Commit Graph

130 Commits

Author SHA1 Message Date
Frederic Junod
6de566d95b Set the canvas size to 0 on dispose 2019-03-08 13:25:49 +01:00
ahocevar
fd07de39ad Consider all tiles for hit detection when decluttering 2019-02-18 11:40:52 +01:00
Andreas Hocevar
88c213078e Merge pull request #9179 from gberaudo/allow_image_declutter
Allow declutter with image render mode
2019-02-05 20:29:15 +01:00
Guillaume Beraudo
168edac4a6 Allow declutter with image render mode
Using declutter in image render mode is legitimate: each tile is
decluttered, avoiding symbol/text overlaps.
2019-02-05 17:25:00 +01:00
Frederic Junod
427c73ddf9 Remove unnecessary type cast
`npx tsc` output is the same before and after the changes.
2019-02-05 11:46:12 +01:00
Frederic Junod
0b53a3229b Remove unneeded type cast 2019-02-04 09:58:49 +01:00
ahocevar
4f487c4df1 Update comment 2019-01-25 16:49:35 +01:00
ahocevar
6e58796f66 Do not keep potentially unused tiles in the render queue 2019-01-25 16:49:34 +01:00
ahocevar
09a1c1ef1b Avoid clipping when rendering to tiles that don't exceed the clip extent 2019-01-24 09:09:22 +01:00
ahocevar
592b6cf362 Keep track of used labels 2019-01-23 21:52:22 +01:00
Frederic Junod
8dbe8bc34e Parse the opacity from style as float 2019-01-22 12:48:14 +01:00
ahocevar
cd6d195e3f Render whole image queue in hifi mode to avoid extra render cycles 2019-01-20 23:44:28 +01:00
ahocevar
90c8fc7888 Properly unregister prepareTile listeners 2019-01-13 23:09:24 +01:00
ahocevar
0f3c0d1af4 Rename VectorImageTile to VectorRenderTile 2019-01-09 13:45:01 +01:00
ahocevar
32696638d2 Simplify vector tile code 2019-01-09 13:45:01 +01:00
Andreas Hocevar
0cda18f58a Merge pull request #9008 from ahocevar/decouple-group-creation
Decouple render instruction creation from rendering
2018-12-07 14:33:54 +01:00
ahocevar
6202a0cf05 Bring back interim tiles, but don't block user interaction 2018-12-04 11:09:51 +01:00
Niklas Alt
3ef6e39c26 Use camel-cased inheritDoc for consistency 2018-12-03 20:42:03 +01:00
ahocevar
1d243a7f37 Add comments and TODOs 2018-11-29 22:35:46 +01:00
ahocevar
fbf98a44ea Streamline tile preparation and remove unused code 2018-11-29 22:35:46 +01:00
ahocevar
2ce8fa6f10 Render only when we have time, and not during interaction/animation 2018-11-28 14:42:41 +01:00
ahocevar
82e2a84862 Remove interim tile handling for now 2018-11-28 14:42:41 +01:00
ahocevar
43759fd846 Decouple executor group creation from rendering 2018-11-28 14:42:40 +01:00
ahocevar
f4aec3fd01 Remove unused Builder/Executor functions and members 2018-11-25 20:06:37 +01:00
Frederic Junod
cb44775306 Remove leftover comments and code for 'vector' render mode 2018-11-21 16:58:27 +01:00
Tim Schaub
5d528dca3b Target, source arg order for make* transform functions 2018-11-17 16:28:29 +01:00
Tim Schaub
06a0a7f33b Use the inverse pixel transform when clipping and getting pixel data 2018-11-17 16:28:28 +01:00
Tim Schaub
686847f491 Make forward and inverse pixel transforms during render 2018-11-17 16:28:27 +01:00
Tim Schaub
d6add33df0 Use map and new method 2018-11-16 14:58:02 +01:00
Tim Schaub
5ad73f8bbd Implement getDataAtPixel for all layer renderers 2018-11-16 14:57:14 +01:00
Tim Schaub
32495388b9 Transform origin top left 2018-11-16 14:57:13 +01:00
Tim Schaub
bc347e3eb0 Provide a pixel transform to render events 2018-11-16 14:57:12 +01:00
ahocevar
65ceb9264e Remove accidently committed changes 2018-11-16 14:57:12 +01:00
ahocevar
6c0b3f773b New render event API (non functional yet) 2018-11-16 14:57:12 +01:00
Tim Schaub
f90efac131 Smaller canvas when rotating vector layers 2018-11-16 14:57:11 +01:00
Tim Schaub
8b077c66d8 Rotate images 2018-11-16 14:57:11 +01:00
Tim Schaub
f9ebb0c917 Return two canvases from the vector tile layer renderer 2018-11-16 14:56:50 +01:00
Tim Schaub
20e5841aed Remove vector mode for vector tile rendering 2018-11-16 14:56:48 +01:00
Guillaume Beraudo
81d0bc21d5 Pass instructions to executor constructor 2018-11-16 12:36:50 +01:00
Guillaume Beraudo
ce44a9a3e4 Final renamings 2018-11-15 23:46:20 +01:00
Guillaume Beraudo
89fed65f07 Fix incorrect Executor/Builder types 2018-11-15 23:27:43 +01:00
ahocevar
94bf02176e Rename ExecutorGroup and move getMaxExtent to Executor 2018-11-15 20:03:34 +01:00
Guillaume Beraudo
0f5ced8483 Reduce usage of "replay" term 2018-11-15 15:20:41 +01:00
Guillaume Beraudo
ba6a6fff7d Module renaming 2018-11-15 15:20:41 +01:00
Guillaume Beraudo
e299863117 More renaming 2018-11-15 15:20:41 +01:00
Guillaume Beraudo
fcf470fc8d Introduce Instruction executors
Executors are use to render instructions.
They do not contain cod for building instructions.

Signed-off-by: Guillaume Beraudo <guillaume.beraudo@camptocamp.com>
2018-11-15 15:20:41 +01:00
Guillaume Beraudo
ecf79a9ec2 First step in uncoupling replay creation and rendering
Signed-off-by: Guillaume Beraudo <guillaume.beraudo@camptocamp.com>
2018-11-15 15:20:41 +01:00
ahocevar
30909ddbcd When rendering interim tiles, reuse existing replay groups 2018-11-13 16:08:49 +01:00
Tim Schaub
55a963e0a9 Move canvas creation to intermediate canvas renderer constructor 2018-11-12 20:57:07 +01:00
Tim Schaub
7374e32007 Canvas layer renderers are now dependencies of layers 2018-11-12 14:54:11 +01:00