Commit Graph

3311 Commits

Author SHA1 Message Date
Andreas Hocevar
5a8df1d4e2 We no longer need to increase the cache size 2020-01-08 10:53:42 +01:00
Andreas Hocevar
46d98201c3 Store source tiles on render tile instead of source 2020-01-08 10:53:42 +01:00
Andreas Hocevar
2875685b3c Use TileCache instead of custom structure 2020-01-05 12:25:44 +01:00
Andreas Hocevar
bec747e513 Remove unused argument and member 2020-01-05 12:08:43 +01:00
Andreas Hocevar
da6eed850c Do not lock label cache entries 2020-01-05 11:24:46 +01:00
Andreas Hocevar
b91e1a893d Do not abort and dispose of tiles 2020-01-05 00:05:24 +01:00
Olivier Guyot
4440994ec8 Avoid recomputing the viewport size by reading the DOM everytime
Also clarify View#calculateExtent doc & remove the [data-view] attribute
on the viewport element (not needed anymore).
2019-12-23 10:47:54 +01:00
Olivier Guyot
6c46eb1dd0 Webgl / add support for a rotation parameter in LiteralStyle
The ShaderBuilder can now take a rotation expression.
2019-12-20 17:39:40 +01:00
Olivier Guyot
ca0ce4986d Merge pull request #10119 from mike-000/patch-8
Add crossOrigin option to ol/format/KML for icons
2019-12-13 09:26:56 +01:00
mike-000
6596a988c0 Add crossOrigin option for icons
Avoid unnecessary tests by using only one test for the default icon crossOrigin,.  In other cases ensure that the specified option is set.
2019-12-12 17:50:50 +00:00
Andreas Hocevar
8e0a8114d7 Merge pull request #10340 from mike-000/patch-7
Draw circles and custom geometry in user coordinates
2019-12-11 10:07:12 +01:00
mike-000
2e544cb677 Circles and custom geometry in user coordinates
Pass the view projection to the geometry function so circles and other custom geometry can be given the expected shape/size in the view while being defined in user coordinates.

Add tests to draw circles in a user projection and along both axes
Draw regular polygon in a user projection
Draw box in a user projection
2019-12-10 19:47:37 +00:00
Andreas Hocevar
bbc1de280d getFeaturesInExtent() for VectorTile source 2019-12-10 14:07:37 +01:00
Andreas Hocevar
8911b96d3c Do not preventDefault on pointerdown 2019-12-10 12:25:23 +01:00
Andreas Hocevar
174dea3232 Fix interim tile handing for vector tiles 2019-12-07 15:18:18 +01:00
Andreas Hocevar
057650fe7d Merge pull request #10309 from ahocevar/vectortile-rendermode-vector
Bring back vector render mode for vector tile layers
2019-11-29 11:51:38 +01:00
Andreas Hocevar
10a6284b0b Merge pull request #10332 from ahocevar/no-touch-action-css
Conditional default prevention instead of touch-action: none
2019-11-29 09:52:29 +01:00
Andreas Hocevar
0a319ea2a2 Merge pull request #10301 from ahocevar/getfeatures-fixes
Create hit detection data per layer and without requestAnimationFrame
2019-11-29 09:44:09 +01:00
Andreas Hocevar
88b8b2f7cb Conditional default prevention instead of touch-action: none 2019-11-25 01:09:05 +01:00
Greg Gianforcaro
6bada6ab98 Add test modifying circle with snap enabled 2019-11-23 16:11:27 -05:00
Andreas Hocevar
3e31551962 Improved tests 2019-11-20 00:52:18 +01:00
Brian Helba
c5ad886d7c Ensure that OverviewMap respects the initial rotation of attached Maps 2019-11-18 05:33:28 -05:00
Andreas Hocevar
cf6cd09f58 Bring back vector render mode for vector tile layers 2019-11-18 10:40:05 +01:00
Frédéric Junod
9478cb1945 Merge pull request #10283 from fredj/targetNotEditable
Use the originalEvent in the targetNotEditable condition
2019-11-12 08:24:20 +01:00
Frederic Junod
fc7cb5cd51 Use the originalEvent in the targetNotEditable condition 2019-11-11 14:41:39 +01:00
Frederic Junod
51c9b56254 Remove all the sketch features in abortDrawing 2019-11-06 14:18:55 +01:00
Olivier Guyot
7da86ae71f Webgl points renderer / slight improvements following review
Also fixes a lint error.
2019-11-04 09:55:54 +01:00
Olivier Guyot
43010c8934 Webgl / return 0 if doing renderTarget.read outside of data width/height
This would happen when WebGLPointsLayerRenderer.forEachFeatureAtCoordinate
is called on "warped" worlds at -360/+360 degrees, and may produce false
positives.
2019-11-04 09:31:38 +01:00
Olivier Guyot
e78c14c061 Webgl points renderer / add a cache for features in the source
This allows quicker access to features as well as their geometries
and properties, reducing the time taken by a rebuildBuffers call.
2019-11-04 09:31:38 +01:00
Andreas Hocevar
ac50cc3460 New eslint config with no-multi-assign 2019-11-02 15:20:21 +01:00
Andreas Hocevar
2a96b6a8e3 Merge pull request #10239 from ahocevar/simpler-container-reuse
Simpler container reuse
2019-11-01 19:14:05 +01:00
Andreas Hocevar
bb2bdb17aa Render vector tile layers to a single canvas 2019-10-31 20:29:19 +01:00
Frederic Junod
b8c70bcbe7 Fix layer zIndex test with falsy values 2019-10-31 15:58:36 +01:00
Frederic Junod
c23d59e3a8 Remove extra argument passed to RenderEvent constructor 2019-10-31 15:47:27 +01:00
Andreas Hocevar
90e1819d76 Merge pull request #10214 from jahow/webgl-layer-boolean-operators
WebGL / Add 'case' operator for style expressions
2019-10-28 21:11:47 +01:00
Olivier Guyot
f84fae8f70 Merge pull request #10198 from jahow/fix-webgl-renderer-loading-extent
WebGL renderer / use the specified loading strategy for the vector data
2019-10-28 16:19:52 +01:00
Olivier Guyot
b96e70e952 Expressions / renamed mod to % to be more in line with MB style spec 2019-10-28 15:55:15 +01:00
Olivier Guyot
501c90b0a2 Expressions / introduced the case operator
This operator is used for if/else control flow
2019-10-28 15:52:31 +01:00
Olivier Guyot
2a2783c086 ShaderBuilder / better handling of strings variables/attributes
Now values which are not mentioned in the style are still added to
the string literals mapping.

Also an error will be thrown if a style references a missing variable.
2019-10-28 15:21:44 +01:00
Olivier Guyot
2f49876180 Expressions / add != operator & slightly better doc 2019-10-28 15:13:43 +01:00
Andreas Hocevar
db6314b6b2 Merge pull request #10187 from ahocevar/tabindex-scrollover
Set touch-action to allow native touch gestures
2019-10-28 13:49:44 +01:00
Olivier Guyot
cd3b222467 Specify an actual extent when loading features in the Webgl points renderer
This means any specified loading strategy will be taken into account.

Also added some tests to make sure the interaction with the source is
correct.
2019-10-28 10:26:31 +01:00
Olivier Guyot
4462608991 Expressions / adds color and array conversion operators
Also fixes existing error throwingtests which were essentially doing nothing.
2019-10-25 14:55:44 +02:00
Olivier Guyot
ff3cc9b4d0 Expressions / renamed operator pow to ^
To be more in line with Mapbox style spec
2019-10-25 14:55:44 +02:00
Olivier Guyot
acf973751b Webgl / added time and resolution as default uniforms
Also added the `zoom` and `resolution` style operators
2019-10-25 14:55:44 +02:00
Olivier Guyot
e843b2cfc0 Expressions / adaptation and cleanup after stretch operator removal
The examples have been fixed as well.
2019-10-25 14:55:44 +02:00
Olivier Guyot
719495587c Expressions / rework the interpolate operator
This operator is now able to map numbers to output ranges as well as colors,
making the stretch operator unnecessary. Also allows giving multiple stops,
like in Mapbox style spec.
2019-10-25 14:55:44 +02:00
Olivier Guyot
d643951a74 Shader Builder / add option to generate hit detection shaders 2019-10-25 14:55:44 +02:00
Olivier Guyot
a39f751981 Shader Builder / adapt logic & test to the new expression types
Also fixes a sneaky bug where the two last texture coordinates were inverted.
2019-10-25 14:55:44 +02:00
Olivier Guyot
fc98704bcb Expressions / adds a test for a complex combination of operators 2019-10-25 14:55:44 +02:00