Commit Graph

31 Commits

Author SHA1 Message Date
Tom Payne
7cadb6824e Merge remote-tracking branch 'openlayers/master' into vector-api 2013-12-18 17:09:19 +01:00
Éric Lemoine
79718151b7 Add ol.BrowserFeature.HAS_WEBGL 2013-12-18 11:20:13 +01:00
Tom Payne
fbc23499e4 Add @struct annotation for simple classes 2013-12-13 18:59:26 +01:00
Tom Payne
1dd5f7f7c8 Merge remote-tracking branch 'openlayers/master' into vector-api 2013-12-05 16:53:04 +01:00
Tom Payne
600cb3a0ff Add @struct annotation where possible 2013-12-04 16:07:39 +01:00
Tom Payne
0d3583bd8d Improve type checking in WebGL support test 2013-12-04 11:59:29 +01:00
Tom Payne
d6dc1a2c6f Don't use WebGL if there is a major performance caveat 2013-12-04 11:58:05 +01:00
Éric Lemoine
ff66a60e5e Export ol.webgl.Context
It's used in the layer-clipping-webgl example
2013-11-21 23:04:37 +01:00
Tom Payne
26fa8d9d53 Track current program in context, rather than renderers 2013-11-20 11:31:20 +01:00
Tom Payne
10c41cd064 Factor out ol.webgl.Context 2013-11-20 11:31:19 +01:00
Frederic Junod
ca5960666d Be more strict with {Element} types 2013-11-12 13:53:37 +01:00
Éric Lemoine
5c5fcb7e06 Use @exportSymbol for exporting ol.webgl.SUPPORTED
For consistency with the way we export ol.DeviceOrientation.SUPPORTED and ol.Geolocation.SUPPORTED.
2013-09-28 22:47:25 +02:00
Frederic Junod
d061994842 Remove webgl-experimental from ol.webgl.CONTEXT_IDS_ 2013-09-23 14:18:30 +02:00
Frederic Junod
c7b5bd0b6d Add 'experimental-webgl' to ol.webgl.CONTEXT_IDS_ (IE11 support)
see: http://msdn.microsoft.com/en-us/library/ie/ff975238(v=vs.85).aspx
2013-09-23 09:38:45 +02:00
Tim Schaub
54738e29eb Export ol.webgl.SUPPORTED and provide ol.webgl 2013-09-15 15:51:17 -06:00
Frederic Junod
393566155d Export ol.*.SUPPORTED symbols 2013-09-06 22:34:32 +02:00
Tom Payne
14da0cfd11 Don't escape HTML characters in shader generation
This tells Mustache not to escape <, >, &, and " characters.
2013-04-29 11:18:49 +02:00
Tom Payne
667f3de6d9 Remove unused constants 2013-04-08 16:40:53 +02:00
Tom Payne
aa5ce41cb5 Automatically generate uniform and attribute locations 2013-04-08 16:40:49 +02:00
Tom Payne
c6cd3e0227 Refactor glsl-unit templates
This abuses the template system to allow both a single anonymous shader
and multiple named shaders to be defined in a namespace.
2013-04-08 15:57:26 +02:00
Tom Payne
4be8c991f7 Add missing Closure Library requires 2013-04-06 14:28:12 +02:00
Tom Payne
69d06a6e18 Add comment about automatically generated files 2013-03-25 10:04:32 +01:00
Tom Payne
3a4ef83e79 Tidy up ol.webgl namespace 2013-03-24 15:51:09 +01:00
Tom Payne
731fcd3d17 Move shader support code into ol.webgl 2013-03-23 18:29:26 +01:00
Jeff Williams
97879a3572 remove descriptions from JSDoc type tags 2013-03-21 09:54:52 -07:00
Frederic Junod
7e3dcf36a0 Rename ol.*.isSupported function to ol.*.SUPPORTED const 2013-02-19 16:14:37 +01:00
Tom Payne
a82e523f6b Try multiple context ids to get a WebGL context 2012-10-17 17:36:07 +02:00
Tom Payne
5011123228 Use ol.webgl.getContext is WebGL support test 2012-10-17 17:27:11 +02:00
Tom Payne
8cb28a7217 Move WebGL support test into ol.webgl 2012-10-17 17:25:37 +02:00
Tom Payne
1d40b64db1 Move WebGL context creation into ol.webgl 2012-10-17 17:23:30 +02:00
Tom Payne
f8c31ba45c s/ol3/ol/ 2012-09-24 14:21:41 +02:00