Tom Payne
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7cadb6824e
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Merge remote-tracking branch 'openlayers/master' into vector-api
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2013-12-18 17:09:19 +01:00 |
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Éric Lemoine
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79718151b7
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Add ol.BrowserFeature.HAS_WEBGL
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2013-12-18 11:20:13 +01:00 |
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Tom Payne
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fbc23499e4
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Add @struct annotation for simple classes
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2013-12-13 18:59:26 +01:00 |
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Tom Payne
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1dd5f7f7c8
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Merge remote-tracking branch 'openlayers/master' into vector-api
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2013-12-05 16:53:04 +01:00 |
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Tom Payne
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600cb3a0ff
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Add @struct annotation where possible
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2013-12-04 16:07:39 +01:00 |
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Tom Payne
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0d3583bd8d
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Improve type checking in WebGL support test
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2013-12-04 11:59:29 +01:00 |
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Tom Payne
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d6dc1a2c6f
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Don't use WebGL if there is a major performance caveat
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2013-12-04 11:58:05 +01:00 |
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Éric Lemoine
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ff66a60e5e
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Export ol.webgl.Context
It's used in the layer-clipping-webgl example
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2013-11-21 23:04:37 +01:00 |
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Tom Payne
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26fa8d9d53
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Track current program in context, rather than renderers
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2013-11-20 11:31:20 +01:00 |
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Tom Payne
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10c41cd064
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Factor out ol.webgl.Context
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2013-11-20 11:31:19 +01:00 |
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Frederic Junod
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ca5960666d
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Be more strict with {Element} types
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2013-11-12 13:53:37 +01:00 |
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Éric Lemoine
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5c5fcb7e06
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Use @exportSymbol for exporting ol.webgl.SUPPORTED
For consistency with the way we export ol.DeviceOrientation.SUPPORTED and ol.Geolocation.SUPPORTED.
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2013-09-28 22:47:25 +02:00 |
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Frederic Junod
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d061994842
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Remove webgl-experimental from ol.webgl.CONTEXT_IDS_
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2013-09-23 14:18:30 +02:00 |
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Frederic Junod
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c7b5bd0b6d
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Add 'experimental-webgl' to ol.webgl.CONTEXT_IDS_ (IE11 support)
see: http://msdn.microsoft.com/en-us/library/ie/ff975238(v=vs.85).aspx
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2013-09-23 09:38:45 +02:00 |
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Tim Schaub
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54738e29eb
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Export ol.webgl.SUPPORTED and provide ol.webgl
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2013-09-15 15:51:17 -06:00 |
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Frederic Junod
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393566155d
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Export ol.*.SUPPORTED symbols
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2013-09-06 22:34:32 +02:00 |
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Tom Payne
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14da0cfd11
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Don't escape HTML characters in shader generation
This tells Mustache not to escape <, >, &, and " characters.
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2013-04-29 11:18:49 +02:00 |
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Tom Payne
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667f3de6d9
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Remove unused constants
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2013-04-08 16:40:53 +02:00 |
|
Tom Payne
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aa5ce41cb5
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Automatically generate uniform and attribute locations
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2013-04-08 16:40:49 +02:00 |
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Tom Payne
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c6cd3e0227
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Refactor glsl-unit templates
This abuses the template system to allow both a single anonymous shader
and multiple named shaders to be defined in a namespace.
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2013-04-08 15:57:26 +02:00 |
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Tom Payne
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4be8c991f7
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Add missing Closure Library requires
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2013-04-06 14:28:12 +02:00 |
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Tom Payne
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69d06a6e18
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Add comment about automatically generated files
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2013-03-25 10:04:32 +01:00 |
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Tom Payne
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3a4ef83e79
|
Tidy up ol.webgl namespace
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2013-03-24 15:51:09 +01:00 |
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Tom Payne
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731fcd3d17
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Move shader support code into ol.webgl
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2013-03-23 18:29:26 +01:00 |
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Jeff Williams
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97879a3572
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remove descriptions from JSDoc type tags
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2013-03-21 09:54:52 -07:00 |
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Frederic Junod
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7e3dcf36a0
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Rename ol.*.isSupported function to ol.*.SUPPORTED const
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2013-02-19 16:14:37 +01:00 |
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Tom Payne
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a82e523f6b
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Try multiple context ids to get a WebGL context
|
2012-10-17 17:36:07 +02:00 |
|
Tom Payne
|
5011123228
|
Use ol.webgl.getContext is WebGL support test
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2012-10-17 17:27:11 +02:00 |
|
Tom Payne
|
8cb28a7217
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Move WebGL support test into ol.webgl
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2012-10-17 17:25:37 +02:00 |
|
Tom Payne
|
1d40b64db1
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Move WebGL context creation into ol.webgl
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2012-10-17 17:23:30 +02:00 |
|
Tom Payne
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f8c31ba45c
|
s/ol3/ol/
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2012-09-24 14:21:41 +02:00 |
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