Commit Graph

762 Commits

Author SHA1 Message Date
Tim Schaub
38b48bd341 Explicit data tile size 2022-05-06 14:47:10 -06:00
Tim Schaub
de9f6e2dc5 Handle rotation with non-square tiles 2022-04-25 10:40:37 -06:00
Andreas Hocevar
d315675ecc Merge pull request #13528 from burleight/webglpointslayer-wrap-x
WebGLPointsLayer wrapX support - partially addressing #11131
2022-04-17 17:34:01 +02:00
mike-000
36159287d5 handle gutter in renderer 2022-04-08 14:17:22 +01:00
Tomas Burleigh
d524d46969 WebGLPointsLayer wrapX support - partially addressing #11131
WebGLPointsLayer renderFrame and renderHitDetection will now draw
multiple worlds if the source and projection support wrapX.

Hit detection needs additional improvement. It stops working after
more than one wrap around the world. If 0 is the middle world, then
the hit detection works for worlds -1, 0, and -1, but not for worlds
> 2 or < -2.

The example has hit detection enabled, demonstrated with a colour
change on hover for the circle styles. When moving the mouse, the hit
detection is unreliable and flickers on/off. This needs improvement.

The webgl-points renderer test has been updated.
2022-04-01 13:35:13 +13:00
Maximilian Krög
b29ab8f104 Link to class instead of module pages 2022-02-14 21:53:07 +01:00
Tim Schaub
6f005e1f30 Preload tiles for WebGL tile layers 2022-02-09 14:01:14 -07:00
Tim Schaub
eb4d5e0784 Get pixel data 2022-02-07 18:35:47 -07:00
MoonE
cd45663996 Merge pull request #13336 from MoonE/dispose-webgl
Dispose of webgl contexts
2022-02-07 22:38:36 +01:00
Tim Schaub
d9a11195e0 Merge pull request #13269 from mike-000/TileTexture-tilePixelRatio-gutter
Pass tilePixelRatio and gutter to TileTexture
2022-02-07 13:45:22 -07:00
Maximilian Krög
a86f0704f3 Fix error when disposing ol/renderer/webgl/TileLayer
- helper may not exist
- tileTextureCache not cleared when canvasCacheKey changes
2022-02-07 00:17:32 +01:00
Tim Schaub
adbbc05159 Avoid rendering outside WebGL layer and source extent 2022-02-05 21:02:22 -07:00
Tim Schaub
f10ba5c1e3 Avoid duplicate imports 2022-02-05 11:46:26 -07:00
Maximilian Krög
93c08784af Only set renderer to ready when all messages are received 2022-02-02 22:54:16 +01:00
Andreas Hocevar
7c3c1ac354 Fix rendercomplete for WebGLPoints layer and subclasses 2022-02-01 17:13:37 +01:00
Andreas Hocevar
c92e1ec9ab Improve types for tile layers 2022-01-30 09:10:29 +01:00
Andreas Hocevar
94cc414ea2 Defaults for the Layer, Source and Feature generics 2022-01-26 22:40:27 +01:00
mike-000
7af366586f Pass tilePixelRatio and gutter to TileTexture 2022-01-20 17:50:49 +00:00
Andreas Hocevar
0004b2594d Support multiple sources for layers 2022-01-13 17:42:52 +01:00
Tim Schaub
647a0d8ece Support the wrapX option for WebGL rendered tile sources 2022-01-11 12:48:49 -07:00
mike-000
766a336650 Add getDataAtPixel() method for WebGL 2022-01-03 13:00:56 +00:00
Tim Schaub
2d510e71a9 Ensure that tile range covers all pixels 2021-12-23 17:50:49 -07:00
Tim Schaub
59186f2afd Support paletted rendering in WebGL 2021-12-22 11:14:46 -07:00
mike-000
351ca5866b update docs to include u_opacity 2021-12-22 10:48:25 +00:00
Tim Schaub
68ea485e69 Dispatch precompose and postcompose events for WebGL layers 2021-12-15 16:59:51 -07:00
Tim Schaub
f5803ad6ca Support expressions for band arguments 2021-12-05 17:04:50 -07:00
Tim Schaub
c2fc800fc1 Allow WebGL tile layer style to be updated 2021-12-02 16:32:00 -07:00
Tim Schaub
3bf1aef8e2 Avoid loading tiles outside the grid extent 2021-11-30 16:30:51 -07:00
Tim Schaub
f336cf30b0 Additional types for WebGL renderer, sources, and tiles 2021-11-16 11:24:41 -07:00
Tim Schaub
71020bb5e4 Merge pull request #12976 from mike-000/WebGL-ReprojTile
Handle ReprojTile in ol/layer/WebGLTile
2021-11-16 09:40:00 -07:00
Tim Schaub
a2f3c02ac5 Allow canvas reuse for WebGL layers 2021-11-14 12:34:14 -07:00
Tim Schaub
0dfbedb099 Lazily create the WebGL helper 2021-11-13 11:37:09 -07:00
mike-000
4a80ebe1fc expire cache for tileGrid projection 2021-11-08 12:39:18 +00:00
Tim Schaub
2adf74ece4 Include WebGL context in render events for WebGL layers 2021-10-29 08:39:47 -06:00
Tim Schaub
4dc66ef8e3 Enqueue tiles at the next resolution in the animation 2021-09-23 17:28:39 +00:00
Tim Schaub
a332842540 More cleanup in the WebGL tile layer's dispose method 2021-09-23 12:00:00 +00:00
Duck
17394cc8be Ensure the texture is loaded into the correct index.
The previous code would try to load subsequent textures into the 0th slot.
2021-09-15 15:10:08 -07:00
Tim Schaub
d37e3e3134 Configure cache on the layer instead of the source 2021-08-27 18:04:00 -06:00
Andreas Hocevar
7acd5338c9 Allow sampling data from neighboring pixels 2021-08-18 11:24:37 +02:00
Andreas Hocevar
4526f2ef34 Properly handle alt tiles of transparent images 2021-08-18 11:24:34 +02:00
Andreas Hocevar
394873013c Do not render layer when outside extent 2021-08-18 11:24:32 +02:00
Andreas Hocevar
311247265b Add interim tiles handling 2021-08-18 11:24:26 +02:00
Tim Schaub
af80477c1d Rendering raster tiles with WebGL 2021-08-18 11:24:23 +02:00
Andreas Hocevar
79f5f46d27 Remove lint 2021-06-28 18:10:51 +02:00
Simon Seyock
8facb252f1 Replace google closure syntax = with brackets around name 2021-02-03 14:06:02 +01:00
Tim Schaub
19bb3f8c88 Consistent use of Array and Object types 2021-02-02 13:53:10 -07:00
Tim Schaub
afd0b8f757 Throw an error if shaders fail to compile or program fails to link 2021-01-05 17:24:58 -07:00
Maximilian Krög
23dc768c2e Order callback calls by distance to click position
All callback calls for hits with a tolerance > 0 are queued and
called ordered by distance after all hits are detected.
2020-12-01 23:21:59 +01:00
Andreas Hocevar
28aaa2e0d3 Pass geometry to forEachFeatureAtPixel callback 2020-11-27 13:43:28 +01:00
Andreas Hocevar
7a5e0db59f Remove decluttering for a fresh start 2020-09-18 23:31:20 +02:00