Bruno Binet
f7a895a823
Remove unused tileGrid.getTileSize() call.
2013-03-03 20:43:45 +01:00
Frederic Junod
66d4c44159
Rename ol.ViewHint.PANNING to ol.ViewHint.INTERACTING
2013-03-03 10:44:58 +01:00
Tom Payne
6ce3ebba5b
Merge pull request #226 from twpayne/preserve-low-resolution-tiles
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Preserve low resolution tiles
2013-02-22 02:14:41 -08:00
Tom Payne
4c9b70fa5c
Move useLowResolutionTiles from layer renderer to tile source
2013-02-21 16:47:10 +01:00
Tom Payne
47e799ced0
Mark all low resolution tiles as used to prevent cache expiration
2013-02-21 16:19:38 +01:00
Tom Payne
fabcb313f1
Satisfy JSLint
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JSLint complains about functions being declared in blocks.
2013-02-21 15:13:33 +01:00
Tim Schaub
689f8c9d9d
Merge pull request #206 from tschaub/interim-tiles
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Share common code to find loaded tiles
2013-02-20 00:52:49 -08:00
Tim Schaub
80dc7b5bf7
Accept custom isLoaded method in findLoadedTiles method
2013-02-19 12:13:58 -07:00
Frédéric Junod
cb0fb64dd9
Merge pull request #214 from fredj/supported-const
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Rename *.isSupported functions to *.SUPPORTED constants
2013-02-19 08:35:59 -08:00
Tim Schaub
b061e23606
Merge branch 'master' of github.com:openlayers/ol3 into interim-tiles
2013-02-19 08:59:23 -07:00
Frederic Junod
7e3dcf36a0
Rename ol.*.isSupported function to ol.*.SUPPORTED const
2013-02-19 16:14:37 +01:00
Éric Lemoine
f540dd8689
Image layer renderers add attributions to frame state
2013-02-19 15:19:44 +01:00
Tim Schaub
ddf993f0c9
Factor out common code and test
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The findInterimTiles method was used in three renderers. This change makes it available on the tile source and adds some basic tests.
2013-02-18 14:18:08 -07:00
Éric Lemoine
d713c9b8ed
Deal with null images
2013-02-17 23:07:58 +01:00
Éric Lemoine
85eec4e9b8
Avoid busy-waiting while images load
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This is to be in conformance with the work done with #184 .
2013-02-17 22:47:19 +01:00
Éric Lemoine
17a17b01b6
Add ol.renderer.dom.ImageLayer
2013-02-14 23:36:36 +01:00
Tim Schaub
3c4d218ec5
Only listen for first event
2013-02-07 14:06:05 -07:00
Tim Schaub
e079c19413
Don't repeatedly render while waiting for tiles to load
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Instead of going into an unnecessary animation loop, we can simply wait to be notified when tiles load.
The WebGL renderer still sets frameState.animate true, but I think this too should be unnecessary (full page example works without it, side-by-side example shows it cannot yet be removed).
2013-02-06 16:10:46 -07:00
Tim Schaub
2bd29ff60e
Only track tiles that are actually wanted
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Instead of keeping track of wanted tile ranges, we can instead track wanted tiles individually. This provides enough for the map to know how to prioritize tiles and should be more efficient (no extra calls to extend tile ranges or check for tile containment within a range).
2013-02-06 16:08:24 -07:00
Tom Payne
e6eb401e36
Add missing goog.requires
2013-01-30 23:47:13 +01:00
Tom Payne
6e247d9331
Rename modules for support detection
2013-01-30 22:48:03 +01:00
Tom Payne
b6f856f962
Remove unused goog.requires
2013-01-30 22:48:03 +01:00
Éric Lemoine
773e34d736
Merge pull request #165 from elemoine/classname
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Change class names in DOM renderer
2013-01-29 04:02:18 -08:00
Éric Lemoine
8713e84821
Change class names in DOM renderer
2013-01-29 10:24:25 +01:00
Tom Payne
3bd1b92b05
Promote renderFrame from ol.renderer.*.LayerRender to ol.renderer.LayerRenderer
2013-01-28 19:56:57 +01:00
Tom Payne
4701d117f7
Always dispatch change events on load/opacity/visible changes
2013-01-28 19:56:56 +01:00
Tom Payne
b770aaa2f5
Add tile cache expiry infrastructure
2013-01-23 14:31:24 +01:00
Tom Payne
386bb636bb
Add missing dependencies on goog.array
2013-01-21 14:20:11 +01:00
Tom Payne
4846a6a7b3
Only update wanted tiles if not all tiles are loaded
2013-01-19 15:03:01 +01:00
Tom Payne
3ec2014ad1
Rename tileUsage to usedTiles
2013-01-19 15:03:01 +01:00
Tom Payne
1c524caae6
Discard unwanted tiles from tile queue
2013-01-19 15:03:01 +01:00
Tom Payne
04b18a8a83
Merge pull request #121 from twpayne/attribution-control-refactoring
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Attribution control refactoring
2013-01-17 04:46:57 -08:00
Tom Payne
4657b7ca97
Remove removeLayer, thanks @fredj
2013-01-17 12:40:54 +01:00
Tom Payne
c56e1f8b92
Ensure DOM element is removed when layer is removed
2013-01-17 12:12:09 +01:00
Tom Payne
b880ab80ee
Factor out updateTileUsage
2013-01-17 11:51:38 +01:00
Tom Payne
9fbabc3696
Refactor attribution control
2013-01-16 16:34:31 +01:00
Tom Payne
c679bccbb9
Join short lines
2013-01-14 20:53:00 +01:00
Tom Payne
183aac90fa
Remove unused requires
2013-01-14 20:52:47 +01:00
Tom Payne
8966e17b89
Structure DOM renderer code to be more similar to WebGL renderer code
2013-01-14 16:33:15 +01:00
Tom Payne
8ced15ce2e
Move closure out of loop, and use loop rather than forEachTileCoord
2013-01-14 16:21:58 +01:00
Tom Payne
0916f14536
Use a loop rather than tileRange.forEachTileCoord
2013-01-14 16:21:58 +01:00
Tom Payne
eff96ca16c
DOM renderer should re-render when layers are added or removed
2013-01-14 12:46:40 +01:00
Tom Payne
be04053ef1
Move common event handlers into base class
2013-01-14 12:46:39 +01:00
Tom Payne
9764e76975
Move pixel/coordinate matrices into frame state, remove canRotate
2013-01-14 12:46:39 +01:00
Tom Payne
3febb24529
Don't remove tiles when animating
2013-01-14 12:35:54 +01:00
Tom Payne
2ea6f0903c
Don't remove tiles while panning
2013-01-14 12:35:54 +01:00
Tom Payne
2a08e7add2
Merge pull request #112 from twpayne/dom-renderer-clean-ups
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DOM renderer clean ups
2013-01-14 03:33:23 -08:00
Tom Payne
8b39e8f7f0
Relax type slightly
2013-01-12 23:13:34 +01:00
Tom Payne
de7699d644
Hide layers pane when map is undefined
2013-01-12 19:08:27 +01:00
Tom Payne
a0180f2131
Remove stale FIXME
2013-01-12 19:06:00 +01:00