Reversing the order we set opacity changes the behavior when using VE, but
nothing else. This fixes the fact that you can't use client side opacity while including the Virtual Earth javascript. Thanks for the spot from Jeff Yutzler. Includes a manual test. (Closes #1175) git-svn-id: http://svn.openlayers.org/trunk/openlayers@5326 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -171,8 +171,8 @@ OpenLayers.Util.modifyDOMElement = function(element, id, px, sz, position,
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element.style.overflow = overflow;
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}
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if (opacity) {
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element.style.opacity = opacity;
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element.style.filter = 'alpha(opacity=' + (opacity * 100) + ')';
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element.style.opacity = opacity;
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}
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};
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62
tests/manual/ve-opacity.html
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62
tests/manual/ve-opacity.html
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@@ -0,0 +1,62 @@
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<style type="text/css">
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#map {
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width: 512px;
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height: 512px;
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border: 1px solid gray;
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}
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</style>
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<script src='http://dev.virtualearth.net/mapcontrol/v3/mapcontrol.js'></script>
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<script src="../../lib/OpenLayers.js"></script>
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<script type="text/javascript">
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// make map available for easy debugging
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var map;
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// avoid pink tiles
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OpenLayers.IMAGE_RELOAD_ATTEMPTS = 3;
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OpenLayers.Util.onImageLoadErrorColor = "transparent";
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function init(){
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var options = {
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projection: "EPSG:900913",
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units: "m",
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maxResolution: 156543.0339,
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maxExtent: new OpenLayers.Bounds(-20037508, -20037508,
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20037508, 20037508.34)
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};
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map = new OpenLayers.Map('map', options);
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// create Virtual Earth layers
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var veroad = new OpenLayers.Layer.VirtualEarth(
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"Virtual Earth Raods",
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{'type': VEMapStyle.Road, 'sphericalMercator': true}
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);
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// create WMS layer
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var wms = new OpenLayers.Layer.WMS(
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"World Map",
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"http://world.freemap.in/tiles/",
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{'layers': 'factbook-overlay', 'format':'png'},
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{
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'opacity': 0.4,
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'isBaseLayer': false,'wrapDateLine': true
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}
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);
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map.addLayers([veroad, wms]);
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map.zoomToMaxExtent()
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}
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</script>
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</head>
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<body onload="init()">
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<h3>VE Opacity</h3>
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<p>The overlay should have an opacity of 40%.</p>
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<div id="map"></div>
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</body>
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</html>
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