Tim Schaub
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ef04f466cd
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Name modules more like their provide
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2016-12-18 11:24:01 -07:00 |
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Frederic Junod
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1478cadb18
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Consistent spacing between keys and values in object literal
Related to https://github.com/openlayers/eslint-config-openlayers/pull/9
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2016-12-14 12:10:47 +01:00 |
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Frédéric Junod
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51f7bfb415
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Merge pull request #6178 from fredj/missing_require
Add missing goog.require
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2016-11-29 08:20:57 +01:00 |
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Frederic Junod
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1b6c239114
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Add missing goog.require
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2016-11-28 13:46:26 +01:00 |
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Thomas Chandelle
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9ffa103a79
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Image rotation in WebGL was anti-clockwise
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2016-11-25 09:02:20 +01:00 |
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GaborFarkas
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dba0934112
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Refactor LineString GLSL & clean up
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2016-11-23 10:14:20 +01:00 |
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GaborFarkas
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0f204641e3
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Clean up GLSLs somewhat
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2016-11-23 09:51:37 +01:00 |
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GaborFarkas
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02461b3416
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Add no-op WebGL text replay
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2016-11-23 09:51:37 +01:00 |
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GaborFarkas
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3b2ff5a2ee
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Revamp WebGL CircleReplay
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2016-11-23 09:51:37 +01:00 |
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GaborFarkas
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efbc4ead8d
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Minor fixes according to review
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2016-11-23 09:51:37 +01:00 |
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GaborFarkas
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dd905ffb5b
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Cleanup and fix DPR in WebGL CircleReplay
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2016-11-23 09:51:37 +01:00 |
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GaborFarkas
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a7ddda7d81
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Force close polygon contours (WebGL)
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2016-11-23 09:51:37 +01:00 |
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GaborFarkas
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ca1414b2d0
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Add depth test to PolygonReplay
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2016-11-23 09:51:37 +01:00 |
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GaborFarkas
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0c45b52a7a
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Add functions to WebGL Immediate API
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2016-11-23 09:51:37 +01:00 |
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GaborFarkas
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62fb8d8fd8
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Fix typos
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2016-11-23 09:51:37 +01:00 |
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GaborFarkas
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36df9a9c09
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Add missing requires
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2016-11-23 09:51:37 +01:00 |
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GaborFarkas
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763bbca549
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Fix skipping replay
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2016-11-23 09:51:37 +01:00 |
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GaborFarkas
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697cbf16f0
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Fix some rendering issues with complex styling
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2016-11-23 09:51:37 +01:00 |
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GaborFarkas
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58afee6706
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Clean up polygon replay GLSL
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2016-11-23 09:51:37 +01:00 |
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GaborFarkas
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ac6408be3b
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Add circle replay to WebGL renderer
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2016-11-23 09:51:36 +01:00 |
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GaborFarkas
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86c914f3df
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Fix glitched lines with rotated view
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2016-11-23 09:51:36 +01:00 |
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GaborFarkas
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5fb0a84579
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Fix WebGL PolygonReplay#bridgeHole_
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2016-11-23 09:51:36 +01:00 |
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GaborFarkas
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e124b34b24
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Correctly draw polygons with transparent border
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2016-11-23 09:51:36 +01:00 |
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GaborFarkas
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004c0f7e27
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Fix WebGL PolygonReplay#getPointsInTriangle_
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2016-11-23 09:51:36 +01:00 |
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GaborFarkas
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71d790ccfd
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Add zIndex support to WebGL renderer
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2016-11-23 09:51:36 +01:00 |
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GaborFarkas
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5cf2e9c072
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Add shutdown methods to replays
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2016-11-23 09:51:36 +01:00 |
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GaborFarkas
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360e77481d
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Restructure webgl replays
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2016-11-23 09:51:36 +01:00 |
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GaborFarkas
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dc27f768d0
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Correctly triangulate simple polygons.
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2016-11-23 09:51:36 +01:00 |
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GaborFarkas
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a0089b5126
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Correctly triangulate bad polygons.
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2016-11-23 09:51:36 +01:00 |
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GaborFarkas
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657f2c7b6c
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Optimize processing flat coordinates
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2016-11-23 09:51:36 +01:00 |
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GaborFarkas
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5d65028d26
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Initial ear clipping algorithm
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2016-11-23 09:51:33 +01:00 |
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GaborFarkas
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88f7e7a38d
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Utilities for polygon renderer
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2016-11-23 09:49:48 +01:00 |
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GaborFarkas
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18bc820f8b
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Prevent overdraw in PolygonReplay.
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2016-11-23 09:49:48 +01:00 |
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GaborFarkas
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4b2fb38954
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Fix preparation of multipolygons with holes.
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2016-11-23 09:49:48 +01:00 |
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GaborFarkas
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226bf5a9ea
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Allow empty fillStyle for polygons.
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2016-11-23 09:49:48 +01:00 |
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GaborFarkas
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16a50ee0c7
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Extend PolygonReplay with hit detection and skipping.
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2016-11-23 09:49:48 +01:00 |
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GaborFarkas
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ce3b286cd3
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RTE correct only once.
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2016-11-23 09:49:48 +01:00 |
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GaborFarkas
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112fae228a
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Sanity check fill colors.
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2016-11-23 09:49:48 +01:00 |
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GaborFarkas
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18cf6c30bd
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Add basic polygon renderer.
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2016-11-23 09:49:48 +01:00 |
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GaborFarkas
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638b7752fa
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Fix bugs in LineStringReplay.
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2016-11-23 09:49:47 +01:00 |
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GaborFarkas
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f96a4a7301
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Properly handle zeros in stroke style.
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2016-11-23 09:49:47 +01:00 |
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GaborFarkas
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1c7203a203
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Add skipping capability to LineStringReplay
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2016-11-23 09:49:47 +01:00 |
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GaborFarkas
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48d3bfe297
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Take line width into account when forming miters.
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2016-11-23 09:49:47 +01:00 |
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GaborFarkas
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16dfc5dfba
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Adjust replays to new version.
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2016-11-23 09:49:47 +01:00 |
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GaborFarkas
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2415050500
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Add hit detection support to LineStringReplay
Also, making it more consistent with ImageReplay
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2016-11-23 09:49:47 +01:00 |
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GaborFarkas
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b7396b0b94
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Improve code quality
Cleaning up, making the code more consistent, and restructuring commonly used methods.
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2016-11-23 09:49:47 +01:00 |
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GaborFarkas
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3897312af6
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Add full support to different styles in one layer.
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2016-11-23 09:49:47 +01:00 |
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GaborFarkas
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4d8777220a
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Fix compiler and compiled lib related problems.
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2016-11-23 09:49:47 +01:00 |
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GaborFarkas
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b0d11391b2
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Fix rounding problems
Fragment shader does not know about the projection matrix, thus it has to take the pixel ratio into account.
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2016-11-23 09:49:47 +01:00 |
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GaborFarkas
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249084dcd4
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Eliminate overdraw with a nice little trick
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2016-11-23 09:49:47 +01:00 |
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