Tim Schaub
38b48bd341
Explicit data tile size
2022-05-06 14:47:10 -06:00
Tim Schaub
de9f6e2dc5
Handle rotation with non-square tiles
2022-04-25 10:40:37 -06:00
Andreas Hocevar
d315675ecc
Merge pull request #13528 from burleight/webglpointslayer-wrap-x
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WebGLPointsLayer wrapX support - partially addressing #11131
2022-04-17 17:34:01 +02:00
mike-000
36159287d5
handle gutter in renderer
2022-04-08 14:17:22 +01:00
Tomas Burleigh
d524d46969
WebGLPointsLayer wrapX support - partially addressing #11131
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WebGLPointsLayer renderFrame and renderHitDetection will now draw
multiple worlds if the source and projection support wrapX.
Hit detection needs additional improvement. It stops working after
more than one wrap around the world. If 0 is the middle world, then
the hit detection works for worlds -1, 0, and -1, but not for worlds
> 2 or < -2.
The example has hit detection enabled, demonstrated with a colour
change on hover for the circle styles. When moving the mouse, the hit
detection is unreliable and flickers on/off. This needs improvement.
The webgl-points renderer test has been updated.
2022-04-01 13:35:13 +13:00
Maximilian Krög
b29ab8f104
Link to class instead of module pages
2022-02-14 21:53:07 +01:00
Tim Schaub
6f005e1f30
Preload tiles for WebGL tile layers
2022-02-09 14:01:14 -07:00
Tim Schaub
eb4d5e0784
Get pixel data
2022-02-07 18:35:47 -07:00
MoonE
cd45663996
Merge pull request #13336 from MoonE/dispose-webgl
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Dispose of webgl contexts
2022-02-07 22:38:36 +01:00
Tim Schaub
d9a11195e0
Merge pull request #13269 from mike-000/TileTexture-tilePixelRatio-gutter
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Pass tilePixelRatio and gutter to TileTexture
2022-02-07 13:45:22 -07:00
Maximilian Krög
a86f0704f3
Fix error when disposing ol/renderer/webgl/TileLayer
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- helper may not exist
- tileTextureCache not cleared when canvasCacheKey changes
2022-02-07 00:17:32 +01:00
Tim Schaub
adbbc05159
Avoid rendering outside WebGL layer and source extent
2022-02-05 21:02:22 -07:00
Tim Schaub
f10ba5c1e3
Avoid duplicate imports
2022-02-05 11:46:26 -07:00
Maximilian Krög
93c08784af
Only set renderer to ready when all messages are received
2022-02-02 22:54:16 +01:00
Andreas Hocevar
7c3c1ac354
Fix rendercomplete for WebGLPoints layer and subclasses
2022-02-01 17:13:37 +01:00
Andreas Hocevar
c92e1ec9ab
Improve types for tile layers
2022-01-30 09:10:29 +01:00
Andreas Hocevar
94cc414ea2
Defaults for the Layer, Source and Feature generics
2022-01-26 22:40:27 +01:00
mike-000
7af366586f
Pass tilePixelRatio and gutter to TileTexture
2022-01-20 17:50:49 +00:00
Andreas Hocevar
0004b2594d
Support multiple sources for layers
2022-01-13 17:42:52 +01:00
Tim Schaub
647a0d8ece
Support the wrapX option for WebGL rendered tile sources
2022-01-11 12:48:49 -07:00
mike-000
766a336650
Add getDataAtPixel() method for WebGL
2022-01-03 13:00:56 +00:00
Tim Schaub
2d510e71a9
Ensure that tile range covers all pixels
2021-12-23 17:50:49 -07:00
Tim Schaub
59186f2afd
Support paletted rendering in WebGL
2021-12-22 11:14:46 -07:00
mike-000
351ca5866b
update docs to include u_opacity
2021-12-22 10:48:25 +00:00
Tim Schaub
68ea485e69
Dispatch precompose and postcompose events for WebGL layers
2021-12-15 16:59:51 -07:00
Tim Schaub
f5803ad6ca
Support expressions for band arguments
2021-12-05 17:04:50 -07:00
Tim Schaub
c2fc800fc1
Allow WebGL tile layer style to be updated
2021-12-02 16:32:00 -07:00
Tim Schaub
3bf1aef8e2
Avoid loading tiles outside the grid extent
2021-11-30 16:30:51 -07:00
Tim Schaub
f336cf30b0
Additional types for WebGL renderer, sources, and tiles
2021-11-16 11:24:41 -07:00
Tim Schaub
71020bb5e4
Merge pull request #12976 from mike-000/WebGL-ReprojTile
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Handle ReprojTile in ol/layer/WebGLTile
2021-11-16 09:40:00 -07:00
Tim Schaub
a2f3c02ac5
Allow canvas reuse for WebGL layers
2021-11-14 12:34:14 -07:00
Tim Schaub
0dfbedb099
Lazily create the WebGL helper
2021-11-13 11:37:09 -07:00
mike-000
4a80ebe1fc
expire cache for tileGrid projection
2021-11-08 12:39:18 +00:00
Tim Schaub
2adf74ece4
Include WebGL context in render events for WebGL layers
2021-10-29 08:39:47 -06:00
Tim Schaub
4dc66ef8e3
Enqueue tiles at the next resolution in the animation
2021-09-23 17:28:39 +00:00
Tim Schaub
a332842540
More cleanup in the WebGL tile layer's dispose method
2021-09-23 12:00:00 +00:00
Duck
17394cc8be
Ensure the texture is loaded into the correct index.
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The previous code would try to load subsequent textures into the 0th slot.
2021-09-15 15:10:08 -07:00
Tim Schaub
d37e3e3134
Configure cache on the layer instead of the source
2021-08-27 18:04:00 -06:00
Andreas Hocevar
7acd5338c9
Allow sampling data from neighboring pixels
2021-08-18 11:24:37 +02:00
Andreas Hocevar
4526f2ef34
Properly handle alt tiles of transparent images
2021-08-18 11:24:34 +02:00
Andreas Hocevar
394873013c
Do not render layer when outside extent
2021-08-18 11:24:32 +02:00
Andreas Hocevar
311247265b
Add interim tiles handling
2021-08-18 11:24:26 +02:00
Tim Schaub
af80477c1d
Rendering raster tiles with WebGL
2021-08-18 11:24:23 +02:00
Andreas Hocevar
79f5f46d27
Remove lint
2021-06-28 18:10:51 +02:00
Simon Seyock
8facb252f1
Replace google closure syntax = with brackets around name
2021-02-03 14:06:02 +01:00
Tim Schaub
19bb3f8c88
Consistent use of Array and Object types
2021-02-02 13:53:10 -07:00
Tim Schaub
afd0b8f757
Throw an error if shaders fail to compile or program fails to link
2021-01-05 17:24:58 -07:00
Maximilian Krög
23dc768c2e
Order callback calls by distance to click position
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All callback calls for hits with a tolerance > 0 are queued and
called ordered by distance after all hits are detected.
2020-12-01 23:21:59 +01:00
Andreas Hocevar
28aaa2e0d3
Pass geometry to forEachFeatureAtPixel callback
2020-11-27 13:43:28 +01:00
Andreas Hocevar
7a5e0db59f
Remove decluttering for a fresh start
2020-09-18 23:31:20 +02:00