, 0, 0);
gl.clear(ol.webgl.COLOR_BUFFER_BIT);
gl.disable(ol.webgl.BLEND);
var program = context.getProgram(this.fragmentShader_, this.vertexShader_);
context.useProgram(program);
if (!this.locations_) {
this.locations_ =
new ol.renderer.webgl.tilelayershader.Locations(gl, program);
}
context.bindBuffer(ol.webgl.ARRAY_BUFFER, this.renderArrayBuffer_);
gl.enableVertexAttribArray(this.locations_.a_position);
gl.vertexAttribPointer(
this.locations_.a_position, 2, ol.webgl.FLOAT, false, 16, 0);
gl.enableVertexAttribArray(this.locations_.a_texCoord);
gl.vertexAttribPointer(
this.locations_.a_texCoord, 2, ol.webgl.FLOAT, false, 16, 8);
gl.uniform1i(this.locations_.u_texture, 0);
ol.renderer.webgl.Layer.call(this, mapRenderer, tileLayer);
/**
* @type {Object.<number, Object.<string, ol.Tile>>}
* @private
* @type {ol.webgl.Fragment}
*/
var tilesToDrawByZ = {};
tilesToDrawByZ[z] = {};
this.fragmentShader_ = ol.renderer.webgl.tilelayershader.fragment;
var findLoadedTiles = this.createLoadedTileFinder(
tileSource, projection, tilesToDrawByZ);
/**
* @private
* @type {ol.webgl.Vertex}
*/
this.vertexShader_ = ol.renderer.webgl.tilelayershader.vertex;
var useInterimTilesOnError = tileLayer.getUseInterimTilesOnError();
var allTilesLoaded = true;
var tmpExtent = ol.extent.createEmpty();
var tmpTileRange = new ol.TileRange(0, 0, 0, 0);
var childTileRange, drawable, fullyLoaded, tile, tileState;
var x, y, tileExtent;
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
/**
* @private
* @type {ol.renderer.webgl.tilelayershader.Locations}
*/
this.locations_ = null;
tile = tileSource.getTile(z, x, y, pixelRatio, projection);
if (layerState.extent !== undefined) {
// ignore tiles outside layer extent
tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
if (!ol.extent.intersects(tileExtent, layerState.extent)) {
continue;
/**
* @private
* @type {ol.webgl.Buffer}
*/
this.renderArrayBuffer_ = new ol.webgl.Buffer([
0, 0, 0, 1,
1, 0, 1, 1,
0, 1, 0, 0,
1, 1, 1, 0
]);
/**
* @private
* @type {ol.TileRange}
*/
this.renderedTileRange_ = null;
/**
* @private
* @type {ol.Extent}
*/
this.renderedFramebufferExtent_ = null;
/**
* @private
* @type {number}
*/
this.renderedRevision_ = -1;
/**
* @private
* @type {ol.Size}
*/
this.tmpSize_ = [0, 0];
};
ol.inherits(ol.renderer.webgl.TileLayer, ol.renderer.webgl.Layer);
/**
* @inheritDoc
*/
ol.renderer.webgl.TileLayer.prototype.disposeInternal = function() {
var context = this.mapRenderer.getContext();
context.deleteBuffer(this.renderArrayBuffer_);
ol.renderer.webgl.Layer.prototype.disposeInternal.call(this);
};
/**
* Create a function that adds loaded tiles to the tile lookup.
* @param {ol.source.Tile} source Tile source.
* @param {ol.proj.Projection} projection Projection of the tiles.
* @param {Object.<number, Object.<string, ol.Tile>>} tiles Lookup of loaded
* tiles by zoom level.
* @return {function(number, ol.TileRange):boolean} A function that can be
* called with a zoom level and a tile range to add loaded tiles to the
* lookup.
* @protected
*/
ol.renderer.webgl.TileLayer.prototype.createLoadedTileFinder = function(source, projection, tiles) {
var mapRenderer = this.mapRenderer;
return (
/**
* @param {number} zoom Zoom level.
* @param {ol.TileRange} tileRange Tile range.
* @return {boolean} The tile range is fully loaded.
*/
function(zoom, tileRange) {
function callback(tile) {
var loaded = mapRenderer.isTileTextureLoaded(tile);
if (loaded) {
if (!tiles[zoom]) {
tiles[zoom] = {};
}
tiles[zoom][tile.tileCoord.toString()] = tile;
}
return loaded;
}
}
tileState = tile.getState();
drawable = tileState == ol.TileState.LOADED ||
tileState == ol.TileState.EMPTY ||
tileState == ol.TileState.ERROR && !useInterimTilesOnError;
if (!drawable) {
tile = tile.getInterimTile();
}
tileState = tile.getState();
if (tileState == ol.TileState.LOADED) {
if (mapRenderer.isTileTextureLoaded(tile)) {
tilesToDrawByZ[z][tile.tileCoord.toString()] = tile;
continue;
}
} else if (tileState == ol.TileState.EMPTY ||
(tileState == ol.TileState.ERROR &&
!useInterimTilesOnError)) {
continue;
}
return source.forEachLoadedTile(projection, zoom, tileRange, callback);
});
};
allTilesLoaded = false;
fullyLoaded = tileGrid.forEachTileCoordParentTileRange(
tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
if (!fullyLoaded) {
childTileRange = tileGrid.getTileCoordChildTileRange(
tile.tileCoord, tmpTileRange, tmpExtent);
if (childTileRange) {
findLoadedTiles(z + 1, childTileRange);
}
}
}
/**
* @inheritDoc
*/
ol.renderer.webgl.TileLayer.prototype.handleWebGLContextLost = function() {
ol.renderer.webgl.Layer.prototype.handleWebGLContextLost.call(this);
this.locations_ = null;
};
}
/** @type {Array.<number>} */
var zs = Object.keys(tilesToDrawByZ).map(Number);
zs.sort(ol.array.numberSafeCompareFunction);
var u_tileOffset = new Float32Array(4);
var i, ii, tileKey, tilesToDraw;
for (i = 0, ii = zs.length; i < ii; ++i) {
tilesToDraw = tilesToDrawByZ[zs[i]];
for (tileKey in tilesToDraw) {
tile = tilesToDraw[tileKey];
tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
u_tileOffset[0] = 2 * (tileExtent[2] - tileExtent[0]) /
framebufferExtentDimension;
u_tileOffset[1] = 2 * (tileExtent[3] - tileExtent[1]) /
framebufferExtentDimension;
u_tileOffset[2] = 2 * (tileExtent[0] - framebufferExtent[0]) /
framebufferExtentDimension - 1;
u_tileOffset[3] = 2 * (tileExtent[1] - framebufferExtent[1]) /
framebufferExtentDimension - 1;
gl.uniform4fv(this.locations_.u_tileOffset, u_tileOffset);
mapRenderer.bindTileTexture(tile, tilePixelSize,
tileGutter * pixelRatio, ol.webgl.LINEAR, ol.webgl.LINEAR);
gl.drawArrays(ol.webgl.TRIANGLE_STRIP, 0, 4);
}
}
/**
* @inheritDoc
*/
ol.renderer.webgl.TileLayer.prototype.prepareFrame = function(frameState, layerState, context) {
if (allTilesLoaded) {
this.renderedTileRange_ = tileRange;
this.renderedFramebufferExtent_ = framebufferExtent;
this.renderedRevision_ = tileSource.getRevision();
var mapRenderer = this.mapRenderer;
var gl = context.getGL();
var viewState = frameState.viewState;
var projection = viewState.projection;
var tileLayer = /** @type {ol.layer.Tile} */ (this.getLayer());
var tileSource = tileLayer.getSource();
var tileGrid = tileSource.getTileGridForProjection(projection);
var z = tileGrid.getZForResolution(viewState.resolution);
var tileResolution = tileGrid.getResolution(z);
var tilePixelSize =
tileSource.getTilePixelSize(z, frameState.pixelRatio, projection);
var pixelRatio = tilePixelSize[0] /
ol.size.toSize(tileGrid.getTileSize(z), this.tmpSize_)[0];
var tilePixelResolution = tileResolution / pixelRatio;
var tileGutter = tileSource.getTilePixelRatio(pixelRatio) * tileSource.getGutter(projection);
var center = viewState.center;
var extent = frameState.extent;
var tileRange = tileGrid.getTileRangeForExtentAndResolution(
extent, tileResolution);
var framebufferExtent;
if (this.renderedTileRange_ &&
this.renderedTileRange_.equals(tileRange) &&
this.renderedRevision_ == tileSource.getRevision()) {
framebufferExtent = this.renderedFramebufferExtent_;
} else {
this.renderedTileRange_ = null;
this.renderedFramebufferExtent_ = null;
this.renderedRevision_ = -1;
frameState.animate = true;
var tileRangeSize = tileRange.getSize();
var maxDimension = Math.max(
tileRangeSize[0] * tilePixelSize[0],
tileRangeSize[1] * tilePixelSize[1]);
var framebufferDimension = ol.math.roundUpToPowerOfTwo(maxDimension);
var framebufferExtentDimension = tilePixelResolution * framebufferDimension;
var origin = tileGrid.getOrigin(z);
var minX = origin[0] +
tileRange.minX * tilePixelSize[0] * tilePixelResolution;
var minY = origin[1] +
tileRange.minY * tilePixelSize[1] * tilePixelResolution;
framebufferExtent = [
minX, minY,
minX + framebufferExtentDimension, minY + framebufferExtentDimension
];
this.bindFramebuffer(frameState, framebufferDimension);
gl.viewport(0, 0, framebufferDimension, framebufferDimension);
gl.clearColor(0, 0, 0, 0);
gl.clear(ol.webgl.COLOR_BUFFER_BIT);
gl.disable(ol.webgl.BLEND);
var program = context.getProgram(this.fragmentShader_, this.vertexShader_);
context.useProgram(program);
if (!this.locations_) {
this.locations_ =
new ol.renderer.webgl.tilelayershader.Locations(gl, program);
}
context.bindBuffer(ol.webgl.ARRAY_BUFFER, this.renderArrayBuffer_);
gl.enableVertexAttribArray(this.locations_.a_position);
gl.vertexAttribPointer(
this.locations_.a_position, 2, ol.webgl.FLOAT, false, 16, 0);
gl.enableVertexAttribArray(this.locations_.a_texCoord);
gl.vertexAttribPointer(
this.locations_.a_texCoord, 2, ol.webgl.FLOAT, false, 16, 8);
gl.uniform1i(this.locations_.u_texture, 0);
/**
* @type {Object.<number, Object.<string, ol.Tile>>}
*/
var tilesToDrawByZ = {};
tilesToDrawByZ[z] = {};
var findLoadedTiles = this.createLoadedTileFinder(
tileSource, projection, tilesToDrawByZ);
var useInterimTilesOnError = tileLayer.getUseInterimTilesOnError();
var allTilesLoaded = true;
var tmpExtent = ol.extent.createEmpty();
var tmpTileRange = new ol.TileRange(0, 0, 0, 0);
var childTileRange, drawable, fullyLoaded, tile, tileState;
var x, y, tileExtent;
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
tile = tileSource.getTile(z, x, y, pixelRatio, projection);
if (layerState.extent !== undefined) {
// ignore tiles outside layer extent
tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
if (!ol.extent.intersects(tileExtent, layerState.extent)) {
continue;
}
}
tileState = tile.getState();
drawable = tileState == ol.TileState.LOADED ||
tileState == ol.TileState.EMPTY ||
tileState == ol.TileState.ERROR && !useInterimTilesOnError;
if (!drawable) {
tile = tile.getInterimTile();
}
tileState = tile.getState();
if (tileState == ol.TileState.LOADED) {
if (mapRenderer.isTileTextureLoaded(tile)) {
tilesToDrawByZ[z][tile.tileCoord.toString()] = tile;
continue;
}
} else if (tileState == ol.TileState.EMPTY ||
(tileState == ol.TileState.ERROR &&
!useInterimTilesOnError)) {
continue;
}
allTilesLoaded = false;
fullyLoaded = tileGrid.forEachTileCoordParentTileRange(
tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
if (!fullyLoaded) {
childTileRange = tileGrid.getTileCoordChildTileRange(
tile.tileCoord, tmpTileRange, tmpExtent);
if (childTileRange) {
findLoadedTiles(z + 1, childTileRange);
}
}
}
}
/** @type {Array.<number>} */
var zs = Object.keys(tilesToDrawByZ).map(Number);
zs.sort(ol.array.numberSafeCompareFunction);
var u_tileOffset = new Float32Array(4);
var i, ii, tileKey, tilesToDraw;
for (i = 0, ii = zs.length; i < ii; ++i) {
tilesToDraw = tilesToDrawByZ[zs[i]];
for (tileKey in tilesToDraw) {
tile = tilesToDraw[tileKey];
tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
u_tileOffset[0] = 2 * (tileExtent[2] - tileExtent[0]) /
framebufferExtentDimension;
u_tileOffset[1] = 2 * (tileExtent[3] - tileExtent[1]) /
framebufferExtentDimension;
u_tileOffset[2] = 2 * (tileExtent[0] - framebufferExtent[0]) /
framebufferExtentDimension - 1;
u_tileOffset[3] = 2 * (tileExtent[1] - framebufferExtent[1]) /
framebufferExtentDimension - 1;
gl.uniform4fv(this.locations_.u_tileOffset, u_tileOffset);
mapRenderer.bindTileTexture(tile, tilePixelSize,
tileGutter * pixelRatio, ol.webgl.LINEAR, ol.webgl.LINEAR);
gl.drawArrays(ol.webgl.TRIANGLE_STRIP, 0, 4);
}
}
if (allTilesLoaded) {
this.renderedTileRange_ = tileRange;
this.renderedFramebufferExtent_ = framebufferExtent;
this.renderedRevision_ = tileSource.getRevision();
} else {
this.renderedTileRange_ = null;
this.renderedFramebufferExtent_ = null;
this.renderedRevision_ = -1;
frameState.animate = true;
}
}
}
this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
var tileTextureQueue = mapRenderer.getTileTextureQueue();
this.manageTilePyramid(
frameState, tileSource, tileGrid, pixelRatio, projection, extent, z,
tileLayer.getPreload(),
/**
* @param {ol.Tile} tile Tile.
*/
function(tile) {
if (tile.getState() == ol.TileState.LOADED &&
!mapRenderer.isTileTextureLoaded(tile) &&
!tileTextureQueue.isKeyQueued(tile.getKey())) {
tileTextureQueue.enqueue([
tile,
tileGrid.getTileCoordCenter(tile.tileCoord),
tileGrid.getResolution(tile.tileCoord[0]),
tilePixelSize, tileGutter * pixelRatio
]);
}
}, this);
this.scheduleExpireCache(frameState, tileSource);
this.updateLogos(frameState, tileSource);
this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
var tileTextureQueue = mapRenderer.getTileTextureQueue();
this.manageTilePyramid(
frameState, tileSource, tileGrid, pixelRatio, projection, extent, z,
tileLayer.getPreload(),
/**
* @param {ol.Tile} tile Tile.
*/
function(tile) {
if (tile.getState() == ol.TileState.LOADED &&
!mapRenderer.isTileTextureLoaded(tile) &&
!tileTextureQueue.isKeyQueued(tile.getKey())) {
tileTextureQueue.enqueue([
tile,
tileGrid.getTileCoordCenter(tile.tileCoord),
tileGrid.getResolution(tile.tileCoord[0]),
tilePixelSize, tileGutter * pixelRatio
]);
}
}, this);
this.scheduleExpireCache(frameState, tileSource);
this.updateLogos(frameState, tileSource);
var texCoordMatrix = this.texCoordMatrix;
ol.transform.reset(texCoordMatrix);
ol.transform.translate(texCoordMatrix,
(Math.round(center[0] / tileResolution) * tileResolution - framebufferExtent[0]) /
(framebufferExtent[2] - framebufferExtent[0]),
(Math.round(center[1] / tileResolution) * tileResolution - framebufferExtent[1]) /
(framebufferExtent[3] - framebufferExtent[1]));
if (viewState.rotation !== 0) {
ol.transform.rotate(texCoordMatrix, viewState.rotation);
}
ol.transform.scale(texCoordMatrix,
frameState.size[0] * viewState.resolution /
(framebufferExtent[2] - framebufferExtent[0]),
frameState.size[1] * viewState.resolution /
(framebufferExtent[3] - framebufferExtent[1]));
ol.transform.translate(texCoordMatrix, -0.5, -0.5);
var texCoordMatrix = this.texCoordMatrix;
ol.transform.reset(texCoordMatrix);
ol.transform.translate(texCoordMatrix,
(Math.round(center[0] / tileResolution) * tileResolution - framebufferExtent[0]) /
(framebufferExtent[2] - framebufferExtent[0]),
(Math.round(center[1] / tileResolution) * tileResolution - framebufferExtent[1]) /
(framebufferExtent[3] - framebufferExtent[1]));
if (viewState.rotation !== 0) {
ol.transform.rotate(texCoordMatrix, viewState.rotation);
}
ol.transform.scale(texCoordMatrix,
frameState.size[0] * viewState.resolution /
(framebufferExtent[2] - framebufferExtent[0]),
frameState.size[1] * viewState.resolution /
(framebufferExtent[3] - framebufferExtent[1]));
ol.transform.translate(texCoordMatrix, -0.5, -0.5);
return true;
};
return true;
};
/**
* @inheritDoc
*/
ol.renderer.webgl.TileLayer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
if (!this.framebuffer) {
return undefined;
}
/**
* @inheritDoc
*/
ol.renderer.webgl.TileLayer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
if (!this.framebuffer) {
return undefined;
}
var pixelOnMapScaled = [
pixel[0] / frameState.size[0],
(frameState.size[1] - pixel[1]) / frameState.size[1]];
var pixelOnMapScaled = [
pixel[0] / frameState.size[0],
(frameState.size[1] - pixel[1]) / frameState.size[1]];
var pixelOnFrameBufferScaled = ol.transform.apply(
this.texCoordMatrix, pixelOnMapScaled.slice());
var pixelOnFrameBuffer = [
pixelOnFrameBufferScaled[0] * this.framebufferDimension,
pixelOnFrameBufferScaled[1] * this.framebufferDimension];
var pixelOnFrameBufferScaled = ol.transform.apply(
this.texCoordMatrix, pixelOnMapScaled.slice());
var pixelOnFrameBuffer = [
pixelOnFrameBufferScaled[0] * this.framebufferDimension,
pixelOnFrameBufferScaled[1] * this.framebufferDimension];
var gl = this.mapRenderer.getContext().getGL();
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer);
var imageData = new Uint8Array(4);
gl.readPixels(pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1,
gl.RGBA, gl.UNSIGNED_BYTE, imageData);
var gl = this.mapRenderer.getContext().getGL();
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer);
var imageData = new Uint8Array(4);
gl.readPixels(pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1,
gl.RGBA, gl.UNSIGNED_BYTE, imageData);
if (imageData[3] > 0) {
return callback.call(thisArg, this.getLayer(), imageData);
} else {
return undefined;
}
};
if (imageData[3] > 0) {
return callback.call(thisArg, this.getLayer(), imageData);
} else {
return undefined;
}
};
}
+284 -280
View File
@@ -9,307 +9,311 @@ goog.require('ol.renderer.webgl.Layer');
goog.require('ol.transform');
/**
* @constructor
* @extends {ol.renderer.webgl.Layer}
* @param {ol.renderer.webgl.Map} mapRenderer Map renderer.
* @param {ol.layer.Vector} vectorLayer Vector layer.
*/
ol.renderer.webgl.VectorLayer = function(mapRenderer, vectorLayer) {
ol.renderer.webgl.Layer.call(this, mapRenderer, vectorLayer);
if (ol.ENABLE_WEBGL) {
/**
* @private
* @type {boolean}
* @constructor
* @extends {ol.renderer.webgl.Layer}
* @param {ol.renderer.webgl.Map} mapRenderer Map renderer.
* @param {ol.layer.Vector} vectorLayer Vector layer.
*/
this.dirty_ = false;
ol.renderer.webgl.VectorLayer = function(mapRenderer, vectorLayer) {
/**
* @private
* @type {number}
*/
this.renderedRevision_ = -1;
ol.renderer.webgl.Layer.call(this, mapRenderer, vectorLayer);
/**
* @private
* @type {number}
*/
this.renderedResolution_ = NaN;
/**
* @private
* @type {boolean}
*/
this.dirty_ = false;
/**
* @private
* @type {ol.Extent}
*/
this.renderedExtent_ = ol.extent.createEmpty();
/**
* @private
* @type {number}
*/
this.renderedRevision_ = -1;
/**
* @private
* @type {function(ol.Feature, ol.Feature): number|null}
*/
this.renderedRenderOrder_ = null;
/**
* @private
* @type {number}
*/
this.renderedResolution_ = NaN;
/**
* @private
* @type {ol.render.webgl.ReplayGroup}
*/
this.replayGroup_ = null;
/**
* @private
* @type {ol.Extent}
*/
this.renderedExtent_ = ol.extent.createEmpty();
/**
* The last layer state.
* @private
* @type {?ol.LayerState}
*/
this.layerState_ = null;
/**
* @private
* @type {function(ol.Feature, ol.Feature): number|null}
*/
this.renderedRenderOrder_ = null;
};
ol.inherits(ol.renderer.webgl.VectorLayer, ol.renderer.webgl.Layer);
/**
* @inheritDoc
*/
ol.renderer.webgl.VectorLayer.prototype.composeFrame = function(frameState, layerState, context) {
this.layerState_ = layerState;
var viewState = frameState.viewState;
var replayGroup = this.replayGroup_;
var size = frameState.size;
var pixelRatio = frameState.pixelRatio;
var gl = this.mapRenderer.getGL();
if (replayGroup && !replayGroup.isEmpty()) {
gl.enable(gl.SCISSOR_TEST);
gl.scissor(0, 0, size[0] * pixelRatio, size[1] * pixelRatio);
replayGroup.replay(context,
viewState.center, viewState.resolution, viewState.rotation,
size, pixelRatio, layerState.opacity,
layerState.managed ? frameState.skippedFeatureUids : {});
gl.disable(gl.SCISSOR_TEST);
}
};
/**
* @inheritDoc
*/
ol.renderer.webgl.VectorLayer.prototype.disposeInternal = function() {
var replayGroup = this.replayGroup_;
if (replayGroup) {
var context = this.mapRenderer.getContext();
replayGroup.getDeleteResourcesFunction(context)();
/**
* @private
* @type {ol.render.webgl.ReplayGroup}
*/
this.replayGroup_ = null;
}
ol.renderer.webgl.Layer.prototype.disposeInternal.call(this);
};
/**
* The last layer state.
* @private
* @type {?ol.LayerState}
*/
this.layerState_ = null;
};
ol.inherits(ol.renderer.webgl.VectorLayer, ol.renderer.webgl.Layer);
/**
* @inheritDoc
*/
ol.renderer.webgl.VectorLayer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
if (!this.replayGroup_ || !this.layerState_) {
return undefined;
} else {
var context = this.mapRenderer.getContext();
var viewState = frameState.viewState;
var layer = this.getLayer();
var layerState = this.layerState_;
/** @type {Object.<string, boolean>} */
var features = {};
return this.replayGroup_.forEachFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
{},
/**
* @param {ol.Feature|ol.render.Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
var key = ol.getUid(feature).toString();
if (!(key in features)) {
features[key] = true;
return callback.call(thisArg, feature, layer);
}
});
}
};
/**
* @inheritDoc
*/
ol.renderer.webgl.VectorLayer.prototype.hasFeatureAtCoordinate = function(coordinate, frameState) {
if (!this.replayGroup_ || !this.layerState_) {
return false;
} else {
var context = this.mapRenderer.getContext();
var viewState = frameState.viewState;
var layerState = this.layerState_;
return this.replayGroup_.hasFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
frameState.skippedFeatureUids);
}
};
/**
* @inheritDoc
*/
ol.renderer.webgl.VectorLayer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
var coordinate = ol.transform.apply(
frameState.pixelToCoordinateTransform, pixel.slice());
var hasFeature = this.hasFeatureAtCoordinate(coordinate, frameState);
if (hasFeature) {
return callback.call(thisArg, this.getLayer(), null);
} else {
return undefined;
}
};
/**
* Handle changes in image style state.
* @param {ol.events.Event} event Image style change event.
* @private
*/
ol.renderer.webgl.VectorLayer.prototype.handleStyleImageChange_ = function(event) {
this.renderIfReadyAndVisible();
};
/**
* @inheritDoc
*/
ol.renderer.webgl.VectorLayer.prototype.prepareFrame = function(frameState, layerState, context) {
var vectorLayer = /** @type {ol.layer.Vector} */ (this.getLayer());
var vectorSource = vectorLayer.getSource();
this.updateAttributions(
frameState.attributions, vectorSource.getAttributions());
this.updateLogos(frameState, vectorSource);
var animating = frameState.viewHints[ol.ViewHint.ANIMATING];
var interacting = frameState.viewHints[ol.ViewHint.INTERACTING];
var updateWhileAnimating = vectorLayer.getUpdateWhileAnimating();
var updateWhileInteracting = vectorLayer.getUpdateWhileInteracting();
if (!this.dirty_ && (!updateWhileAnimating && animating) ||
(!updateWhileInteracting && interacting)) {
return true;
}
var frameStateExtent = frameState.extent;
var viewState = frameState.viewState;
var projection = viewState.projection;
var resolution = viewState.resolution;
var pixelRatio = frameState.pixelRatio;
var vectorLayerRevision = vectorLayer.getRevision();
var vectorLayerRenderBuffer = vectorLayer.getRenderBuffer();
var vectorLayerRenderOrder = vectorLayer.getRenderOrder();
if (vectorLayerRenderOrder === undefined) {
vectorLayerRenderOrder = ol.renderer.vector.defaultOrder;
}
var extent = ol.extent.buffer(frameStateExtent,
vectorLayerRenderBuffer * resolution);
if (!this.dirty_ &&
this.renderedResolution_ == resolution &&
this.renderedRevision_ == vectorLayerRevision &&
this.renderedRenderOrder_ == vectorLayerRenderOrder &&
ol.extent.containsExtent(this.renderedExtent_, extent)) {
return true;
}
if (this.replayGroup_) {
frameState.postRenderFunctions.push(
this.replayGroup_.getDeleteResourcesFunction(context));
}
this.dirty_ = false;
var replayGroup = new ol.render.webgl.ReplayGroup(
ol.renderer.vector.getTolerance(resolution, pixelRatio),
extent, vectorLayer.getRenderBuffer());
vectorSource.loadFeatures(extent, resolution, projection);
/**
* @param {ol.Feature} feature Feature.
* @this {ol.renderer.webgl.VectorLayer}
* @inheritDoc
*/
var renderFeature = function(feature) {
var styles;
var styleFunction = feature.getStyleFunction();
if (styleFunction) {
styles = styleFunction.call(feature, resolution);
} else {
styleFunction = vectorLayer.getStyleFunction();
if (styleFunction) {
styles = styleFunction(feature, resolution);
}
ol.renderer.webgl.VectorLayer.prototype.composeFrame = function(frameState, layerState, context) {
this.layerState_ = layerState;
var viewState = frameState.viewState;
var replayGroup = this.replayGroup_;
var size = frameState.size;
var pixelRatio = frameState.pixelRatio;
var gl = this.mapRenderer.getGL();
if (replayGroup && !replayGroup.isEmpty()) {
gl.enable(gl.SCISSOR_TEST);
gl.scissor(0, 0, size[0] * pixelRatio, size[1] * pixelRatio);
replayGroup.replay(context,
viewState.center, viewState.resolution, viewState.rotation,
size, pixelRatio, layerState.opacity,
layerState.managed ? frameState.skippedFeatureUids : {});
gl.disable(gl.SCISSOR_TEST);
}
if (styles) {
var dirty = this.renderFeature(
feature, resolution, pixelRatio, styles, replayGroup);
this.dirty_ = this.dirty_ || dirty;
};
/**
* @inheritDoc
*/
ol.renderer.webgl.VectorLayer.prototype.disposeInternal = function() {
var replayGroup = this.replayGroup_;
if (replayGroup) {
var context = this.mapRenderer.getContext();
replayGroup.getDeleteResourcesFunction(context)();
this.replayGroup_ = null;
}
ol.renderer.webgl.Layer.prototype.disposeInternal.call(this);
};
/**
* @inheritDoc
*/
ol.renderer.webgl.VectorLayer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
if (!this.replayGroup_ || !this.layerState_) {
return undefined;
} else {
var context = this.mapRenderer.getContext();
var viewState = frameState.viewState;
var layer = this.getLayer();
var layerState = this.layerState_;
/** @type {Object.<string, boolean>} */
var features = {};
return this.replayGroup_.forEachFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
{},
/**
* @param {ol.Feature|ol.render.Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
var key = ol.getUid(feature).toString();
if (!(key in features)) {
features[key] = true;
return callback.call(thisArg, feature, layer);
}
});
}
};
if (vectorLayerRenderOrder) {
/** @type {Array.<ol.Feature>} */
var features = [];
vectorSource.forEachFeatureInExtent(extent,
/**
* @param {ol.Feature} feature Feature.
*/
function(feature) {
features.push(feature);
}, this);
features.sort(vectorLayerRenderOrder);
features.forEach(renderFeature, this);
} else {
vectorSource.forEachFeatureInExtent(extent, renderFeature, this);
}
replayGroup.finish(context);
this.renderedResolution_ = resolution;
this.renderedRevision_ = vectorLayerRevision;
this.renderedRenderOrder_ = vectorLayerRenderOrder;
this.renderedExtent_ = extent;
this.replayGroup_ = replayGroup;
return true;
};
/**
* @param {ol.Feature} feature Feature.
* @param {number} resolution Resolution.
* @param {number} pixelRatio Pixel ratio.
* @param {(ol.style.Style|Array.<ol.style.Style>)} styles The style or array of
* styles.
* @param {ol.render.webgl.ReplayGroup} replayGroup Replay group.
* @return {boolean} `true` if an image is loading.
*/
ol.renderer.webgl.VectorLayer.prototype.renderFeature = function(feature, resolution, pixelRatio, styles, replayGroup) {
if (!styles) {
return false;
}
var loading = false;
if (Array.isArray(styles)) {
for (var i = styles.length - 1, ii = 0; i >= ii; --i) {
/**
* @inheritDoc
*/
ol.renderer.webgl.VectorLayer.prototype.hasFeatureAtCoordinate = function(coordinate, frameState) {
if (!this.replayGroup_ || !this.layerState_) {
return false;
} else {
var context = this.mapRenderer.getContext();
var viewState = frameState.viewState;
var layerState = this.layerState_;
return this.replayGroup_.hasFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
frameState.skippedFeatureUids);
}
};
/**
* @inheritDoc
*/
ol.renderer.webgl.VectorLayer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
var coordinate = ol.transform.apply(
frameState.pixelToCoordinateTransform, pixel.slice());
var hasFeature = this.hasFeatureAtCoordinate(coordinate, frameState);
if (hasFeature) {
return callback.call(thisArg, this.getLayer(), null);
} else {
return undefined;
}
};
/**
* Handle changes in image style state.
* @param {ol.events.Event} event Image style change event.
* @private
*/
ol.renderer.webgl.VectorLayer.prototype.handleStyleImageChange_ = function(event) {
this.renderIfReadyAndVisible();
};
/**
* @inheritDoc
*/
ol.renderer.webgl.VectorLayer.prototype.prepareFrame = function(frameState, layerState, context) {
var vectorLayer = /** @type {ol.layer.Vector} */ (this.getLayer());
var vectorSource = vectorLayer.getSource();
this.updateAttributions(
frameState.attributions, vectorSource.getAttributions());
this.updateLogos(frameState, vectorSource);
var animating = frameState.viewHints[ol.ViewHint.ANIMATING];
var interacting = frameState.viewHints[ol.ViewHint.INTERACTING];
var updateWhileAnimating = vectorLayer.getUpdateWhileAnimating();
var updateWhileInteracting = vectorLayer.getUpdateWhileInteracting();
if (!this.dirty_ && (!updateWhileAnimating && animating) ||
(!updateWhileInteracting && interacting)) {
return true;
}
var frameStateExtent = frameState.extent;
var viewState = frameState.viewState;
var projection = viewState.projection;
var resolution = viewState.resolution;
var pixelRatio = frameState.pixelRatio;
var vectorLayerRevision = vectorLayer.getRevision();
var vectorLayerRenderBuffer = vectorLayer.getRenderBuffer();
var vectorLayerRenderOrder = vectorLayer.getRenderOrder();
if (vectorLayerRenderOrder === undefined) {
vectorLayerRenderOrder = ol.renderer.vector.defaultOrder;
}
var extent = ol.extent.buffer(frameStateExtent,
vectorLayerRenderBuffer * resolution);
if (!this.dirty_ &&
this.renderedResolution_ == resolution &&
this.renderedRevision_ == vectorLayerRevision &&
this.renderedRenderOrder_ == vectorLayerRenderOrder &&
ol.extent.containsExtent(this.renderedExtent_, extent)) {
return true;
}
if (this.replayGroup_) {
frameState.postRenderFunctions.push(
this.replayGroup_.getDeleteResourcesFunction(context));
}
this.dirty_ = false;
var replayGroup = new ol.render.webgl.ReplayGroup(
ol.renderer.vector.getTolerance(resolution, pixelRatio),
extent, vectorLayer.getRenderBuffer());
vectorSource.loadFeatures(extent, resolution, projection);
/**
* @param {ol.Feature} feature Feature.
* @this {ol.renderer.webgl.VectorLayer}
*/
var renderFeature = function(feature) {
var styles;
var styleFunction = feature.getStyleFunction();
if (styleFunction) {
styles = styleFunction.call(feature, resolution);
} else {
styleFunction = vectorLayer.getStyleFunction();
if (styleFunction) {
styles = styleFunction(feature, resolution);
}
}
if (styles) {
var dirty = this.renderFeature(
feature, resolution, pixelRatio, styles, replayGroup);
this.dirty_ = this.dirty_ || dirty;
}
};
if (vectorLayerRenderOrder) {
/** @type {Array.<ol.Feature>} */
var features = [];
vectorSource.forEachFeatureInExtent(extent,
/**
* @param {ol.Feature} feature Feature.
*/
function(feature) {
features.push(feature);
}, this);
features.sort(vectorLayerRenderOrder);
features.forEach(renderFeature, this);
} else {
vectorSource.forEachFeatureInExtent(extent, renderFeature, this);
}
replayGroup.finish(context);
this.renderedResolution_ = resolution;
this.renderedRevision_ = vectorLayerRevision;
this.renderedRenderOrder_ = vectorLayerRenderOrder;
this.renderedExtent_ = extent;
this.replayGroup_ = replayGroup;
return true;
};
/**
* @param {ol.Feature} feature Feature.
* @param {number} resolution Resolution.
* @param {number} pixelRatio Pixel ratio.
* @param {(ol.style.Style|Array.<ol.style.Style>)} styles The style or array of
* styles.
* @param {ol.render.webgl.ReplayGroup} replayGroup Replay group.
* @return {boolean} `true` if an image is loading.
*/
ol.renderer.webgl.VectorLayer.prototype.renderFeature = function(feature, resolution, pixelRatio, styles, replayGroup) {
if (!styles) {
return false;
}
var loading = false;
if (Array.isArray(styles)) {
for (var i = styles.length - 1, ii = 0; i >= ii; --i) {
loading = ol.renderer.vector.renderFeature(
replayGroup, feature, styles[i],
ol.renderer.vector.getSquaredTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
}
} else {
loading = ol.renderer.vector.renderFeature(
replayGroup, feature, styles[i],
replayGroup, feature, styles,
ol.renderer.vector.getSquaredTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
}
} else {
loading = ol.renderer.vector.renderFeature(
replayGroup, feature, styles,
ol.renderer.vector.getSquaredTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
}
return loading;
};
return loading;
};
}
+211 -207
View File
@@ -1,288 +1,292 @@
goog.provide('ol.webgl');
/** Constants taken from goog.webgl
*/
if (ol.ENABLE_WEBGL) {
/** Constants taken from goog.webgl
*/
/**
* @const
* @type {number}
*/
ol.webgl.ONE = 1;
/**
* @const
* @type {number}
*/
ol.webgl.ONE = 1;
/**
* @const
* @type {number}
*/
ol.webgl.SRC_ALPHA = 0x0302;
/**
* @const
* @type {number}
*/
ol.webgl.SRC_ALPHA = 0x0302;
/**
* @const
* @type {number}
*/
ol.webgl.COLOR_ATTACHMENT0 = 0x8CE0;
/**
* @const
* @type {number}
*/
ol.webgl.COLOR_ATTACHMENT0 = 0x8CE0;
/**
* @const
* @type {number}
*/
ol.webgl.COLOR_BUFFER_BIT = 0x00004000;
/**
* @const
* @type {number}
*/
ol.webgl.COLOR_BUFFER_BIT = 0x00004000;
/**
* @const
* @type {number}
*/
ol.webgl.TRIANGLES = 0x0004;
/**
* @const
* @type {number}
*/
ol.webgl.TRIANGLES = 0x0004;
/**
* @const
* @type {number}
*/
ol.webgl.TRIANGLE_STRIP = 0x0005;
/**
* @const
* @type {number}
*/
ol.webgl.TRIANGLE_STRIP = 0x0005;
/**
* @const
* @type {number}
*/
ol.webgl.ONE_MINUS_SRC_ALPHA = 0x0303;
/**
* @const
* @type {number}
*/
ol.webgl.ONE_MINUS_SRC_ALPHA = 0x0303;
/**
* @const
* @type {number}
*/
ol.webgl.ARRAY_BUFFER = 0x8892;
/**
* @const
* @type {number}
*/
ol.webgl.ARRAY_BUFFER = 0x8892;
/**
* @const
* @type {number}
*/
ol.webgl.ELEMENT_ARRAY_BUFFER = 0x8893;
/**
* @const
* @type {number}
*/
ol.webgl.ELEMENT_ARRAY_BUFFER = 0x8893;
/**
* @const
* @type {number}
*/
ol.webgl.STREAM_DRAW = 0x88E0;
/**
* @const
* @type {number}
*/
ol.webgl.STREAM_DRAW = 0x88E0;
/**
* @const
* @type {number}
*/
ol.webgl.STATIC_DRAW = 0x88E4;
/**
* @const
* @type {number}
*/
ol.webgl.STATIC_DRAW = 0x88E4;
/**
* @const
* @type {number}
*/
ol.webgl.DYNAMIC_DRAW = 0x88E8;
/**
* @const
* @type {number}
*/
ol.webgl.DYNAMIC_DRAW = 0x88E8;
/**
* @const
* @type {number}
*/
ol.webgl.CULL_FACE = 0x0B44;
/**
* @const
* @type {number}
*/
ol.webgl.CULL_FACE = 0x0B44;
/**
* @const
* @type {number}
*/
ol.webgl.BLEND = 0x0BE2;
/**
* @const
* @type {number}
*/
ol.webgl.BLEND = 0x0BE2;
/**
* @const
* @type {number}
*/
ol.webgl.STENCIL_TEST = 0x0B90;
/**
* @const
* @type {number}
*/
ol.webgl.STENCIL_TEST = 0x0B90;
/**
* @const
* @type {number}
*/
ol.webgl.DEPTH_TEST = 0x0B71;
/**
* @const
* @type {number}
*/
ol.webgl.DEPTH_TEST = 0x0B71;
/**
* @const
* @type {number}
*/
ol.webgl.SCISSOR_TEST = 0x0C11;
/**
* @const
* @type {number}
*/
ol.webgl.SCISSOR_TEST = 0x0C11;
/**
* @const
* @type {number}
*/
ol.webgl.UNSIGNED_BYTE = 0x1401;
/**
* @const
* @type {number}
*/
ol.webgl.UNSIGNED_BYTE = 0x1401;
/**
* @const
* @type {number}
*/
ol.webgl.UNSIGNED_SHORT = 0x1403;
/**
* @const
* @type {number}
*/
ol.webgl.UNSIGNED_SHORT = 0x1403;
/**
* @const
* @type {number}
*/
ol.webgl.UNSIGNED_INT = 0x1405;
/**
* @const
* @type {number}
*/
ol.webgl.UNSIGNED_INT = 0x1405;
/**
* @const
* @type {number}
*/
ol.webgl.FLOAT = 0x1406;
/**
* @const
* @type {number}
*/
ol.webgl.FLOAT = 0x1406;
/**
* @const
* @type {number}
*/
ol.webgl.RGBA = 0x1908;
/**
* @const
* @type {number}
*/
ol.webgl.RGBA = 0x1908;
/**
* @const
* @type {number}
*/
ol.webgl.FRAGMENT_SHADER = 0x8B30;
/**
* @const
* @type {number}
*/
ol.webgl.FRAGMENT_SHADER = 0x8B30;
/**
* @const
* @type {number}
*/
ol.webgl.VERTEX_SHADER = 0x8B31;
/**
* @const
* @type {number}
*/
ol.webgl.VERTEX_SHADER = 0x8B31;
/**
* @const
* @type {number}
*/
ol.webgl.LINK_STATUS = 0x8B82;
/**
* @const
* @type {number}
*/
ol.webgl.LINK_STATUS = 0x8B82;
/**
* @const
* @type {number}
*/
ol.webgl.LINEAR = 0x2601;
/**
* @const
* @type {number}
*/
ol.webgl.LINEAR = 0x2601;
/**
* @const
* @type {number}
*/
ol.webgl.TEXTURE_MAG_FILTER = 0x2800;
/**
* @const
* @type {number}
*/
ol.webgl.TEXTURE_MAG_FILTER = 0x2800;
/**
* @const
* @type {number}
*/
ol.webgl.TEXTURE_MIN_FILTER = 0x2801;
/**
* @const
* @type {number}
*/
ol.webgl.TEXTURE_MIN_FILTER = 0x2801;
/**
* @const
* @type {number}
*/
ol.webgl.TEXTURE_WRAP_S = 0x2802;
/**
* @const
* @type {number}
*/
ol.webgl.TEXTURE_WRAP_S = 0x2802;
/**
* @const
* @type {number}
*/
ol.webgl.TEXTURE_WRAP_T = 0x2803;
/**
* @const
* @type {number}
*/
ol.webgl.TEXTURE_WRAP_T = 0x2803;
/**
* @const
* @type {number}
*/
ol.webgl.TEXTURE_2D = 0x0DE1;
/**
* @const
* @type {number}
*/
ol.webgl.TEXTURE_2D = 0x0DE1;
/**
* @const
* @type {number}
*/
ol.webgl.TEXTURE0 = 0x84C0;
/**
* @const
* @type {number}
*/
ol.webgl.TEXTURE0 = 0x84C0;
/**
* @const
* @type {number}
*/
ol.webgl.CLAMP_TO_EDGE = 0x812F;
/**
* @const
* @type {number}
*/
ol.webgl.CLAMP_TO_EDGE = 0x812F;
/**
* @const
* @type {number}
*/
ol.webgl.COMPILE_STATUS = 0x8B81;
/**
* @const
* @type {number}
*/
ol.webgl.COMPILE_STATUS = 0x8B81;
/**
* @const
* @type {number}
*/
ol.webgl.FRAMEBUFFER = 0x8D40;
/**
* @const
* @type {number}
*/
ol.webgl.FRAMEBUFFER = 0x8D40;
/** end of goog.webgl constants
*/
/** end of goog.webgl constants
*/
/**
* @const
* @private
* @type {Array.<string>}
*/
ol.webgl.CONTEXT_IDS_ = [
'experimental-webgl',
'webgl',
'webkit-3d',
'moz-webgl'
];
/**
* @const
* @private
* @type {Array.<string>}
*/
ol.webgl.CONTEXT_IDS_ = [
'experimental-webgl',
'webgl',
'webkit-3d',
'moz-webgl'
];
/**
* @param {HTMLCanvasElement} canvas Canvas.
* @param {Object=} opt_attributes Attributes.
* @return {WebGLRenderingContext} WebGL rendering context.
*/
ol.webgl.getContext = function(canvas, opt_attributes) {
var context, i, ii = ol.webgl.CONTEXT_IDS_.length;
for (i = 0; i < ii; ++i) {
try {
context = canvas.getContext(ol.webgl.CONTEXT_IDS_[i], opt_attributes);
if (context) {
return /** @type {!WebGLRenderingContext} */ (context);
/**
* @param {HTMLCanvasElement} canvas Canvas.
* @param {Object=} opt_attributes Attributes.
* @return {WebGLRenderingContext} WebGL rendering context.
*/
ol.webgl.getContext = function(canvas, opt_attributes) {
var context, i, ii = ol.webgl.CONTEXT_IDS_.length;
for (i = 0; i < ii; ++i) {
try {
context = canvas.getContext(ol.webgl.CONTEXT_IDS_[i], opt_attributes);
if (context) {
return /** @type {!WebGLRenderingContext} */ (context);
}
} catch (e) {
// pass
}
} catch (e) {
// pass
}
}
return null;
};
return null;
};
}