Frederic Junod
5c023adc08
Remove unused variable from vertex shader
2019-11-07 09:02:50 +01:00
Frederic Junod
ea88e6cbd4
Remove invalid undefined type in params
2019-09-27 11:01:50 +02:00
Olivier Guyot
c6a859d1ed
Webgl / clarify premultiplied alpha handling
...
By default, alpha premultiplying should be done by the initial rendering
(eg quads) and not the final post processing pass.
The default post processing pass expects premultiplied color values and
will not do this operation itself.
2019-04-02 22:12:47 +02:00
Olivier Guyot
27b0cf18e7
Update default shaders in documentation of webgl classes
2018-12-07 09:32:52 +01:00
Olivier Guyot
b532a489d4
Webgl points / fix weird glitches by premultiplying alpha
2018-12-07 09:02:02 +01:00
Frederic Junod
42a8c7983f
Fix webgl types in ol/webgl/PostProcessingPass
2018-11-17 11:20:11 +01:00
Olivier Guyot
a84559d1fb
Added documentation & fixed linting for WebGL classes
2018-11-16 14:02:10 +01:00
Olivier Guyot
530bcd0c88
Improve handling of uniforms in webgl helper
2018-11-16 14:02:10 +01:00
Olivier Guyot
716256e8f3
Cleaned up the heatmap layer & use dynamic radius
2018-11-16 14:02:10 +01:00
Olivier Guyot
4a275c543a
Use post-processes in the heatmap example
2018-11-16 14:02:10 +01:00