and the Y transforms just make working with the SVG directly -- for example,
with people modifying it to support text -- more difficult than it should be.
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that Andreas has been working so hard on. I think this is the single most
awesome commit I've ever had the pleasure of committing. The results of this
commit are described on http://trac.openlayers.org/wiki/Styles: essentially,
this makes it possible to style features in all kinds of fun ways based on
rules, and will also form the underlying basis for #533. Things this patch
adds:
* OL.Rule classes. These classes allow you to do tests against the propertie
of a feature, and set a style based on these properties -- so you can
compare the 'speedlimit' property of a line, and test if it is > 60, and if
it is greater than 60, render it in a different color. You can also test
combinations of rules using the OL.Rule.Logical class, and test featureids
with the FeatureID class.
* OL.Style class: The OL.Style class lets you wrap up Rules into styles that
can be used with drawFeature to draw the feature in the selected style.
* OL.Layer.Vector.drawFeature will check if the given style is an OL.Style
object, and if so, it will draw the feature accordingly.
examples/georss-flickr.html shows usage of these classes.
Many, many thanks go to Andreas for all his hard work on this: this code really
is very pretty, and includes unit tests for all the classes (and we know that I
am a big fan of tests.)
Three cheers for Andreas: Hip hip, hooray! hip hip, hooray! hip hip, hooray!
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events -- this means that if an image fails to load, it will still trigger
a loadend event, and the layer will eventually be in a state where it is no
longer waiting to load. Thanks to Andreas for the investigation! (Closes#842)
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the SphericalMercator mixin register two transformations to/from EPSG:900913,
EPSG:4326. Thanks to Tim for the feedback and review. (Closes#1210)
This allows us to transform points to/from SphericalMercator
without proj4js support -- and if other projects need similar functionality,
they can write their own custom transformation functions rather than
modifying proj4js to support some custom projection.
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go ahead and commit this (relatively lighttweight) patch to the code so that
the projection library base API is there, even though for the most part, it's
not usable yet. This changes map.projection from being a string to being a
class, with a projCode on it. (Closes#1035)
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evaluated as false, passing 0.0 won't work as expected. Fix it. Spotted by
sebastien and reviewed by crschmidt. (Closes#1168)
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been fixed a while ago, but we were waiting on a test: Now that it's been
reported by four different users, I'm just going to go ahead and fix it,
grudgingly, rather than wait longer on a test. (Closes#958, #1117)
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canonical way of transforming data, and we should make sure users feel
comfortable using it.
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nothing else. This fixes the fact that you can't use client side opacity
while including the Virtual Earth javascript. Thanks for the spot from
Jeff Yutzler. Includes a manual test. (Closes#1175)
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externalGraphic, diligently filed, investigated, and fixed by The great and
powerful Oz, er, Andreas, who is becoming my new vector rendering hero.
(Closes#1172)
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template and some context -- to be used within the SLD framework. Developed
by Andreas and Sr. Schaub. Thanks, guys!
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