Frederic Junod
6de566d95b
Set the canvas size to 0 on dispose
2019-03-08 13:25:49 +01:00
ahocevar
fd07de39ad
Consider all tiles for hit detection when decluttering
2019-02-18 11:40:52 +01:00
Andreas Hocevar
88c213078e
Merge pull request #9179 from gberaudo/allow_image_declutter
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Allow declutter with image render mode
2019-02-05 20:29:15 +01:00
Guillaume Beraudo
168edac4a6
Allow declutter with image render mode
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Using declutter in image render mode is legitimate: each tile is
decluttered, avoiding symbol/text overlaps.
2019-02-05 17:25:00 +01:00
Frederic Junod
427c73ddf9
Remove unnecessary type cast
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`npx tsc` output is the same before and after the changes.
2019-02-05 11:46:12 +01:00
Frederic Junod
0b53a3229b
Remove unneeded type cast
2019-02-04 09:58:49 +01:00
ahocevar
4f487c4df1
Update comment
2019-01-25 16:49:35 +01:00
ahocevar
6e58796f66
Do not keep potentially unused tiles in the render queue
2019-01-25 16:49:34 +01:00
ahocevar
09a1c1ef1b
Avoid clipping when rendering to tiles that don't exceed the clip extent
2019-01-24 09:09:22 +01:00
ahocevar
592b6cf362
Keep track of used labels
2019-01-23 21:52:22 +01:00
Frederic Junod
8dbe8bc34e
Parse the opacity from style as float
2019-01-22 12:48:14 +01:00
ahocevar
cd6d195e3f
Render whole image queue in hifi mode to avoid extra render cycles
2019-01-20 23:44:28 +01:00
ahocevar
90c8fc7888
Properly unregister prepareTile listeners
2019-01-13 23:09:24 +01:00
ahocevar
0f3c0d1af4
Rename VectorImageTile to VectorRenderTile
2019-01-09 13:45:01 +01:00
ahocevar
32696638d2
Simplify vector tile code
2019-01-09 13:45:01 +01:00
Andreas Hocevar
0cda18f58a
Merge pull request #9008 from ahocevar/decouple-group-creation
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Decouple render instruction creation from rendering
2018-12-07 14:33:54 +01:00
ahocevar
6202a0cf05
Bring back interim tiles, but don't block user interaction
2018-12-04 11:09:51 +01:00
Niklas Alt
3ef6e39c26
Use camel-cased inheritDoc for consistency
2018-12-03 20:42:03 +01:00
ahocevar
1d243a7f37
Add comments and TODOs
2018-11-29 22:35:46 +01:00
ahocevar
fbf98a44ea
Streamline tile preparation and remove unused code
2018-11-29 22:35:46 +01:00
ahocevar
2ce8fa6f10
Render only when we have time, and not during interaction/animation
2018-11-28 14:42:41 +01:00
ahocevar
82e2a84862
Remove interim tile handling for now
2018-11-28 14:42:41 +01:00
ahocevar
43759fd846
Decouple executor group creation from rendering
2018-11-28 14:42:40 +01:00
ahocevar
f4aec3fd01
Remove unused Builder/Executor functions and members
2018-11-25 20:06:37 +01:00
Frederic Junod
cb44775306
Remove leftover comments and code for 'vector' render mode
2018-11-21 16:58:27 +01:00
Tim Schaub
5d528dca3b
Target, source arg order for make* transform functions
2018-11-17 16:28:29 +01:00
Tim Schaub
06a0a7f33b
Use the inverse pixel transform when clipping and getting pixel data
2018-11-17 16:28:28 +01:00
Tim Schaub
686847f491
Make forward and inverse pixel transforms during render
2018-11-17 16:28:27 +01:00
Tim Schaub
d6add33df0
Use map and new method
2018-11-16 14:58:02 +01:00
Tim Schaub
5ad73f8bbd
Implement getDataAtPixel for all layer renderers
2018-11-16 14:57:14 +01:00
Tim Schaub
32495388b9
Transform origin top left
2018-11-16 14:57:13 +01:00
Tim Schaub
bc347e3eb0
Provide a pixel transform to render events
2018-11-16 14:57:12 +01:00
ahocevar
65ceb9264e
Remove accidently committed changes
2018-11-16 14:57:12 +01:00
ahocevar
6c0b3f773b
New render event API (non functional yet)
2018-11-16 14:57:12 +01:00
Tim Schaub
f90efac131
Smaller canvas when rotating vector layers
2018-11-16 14:57:11 +01:00
Tim Schaub
8b077c66d8
Rotate images
2018-11-16 14:57:11 +01:00
Tim Schaub
f9ebb0c917
Return two canvases from the vector tile layer renderer
2018-11-16 14:56:50 +01:00
Tim Schaub
20e5841aed
Remove vector mode for vector tile rendering
2018-11-16 14:56:48 +01:00
Guillaume Beraudo
81d0bc21d5
Pass instructions to executor constructor
2018-11-16 12:36:50 +01:00
Guillaume Beraudo
ce44a9a3e4
Final renamings
2018-11-15 23:46:20 +01:00
Guillaume Beraudo
89fed65f07
Fix incorrect Executor/Builder types
2018-11-15 23:27:43 +01:00
ahocevar
94bf02176e
Rename ExecutorGroup and move getMaxExtent to Executor
2018-11-15 20:03:34 +01:00
Guillaume Beraudo
0f5ced8483
Reduce usage of "replay" term
2018-11-15 15:20:41 +01:00
Guillaume Beraudo
ba6a6fff7d
Module renaming
2018-11-15 15:20:41 +01:00
Guillaume Beraudo
e299863117
More renaming
2018-11-15 15:20:41 +01:00
Guillaume Beraudo
fcf470fc8d
Introduce Instruction executors
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Executors are use to render instructions.
They do not contain cod for building instructions.
Signed-off-by: Guillaume Beraudo <guillaume.beraudo@camptocamp.com >
2018-11-15 15:20:41 +01:00
Guillaume Beraudo
ecf79a9ec2
First step in uncoupling replay creation and rendering
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Signed-off-by: Guillaume Beraudo <guillaume.beraudo@camptocamp.com >
2018-11-15 15:20:41 +01:00
ahocevar
30909ddbcd
When rendering interim tiles, reuse existing replay groups
2018-11-13 16:08:49 +01:00
Tim Schaub
55a963e0a9
Move canvas creation to intermediate canvas renderer constructor
2018-11-12 20:57:07 +01:00
Tim Schaub
7374e32007
Canvas layer renderers are now dependencies of layers
2018-11-12 14:54:11 +01:00