Commit Graph

1031 Commits

Author SHA1 Message Date
Andreas Hocevar dbedbc19ee Create replay group for the tile's native resolution only 2015-10-28 10:29:01 +01:00
Andreas Hocevar 4b942bc4f6 Add VectorTile renderer 2015-10-28 10:29:01 +01:00
Petr Sloup ed1e49045a Allow different source and view projection in image layer renderers
To enable image layer reprojection.
2015-10-16 09:28:41 +02:00
Petr Sloup e0cfa1951a Add projection parameter to ol.source.Tile#forEachLoadedTile 2015-10-16 09:28:41 +02:00
Frederic Junod ef9b64673e Remove unused local variables 2015-10-01 13:38:55 +02:00
Marc Jansen 138adf0509 Remove goog.isNull in renderer classes 2015-10-01 09:17:14 +02:00
Tim Schaub 6bdacced92 Merge pull request #4176 from tschaub/remove-isdefandnotnull
Remove use of goog.isDefAndNotNull().
2015-10-01 00:05:57 -06:00
Tim Schaub ed3dcd636f Replace !goog.isDefAndNotNull() with falsey checks 2015-09-29 09:32:51 -06:00
Tim Schaub ac7db89a91 Replace goog.isDefAndNotNull() with truthy checks 2015-09-29 09:32:51 -06:00
Frederic Junod d2dd7584d8 Remove use of goog.object.getKeys 2015-09-29 14:24:34 +02:00
Frederic Junod 496cece074 Remove use of goog.array.forEach 2015-09-29 10:55:17 +02:00
Frederic Junod 9e2a393426 Remove use of goog.array.map 2015-09-29 10:54:55 +02:00
Tim Schaub 29a1ea9ae3 Remove remaining goog.isDef() calls 2015-09-27 11:13:58 -06:00
Tim Schaub e3951fa3c6 Inline simple goog.isDef() calls 2015-09-27 10:34:44 -06:00
Tim Schaub 6638ae855d Inline simple !goog.isDef() checks 2015-09-27 10:23:30 -06:00
Tim Schaub b36d697585 Inline goog.isDef() property checks 2015-09-27 10:21:50 -06:00
Guillaume Beraudo 3811228ac7 Add Z-index to layers
This commit allows setting a z-index property on the layers and uses
it in the canvas, WEBGL and DOM map renderers for ordering the layers
before rendering.

Default z-index is 0 for managed layers and 1000 for unmanaged ones.
It allows always on bottom, always on top and more complex layer layouts.
2015-09-03 11:31:57 +02:00
Andreas Hocevar 86d9d691e4 Merge pull request #3806 from ahocevar/clip-wrapx
Do not clip canvas for vector layers when wrapping the world
2015-07-03 10:47:45 +02:00
Andreas Hocevar 7463a58066 Do not clip canvas for vector layers when wrapping the world 2015-06-19 14:55:20 +02:00
Andreas Hocevar f645a9e1e4 Make unmanaged vector layers behave more like ol.FeatureOverlay
* Skipped features need to be hit-detected on unmanaged layers.
* updateWhileAnimating and updateWhileInteracting are recommended to
  achieve the same instant visual feedback that ol.FeatureOverlay had.
2015-06-19 13:06:29 +02:00
Andreas Hocevar 817370a65b Use 'managed' instead of 'unmanaged' in LayerState 2015-06-11 18:34:20 +02:00
Andreas Hocevar 53d5d8c1d9 Get rid of ol.FeatureOverlay
This also introduces a wrapX option to the Draw, Modify and Select
interaction.
2015-06-09 15:44:31 +02:00
Andreas Hocevar 54da473991 Allow layers that are not managed by the map
When a layer is configured with a map, it will be added on top of other
layers, and not be managed in the map's features collection. The layerState
will have an 'unmanaged' flag for such layers. For vector layers, this flag
is used to not skip any features.
2015-06-09 15:44:29 +02:00
Frederic Junod bb6192bc10 Revert "Implement ol.renderer.Layer#forEachFeatureAtCoordinate"
This reverts commit dd07fd7977.
2015-05-05 09:38:50 +02:00
Frederic Junod dd07fd7977 Implement ol.renderer.Layer#forEachFeatureAtCoordinate
And remove identical implementation in children classes.
2015-04-28 14:08:45 +02:00
Andreas Hocevar 513677fecd Render map replay group on the correct world instead of wrapping it
By using the frameState's focus, we can adjust extent and transform and
render it for the world of interest instead of wrapping it and rendering
for every visible world.
2015-04-22 09:11:19 +02:00
Andreas Hocevar 23ed120361 Clarify when we make feature overlays wrap the x-axis 2015-04-21 09:56:03 +02:00
Andreas Hocevar 40feabc3c8 Do not require an extent for global projections 2015-04-21 09:11:06 +02:00
Andreas Hocevar 4f8dca92ba Ensure functions are always called with the same number of args 2015-04-21 08:21:31 +02:00
Andreas Hocevar 8fd4e2c7c5 Improve docs, comments and code readability 2015-04-19 08:52:37 +02:00
Andreas Hocevar b51aaa5055 Wrap the x-axis for the map's replay group 2015-04-18 19:10:53 +02:00
Andreas Hocevar a90a012e5d Replay vector batches for each world 2015-04-18 19:10:53 +02:00
Andreas Hocevar 2b75341068 Add support for non-square tiles 2015-04-14 22:54:57 +02:00
Éric Lemoine 42c4ae9ced Add updateWhileInteracting to olx.layer.VectorOptions 2015-04-01 08:27:29 +02:00
Marc Jansen fb9ba22c30 Add message to assertions. 2015-03-30 22:53:03 +02:00
Tim Schaub e5432f7cb5 Avoid creating unnecessary images during rendering 2015-02-16 15:11:16 -07:00
bill-chadwick 0381689fb6 Resize the canvas when the tile size changes 2015-02-10 14:00:23 -07:00
Tim Schaub 33c197cf16 Layer renderers should not require a map renderer 2015-02-08 07:25:10 -07:00
Tim Schaub d4b7bb7c57 Use frame state for pixel to coord conversion 2015-02-07 16:52:34 -07:00
Frederic Junod 078d3fb007 Add missing goog.require 2015-02-05 10:56:44 +01:00
tsauerwein f4500c8f89 Rename *AtPixel to *AtCoordinate if coordinate 2015-01-30 10:00:37 +01:00
tsauerwein 4d4bed454a Avoid pixel->coord->pixel conversion 2015-01-30 10:00:37 +01:00
tsauerwein 054227fd26 Make signature for *AtPixel methods more consistent
pixel/coordinate is the first argument.
2015-01-30 10:00:36 +01:00
tsauerwein b4cb786f29 Implement forEachLayerAtPixel for canvas 2015-01-30 10:00:36 +01:00
tsauerwein 7feb8b22f6 Rename forEachGeometryAtPixel 2015-01-30 10:00:36 +01:00
Frederic Junod cb69cecf03 Take the pixel ratio into account when clipping the layer 2015-01-28 14:21:50 +01:00
Éric Lemoine b27c1c82d4 Merge pull request #3107 from elemoine/imagestate
Also listen on loading images
2015-01-21 12:50:31 +01:00
Andreas Hocevar b1a73da9dd Add updateWhileAnimating option
With this option, vector batches will be recreated with every frame.
For animations, this means that vector data won't be clipped to the
extent at which the animation started.
2015-01-14 16:33:05 +01:00
Éric Lemoine 4814983306 Also listen on loading images
This fixes a bug that occured when an image source was used by multiple maps. In that case the map that didn't load the image wouldn't register a load listener on that image and would therefore not call render to request a re-render of the map.
2015-01-09 09:07:31 +01:00
Tim Schaub 1ee03625e9 Optimize hit detection by rendering features in a limited extent 2015-01-07 23:04:42 -07:00