Commit Graph

333 Commits

Author SHA1 Message Date
Tobias Sauerwein
53f98dcf4e Merge pull request #3065 from tsauerwein/webgl-point-hit-detection
Add hit-detection support for WebGL
2015-01-22 10:19:37 +01:00
Éric Lemoine
b27c1c82d4 Merge pull request #3107 from elemoine/imagestate
Also listen on loading images
2015-01-21 12:50:31 +01:00
Andreas Hocevar
b1a73da9dd Add updateWhileAnimating option
With this option, vector batches will be recreated with every frame.
For animations, this means that vector data won't be clipped to the
extent at which the animation started.
2015-01-14 16:33:05 +01:00
Éric Lemoine
4814983306 Also listen on loading images
This fixes a bug that occured when an image source was used by multiple maps. In that case the map that didn't load the image wouldn't register a load listener on that image and would therefore not call render to request a re-render of the map.
2015-01-09 09:07:31 +01:00
tsauerwein
974823dbd4 Refactor createTexture 2015-01-08 15:40:03 +01:00
tsauerwein
38322d615b Use renderBuffer for hit-detection 2015-01-08 15:38:00 +01:00
tsauerwein
cf6dd38866 Use hit-detection images 2015-01-08 15:38:00 +01:00
tsauerwein
3ef61fa1c5 Add hit-detection support for webgl 2015-01-08 15:38:00 +01:00
Frederic Junod
55dda99cfe Assert that ol.layer.Tile#getUseInterimTilesOnError is always set 2015-01-07 16:59:44 +01:00
Frederic Junod
eabb795624 Remove misplaced function annotation 2014-12-22 11:12:01 +01:00
Éric Lemoine
f1bf782133 Change "recreate batch" strategy
Only recreate batch when the (buffered) rendered extent contains the **buffered** viewport extent.
2014-12-19 08:43:47 +01:00
Éric Lemoine
8e8fc9977c Add a renderBuffer option to ol.layer.Vector 2014-12-18 13:20:32 +01:00
Éric Lemoine
ddc51ee267 Unconditionally draw Replay's 2014-12-18 13:04:29 +01:00
Éric Lemoine
fdf52c1865 Simplify hit detection code 2014-12-05 15:42:54 +01:00
Éric Lemoine
87bb1b956b Merge remote-tracking branch 'upstream/master' into webgl-point
Conflicts:
	src/ol/style/circlestyle.js
	src/ol/style/regularshapestyle.js
	test/spec/ol/style/regularshapestyle.test.js
2014-12-04 12:57:46 +01:00
Thomas Hirsch
8e4d7c0715 isDefAndNotNull -> !isNull 2014-12-01 12:57:35 +01:00
Thomas Hirsch
d5bafc5e9f linting 2014-12-01 10:53:36 +01:00
Thomas Hirsch
e385e81a20 linting 2014-11-30 10:08:41 +01:00
Thomas Hirsch
c42ec27a4a image layer renderers use source projection if given and equivalent 2014-11-28 22:09:45 +01:00
Éric Lemoine
857a8ca2bb Delete WebGL resources used at postcompose time 2014-11-21 16:35:05 +01:00
Éric Lemoine
57db47ac18 Rename ol.structs.Buffer to ol.webgl.Buffer
The Buffer class is WebGL specific, and it's not really a "data structure", in the pure sense of the term.
2014-11-21 15:48:31 +01:00
Guillaume Beraudo
fe74bd1b2c Add missing call to flush in webgl map renderer 2014-11-21 13:36:09 +01:00
Guillaume Beraudo
20ceae2655 Webgl immediate implementation for points
Internally uses a replay group to share code.

Modifies the dynamic data example to use PointGeometry
and Feature in addition to MultiPoint.
2014-11-20 13:53:00 +01:00
Éric Lemoine
d9a4482393 Add ol.renderer.webgl.VectorLayer#disposeInternal
Implement disposeInternal to free WebGL resources (deleteBuffer and deleteTexture).
2014-11-10 16:52:32 +01:00
Éric Lemoine
87865be9f4 Add "color" support to WebGL image replay
This adds support for layer brightness, contrast, hue, saturation.
2014-11-10 15:00:35 +01:00
Éric Lemoine
240f425c46 Add global opacity support to WebGL image replay
vectorLayer.setOpacity() now works as expected.
2014-11-10 14:58:57 +01:00
Éric Lemoine
c79f3aa101 Delete WebGL buffers 2014-11-10 09:54:04 +01:00
Guillaume Beraudo
6abe3047ec Add feature overlay support to webgl map renderer. 2014-11-07 14:17:31 +01:00
Éric Lemoine
28e51740c6 Address precision/jitter problems
Address precision/jitter problems by using coordinates relative to the Replay max extent rather that the world.
2014-11-03 17:45:50 +01:00
Éric Lemoine
46b03e79a4 Merge remote-tracking branch 'upstream/master' into webgl-point 2014-11-03 15:02:22 +01:00
Éric Lemoine
14d7f2a797 Delete ImageReplay textures 2014-11-03 14:16:32 +01:00
Éric Lemoine
4534bb8861 Make shaders closer to WebGL image replay 2014-11-03 13:46:34 +01:00
Andreas Hocevar
87a06c0086 Rename #getImageElement to #getImage
This adds consistency between ol.Image and ol.ImageTile. Now both have
an exportable getImage method.
2014-10-30 08:42:09 +01:00
Éric Lemoine
bbea205a9c Use texture to draw points with WebGL 2014-10-27 09:18:19 +01:00
Éric Lemoine
c8225e49b1 Use triangles to draw points with WebGL 2014-10-27 09:18:19 +01:00
Éric Lemoine
33adcd3903 Add very basic webgl vector renderer 2014-10-27 09:18:19 +01:00
Frederic Junod
d7ee71a811 Remove unnecessary type cast 2014-09-03 11:14:33 +02:00
Frederic Junod
009cd9f840 Remove unnecessary type cast 2014-09-03 11:14:33 +02:00
Frederic Junod
25093b371d Improve ol.structs.LRUCache type annotation 2014-08-27 09:09:52 +02:00
Éric Lemoine
def1af4492 No composeFrame if prepareFrame returns false 2014-08-24 14:55:13 +02:00
Éric Lemoine
ba035abb1f Change ol.TileCoord to an Array 2014-08-18 09:33:24 +02:00
Frederic Junod
86268bcf58 Rename olx.FrameState#skippedFeatureUids_ skippedFeatureUids
To let the ol.Map#skippedFeatureUids_ property to be renamed by the compiler.
2014-07-31 11:30:39 +02:00
Tim Schaub
2b0284a342 Only request tiles within the layer extent
Layer renderers are now responsible for requesting data within a limited extent.
2014-07-24 10:26:07 -06:00
Tim Schaub
234cff4de5 Limit image layer requests to layer extent
This has two nice consequences that can be seen in the wms-image.js and mapbuide-untiled.js examples:
 * no images are requested when you browse outside of the layer extent
 * when the layer extent is within the viewport extent, cached images are used since the intersecting extent is the same for multiple viewport extents
2014-07-24 10:26:07 -06:00
Tim Schaub
2ec63b6c58 Unnecessary ol.Tile requires 2014-06-27 19:57:54 -04:00
Tim Schaub
e802902f9b Rename ol.extent.getForView2DAndSize to ol.extent.getForViewAndSize 2014-06-27 09:59:39 -04:00
Tim Schaub
b9f444a008 Rename olx.View2DState to olx.ViewState and use viewState property 2014-06-27 09:58:25 -04:00
Éric Lemoine
49a1215f75 Pass a replay group to ol.render.Event 2014-06-14 14:21:34 +02:00
Éric Lemoine
7a1e605f14 Skipped features support to ol.source.ImageVector 2014-06-11 16:26:21 +02:00
Hadrien Tulipe
7aab28afcc Provide ol.RendererType structure through ol.renderer.Map
It was previously in ol.Map, but it could not be provided because
of circular dependencies.
2014-05-27 22:47:02 +02:00