Commit Graph

209 Commits

Author SHA1 Message Date
Tim Schaub
ef04f466cd Name modules more like their provide 2016-12-18 11:24:01 -07:00
Frederic Junod
1478cadb18 Consistent spacing between keys and values in object literal
Related to https://github.com/openlayers/eslint-config-openlayers/pull/9
2016-12-14 12:10:47 +01:00
Frédéric Junod
51f7bfb415 Merge pull request #6178 from fredj/missing_require
Add missing goog.require
2016-11-29 08:20:57 +01:00
Frederic Junod
1b6c239114 Add missing goog.require 2016-11-28 13:46:26 +01:00
Thomas Chandelle
9ffa103a79 Image rotation in WebGL was anti-clockwise 2016-11-25 09:02:20 +01:00
GaborFarkas
dba0934112 Refactor LineString GLSL & clean up 2016-11-23 10:14:20 +01:00
GaborFarkas
0f204641e3 Clean up GLSLs somewhat 2016-11-23 09:51:37 +01:00
GaborFarkas
02461b3416 Add no-op WebGL text replay 2016-11-23 09:51:37 +01:00
GaborFarkas
3b2ff5a2ee Revamp WebGL CircleReplay 2016-11-23 09:51:37 +01:00
GaborFarkas
efbc4ead8d Minor fixes according to review 2016-11-23 09:51:37 +01:00
GaborFarkas
dd905ffb5b Cleanup and fix DPR in WebGL CircleReplay 2016-11-23 09:51:37 +01:00
GaborFarkas
a7ddda7d81 Force close polygon contours (WebGL) 2016-11-23 09:51:37 +01:00
GaborFarkas
ca1414b2d0 Add depth test to PolygonReplay 2016-11-23 09:51:37 +01:00
GaborFarkas
0c45b52a7a Add functions to WebGL Immediate API 2016-11-23 09:51:37 +01:00
GaborFarkas
62fb8d8fd8 Fix typos 2016-11-23 09:51:37 +01:00
GaborFarkas
36df9a9c09 Add missing requires 2016-11-23 09:51:37 +01:00
GaborFarkas
763bbca549 Fix skipping replay 2016-11-23 09:51:37 +01:00
GaborFarkas
697cbf16f0 Fix some rendering issues with complex styling 2016-11-23 09:51:37 +01:00
GaborFarkas
58afee6706 Clean up polygon replay GLSL 2016-11-23 09:51:37 +01:00
GaborFarkas
ac6408be3b Add circle replay to WebGL renderer 2016-11-23 09:51:36 +01:00
GaborFarkas
86c914f3df Fix glitched lines with rotated view 2016-11-23 09:51:36 +01:00
GaborFarkas
5fb0a84579 Fix WebGL PolygonReplay#bridgeHole_ 2016-11-23 09:51:36 +01:00
GaborFarkas
e124b34b24 Correctly draw polygons with transparent border 2016-11-23 09:51:36 +01:00
GaborFarkas
004c0f7e27 Fix WebGL PolygonReplay#getPointsInTriangle_ 2016-11-23 09:51:36 +01:00
GaborFarkas
71d790ccfd Add zIndex support to WebGL renderer 2016-11-23 09:51:36 +01:00
GaborFarkas
5cf2e9c072 Add shutdown methods to replays 2016-11-23 09:51:36 +01:00
GaborFarkas
360e77481d Restructure webgl replays 2016-11-23 09:51:36 +01:00
GaborFarkas
dc27f768d0 Correctly triangulate simple polygons. 2016-11-23 09:51:36 +01:00
GaborFarkas
a0089b5126 Correctly triangulate bad polygons. 2016-11-23 09:51:36 +01:00
GaborFarkas
657f2c7b6c Optimize processing flat coordinates 2016-11-23 09:51:36 +01:00
GaborFarkas
5d65028d26 Initial ear clipping algorithm 2016-11-23 09:51:33 +01:00
GaborFarkas
88f7e7a38d Utilities for polygon renderer 2016-11-23 09:49:48 +01:00
GaborFarkas
18bc820f8b Prevent overdraw in PolygonReplay. 2016-11-23 09:49:48 +01:00
GaborFarkas
4b2fb38954 Fix preparation of multipolygons with holes. 2016-11-23 09:49:48 +01:00
GaborFarkas
226bf5a9ea Allow empty fillStyle for polygons. 2016-11-23 09:49:48 +01:00
GaborFarkas
16a50ee0c7 Extend PolygonReplay with hit detection and skipping. 2016-11-23 09:49:48 +01:00
GaborFarkas
ce3b286cd3 RTE correct only once. 2016-11-23 09:49:48 +01:00
GaborFarkas
112fae228a Sanity check fill colors. 2016-11-23 09:49:48 +01:00
GaborFarkas
18cf6c30bd Add basic polygon renderer. 2016-11-23 09:49:48 +01:00
GaborFarkas
638b7752fa Fix bugs in LineStringReplay. 2016-11-23 09:49:47 +01:00
GaborFarkas
f96a4a7301 Properly handle zeros in stroke style. 2016-11-23 09:49:47 +01:00
GaborFarkas
1c7203a203 Add skipping capability to LineStringReplay 2016-11-23 09:49:47 +01:00
GaborFarkas
48d3bfe297 Take line width into account when forming miters. 2016-11-23 09:49:47 +01:00
GaborFarkas
16dfc5dfba Adjust replays to new version. 2016-11-23 09:49:47 +01:00
GaborFarkas
2415050500 Add hit detection support to LineStringReplay
Also, making it more consistent with ImageReplay
2016-11-23 09:49:47 +01:00
GaborFarkas
b7396b0b94 Improve code quality
Cleaning up, making the code more consistent, and restructuring commonly used methods.
2016-11-23 09:49:47 +01:00
GaborFarkas
3897312af6 Add full support to different styles in one layer. 2016-11-23 09:49:47 +01:00
GaborFarkas
4d8777220a Fix compiler and compiled lib related problems. 2016-11-23 09:49:47 +01:00
GaborFarkas
b0d11391b2 Fix rounding problems
Fragment shader does not know about the projection matrix, thus it has to take the pixel ratio into account.
2016-11-23 09:49:47 +01:00
GaborFarkas
249084dcd4 Eliminate overdraw with a nice little trick 2016-11-23 09:49:47 +01:00