Commit Graph

376 Commits

Author SHA1 Message Date
Andreas Hocevar 53d5d8c1d9 Get rid of ol.FeatureOverlay
This also introduces a wrapX option to the Draw, Modify and Select
interaction.
2015-06-09 15:44:31 +02:00
Guillaume Beraudo 1553b88b9d Mark VectorContext @api
VectorContext type must be present in Ol3 externs to compile ol3-cesium.
Previously, the `IVectorContext` interface was exported to the externs.
2015-04-04 15:19:56 +02:00
Guillaume Beraudo 0e32456108 Use an abstract base class instead of IVectorContext
By having the abstract methods in the base class, subclasses can simply
override the methods they actually provide.
Additionally, this change fixes a regression in webgl canvas immediate.
2015-04-04 13:47:53 +02:00
Guillaume Beraudo 7765d7304c Fix assertion message 2015-04-01 11:29:28 +02:00
Marc Jansen 2077211e67 Reorder assertions and variable declarations. 2015-03-31 10:19:04 +02:00
Bart van den Eijnden 47ce127a10 Add assert messages for all assertions up until ol.renderer.vector. 2015-03-30 22:55:23 +02:00
Marc Jansen fb9ba22c30 Add message to assertions. 2015-03-30 22:53:03 +02:00
Frederic Junod 65c2f7de5f Remove unused goog.require 2015-02-05 10:56:44 +01:00
Frederic Junod f6b47f086b Use ol.extent.createOrUpdateFromCoordinate
Instead of ol.extent.boundingExtent
2015-02-04 14:14:50 +01:00
Frederic Junod f9723aa310 Add missing goog.require 2015-02-03 15:52:19 +01:00
Frederic Junod 0d3eb8642f Cache the buffered extent value
Assuming that the maxExtent and resolution property are immutable
2015-02-03 10:37:38 +01:00
tsauerwein f4500c8f89 Rename *AtPixel to *AtCoordinate if coordinate 2015-01-30 10:00:37 +01:00
tsauerwein 054227fd26 Make signature for *AtPixel methods more consistent
pixel/coordinate is the first argument.
2015-01-30 10:00:36 +01:00
tsauerwein 7feb8b22f6 Rename forEachGeometryAtPixel 2015-01-30 10:00:36 +01:00
tsauerwein a39544cce0 Implement skipping features for hasFeatureAtPixel 2015-01-22 10:24:59 +01:00
tsauerwein cf9619f378 Implement skipping features for 1by1 hit detection 2015-01-22 10:24:59 +01:00
tsauerwein c4ee074274 Implement skipping features for drawReplay 2015-01-22 10:24:59 +01:00
Tobias Sauerwein 1702a4ed36 Merge pull request #3066 from tsauerwein/webgl-point-hasFeatureAtPixel
Introduce hasFeatureAtPixel
2015-01-22 10:20:00 +01:00
Tobias Sauerwein 53f98dcf4e Merge pull request #3065 from tsauerwein/webgl-point-hit-detection
Add hit-detection support for WebGL
2015-01-22 10:19:37 +01:00
oterral c97a29d13b Allow rendering of feature when download of icon failed 2015-01-14 09:34:03 +01:00
tsauerwein c85982bbe5 Remove unused variables 2015-01-09 09:21:40 +01:00
tsauerwein 25612f1af2 Unify return statement
Only return the callback result if it is truthy,
otherwise return undefined.
2015-01-08 16:12:52 +01:00
tsauerwein bc71a36292 Implement hasFeatureAtPixel for webgl 2015-01-08 16:12:52 +01:00
tsauerwein 974823dbd4 Refactor createTexture 2015-01-08 15:40:03 +01:00
tsauerwein 38322d615b Use renderBuffer for hit-detection 2015-01-08 15:38:00 +01:00
tsauerwein 060c9f3bc6 Reduce number of arrays created 2015-01-08 15:38:00 +01:00
tsauerwein cf6dd38866 Use hit-detection images 2015-01-08 15:38:00 +01:00
tsauerwein 3ef61fa1c5 Add hit-detection support for webgl 2015-01-08 15:38:00 +01:00
Tim Schaub 1ee03625e9 Optimize hit detection by rendering features in a limited extent 2015-01-07 23:04:42 -07:00
Tim Schaub 1ff43686f5 Use bracket notation instead of goog.object.get 2015-01-07 22:31:01 -07:00
Tim Schaub f9a92c422c Use bracket notation instead of goog.object.set 2015-01-07 21:08:24 -07:00
Éric Lemoine ddc51ee267 Unconditionally draw Replay's 2014-12-18 13:04:29 +01:00
Andreas Hocevar af30b88413 Allow geometryFunction to return undefined 2014-12-16 01:12:08 +01:00
Andreas Hocevar 6478454a93 Use getGeometryFunction() in immediate API 2014-12-15 23:22:26 +01:00
Andreas Hocevar 2d12531105 Allow styles to override feature geometries
With this change, application developers are able to define styles that
render a different geometry than the feature geometry. This can e.g. be
used to render an interior point of a polygon instead of the polygon, or
to render symbols like arrows along lines.
2014-12-15 23:20:53 +01:00
Frederic Junod c167b2b49d Transform the coordinates in place 2014-12-15 09:30:37 +01:00
Éric Lemoine fdf52c1865 Simplify hit detection code 2014-12-05 15:42:54 +01:00
Éric Lemoine a820ccea5a Use alphabetical order for canvas ReplayGroup methods 2014-12-05 12:32:54 +01:00
Éric Lemoine 9421bbd362 More clean-ups in the canvas replay code 2014-12-05 12:29:53 +01:00
Éric Lemoine 4c2a0d2053 Remove unused code in the canvas replay code 2014-12-05 12:24:54 +01:00
Éric Lemoine b3ad50018d Remove unused local variable 2014-12-05 12:24:54 +01:00
Éric Lemoine 27d30e4286 Replay replays in correct order for hit detection 2014-12-05 12:24:54 +01:00
Éric Lemoine 6d1d47a918 Remove @api for ol.render.webgl.Immediate#flush 2014-12-04 11:22:15 +01:00
Éric Lemoine aef11b7471 Better comment in ivectorcontext.js 2014-12-04 11:18:58 +01:00
Éric Lemoine c0bbb6c4fa Disable vertex attrib array after replay 2014-11-21 17:48:58 +01:00
Éric Lemoine b3369cd516 Delete WebGL resources used by immediate API 2014-11-21 16:35:05 +01:00
Éric Lemoine 37f91690f1 Merge pull request #45 from elemoine/webgl-point-buffer
[webgl-point] Rename ol.structs.Buffer to ol.webgl.Buffer
2014-11-21 16:14:01 +01:00
Éric Lemoine 57db47ac18 Rename ol.structs.Buffer to ol.webgl.Buffer
The Buffer class is WebGL specific, and it's not really a "data structure", in the pure sense of the term.
2014-11-21 15:48:31 +01:00
Éric Lemoine 6360e4497d Add a comment to WebGL ImageReplay
A comment explaining why we don't need to call deleteProgram and deleteShader in the function returned by getDeleteResourcesFunction.
2014-11-21 15:39:23 +01:00
Éric Lemoine dae5bd53b7 Merge pull request #41 from elemoine/webgl-point-cleanup
[webgl-point] Use ol WebGL infrastructure in WebGL replay
2014-11-21 14:56:19 +01:00