Commit Graph

1940 Commits

Author SHA1 Message Date
Tom Payne be629a7ed8 Sort jsdoc comments alphabetically 2013-04-12 00:48:55 +02:00
Tom Payne 0371b891a6 Tighten up permission on layer renderers 2013-04-12 00:48:35 +02:00
Tom Payne d855a35446 Make renderer layer management private 2013-04-12 00:33:37 +02:00
Tom Payne f0106f391a Make ol.renderer.Map.map property private 2013-04-12 00:33:37 +02:00
Tom Payne ee817ba4a2 Clean up ol.renderer.webgl.Map.createLayerRenderer 2013-04-12 00:33:37 +02:00
Tom Payne df6e13bdc0 Clean up ol.renderer.dom.Map.createLayerRenderer 2013-04-12 00:33:33 +02:00
Tom Payne ac40769155 Clear tiles that are not fully covered 2013-04-11 15:50:32 +02:00
Éric Lemoine d1021b6ee0 Refactor and fix canvas tile layer renderer 2013-04-11 09:26:57 +02:00
Tom Payne fe03ebe99c Re-use ol.Extent objects 2013-04-09 19:19:45 +02:00
Tom Payne e556c87a7c Re-use ol.TileRange objects 2013-04-09 19:19:20 +02:00
Tom Payne 1b7ee36680 Use high resolution tiles in DOM renderer 2013-04-09 13:15:16 +02:00
Tom Payne 8da1f3400b Use high resolution tiles in Canvas renderer 2013-04-09 13:15:16 +02:00
Tom Payne 4d6e060052 Use high resolution tiles in WebGL renderer 2013-04-09 13:15:16 +02:00
Tom Payne 52893f1ba2 Remove stray comment 2013-04-09 13:07:02 +02:00
Tom Payne eee24870b5 Merge pull request #506 from twpayne/refactor-webgl-shaders
Refactor WebGL shaders
2013-04-08 11:11:47 -07:00
Tom Payne e132943eef Use goog.asserts.fail 2013-04-08 19:14:16 +02:00
Tom Payne 667f3de6d9 Remove unused constants 2013-04-08 16:40:53 +02:00
Tom Payne ee54aaaea4 Use simpler, faster shader when brightness, contrast, hue and saturation are unchanged 2013-04-08 16:40:53 +02:00
Tom Payne f7f799be27 Use automatically generated locations in WebGL tile layer renderer 2013-04-08 16:40:53 +02:00
Tom Payne aa5ce41cb5 Automatically generate uniform and attribute locations 2013-04-08 16:40:49 +02:00
Tom Payne c6cd3e0227 Refactor glsl-unit templates
This abuses the template system to allow both a single anonymous shader
and multiple named shaders to be defined in a namespace.
2013-04-08 15:57:26 +02:00
Tom Payne f1cc5b87da Fix whitespace errors in JavaScript source 2013-04-08 13:25:01 +02:00
Tom Payne 4d1ec1ff90 Remove (mostly unused) logger 2013-04-06 17:32:41 +02:00
Tom Payne 4be8c991f7 Add missing Closure Library requires 2013-04-06 14:28:12 +02:00
Tom Payne da1e5aadd3 Factor out css.js and fix requires 2013-04-05 20:59:16 +02:00
Tom Payne 5680b89c48 Update logos in renderers 2013-04-05 18:27:51 +02:00
Tom Payne 02196c94b5 Redefine ol.Coordinate to be Array.<number> 2013-04-05 12:30:37 +02:00
Frederic Junod cade8eaf7e Remove unused local variable 2013-04-05 11:59:07 +02:00
Tom Payne b32a2e101c Abort rendering when WebGL context is lost 2013-04-05 00:14:10 +02:00
Marc Jansen 6ca21b32a9 More renames as suggested by @elemoine. 2013-04-04 10:25:11 +02:00
Éric Lemoine e128bab625 Do not pass tile grid to getTile and tileUrlFunc
getTile and the tileUrlFunc are functions of the source, so they do need to be passed the tile grid. The tile source knows its tile grid, and can get the projection's tile grid if it doesn't have a tile grid.
2013-04-02 11:12:43 +02:00
Tom Payne 66c6a8a3e0 Make preload a number of levels instead of a boolean 2013-03-27 14:34:29 +01:00
Tom Payne 494d61250e Make tile pre-loading a per-layer option 2013-03-27 14:34:29 +01:00
Tom Payne 1d22d2fdde Tune tile priority functions 2013-03-27 14:34:29 +01:00
Tom Payne 5e8b0de66d Use tile texture queue 2013-03-27 14:34:29 +01:00
Tom Payne 6221680b0b Add tile texture queue 2013-03-27 14:34:29 +01:00
Tom Payne 96912c271d Add optional per-tile callback to manageTilePyramid 2013-03-27 14:34:28 +01:00
Tom Payne 27f9e83780 Refactor ol.TileQueue to extend ol.structs.PriorityQueue 2013-03-27 14:34:28 +01:00
Tom Payne 62877fdf02 Reuse ol.Size object 2013-03-25 11:54:50 +01:00
Tom Payne 4e883b7099 Don't shrink canvas 2013-03-25 11:54:50 +01:00
Tom Payne 6cfe918501 Merge pull request #428 from twpayne/gc-optimizations
GC optimizations
2013-03-25 03:54:15 -07:00
Tom Payne 9906c518a7 Rename useTileZXY to useTile 2013-03-25 11:45:20 +01:00
Tom Payne 658b919d20 Merge pull request #425 from twpayne/glsl-unit
Use glsl-unit for WebGL shaders
2013-03-25 03:42:27 -07:00
Tom Payne 65e6ed3485 Rename getTileZXY to getTile 2013-03-25 10:10:03 +01:00
ahocevar 560f645384 Merge pull request #420 from ahocevar/icon-defer
Don't create tile if rendering needs to be deferred. r=@bartvde
2013-03-25 02:04:50 -07:00
Tom Payne 69d06a6e18 Add comment about automatically generated files 2013-03-25 10:04:32 +01:00
Tom Payne 3a4ef83e79 Tidy up ol.webgl namespace 2013-03-24 15:51:09 +01:00
Tom Payne dfb631a08f Replace getTile with getTileZXY
This massively reduces the number of temporary ol.TileCoord objects.

Previously an ol.TileCoord object was generated for every potentially
visible tile at the current zoom level and lower, every frame.  This
commit eliminates all of those.  Now new ol.TileCoord objects are only
allocated when a new tile is created.
2013-03-24 15:24:49 +01:00
Tom Payne 731fcd3d17 Move shader support code into ol.webgl 2013-03-23 18:29:26 +01:00
Tom Payne 711e4be19e Use glsl-unit in WebGL tile layer renderer 2013-03-23 17:47:02 +01:00