Commit Graph

24807 Commits

Author SHA1 Message Date
ahocevar
5bb110f157 Fix render context utility functions and feature-move-animation example 2018-11-16 14:57:13 +01:00
Tim Schaub
aa4237539f Provide a pixel transform from the tile renderer 2018-11-16 14:57:13 +01:00
ahocevar
ee536fb70d Remove unused code and imports 2018-11-16 14:57:12 +01:00
Tim Schaub
bc347e3eb0 Provide a pixel transform to render events 2018-11-16 14:57:12 +01:00
ahocevar
65ceb9264e Remove accidently committed changes 2018-11-16 14:57:12 +01:00
ahocevar
6c0b3f773b New render event API (non functional yet) 2018-11-16 14:57:12 +01:00
Tim Schaub
f90efac131 Smaller canvas when rotating vector layers 2018-11-16 14:57:11 +01:00
Tim Schaub
26de43de0c Unused imports 2018-11-16 14:57:11 +01:00
Tim Schaub
ed7825e13a Render vector images 2018-11-16 14:57:11 +01:00
Tim Schaub
8b077c66d8 Rotate images 2018-11-16 14:57:11 +01:00
Tim Schaub
b5378deb45 Create context in the canvas layer base class 2018-11-16 14:57:11 +01:00
Tim Schaub
33f6d6f110 One fewer transform 2018-11-16 14:57:11 +01:00
Tim Schaub
a9f98f2b1e Rotation for image layers 2018-11-16 14:57:10 +01:00
Tim Schaub
8822690cf4 Work with sources that have a max zoom 2018-11-16 14:57:10 +01:00
ahocevar
9a4e665c3b Position tiles by offset instead of extent 2018-11-16 14:56:50 +01:00
Tim Schaub
6edac64b81 Use the regular map in the rendering tests 2018-11-16 14:56:50 +01:00
Tim Schaub
f9ebb0c917 Return two canvases from the vector tile layer renderer 2018-11-16 14:56:50 +01:00
Tim Schaub
c137b68938 Dispatch pre-render before rendering 2018-11-16 14:56:50 +01:00
ahocevar
8eb48604e9 Round tile x and y and reuse w and h 2018-11-16 14:56:50 +01:00
ahocevar
5fffb67242 Clear canvas when nothing to replay 2018-11-16 14:56:49 +01:00
ahocevar
c37b6202a0 Use Map 2018-11-16 14:56:49 +01:00
Tim Schaub
610fcab79e Dispatch pre and post render events 2018-11-16 14:56:49 +01:00
Tim Schaub
489af4023d Work with high dpi tiles 2018-11-16 14:56:49 +01:00
Tim Schaub
87e5bbac4d Image layer renderer 2018-11-16 14:56:49 +01:00
Tim Schaub
20e5841aed Remove vector mode for vector tile rendering 2018-11-16 14:56:48 +01:00
Tim Schaub
39a4f42e3d Resize canvas to handle rotation 2018-11-16 14:56:48 +01:00
Tim Schaub
6234b69512 Handle opacity and rotation in canvas intermediate renderer 2018-11-16 14:56:48 +01:00
Tim Schaub
5ba8795355 Tile layer rendering with the composite renderer 2018-11-16 14:56:48 +01:00
Tim Schaub
433ab97d1c End of composeFrame 2018-11-16 14:56:48 +01:00
Tim Schaub
f416cf742d Workaround for raster source 2018-11-16 14:56:48 +01:00
Tim Schaub
c612cce591 Give the map some height for the box tests 2018-11-16 14:56:47 +01:00
Tim Schaub
f2cab1fcbb Give the map some height for scale line tests 2018-11-16 14:56:47 +01:00
Tim Schaub
b3903df156 Use the composite renderer 2018-11-16 14:56:47 +01:00
Tim Schaub
dd23055db1 Merge pull request #8951 from jahow/remove-webgl
Remove legacy WebGL code & implement a lightweight API for point rendering
2018-11-16 14:55:00 +01:00
Olivier Guyot
1ae1b60308 Rename webgl-new to webgl 2018-11-16 14:05:06 +01:00
Olivier Guyot
40d5f4efe7 Added unit tests for the WebGLHelper class 2018-11-16 14:05:06 +01:00
Frederic Junod
0189e8345d Remove WebGL references in comments 2018-11-16 14:05:06 +01:00
Olivier Guyot
72cf7b13fa removed existing webgl rendering unit tests 2018-11-16 14:05:04 +01:00
Olivier Guyot
66a74ac019 Renamed WebGLBuffer to WebGLArrayBuffer to avoid conflicts
In the future this should be reworked to have a clearer API in general.
2018-11-16 14:02:10 +01:00
Olivier Guyot
a84559d1fb Added documentation & fixed linting for WebGL classes 2018-11-16 14:02:10 +01:00
Olivier Guyot
cb77e10179 Removed the legacy shader build system 2018-11-16 14:02:10 +01:00
Olivier Guyot
874047a928 The heatmap layer now has a configurable blur 2018-11-16 14:02:10 +01:00
Olivier Guyot
530bcd0c88 Improve handling of uniforms in webgl helper 2018-11-16 14:02:10 +01:00
Olivier Guyot
94524fb431 Webgl Helper now handles uniforms with framestate as input 2018-11-16 14:02:10 +01:00
Olivier Guyot
716256e8f3 Cleaned up the heatmap layer & use dynamic radius 2018-11-16 14:02:10 +01:00
Olivier Guyot
fb8bf785dd Use the gradient texture in the heatmap layer 2018-11-16 14:02:10 +01:00
Olivier Guyot
4a275c543a Use post-processes in the heatmap example 2018-11-16 14:02:10 +01:00
Olivier Guyot
0c1424c5bb Added the concept of post process passes for webgl 2018-11-16 14:02:10 +01:00
Olivier Guyot
7fa2189fe9 Remove the bulk of the WebGL legacy code.
Things left to do:
* redo an icon layer example
* redo a clipping layer example
* update docs where WebGL renderers are mentioned
2018-11-16 14:02:08 +01:00
Olivier Guyot
d3294730f1 Renamed WebGLContext to Helper for clarity 2018-11-16 14:01:21 +01:00