Frederic Junod
2e6bc97fd4
Remove private static members from ol/render/webgl/LineStringReplay
2018-02-10 09:08:47 +01:00
Tim Schaub
df93b15e2f
Rename _ol_render_webgl_Immediate_ to WebGLImmediateRenderer
2018-02-09 06:58:46 -07:00
Frederic Junod
985fc3af47
Rename _ol_webgl_Vertex_ to WebGLVertex
2018-02-09 09:25:56 +01:00
Frederic Junod
96eba2bddf
Rename _ol_webgl_Fragment_ to WebGLFragment
2018-02-09 09:23:28 +01:00
Frederic Junod
2b6a3aacef
Don't create useless temporary variables
2018-02-09 09:17:40 +01:00
Frederic Junod
e25e61c3b7
Rename location shader classes
...
And remove the now unneeded NAMESPACE variable
2018-02-08 15:18:11 +01:00
Frederic Junod
83d530e181
Named exports from WebGL shaders
2018-02-08 15:18:11 +01:00
Frederic Junod
2bf252ab0d
Add MODULE variable in the glsl file
2018-02-08 15:18:11 +01:00
Frederic Junod
62b2900348
Rename _ol_webgl_Buffer_ to WebGLBuffer
2018-02-08 09:24:29 +01:00
Frederic Junod
d1c11d50eb
Rename _ol_webgl_Context_ to WebGLContext
2018-02-08 08:42:19 +01:00
Tim Schaub
9cfee0f40b
Named exports from ol/has
2018-02-05 10:42:47 -07:00
Frederic Junod
aea39782fb
Named exports from ol/geom/flat/contains
2018-01-26 16:03:29 +01:00
Frederic Junod
297fd14507
Named exports from ol/geom/flat/topology
2018-01-26 15:35:14 +01:00
Frederic Junod
4c5ca75ca6
Better variables scoping
2018-01-17 10:54:18 +01:00
Frederic Junod
31e30d28b7
Named exports from ol/obj
2018-01-16 14:14:17 +01:00
Frederic Junod
3de2085cce
Rename _ol_render_webgl_TextReplay_ to WebGLTextReplay
2018-01-15 10:20:55 +01:00
Frederic Junod
a7e4768d4e
Rename _ol_render_webgl_PolygonReplay_ to WebGLPolygonReplay
2018-01-15 10:19:35 +01:00
Frederic Junod
f1987befbd
Rename _ol_render_webgl_LineStringReplay_ to WebGLLineStringReplay
2018-01-15 10:11:46 +01:00
Frederic Junod
f89d82088a
Rename _ol_render_webgl_Replay_ to WebGLReplay
2018-01-15 10:02:37 +01:00
Frederic Junod
0f313f4d69
Rename _ol_render_webgl_TextureReplay_ to WebGLTextureReplay
2018-01-15 10:00:11 +01:00
Frederic Junod
074d09fceb
Rename _ol_render_webgl_ImageReplay_ to WebGLImageReplay
2018-01-15 09:56:04 +01:00
Frederic Junod
8de7555af6
Rename _ol_render_webgl_CircleReplay_ to WebGLCircleReplay
2018-01-15 09:54:18 +01:00
Frederic Junod
cb66d66526
Rename _ol_render_webgl_ReplayGroup_ to WebGLReplayGroup
2018-01-15 09:51:57 +01:00
Frederic Junod
53dc86b1b2
Rename _ol_render_ReplayGroup_ to ReplayGroup
2018-01-15 09:47:53 +01:00
Tim Schaub
ad62739a6e
Use blocked scoped variables
...
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
2018-01-12 00:50:30 -07:00
Tim Schaub
f4484455aa
Rename _ol_style_Stroke_ to Stroke
2018-01-11 13:24:13 -07:00
Tim Schaub
5f40eec148
Rename _ol_style_AtlasManager_ to AtlasManager
2018-01-11 12:12:34 -07:00
Frederic Junod
d0cdd0441a
Rename _ol_render_VectorContext_ to VectorContext
2018-01-11 14:05:55 +01:00
Marc Jansen
02002082bf
Named exports from ol/array module
2017-12-19 17:22:58 +01:00
Marc Jansen
767f61ba78
Merge pull request #7637 from marcjansen/named-exports-color
...
Named exports from the ol/color module
2017-12-19 17:11:03 +01:00
Marc Jansen
295c2973b5
Named exports from ol/color module
2017-12-19 13:56:54 +01:00
Frederic Junod
11f1c693a8
Rename _ol_render_ReplayType_ to ReplayType
2017-12-18 16:39:07 +01:00
Frederic Junod
ed79ec9b2e
Rename _ol_structs_LinkedList_ to LinkedList
2017-12-17 08:58:15 +01:00
Frederic Junod
56163c5f37
Rename _ol_structs_RBush_ to RBush
2017-12-17 08:55:43 +01:00
Frederic Junod
92bbec294c
Rename 'ol/vec/Mat4' module to 'ol/vec/mat4'
2017-12-15 10:36:32 +01:00
Frederic Junod
6e83a15bd6
Named exports from ol/colorlike
2017-12-15 08:51:18 +01:00
Frederic Junod
a32aebfb3a
Named exports from ol/vec/Mat4
2017-12-15 08:43:37 +01:00
Tim Schaub
504368369c
Rename _ol_geom_GeometryType_ to GeometryType
2017-12-14 09:00:57 -07:00
Frederic Junod
f6627c4d4e
Named exports from ol/dom
2017-12-14 12:27:09 +01:00
Andreas Hocevar
c0c43bca84
Use named imports from extent
2017-12-13 14:05:42 +01:00
Tim Schaub
87295a74dd
Use named exports from ol/index.js
2017-12-12 12:34:23 -07:00
Tim Schaub
50737f7f73
Remove unused code, get tests passing on Travis
2017-12-12 06:58:02 -07:00
Tim Schaub
7f47883c48
Transformed
2017-12-12 06:53:18 -07:00
Tim Schaub
1cdb6a66f0
Imports cased like the filename
2017-12-12 06:53:17 -07:00
Andreas Hocevar
08af207724
Add decluttering for images and text
2017-10-31 11:33:48 +01:00
Andreas Hocevar
efc86d59b0
Implement text rendering along paths
...
This commit also changes the TextReplay.drawText() signature, and moves
geometry calculation into drawText(). This improves performance where no
text needs to be rendered (TextStyle.getText() == ''), which is used often
in applications.
2017-09-11 16:54:27 +02:00
Andreas Hocevar
35bd92b713
Prerender labels and cache them as images
2017-08-31 21:41:07 +02:00
Andreas Hocevar
cf8c72c992
Fix provide/require structure for autogenerated shader files
2017-08-29 23:11:24 +02:00
Andreas Hocevar
5161a99925
Remove ol.ENABLE_WEBGL condition from webgl files
2017-08-17 13:21:53 -04:00
GaborFarkas
f1685cbe4f
Add immediate WebGL text renderer
2017-08-12 14:52:08 +02:00