Andreas Hocevar
1e15daa354
Use vite instead of parcel
2022-07-26 22:00:09 +02:00
Andreas Hocevar
b5afd06edf
Also look for example dependencies in dependencies
2022-07-26 18:29:16 +02:00
Andreas Hocevar
392ca5706d
More forgiving import regex
2022-07-26 18:28:06 +02:00
Maximilian Krög
2897f03ea5
Remove deprecated method PluggableMap#forEachLayerAtPixel
2022-07-26 00:57:21 +02:00
Tim Schaub
8aa8684d81
Unused element and class name
2022-07-21 14:30:32 -07:00
Tim Schaub
01f3536d29
Using a union type instead of a string enum
2022-07-21 14:08:16 -07:00
Tim Schaub
7e424be66b
Only pass the feature to the attribute getter
2022-07-21 13:49:06 -07:00
Tim Schaub
bd9e73a534
Renaming fill and stroke attributes and shaders
2022-07-21 13:30:22 -07:00
Olivier Guyot
52279967c4
WebGL / Reorganize VectorLayerRenderer options, update example
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Now different attributes can be provided for each type of geometry.
Also updated the example to accomodate for this and use the default shaders.
2022-07-15 22:33:52 +02:00
Olivier Guyot
f603ce7456
WebGL / Support DPR > 1 in linestring shader
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A u_pixelRatio uniform was added to be used in the shaders. this is necessary
since we're relying on the builtin gl_FragCoord vector, which will be scaled
relative to the u_sizePx uniform in case of a device pixel ratio != 1.
Also added tests for computed uniform values, instead of just testing
that they were indeed set.
2022-07-15 22:33:52 +02:00
Olivier Guyot
7d2b1a9f48
Make the newWebGL vector example experimental
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And do not mention hit detection for now
2022-07-15 22:33:52 +02:00
Olivier Guyot
979dfd3a55
Add an example for the new webgl vector layer
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This example accomodates for hit detection whih is not functional yet.
2022-07-15 22:33:52 +02:00
Tim Schaub
04ad0e0c5a
Additional uses of new source state type
2022-07-15 10:46:44 +02:00
Andreas Hocevar
60f09fcc45
Merge pull request #13817 from jipexu/main
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remove XYZ-ESRI -4326-512 example
2022-07-07 18:23:10 +02:00
mike-000
4b54efdd4c
Remove example
2022-07-07 15:51:34 +01:00
jipexu
b5bdacaa6a
Delete xyz-esri-4326-512.js
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#13782
2022-07-07 13:28:43 +02:00
jipexu
a2722ce663
Delete xyz-esri-4326-512.html
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#13782
2022-07-07 13:27:52 +02:00
Duck
c182bbf66b
Show an example of changing the color with setfill
2022-06-23 06:01:11 -07:00
jipexu
ea1da4e680
d3 update version
2022-06-21 22:53:03 +02:00
jipexu
68940036b7
d3 version update
2022-06-21 17:43:47 +02:00
Matthias Mohr
c2fc1f85bf
Load GeoTiff from Blob #13189 #13703
2022-06-01 23:49:01 +02:00
Maximilian Krög
8d8f4fd961
Improve icon-sprite-webgl example code
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Should load slightly faster now by adding the source only after all
features are available, this avoids dispatching the addfeature event
for each of the 80000 features.
Use webgl tile layer for the background so the canvas can be shared
between both layers.
2022-05-26 20:30:24 +02:00
Maximilian Krög
03f3e619f2
Update ufo example data
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Downloaded a newer version of the data from
https://www.kaggle.com/datasets/NUFORC/ufo-sightings?select=scrubbed.csv
and fixed the remaining errors in it.
2022-05-26 20:11:40 +02:00
Tim Schaub
cf7daf36d6
Include layer visibility in the URL
2022-05-21 10:50:45 -06:00
Tim Schaub
6690dc99dd
Link interaction
2022-05-21 10:50:38 -06:00
Maximilian Krög
72d61f887d
Use document.head instead of getElementByTagName
2022-05-15 21:34:26 +02:00
arkadiusz.gotfryd
6bbd9a1dd4
Fix for codesandbox.io env (code review change)
2022-05-09 21:16:46 +02:00
arkadiusz.gotfryd
77cd464a7b
Add module type to main.js script tag
2022-05-08 23:25:51 +02:00
arkadiusz.gotfryd
864e9e5c5f
Fix for parcel error while building examples
2022-05-08 22:54:22 +02:00
Andreas Hocevar
16325f069c
Merge pull request #13568 from mike-000/osmdata-attribution
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Update OSM Vector Tiles attribution
2022-04-22 08:38:31 +02:00
Andreas Hocevar
d315675ecc
Merge pull request #13528 from burleight/webglpointslayer-wrap-x
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WebGLPointsLayer wrapX support - partially addressing #11131
2022-04-17 17:34:01 +02:00
Andreas Hocevar
e8f151543d
Simplify/beautify example
2022-04-15 13:13:39 +02:00
Denis
585ae66961
Fix review for text justify
2022-04-14 13:06:49 +02:00
Denis
1850e16bde
Improve jsDoc and some naming
2022-04-13 14:11:28 +02:00
Denis
c45a443cf5
Add example for justify text
2022-04-13 00:08:15 +02:00
mike-000
439dc76065
update attribution
2022-04-12 17:52:09 +01:00
Andreas Hocevar
5651520dcd
Merge pull request #13496 from mike-000/projection-scale
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Improve Projection and Scale example calculations
2022-04-11 21:47:41 +02:00
Andreas Hocevar
ffee2f727e
Updates and example improvements for ol-mapbox-style v8
2022-04-10 21:41:00 +02:00
mike-000
d2fc5caa21
do not add second interaction
2022-04-09 13:06:32 +01:00
Tomas Burleigh
d524d46969
WebGLPointsLayer wrapX support - partially addressing #11131
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WebGLPointsLayer renderFrame and renderHitDetection will now draw
multiple worlds if the source and projection support wrapX.
Hit detection needs additional improvement. It stops working after
more than one wrap around the world. If 0 is the middle world, then
the hit detection works for worlds -1, 0, and -1, but not for worlds
> 2 or < -2.
The example has hit detection enabled, demonstrated with a colour
change on hover for the circle styles. When moving the mouse, the hit
detection is unreliable and flickers on/off. This needs improvement.
The webgl-points renderer test has been updated.
2022-04-01 13:35:13 +13:00
mike-000
c926980339
Include mpu in point resolution calculations
2022-03-22 15:26:44 +00:00
Andreas Hocevar
1de3ce7e19
Simplify tile and image load events examples
2022-03-19 10:50:04 +01:00
Andreas Hocevar
26e6bf505c
Add loading spinner example
2022-03-19 10:50:04 +01:00
Maximilian Krög
3b637a7939
Improve input form on snap example
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Put the geometry type select input next to the 'draw' radio and select this
whenever the geometry type is changed.
2022-03-07 19:54:43 +01:00
Andreas Hocevar
18f06b8b9a
Rich text labels
2022-02-23 12:36:56 +01:00
Andreas Hocevar
4f614bc81f
Remove experimental category from geographic examples
2022-02-15 08:50:29 +01:00
Andreas Hocevar
2144422397
Merge pull request #13351 from Amirh0sseinHZ/reset-global-alpha-to-initial-after-mutating-it-for-printing
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Reset globalAlpha back to its initial after mutating it for drawing layers
2022-02-09 11:03:33 +01:00
Amir
1acf62b6e6
Reset globalAlpha back to its initial after mutating it for drawing layers
2022-02-09 01:50:00 +02:00
Tim Schaub
eb4d5e0784
Get pixel data
2022-02-07 18:35:47 -07:00
Tim Schaub
f10ba5c1e3
Avoid duplicate imports
2022-02-05 11:46:26 -07:00