Commit Graph

10 Commits

Author SHA1 Message Date
Frederic Junod
5c023adc08 Remove unused variable from vertex shader 2019-11-07 09:02:50 +01:00
Frederic Junod
ea88e6cbd4 Remove invalid undefined type in params 2019-09-27 11:01:50 +02:00
Olivier Guyot
c6a859d1ed Webgl / clarify premultiplied alpha handling
By default, alpha premultiplying should be done by the initial rendering
(eg quads) and not the final post processing pass.

The default post processing pass expects premultiplied color values and
will not do this operation itself.
2019-04-02 22:12:47 +02:00
Olivier Guyot
27b0cf18e7 Update default shaders in documentation of webgl classes 2018-12-07 09:32:52 +01:00
Olivier Guyot
b532a489d4 Webgl points / fix weird glitches by premultiplying alpha 2018-12-07 09:02:02 +01:00
Frederic Junod
42a8c7983f Fix webgl types in ol/webgl/PostProcessingPass 2018-11-17 11:20:11 +01:00
Olivier Guyot
a84559d1fb Added documentation & fixed linting for WebGL classes 2018-11-16 14:02:10 +01:00
Olivier Guyot
530bcd0c88 Improve handling of uniforms in webgl helper 2018-11-16 14:02:10 +01:00
Olivier Guyot
716256e8f3 Cleaned up the heatmap layer & use dynamic radius 2018-11-16 14:02:10 +01:00
Olivier Guyot
4a275c543a Use post-processes in the heatmap example 2018-11-16 14:02:10 +01:00