Tim Schaub
8317317127
Always add first segment when appending coordinates
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When we have only a single point, we want to make sure it gets added (fixes #1821 ).
Because this code doesn't differentiate coordinates that are part of a linestring or linearring from those that are independent points, we always add the first segment (or pair of points). In addition, coordinates for segments are appended whenever they represent a change in relationship with respect to the extent. This keeps the code simpler for handling fills and properly capturing intersection points for linestrings. This could be modified to save a few extra coordinates, but it provides for simpler code at a very minimal cost.
2014-03-07 11:02:25 -07:00
Tim Schaub
36204faf2f
Merge pull request #1754 from tschaub/clip
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Track max extent for replay and limit draw instructions outside that extent.
2014-03-06 09:37:43 -07:00
Tim Schaub
50001132be
Transform extent coordinates before clipping
2014-03-05 13:27:40 -07:00
Tom Payne
95674a5a4c
Export ol.render.canvas.Immediate#setTextStyle
2014-03-02 12:20:14 +01:00
Tom Payne
ddc990500a
Sort exports files alphabetically
2014-03-02 12:19:28 +01:00
ahocevar
bd22ebca45
Export #drawCircleGeometry()
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Especially with the immediate API, it is convenient to be able
to draw cirlces.
2014-02-26 18:22:44 +01:00
Tim Schaub
2750f53fda
Clip to max extent
2014-02-25 21:47:57 -07:00
Tim Schaub
50822a4d58
Skip coordinates that don't affect the rendered extent
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Segments that intersect the replay group's extent are drawn. Any segment that represents a change in coordinate-extent relationship is drawn. This maintains the left/right relationship (or cross product) between points in the rendered extent and every rendered segment.
Still left undone: clip the replay group's rendering to the max extent.
2014-02-25 21:47:57 -07:00
Tim Schaub
f4746687e8
Keep track of max extent for replay
2014-02-25 21:47:57 -07:00
Tom Payne
7a34929b15
Rename rotateWithMap to rotateWithView
2014-02-21 14:32:06 +01:00
Tom Payne
a17055a419
Activate rotateWithMap option in ol.render.canvas.Immediate
2014-02-21 12:57:34 +01:00
Tom Payne
0e90cf02ad
Pass view rotation to ol.render.canvas.Immediate
2014-02-21 12:57:09 +01:00
Tom Payne
222fafcb77
Activate rotateWithMap option in ol.render.canvas.Replay
2014-02-21 11:57:11 +01:00
Tom Payne
fe420ce1eb
Pass view rotation to replay
2014-02-21 11:56:34 +01:00
Frederic Junod
a445e81115
Handle image opacity in ol.render.canvas.Immediate
2014-02-19 11:40:40 +01:00
Frederic Junod
fca0942c30
Handle image opacity in ol.render.canvas.ImageReplay
2014-02-19 11:40:40 +01:00
Tom Payne
ea67e21116
Handle null line dashes for text stroke styles in ol.render.canvas.Immediate
2014-02-16 18:46:36 +01:00
Tom Payne
a5fd5667b6
Set text style in ol.render.canvas.Immediate
2014-02-15 14:17:10 +01:00
Tom Payne
dfc57e9db4
Fix handling of line dash state in ol.render.canvas.Immediate
2014-02-13 15:30:04 +01:00
Tom Payne
5cc3983cdb
Fix handling of line dash state in ol.render.canvas.Replay
2014-02-12 17:59:11 +01:00
Tom Payne
a74da436d2
Use ol.BrowserFeature.HAS_CANVAS_LINE_DASH in ol.render.canvas.Replay
2014-02-12 17:57:29 +01:00
Tom Payne
09d5d31fc7
Rename ol.render.IRender to ol.render.IVectorContext
2014-02-06 18:03:27 +01:00
BRANDLI Nicolas
447814e1a9
Fix typo in text rendering
2014-02-04 15:27:59 +01:00
Tom Payne
46396ad0f7
Set ol.render.canvas.defaultTextBaseline to middle
2014-02-03 15:49:06 +01:00
Tom Payne
b6a7bc1248
Add ol.render.canvas.TextReplay
2014-02-03 15:49:06 +01:00
Tom Payne
f24bd65f40
Add ol.render.canvas.Instruction.SET_TEXT_STYLE
2014-02-03 15:49:06 +01:00
Tom Payne
c29b88c0e2
Add ol.render.canvas.Instruction.DRAW_TEXT
2014-02-03 15:49:06 +01:00
Tom Payne
60f104c895
Refactor ol.render.canvas.Immediate to render text
2014-02-03 15:49:05 +01:00
Tom Payne
745da0cfc3
Add ol.render.canvas.TextState
2014-02-03 15:49:05 +01:00
Tom Payne
e2b2c7f3e0
Add ol.render.canvas.StrokeState
2014-02-03 15:49:05 +01:00
Tom Payne
5645a7e603
Add ol.render.canvas.FillState
2014-02-03 15:49:05 +01:00
Tom Payne
37f31c25df
Set ol.render.canvas.defaultTextAlign to center
2014-02-03 15:49:05 +01:00
Tom Payne
131f22efa5
Don't use a color name in ol.render.canvas.defaultStrokeStyle
2014-02-03 15:49:05 +01:00
Tom Payne
090e3cbdd6
Add ol.render.IRender#drawText
2014-02-03 15:49:04 +01:00
Tom Payne
ffc27719ea
Use oriented rings where needed
2014-01-21 16:11:53 +01:00
Tom Payne
6552046aa0
Use oriented rings where needed
2014-01-21 16:11:52 +01:00
Frederic Junod
56547681c3
Uncomment ol.render.canvas.Immediate#drawCircleGeometry
2014-01-14 16:38:01 +01:00
Tom Payne
50a322208a
Merge pull request #1514 from twpayne/vector-api-circle
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[vector-api] Add ol.geom.Circle
2014-01-14 03:46:48 -08:00
Tom Payne
825c5290f6
Add ol.render.canvas.PolygonReplay#drawCircleGeometry
2014-01-14 12:34:46 +01:00
Tom Payne
5052bef4a5
Add ol.replay.canvas.Instruction.CIRCLE
2014-01-14 12:34:46 +01:00
Éric Lemoine
e76ec3b292
Merge pull request #1504 from elemoine/vector-api-image-vector-hit-detection
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[vector-api] Vector image hit detection
2014-01-14 03:33:47 -08:00
Tom Payne
a8f5dff9cf
Add ol.render.canvas.Immediate#drawCircleGeometry
2014-01-14 12:32:31 +01:00
Tom Payne
b2b74a5ee6
Add ol.render.IRender#drawCircleGeometry
2014-01-14 12:31:50 +01:00
Éric Lemoine
f7be1c155e
Hit detection refactoring
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Get the frame state from the map instead of storing values in the layer renderers.
2014-01-14 12:26:49 +01:00
Tom Payne
474b4a444b
Use a switch statement, rather than ifs, in ol.render.canvas.Replay
2014-01-13 18:17:38 +01:00
Éric Lemoine
ffcd4e8cc2
Fix hit detection on retina displays
2014-01-13 14:10:51 +01:00
Frederic Junod
b53ddf5b42
Create 'type' annotation for 'const' variables
2014-01-13 08:53:36 +01:00
Frederic Junod
3f751a5903
Scale the image size and anchor by pixelRatio
2014-01-08 14:25:50 +01:00
Tom Payne
c816d0105d
Replay groups in defined order
2014-01-07 13:58:21 +01:00
Éric Lemoine
40fdd8a637
Merge pull request #1473 from elemoine/vector-api-zindex
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[vector-api] Make canvas immediate API support zIndex
2014-01-06 12:17:33 -08:00