Commit Graph

381 Commits

Author SHA1 Message Date
Petr Sloup
ed1e49045a Allow different source and view projection in image layer renderers
To enable image layer reprojection.
2015-10-16 09:28:41 +02:00
Petr Sloup
e0cfa1951a Add projection parameter to ol.source.Tile#forEachLoadedTile 2015-10-16 09:28:41 +02:00
Marc Jansen
9386415633 Remove usage of goog.dom.TagName enum 2015-10-12 20:45:49 +02:00
Marc Jansen
138adf0509 Remove goog.isNull in renderer classes 2015-10-01 09:17:14 +02:00
Tim Schaub
6bdacced92 Merge pull request #4176 from tschaub/remove-isdefandnotnull
Remove use of goog.isDefAndNotNull().
2015-10-01 00:05:57 -06:00
Tim Schaub
ed3dcd636f Replace !goog.isDefAndNotNull() with falsey checks 2015-09-29 09:32:51 -06:00
Tim Schaub
ac7db89a91 Replace goog.isDefAndNotNull() with truthy checks 2015-09-29 09:32:51 -06:00
Frederic Junod
d2dd7584d8 Remove use of goog.object.getKeys 2015-09-29 14:24:34 +02:00
Frederic Junod
496cece074 Remove use of goog.array.forEach 2015-09-29 10:55:17 +02:00
Frederic Junod
9e2a393426 Remove use of goog.array.map 2015-09-29 10:54:55 +02:00
Tim Schaub
d6f03697d7 Remove hue, saturation, contrast, and brightness 2015-09-27 13:16:30 -06:00
Tim Schaub
29a1ea9ae3 Remove remaining goog.isDef() calls 2015-09-27 11:13:58 -06:00
Tim Schaub
36e336f406 Inline !goog.isDef() calls for properties 2015-09-27 10:37:20 -06:00
Tim Schaub
e3951fa3c6 Inline simple goog.isDef() calls 2015-09-27 10:34:44 -06:00
Tim Schaub
6638ae855d Inline simple !goog.isDef() checks 2015-09-27 10:23:30 -06:00
Tim Schaub
b36d697585 Inline goog.isDef() property checks 2015-09-27 10:21:50 -06:00
Frederic Junod
bb5b711dac Remove unused ol.renderer.webgl.Map.DEFAULT_COLOR_VALUES_ 2015-09-08 15:40:35 +02:00
Frederic Junod
529f869803 Remove unnecessary cast
Found by the latest version of closure-compiler (v20150729)
2015-09-07 09:15:34 +02:00
Guillaume Beraudo
3811228ac7 Add Z-index to layers
This commit allows setting a z-index property on the layers and uses
it in the canvas, WEBGL and DOM map renderers for ordering the layers
before rendering.

Default z-index is 0 for managed layers and 1000 for unmanaged ones.
It allows always on bottom, always on top and more complex layer layouts.
2015-09-03 11:31:57 +02:00
Frederic Junod
49b8f90e66 Add missing goog.provide
The new version of the closure-compiler (version 20150729) wants that all the classes
tagged with `@constructor` to be provided (with `goog.provide`).
2015-08-25 09:26:10 +02:00
Frederic Junod
0a6745f1e4 Remove unused goog.require
Found by the latest version of closure-compiler (v20150729)
2015-08-04 10:01:11 +02:00
Andreas Hocevar
ac8e62818f Fire WebGL precompose event in same sequence as other renderers
In other map renderers, the precompose event is fired before preparing and
composing layer frames. In WebGL, it is fired in between. This change makes
it so the sequence of events is the same for all renderers.

Because the WebGL renderer creates the list of layers to render before the
precompose event, unmanaged layers are never rendered. This is also fixed
by dispatching the precompose event earlier.
2015-07-11 14:58:31 +02:00
Andreas Hocevar
f645a9e1e4 Make unmanaged vector layers behave more like ol.FeatureOverlay
* Skipped features need to be hit-detected on unmanaged layers.
* updateWhileAnimating and updateWhileInteracting are recommended to
  achieve the same instant visual feedback that ol.FeatureOverlay had.
2015-06-19 13:06:29 +02:00
Andreas Hocevar
817370a65b Use 'managed' instead of 'unmanaged' in LayerState 2015-06-11 18:34:20 +02:00
Andreas Hocevar
53d5d8c1d9 Get rid of ol.FeatureOverlay
This also introduces a wrapX option to the Draw, Modify and Select
interaction.
2015-06-09 15:44:31 +02:00
Andreas Hocevar
54da473991 Allow layers that are not managed by the map
When a layer is configured with a map, it will be added on top of other
layers, and not be managed in the map's features collection. The layerState
will have an 'unmanaged' flag for such layers. For vector layers, this flag
is used to not skip any features.
2015-06-09 15:44:29 +02:00
Frederic Junod
bb6192bc10 Revert "Implement ol.renderer.Layer#forEachFeatureAtCoordinate"
This reverts commit dd07fd7977.
2015-05-05 09:38:50 +02:00
Frederic Junod
dd07fd7977 Implement ol.renderer.Layer#forEachFeatureAtCoordinate
And remove identical implementation in children classes.
2015-04-28 14:08:45 +02:00
Andreas Hocevar
2b75341068 Add support for non-square tiles 2015-04-14 22:54:57 +02:00
Éric Lemoine
9ce3bc7f3d Fix WebGL image layer rendering on retina displays
This commit takes the device pixel ratio into account when calculating the matrix used to apply the image to the output canvas.
2015-04-07 12:13:16 +02:00
Éric Lemoine
42c4ae9ced Add updateWhileInteracting to olx.layer.VectorOptions 2015-04-01 08:27:29 +02:00
Marc Jansen
fb9ba22c30 Add message to assertions. 2015-03-30 22:53:03 +02:00
Frederic Junod
1620a11181 Fix misplaced comment blocks
Found while testing the new google-closure release (v20150126)

The code still compiles with the older (default) version.
2015-02-24 17:13:35 +01:00
Tim Schaub
e5432f7cb5 Avoid creating unnecessary images during rendering 2015-02-16 15:11:16 -07:00
Tim Schaub
33c197cf16 Layer renderers should not require a map renderer 2015-02-08 07:25:10 -07:00
Tim Schaub
c4ee8518e1 Use frame state for size 2015-02-07 16:52:48 -07:00
Tim Schaub
d4b7bb7c57 Use frame state for pixel to coord conversion 2015-02-07 16:52:34 -07:00
Frederic Junod
078d3fb007 Add missing goog.require 2015-02-05 10:56:44 +01:00
tsauerwein
f4500c8f89 Rename *AtPixel to *AtCoordinate if coordinate 2015-01-30 10:00:37 +01:00
tsauerwein
4d4bed454a Avoid pixel->coord->pixel conversion 2015-01-30 10:00:37 +01:00
tsauerwein
054227fd26 Make signature for *AtPixel methods more consistent
pixel/coordinate is the first argument.
2015-01-30 10:00:36 +01:00
tsauerwein
dce4210a5b Implement forEachLayerAtPixel for webgl 2015-01-30 10:00:36 +01:00
tsauerwein
6cc5bd466d Add hasFeatureAtPixel for ImageLayer 2015-01-30 10:00:36 +01:00
Frederic Junod
948a1f1321 Use the layerStatesArray property from the frameState 2015-01-22 17:36:26 +01:00
Tobias Sauerwein
1702a4ed36 Merge pull request #3066 from tsauerwein/webgl-point-hasFeatureAtPixel
Introduce hasFeatureAtPixel
2015-01-22 10:20:00 +01:00
Tobias Sauerwein
53f98dcf4e Merge pull request #3065 from tsauerwein/webgl-point-hit-detection
Add hit-detection support for WebGL
2015-01-22 10:19:37 +01:00
Éric Lemoine
b27c1c82d4 Merge pull request #3107 from elemoine/imagestate
Also listen on loading images
2015-01-21 12:50:31 +01:00
Andreas Hocevar
b1a73da9dd Add updateWhileAnimating option
With this option, vector batches will be recreated with every frame.
For animations, this means that vector data won't be clipped to the
extent at which the animation started.
2015-01-14 16:33:05 +01:00
tsauerwein
c85982bbe5 Remove unused variables 2015-01-09 09:21:40 +01:00
Éric Lemoine
4814983306 Also listen on loading images
This fixes a bug that occured when an image source was used by multiple maps. In that case the map that didn't load the image wouldn't register a load listener on that image and would therefore not call render to request a re-render of the map.
2015-01-09 09:07:31 +01:00