Frederic Junod
6978c69f20
Don't use instanceof HTMLElement in handleMapBrowserEvent
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Because not all elements in the DOM are instance of `HTMLElement`.
For example, SVGs created with `document.createElementNS` are instances of `Element`.
2019-11-05 11:08:14 +01:00
Olivier Guyot
7da86ae71f
Webgl points renderer / slight improvements following review
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Also fixes a lint error.
2019-11-04 09:55:54 +01:00
Olivier Guyot
600e1a4647
Webgl points renderer / use a smaller canvas for hit detection render
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The hit detection render is now done against a canvas with half the
width/height of the main render. This still provides sufficient precision
while requiring a much smaller memory allocation (especially for
retina devices).
2019-11-04 09:31:38 +01:00
Olivier Guyot
43010c8934
Webgl / return 0 if doing renderTarget.read outside of data width/height
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This would happen when WebGLPointsLayerRenderer.forEachFeatureAtCoordinate
is called on "warped" worlds at -360/+360 degrees, and may produce false
positives.
2019-11-04 09:31:38 +01:00
jahow
f7b0f6750b
Resolve memory leak when deleting a webgl layer
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Various references were kept, preventing the layer and underlying
renderer and webgl context to be garbage collected.
Also, the Helper was simplified because it turns out deleting manually
all Webgl objects is useless: these objects will be released when
the context is garbage collected anyway.
Note: this touches the Layer and BaseLayer classes, as the following were
preventing the layer from being garbage collected:
* layer reference in the `state_` object in BaseLayer
* dangling listener for source change in Layer
2019-11-04 09:31:38 +01:00
Olivier Guyot
e5e03d46a0
Webgl points renderer / more optimizations
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Simplify calls in the attributes callback, also less stress
on garbage collection.
2019-11-04 09:31:38 +01:00
Olivier Guyot
e78c14c061
Webgl points renderer / add a cache for features in the source
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This allows quicker access to features as well as their geometries
and properties, reducing the time taken by a rebuildBuffers call.
2019-11-04 09:31:38 +01:00
Andreas Hocevar
ac50cc3460
New eslint config with no-multi-assign
2019-11-02 15:20:21 +01:00
Andreas Hocevar
442213f85b
Store correct font value
2019-11-01 22:06:00 +01:00
Andreas Hocevar
2a96b6a8e3
Merge pull request #10239 from ahocevar/simpler-container-reuse
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Simpler container reuse
2019-11-01 19:14:05 +01:00
Frédéric Junod
89f92a53b4
Merge pull request #10237 from fredj/zIndex_falsy_value
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Fix layer zIndex test with falsy values
2019-11-01 08:25:56 +01:00
Andreas Hocevar
9c26d9d7dd
Merge pull request #10221 from Kai-W/source-undefined-bug
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Fix for undefined Source
2019-10-31 22:21:45 +01:00
Andreas Hocevar
3de05c249b
Fix container transform comparison
2019-10-31 20:29:20 +01:00
Andreas Hocevar
bb2bdb17aa
Render vector tile layers to a single canvas
2019-10-31 20:29:19 +01:00
Frederic Junod
b8c70bcbe7
Fix layer zIndex test with falsy values
2019-10-31 15:58:36 +01:00
Andreas Hocevar
5dec336f94
Merge pull request #10228 from ahocevar/vectortile-hitdetect-rendertile
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Use render tiles instead of source tiles for hit detection
2019-10-31 10:44:52 +01:00
Andreas Hocevar
e3f83f3601
Merge pull request #10226 from ahocevar/reproj-tile-abort
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ABORT reproj tiles properly
2019-10-30 16:55:35 +01:00
Andreas Hocevar
4b13c6dae0
Speed up rendering by not using alpha
2019-10-30 14:36:23 +01:00
Andreas Hocevar
7097a4c6ba
Use render tiles instead of source tiles for hit detection
2019-10-30 11:44:12 +01:00
Andreas Hocevar
79ea5bf9cd
Set ABORT state in base class
2019-10-30 10:29:58 +01:00
Andreas Hocevar
97d0d277fb
Merge pull request #10224 from ahocevar/hitdetect-vectortiles-fixes
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Vector tile hit detection fixes
2019-10-29 22:33:53 +01:00
Andreas Hocevar
025b27bdec
Use correct resolution for tile hit canvas
2019-10-29 22:11:46 +01:00
Andreas Hocevar
00af5a87be
Only use source tile when it is available
2019-10-29 18:29:42 +01:00
kai.westerkamp
53f6359f8f
Fix for undefined Source
2019-10-29 15:38:14 +01:00
Frédéric Junod
7d7228d45c
Update src/ol/style/expressions.js
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Co-Authored-By: Olivier Guyot <olivier.guyot@camptocamp.com >
2019-10-29 10:50:14 +01:00
Frederic Junod
b0ed775bc6
Documentation fixes
2019-10-29 08:42:11 +01:00
Andreas Hocevar
90e1819d76
Merge pull request #10214 from jahow/webgl-layer-boolean-operators
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WebGL / Add 'case' operator for style expressions
2019-10-28 21:11:47 +01:00
Olivier Guyot
f84fae8f70
Merge pull request #10198 from jahow/fix-webgl-renderer-loading-extent
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WebGL renderer / use the specified loading strategy for the vector data
2019-10-28 16:19:52 +01:00
Olivier Guyot
b96e70e952
Expressions / renamed mod to % to be more in line with MB style spec
2019-10-28 15:55:15 +01:00
Olivier Guyot
501c90b0a2
Expressions / introduced the case operator
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This operator is used for if/else control flow
2019-10-28 15:52:31 +01:00
Olivier Guyot
2a2783c086
ShaderBuilder / better handling of strings variables/attributes
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Now values which are not mentioned in the style are still added to
the string literals mapping.
Also an error will be thrown if a style references a missing variable.
2019-10-28 15:21:44 +01:00
Olivier Guyot
2f49876180
Expressions / add != operator & slightly better doc
2019-10-28 15:13:43 +01:00
Andreas Hocevar
db6314b6b2
Merge pull request #10187 from ahocevar/tabindex-scrollover
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Set touch-action to allow native touch gestures
2019-10-28 13:49:44 +01:00
Tim Schaub
65eb24da68
Merge pull request #10194 from MrSoUndso/dev
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Added check to make sure extent array has four objects.
2019-10-28 06:39:11 -06:00
Jakob Gerstmayer
6652192647
fixed spacing issues (again)
2019-10-28 12:55:26 +01:00
Jakob Gerstmayer
bc34fe5b71
incorporated suggestions
2019-10-28 12:51:40 +01:00
Olivier Guyot
cd3b222467
Specify an actual extent when loading features in the Webgl points renderer
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This means any specified loading strategy will be taken into account.
Also added some tests to make sure the interaction with the source is
correct.
2019-10-28 10:26:31 +01:00
Andreas Hocevar
15a64e657d
Merge pull request #10178 from TieSKey/master
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Make ol/interaction/Select#handleEvent return always true.
2019-10-27 22:58:39 +01:00
TigerShark
4f0431edd5
Restore pointerMove in condition.js and example.
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Wrongly removed on previous commit as pointed by @ahocevar.
2019-10-27 11:45:53 -03:00
Olivier Guyot
c40263c38b
Merge pull request #10196 from jahow/webgl-add-string-operators
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Webgl / add support for string and arrays in style expressions
2019-10-25 17:27:39 +02:00
Frederic Junod
daaf9695ff
Add assertNumbers function in ol/style/expressions
2019-10-25 15:46:49 +02:00
Olivier Guyot
e63bb45e6f
Webgl points layer / allow disabling hit detection
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Having hit detection enabled has an overhead as it means
continously generating additional render instructions and rendering
to an offscreen canvas
2019-10-25 15:11:37 +02:00
Olivier Guyot
4462608991
Expressions / adds color and array conversion operators
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Also fixes existing error throwingtests which were essentially doing nothing.
2019-10-25 14:55:44 +02:00
Olivier Guyot
ff3cc9b4d0
Expressions / renamed operator pow to ^
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To be more in line with Mapbox style spec
2019-10-25 14:55:44 +02:00
Olivier Guyot
acf973751b
Webgl / added time and resolution as default uniforms
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Also added the `zoom` and `resolution` style operators
2019-10-25 14:55:44 +02:00
Olivier Guyot
e843b2cfc0
Expressions / adaptation and cleanup after stretch operator removal
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The examples have been fixed as well.
2019-10-25 14:55:44 +02:00
Olivier Guyot
719495587c
Expressions / rework the interpolate operator
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This operator is now able to map numbers to output ranges as well as colors,
making the stretch operator unnecessary. Also allows giving multiple stops,
like in Mapbox style spec.
2019-10-25 14:55:44 +02:00
Olivier Guyot
9e010631c1
Expressions / refactor operators to avoid linting errors
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Previously the utilities used the Operators dict before its definition.
2019-10-25 14:55:44 +02:00
Olivier Guyot
d643951a74
Shader Builder / add option to generate hit detection shaders
2019-10-25 14:55:44 +02:00
Olivier Guyot
a39f751981
Shader Builder / adapt logic & test to the new expression types
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Also fixes a sneaky bug where the two last texture coordinates were inverted.
2019-10-25 14:55:44 +02:00