Andreas Hocevar
dbedbc19ee
Create replay group for the tile's native resolution only
2015-10-28 10:29:01 +01:00
Andreas Hocevar
4b942bc4f6
Add VectorTile renderer
2015-10-28 10:29:01 +01:00
Petr Sloup
ed1e49045a
Allow different source and view projection in image layer renderers
...
To enable image layer reprojection.
2015-10-16 09:28:41 +02:00
Petr Sloup
e0cfa1951a
Add projection parameter to ol.source.Tile#forEachLoadedTile
2015-10-16 09:28:41 +02:00
Frederic Junod
ef9b64673e
Remove unused local variables
2015-10-01 13:38:55 +02:00
Marc Jansen
138adf0509
Remove goog.isNull in renderer classes
2015-10-01 09:17:14 +02:00
Tim Schaub
6bdacced92
Merge pull request #4176 from tschaub/remove-isdefandnotnull
...
Remove use of goog.isDefAndNotNull().
2015-10-01 00:05:57 -06:00
Tim Schaub
ed3dcd636f
Replace !goog.isDefAndNotNull() with falsey checks
2015-09-29 09:32:51 -06:00
Tim Schaub
ac7db89a91
Replace goog.isDefAndNotNull() with truthy checks
2015-09-29 09:32:51 -06:00
Frederic Junod
d2dd7584d8
Remove use of goog.object.getKeys
2015-09-29 14:24:34 +02:00
Frederic Junod
496cece074
Remove use of goog.array.forEach
2015-09-29 10:55:17 +02:00
Frederic Junod
9e2a393426
Remove use of goog.array.map
2015-09-29 10:54:55 +02:00
Tim Schaub
29a1ea9ae3
Remove remaining goog.isDef() calls
2015-09-27 11:13:58 -06:00
Tim Schaub
e3951fa3c6
Inline simple goog.isDef() calls
2015-09-27 10:34:44 -06:00
Tim Schaub
6638ae855d
Inline simple !goog.isDef() checks
2015-09-27 10:23:30 -06:00
Tim Schaub
b36d697585
Inline goog.isDef() property checks
2015-09-27 10:21:50 -06:00
Guillaume Beraudo
3811228ac7
Add Z-index to layers
...
This commit allows setting a z-index property on the layers and uses
it in the canvas, WEBGL and DOM map renderers for ordering the layers
before rendering.
Default z-index is 0 for managed layers and 1000 for unmanaged ones.
It allows always on bottom, always on top and more complex layer layouts.
2015-09-03 11:31:57 +02:00
Andreas Hocevar
86d9d691e4
Merge pull request #3806 from ahocevar/clip-wrapx
...
Do not clip canvas for vector layers when wrapping the world
2015-07-03 10:47:45 +02:00
Andreas Hocevar
7463a58066
Do not clip canvas for vector layers when wrapping the world
2015-06-19 14:55:20 +02:00
Andreas Hocevar
f645a9e1e4
Make unmanaged vector layers behave more like ol.FeatureOverlay
...
* Skipped features need to be hit-detected on unmanaged layers.
* updateWhileAnimating and updateWhileInteracting are recommended to
achieve the same instant visual feedback that ol.FeatureOverlay had.
2015-06-19 13:06:29 +02:00
Andreas Hocevar
817370a65b
Use 'managed' instead of 'unmanaged' in LayerState
2015-06-11 18:34:20 +02:00
Andreas Hocevar
53d5d8c1d9
Get rid of ol.FeatureOverlay
...
This also introduces a wrapX option to the Draw, Modify and Select
interaction.
2015-06-09 15:44:31 +02:00
Andreas Hocevar
54da473991
Allow layers that are not managed by the map
...
When a layer is configured with a map, it will be added on top of other
layers, and not be managed in the map's features collection. The layerState
will have an 'unmanaged' flag for such layers. For vector layers, this flag
is used to not skip any features.
2015-06-09 15:44:29 +02:00
Frederic Junod
bb6192bc10
Revert "Implement ol.renderer.Layer#forEachFeatureAtCoordinate"
...
This reverts commit dd07fd7977 .
2015-05-05 09:38:50 +02:00
Frederic Junod
dd07fd7977
Implement ol.renderer.Layer#forEachFeatureAtCoordinate
...
And remove identical implementation in children classes.
2015-04-28 14:08:45 +02:00
Andreas Hocevar
513677fecd
Render map replay group on the correct world instead of wrapping it
...
By using the frameState's focus, we can adjust extent and transform and
render it for the world of interest instead of wrapping it and rendering
for every visible world.
2015-04-22 09:11:19 +02:00
Andreas Hocevar
23ed120361
Clarify when we make feature overlays wrap the x-axis
2015-04-21 09:56:03 +02:00
Andreas Hocevar
40feabc3c8
Do not require an extent for global projections
2015-04-21 09:11:06 +02:00
Andreas Hocevar
4f8dca92ba
Ensure functions are always called with the same number of args
2015-04-21 08:21:31 +02:00
Andreas Hocevar
8fd4e2c7c5
Improve docs, comments and code readability
2015-04-19 08:52:37 +02:00
Andreas Hocevar
b51aaa5055
Wrap the x-axis for the map's replay group
2015-04-18 19:10:53 +02:00
Andreas Hocevar
a90a012e5d
Replay vector batches for each world
2015-04-18 19:10:53 +02:00
Andreas Hocevar
2b75341068
Add support for non-square tiles
2015-04-14 22:54:57 +02:00
Éric Lemoine
42c4ae9ced
Add updateWhileInteracting to olx.layer.VectorOptions
2015-04-01 08:27:29 +02:00
Marc Jansen
fb9ba22c30
Add message to assertions.
2015-03-30 22:53:03 +02:00
Tim Schaub
e5432f7cb5
Avoid creating unnecessary images during rendering
2015-02-16 15:11:16 -07:00
bill-chadwick
0381689fb6
Resize the canvas when the tile size changes
2015-02-10 14:00:23 -07:00
Tim Schaub
33c197cf16
Layer renderers should not require a map renderer
2015-02-08 07:25:10 -07:00
Tim Schaub
d4b7bb7c57
Use frame state for pixel to coord conversion
2015-02-07 16:52:34 -07:00
Frederic Junod
078d3fb007
Add missing goog.require
2015-02-05 10:56:44 +01:00
tsauerwein
f4500c8f89
Rename *AtPixel to *AtCoordinate if coordinate
2015-01-30 10:00:37 +01:00
tsauerwein
4d4bed454a
Avoid pixel->coord->pixel conversion
2015-01-30 10:00:37 +01:00
tsauerwein
054227fd26
Make signature for *AtPixel methods more consistent
...
pixel/coordinate is the first argument.
2015-01-30 10:00:36 +01:00
tsauerwein
b4cb786f29
Implement forEachLayerAtPixel for canvas
2015-01-30 10:00:36 +01:00
tsauerwein
7feb8b22f6
Rename forEachGeometryAtPixel
2015-01-30 10:00:36 +01:00
Frederic Junod
cb69cecf03
Take the pixel ratio into account when clipping the layer
2015-01-28 14:21:50 +01:00
Éric Lemoine
b27c1c82d4
Merge pull request #3107 from elemoine/imagestate
...
Also listen on loading images
2015-01-21 12:50:31 +01:00
Andreas Hocevar
b1a73da9dd
Add updateWhileAnimating option
...
With this option, vector batches will be recreated with every frame.
For animations, this means that vector data won't be clipped to the
extent at which the animation started.
2015-01-14 16:33:05 +01:00
Éric Lemoine
4814983306
Also listen on loading images
...
This fixes a bug that occured when an image source was used by multiple maps. In that case the map that didn't load the image wouldn't register a load listener on that image and would therefore not call render to request a re-render of the map.
2015-01-09 09:07:31 +01:00
Tim Schaub
1ee03625e9
Optimize hit detection by rendering features in a limited extent
2015-01-07 23:04:42 -07:00