Tom Payne
52893f1ba2
Remove stray comment
2013-04-09 13:07:02 +02:00
Tom Payne
eee24870b5
Merge pull request #506 from twpayne/refactor-webgl-shaders
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Refactor WebGL shaders
2013-04-08 11:11:47 -07:00
Tom Payne
e132943eef
Use goog.asserts.fail
2013-04-08 19:14:16 +02:00
Tom Payne
667f3de6d9
Remove unused constants
2013-04-08 16:40:53 +02:00
Tom Payne
ee54aaaea4
Use simpler, faster shader when brightness, contrast, hue and saturation are unchanged
2013-04-08 16:40:53 +02:00
Tom Payne
f7f799be27
Use automatically generated locations in WebGL tile layer renderer
2013-04-08 16:40:53 +02:00
Tom Payne
aa5ce41cb5
Automatically generate uniform and attribute locations
2013-04-08 16:40:49 +02:00
Tom Payne
c6cd3e0227
Refactor glsl-unit templates
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This abuses the template system to allow both a single anonymous shader
and multiple named shaders to be defined in a namespace.
2013-04-08 15:57:26 +02:00
Tom Payne
4d1ec1ff90
Remove (mostly unused) logger
2013-04-06 17:32:41 +02:00
Tom Payne
4be8c991f7
Add missing Closure Library requires
2013-04-06 14:28:12 +02:00
Tom Payne
da1e5aadd3
Factor out css.js and fix requires
2013-04-05 20:59:16 +02:00
Tom Payne
5680b89c48
Update logos in renderers
2013-04-05 18:27:51 +02:00
Tom Payne
02196c94b5
Redefine ol.Coordinate to be Array.<number>
2013-04-05 12:30:37 +02:00
Tom Payne
b32a2e101c
Abort rendering when WebGL context is lost
2013-04-05 00:14:10 +02:00
Éric Lemoine
e128bab625
Do not pass tile grid to getTile and tileUrlFunc
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getTile and the tileUrlFunc are functions of the source, so they do need to be passed the tile grid. The tile source knows its tile grid, and can get the projection's tile grid if it doesn't have a tile grid.
2013-04-02 11:12:43 +02:00
Tom Payne
494d61250e
Make tile pre-loading a per-layer option
2013-03-27 14:34:29 +01:00
Tom Payne
1d22d2fdde
Tune tile priority functions
2013-03-27 14:34:29 +01:00
Tom Payne
5e8b0de66d
Use tile texture queue
2013-03-27 14:34:29 +01:00
Tom Payne
6221680b0b
Add tile texture queue
2013-03-27 14:34:29 +01:00
Tom Payne
6cfe918501
Merge pull request #428 from twpayne/gc-optimizations
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GC optimizations
2013-03-25 03:54:15 -07:00
Tom Payne
65e6ed3485
Rename getTileZXY to getTile
2013-03-25 10:10:03 +01:00
Tom Payne
69d06a6e18
Add comment about automatically generated files
2013-03-25 10:04:32 +01:00
Tom Payne
3a4ef83e79
Tidy up ol.webgl namespace
2013-03-24 15:51:09 +01:00
Tom Payne
dfb631a08f
Replace getTile with getTileZXY
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This massively reduces the number of temporary ol.TileCoord objects.
Previously an ol.TileCoord object was generated for every potentially
visible tile at the current zoom level and lower, every frame. This
commit eliminates all of those. Now new ol.TileCoord objects are only
allocated when a new tile is created.
2013-03-24 15:24:49 +01:00
Tom Payne
731fcd3d17
Move shader support code into ol.webgl
2013-03-23 18:29:26 +01:00
Tom Payne
711e4be19e
Use glsl-unit in WebGL tile layer renderer
2013-03-23 17:47:02 +01:00
Tom Payne
7300051b69
Use glsl-unit in WebGL map renderer
2013-03-23 17:46:38 +01:00
Tom Payne
c48df12a33
Add infrastructure for glsl-unit
2013-03-23 17:45:44 +01:00
Tom Payne
3fbf7b8c20
Merge pull request #357 from twpayne/load-low-resolution-tiles
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Load low resolution tiles
2013-03-23 06:00:45 -07:00
Tom Payne
80df629319
Premptively load low resolution tiles
2013-03-22 21:02:09 +01:00
Tom Payne
e3abe376f1
Remove ol.source.TileSource.useLowResolutionTiles
2013-03-22 21:02:06 +01:00
Tom Payne
876fea2fb7
Rename shader variables to match CSS specification
2013-03-22 18:02:31 +01:00
Tom Payne
b7184641b0
Use shorter module name and clean up requires
2013-03-22 17:58:15 +01:00
Tom Payne
69370ce629
Use ol.structs.Buffer.getUsage
2013-03-22 17:33:19 +01:00
Tom Payne
705b71ae2a
Track buffer dirty state by map
2013-03-22 17:33:19 +01:00
Tom Payne
35ee45cefc
Use local variable for texCoordMatrix
2013-03-22 17:25:58 +01:00
Tom Payne
66efba8824
Promote projectionMatrix and texCoordMatrix into base class
2013-03-22 17:25:53 +01:00
Tom Payne
cc41d720fa
Manage buffers in WebGL map renderer
2013-03-22 17:25:47 +01:00
Tom Payne
ecd5158012
Add ol.renderer.webgl.Layer.getWebGLMapRenderer
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This improves the type checking.
2013-03-22 17:25:42 +01:00
Tom Payne
f770be297d
Use ol.math.roundUpToPowerOfTwo
2013-03-22 17:25:36 +01:00
Tom Payne
6c32170a08
Promote texture and framebuffer management into base class
2013-03-22 17:25:27 +01:00
Éric Lemoine
a12d10e912
Merge pull request #409 from elemoine/tilequeue
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Tile renderers needn't listen for tile change
2013-03-22 09:17:46 -07:00
Jeff Williams
97879a3572
remove descriptions from JSDoc type tags
2013-03-21 09:54:52 -07:00
Éric Lemoine
1d575309da
Tile renderers needn't listen for tile change
2013-03-21 10:29:01 +01:00
Tom Payne
f75d3abf7d
Merge pull request #297 from twpayne/fix-297
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Canvas map is not immediately updated when layers are added or removed
2013-03-12 05:26:25 -07:00
Tom Payne
427c376fc6
Always render map when layers are added or removed
2013-03-12 12:57:22 +01:00
Marc Jansen
06f8d1356d
Merge pull request #352 from marcjansen/unselectable-css-const
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Use constant for CSS class 'ol-unselectable'.
2013-03-12 03:30:38 -07:00
Marc Jansen
5e5e4d110a
Use constant for CSS class 'ol-unselectable'.
2013-03-12 10:34:49 +01:00
Tom Payne
8b5194da38
Merge pull request #338 from twpayne/snap-center-to-pixel2
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Snap center to pixel
2013-03-11 08:41:28 -07:00
Tom Payne
58f1c929ac
Merge pull request #324 from twpayne/fix-canvas-renderer-clear
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Canvas renderer is not properly cleared
2013-03-11 05:08:54 -07:00