Commit Graph

677 Commits

Author SHA1 Message Date
Andreas Hocevar
94a4554083 Find longest straight chunk when textAlign is not set 2017-09-11 16:54:28 +02:00
Andreas Hocevar
efc86d59b0 Implement text rendering along paths
This commit also changes the TextReplay.drawText() signature, and moves
geometry calculation into drawText(). This improves performance where no
text needs to be rendered (TextStyle.getText() == ''), which is used often
in applications.
2017-09-11 16:54:27 +02:00
Andreas Hocevar
56a7f9f027 Help the compiler understand 2017-09-01 16:44:27 +02:00
Andreas Hocevar
6469d3e864 Handle pixelRatio on replay creation instead of replay 2017-08-31 21:41:07 +02:00
Andreas Hocevar
35bd92b713 Prerender labels and cache them as images 2017-08-31 21:41:07 +02:00
Andreas Hocevar
cf8c72c992 Fix provide/require structure for autogenerated shader files 2017-08-29 23:11:24 +02:00
Andreas Hocevar
4b4f383043 Transform tile-pixels coordinates only once
This allows us to simplify the vector tile renderer significantly, because
there are no more coordinates that need special tile-pixel handling.
2017-08-28 19:32:16 +02:00
Tim Schaub
d19dfa0775 Remove unused requires 2017-08-17 14:46:18 -04:00
Andreas Hocevar
5161a99925 Remove ol.ENABLE_WEBGL condition from webgl files 2017-08-17 13:21:53 -04:00
Tim Schaub
8a08ab6463 Correct types 2017-08-15 15:37:37 -04:00
GaborFarkas
f1685cbe4f Add immediate WebGL text renderer 2017-08-12 14:52:08 +02:00
GaborFarkas
d3c2c7f96d Fix hole bridging issue freezing the renderer 2017-08-12 14:52:08 +02:00
GaborFarkas
bb593eaac8 Fix WebGL text offset direction 2017-08-12 14:52:08 +02:00
GaborFarkas
87391e7795 Fix method name in WebGL polygonreplay 2017-08-10 21:04:53 +02:00
GaborFarkas
87a10200e3 WebGL triangulation performance 2017-08-10 21:04:53 +02:00
Andreas Hocevar
617151c8ff Simplify the renderer function API 2017-08-05 00:15:58 +02:00
Andreas Hocevar
67aa1a6dc9 Cache coordinates for reuse on replay, not on geometry 2017-08-04 21:06:22 +02:00
Andreas Hocevar
68f6b61217 Address review comments 2017-07-30 00:32:51 +02:00
Andreas Hocevar
c6b942f185 Allow styles to configure a custom renderer
Two new examples show how custom renderers can be used to render text along
paths, and to declutter labels using 3rd party libraries.
2017-07-29 17:57:38 +02:00
Andreas Hocevar
e94b660b04 Merge pull request #7045 from ahocevar/immediate-image-size
Respect pixelRatio when scaling images
2017-07-27 16:42:21 +02:00
Andreas Hocevar
ecadb6b685 Respect pixelRatio when scaling images 2017-07-25 11:06:27 +02:00
Andreas Hocevar
fa41c0bad6 Merge pull request #7041 from openlayers/greenkeeper/eslint-4.3.0
Update eslint to the latest version 🚀
2017-07-25 10:55:25 +02:00
Andreas Hocevar
dd878e2a4c Remove lint 2017-07-25 10:42:18 +02:00
gkresic
719abf7265 Support for lineDashOffset 2017-07-24 18:36:39 +02:00
GaborFarkas
619e85e737 Fix linting issues 2017-06-23 21:12:27 +02:00
GaborFarkas
b3407b0554 Add reindented texture shader 2017-06-23 20:51:46 +02:00
GaborFarkas
a4c421e699 Use glyph atlases 2017-06-23 20:44:41 +02:00
GaborFarkas
7b9833fdce Conform TextReplay to the new structure 2017-06-23 20:44:41 +02:00
GaborFarkas
bd87ec7c83 Conform ImageReplay to the new structure 2017-06-23 20:44:41 +02:00
GaborFarkas
26bfa7a172 Refactor WebGL ImageReplay 2017-06-23 20:37:37 +02:00
GaborFarkas
f82bc15013 Minimal working text renderer 2017-06-23 20:34:52 +02:00
GaborFarkas
da60b96445 Style texts and draw them on canvas 2017-06-23 20:34:52 +02:00
GaborFarkas
2ed5abed07 Add WebGL text defaults 2017-06-23 20:34:52 +02:00
Marc Jansen
feabb6440d Add reindented shader sources 2017-06-20 11:45:48 +02:00
Marc Jansen
7d6929c710 Manual adjustment of indentation 2017-06-20 10:41:03 +02:00
Marc Jansen
d0ef05977b Autofix indentation issues (eslint --fix) 2017-06-19 11:58:00 +02:00
GaborFarkas
7ea8cf5fb3 Don't introduce new self-intersections. Fixes #6823 2017-06-11 22:07:22 +02:00
GaborFarkas
bcda41b508 Do not bridge holes outside of outer ring 2017-05-29 15:55:16 +02:00
GaborFarkas
c0fac0f5ca Prepare replays for vector tiles 2017-05-29 15:53:53 +02:00
Andreas Hocevar
ac19d4d19c Better documentation for ol.render.Feature#getGeometry 2017-05-16 08:43:08 +02:00
Andreas Hocevar
142f16afe4 Re-add the ol.render.Feature#getGeometry() method
This method does have value for users that want to switch between ol.Feature
and ol.render.Feature and still be able to use #getGeometry().getType() in a
style function to determine the feature geometry's type.
2017-05-16 08:41:55 +02:00
Andreas Hocevar
df72d7b20f Add getId() method for ol.render.Feature 2017-05-11 15:54:20 +02:00
Andreas Hocevar
1d7144564c Remove getGeometry() from the API 2017-05-11 15:53:55 +02:00
Tim Schaub
479d98212b Disable no-missing-requires rule in generated shader code 2017-05-02 15:04:20 -06:00
Frederic Junod
9d263629e6 Add missing goog.require 2017-02-03 12:47:13 +01:00
Frederic Junod
5763e1d145 Remove unused goog.require 2017-02-03 12:40:53 +01:00
Guillaume Beraudo
b54ea89395 Handle concrete classes with non implemented abstract methods 2017-01-30 17:16:01 +01:00
Frederic Junod
1cb2808f7f Remove abstract from ol.render.VectorContext functions 2017-01-30 17:16:01 +01:00
Frederic Junod
d59224f5eb Add missing override and inheritDoc jsdoc tags 2017-01-30 17:16:01 +01:00
Frederic Junod
546fc97cd4 Add abstract tag at class level 2017-01-30 17:16:01 +01:00