Commit Graph

1011 Commits

Author SHA1 Message Date
tsauerwein
25612f1af2 Unify return statement
Only return the callback result if it is truthy,
otherwise return undefined.
2015-01-08 16:12:52 +01:00
tsauerwein
bc71a36292 Implement hasFeatureAtPixel for webgl 2015-01-08 16:12:52 +01:00
tsauerwein
d62e910239 Implement hasFeatureAtPixel for canvas 2015-01-08 16:12:52 +01:00
tsauerwein
974823dbd4 Refactor createTexture 2015-01-08 15:40:03 +01:00
tsauerwein
38322d615b Use renderBuffer for hit-detection 2015-01-08 15:38:00 +01:00
tsauerwein
cf6dd38866 Use hit-detection images 2015-01-08 15:38:00 +01:00
tsauerwein
3ef61fa1c5 Add hit-detection support for webgl 2015-01-08 15:38:00 +01:00
Tim Schaub
1ee03625e9 Optimize hit detection by rendering features in a limited extent 2015-01-07 23:04:42 -07:00
Frederic Junod
55dda99cfe Assert that ol.layer.Tile#getUseInterimTilesOnError is always set 2015-01-07 16:59:44 +01:00
Frederic Junod
df51e55781 Assert that ol.layer.Tile#getPreload is always set 2015-01-07 16:48:15 +01:00
Tim Schaub
e62c333f32 Correct arguments for forEachGeometryAtPixel 2014-12-23 11:10:04 -05:00
Frederic Junod
eabb795624 Remove misplaced function annotation 2014-12-22 11:12:01 +01:00
Éric Lemoine
f1bf782133 Change "recreate batch" strategy
Only recreate batch when the (buffered) rendered extent contains the **buffered** viewport extent.
2014-12-19 08:43:47 +01:00
Éric Lemoine
8e8fc9977c Add a renderBuffer option to ol.layer.Vector 2014-12-18 13:20:32 +01:00
Éric Lemoine
ddc51ee267 Unconditionally draw Replay's 2014-12-18 13:04:29 +01:00
Éric Lemoine
fdf52c1865 Simplify hit detection code 2014-12-05 15:42:54 +01:00
Éric Lemoine
87bb1b956b Merge remote-tracking branch 'upstream/master' into webgl-point
Conflicts:
	src/ol/style/circlestyle.js
	src/ol/style/regularshapestyle.js
	test/spec/ol/style/regularshapestyle.test.js
2014-12-04 12:57:46 +01:00
Andreas Hocevar
4cbeb5ee22 Merge pull request #2987 from kartverket/2966
Image layer renderers use source projection if given and equivalent
2014-12-01 13:06:42 +01:00
Thomas Hirsch
8e4d7c0715 isDefAndNotNull -> !isNull 2014-12-01 12:57:35 +01:00
Thomas Hirsch
d5bafc5e9f linting 2014-12-01 10:53:36 +01:00
Thomas Hirsch
e385e81a20 linting 2014-11-30 10:08:41 +01:00
Thomas Hirsch
c42ec27a4a image layer renderers use source projection if given and equivalent 2014-11-28 22:09:45 +01:00
Éric Lemoine
857a8ca2bb Delete WebGL resources used at postcompose time 2014-11-21 16:35:05 +01:00
Éric Lemoine
57db47ac18 Rename ol.structs.Buffer to ol.webgl.Buffer
The Buffer class is WebGL specific, and it's not really a "data structure", in the pure sense of the term.
2014-11-21 15:48:31 +01:00
Guillaume Beraudo
fe74bd1b2c Add missing call to flush in webgl map renderer 2014-11-21 13:36:09 +01:00
Guillaume Beraudo
20ceae2655 Webgl immediate implementation for points
Internally uses a replay group to share code.

Modifies the dynamic data example to use PointGeometry
and Feature in addition to MultiPoint.
2014-11-20 13:53:00 +01:00
Tim Schaub
50c0bc6879 Clip rendering to layer extent 2014-11-11 08:59:57 -08:00
Éric Lemoine
23a24973eb Merge pull request #30 from elemoine/webgl-point-delete
[webgl-point] Add ol.renderer.webgl.VectorLayer#disposeInternal
2014-11-10 17:18:28 +01:00
Éric Lemoine
d9a4482393 Add ol.renderer.webgl.VectorLayer#disposeInternal
Implement disposeInternal to free WebGL resources (deleteBuffer and deleteTexture).
2014-11-10 16:52:32 +01:00
Éric Lemoine
501e7456c0 Merge remote-tracking branch 'upstream/master' into webgl-point-merge 2014-11-10 15:40:03 +01:00
Éric Lemoine
87865be9f4 Add "color" support to WebGL image replay
This adds support for layer brightness, contrast, hue, saturation.
2014-11-10 15:00:35 +01:00
Éric Lemoine
240f425c46 Add global opacity support to WebGL image replay
vectorLayer.setOpacity() now works as expected.
2014-11-10 14:58:57 +01:00
Éric Lemoine
c79f3aa101 Delete WebGL buffers 2014-11-10 09:54:04 +01:00
Guillaume Beraudo
6abe3047ec Add feature overlay support to webgl map renderer. 2014-11-07 14:17:31 +01:00
Guillaume Beraudo
f715e3186a Readability rearangement in canvasmaprenderer.js 2014-11-07 11:15:02 +01:00
Éric Lemoine
28e51740c6 Address precision/jitter problems
Address precision/jitter problems by using coordinates relative to the Replay max extent rather that the world.
2014-11-03 17:45:50 +01:00
Éric Lemoine
46b03e79a4 Merge remote-tracking branch 'upstream/master' into webgl-point 2014-11-03 15:02:22 +01:00
Éric Lemoine
14d7f2a797 Delete ImageReplay textures 2014-11-03 14:16:32 +01:00
Éric Lemoine
4534bb8861 Make shaders closer to WebGL image replay 2014-11-03 13:46:34 +01:00
Andreas Hocevar
87a06c0086 Rename #getImageElement to #getImage
This adds consistency between ol.Image and ol.ImageTile. Now both have
an exportable getImage method.
2014-10-30 08:42:09 +01:00
Éric Lemoine
bbea205a9c Use texture to draw points with WebGL 2014-10-27 09:18:19 +01:00
Éric Lemoine
c8225e49b1 Use triangles to draw points with WebGL 2014-10-27 09:18:19 +01:00
Éric Lemoine
33adcd3903 Add very basic webgl vector renderer 2014-10-27 09:18:19 +01:00
Tim Schaub
d712b2ba54 Allow source to be set after layer construction 2014-10-25 15:34:47 -06:00
Frédéric Junod
a6c3607897 Merge pull request #2855 from fredj/blur_preventDefault
Move touchstart preventDefault to ol.renderer.dom.Map
2014-10-23 17:38:44 +02:00
Andreas Hocevar
45967992fb Merge pull request #2690 from ahocevar/layer-vectoroverlay
Vector rendering with the DOM renderer
2014-10-23 10:19:20 +02:00
Frederic Junod
c83caa9686 Add ol.renderer.dom.Map#disposeInternal 2014-10-23 08:53:55 +02:00
Frederic Junod
f440de2446 Move touchstart preventDefault to ol.renderer.dom.Map
`preventDefault` is called to prevent the img context menu on mobile devices.
2014-10-23 08:48:22 +02:00
Tim Schaub
e1ee3474bf Unregister listener 2014-10-11 18:49:12 -06:00
Tim Schaub
7129a08e0b Clear the canvas on layer extent changes 2014-10-11 18:22:18 -06:00