update docs to include u_opacity

This commit is contained in:
mike-000
2021-12-22 10:48:25 +00:00
committed by GitHub
parent bdb7b9740b
commit 351ca5866b

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@@ -55,7 +55,7 @@ import {listen, unlistenByKey} from '../../events.js';
* @property {string} [hitVertexShader] Vertex shader source for hit detection rendering.
* @property {string} [hitFragmentShader] Fragment shader source for hit detection rendering.
* @property {Object<string,import("../../webgl/Helper").UniformValue>} [uniforms] Uniform definitions for the post process steps
* Please note that `u_texture` is reserved for the main texture slot.
* Please note that `u_texture` is reserved for the main texture slot and `u_opacity` is reserved for the layer opacity.
* @property {Array<import("./Layer").PostProcessesOptions>} [postProcesses] Post-processes definitions
*/
@@ -99,6 +99,7 @@ import {listen, unlistenByKey} from '../../events.js';
* the final color that will have to be output for hit detection to work.
*
* The following uniform is used for the main texture: `u_texture`.
* The following uniform is used for the layer opacity: `u_opacity`.
*
* Please note that the main shader output should have premultiplied alpha, otherwise visual anomalies may occur.
*