Commit Graph

2475 Commits

Author SHA1 Message Date
Frederic Junod f208e99c64 Add missing goog.events.EventType.DBLCLICK argument to unlisten 2013-01-28 09:54:41 +01:00
Frederic Junod 43fe004917 Add a comment about msTouchAction css on viewport 2013-01-25 17:37:04 +01:00
ahocevar 65b3bb70a1 Some optimizations
* Tiles are now cut out of the sketch renderer in a separate
  pass. This ensures that point features at tile borders appear
  at both sides of the border. However, if such features get
  added in a later tileRange rendering pass, tiles from a
  previous rendering pass will still not have that feature.
* The tile canvas is only created once, and cloneNode(false) is
  used to get a canvas for a new tile.
2013-01-25 16:46:12 +01:00
Frederic Junod 9c794d8b00 Direct all pointer events to js code (IE pointer events).
see: http://msdn.microsoft.com/en-us/library/ie/hh673557(v=vs.85).aspx
2013-01-25 16:38:45 +01:00
Frederic Junod bf63ddfebe Test if browser supports Windows Pointer events 2013-01-25 16:38:45 +01:00
Tim Schaub a7737150fe Merge branch 'master' of github.com:openlayers/ol3 into vector 2013-01-24 22:21:25 -07:00
Tim Schaub 4e3f984796 Properly rendering features to canvas tiles
It looks like this approach will work well for panning (as anticipated).  For animated zooming, it is not going to work as is.  It looks like the canvas tile generation is too much for this type of animation loop.  Though there are clearly still areas for optimization:

 * Don't create new tiles while animating between zoom levels.  Using existing tiles only while animating should bring a significant performance gain.
 * Simple spatial index for tiles - each tile coord in the matrix could have a feature lookup object (keyed by id).  This needs to account for rendered dimension (as witnessed by the point being cut by a tile).  Given that the current example uses only three features, adding the spatial index should only be a minor improvement.
 * Reuse a fixed set of canvas tiles that are generated at construction (and increased/decreased with view size changes).
 * If a fixed set of tiles is not used, at least new ones could be cloned from existing ones (minor).
 * Do some profiling to look for more ideas.

In addition, world-wrapping needs addressed.  I don't think this renderer is the right (or at least the only) place to address this.  And the cache of tiles needs to be managed for real.  But hey, at least we've got a working tiled vector renderer now.
2013-01-24 21:57:12 -07:00
Tim Schaub f2b325b430 Adding convenient tile labels for debugging
This will be removed when behavior is right.
2013-01-24 17:16:54 -07:00
Tim Schaub 033daa425b Reverting b0a7badc8f
I think it's complicating things at this point to deal with this.  Unfortunately, it's not proper dateline wrapping as is (only arbitrary tile range extent wrapping).
2013-01-24 17:15:32 -07:00
Éric Lemoine 98b264e8ce Add comment 2013-01-24 22:31:57 +01:00
Éric Lemoine 80b38e608b No more need for listener keys array 2013-01-24 22:31:53 +01:00
Éric Lemoine 4a64837ba1 Make map handle background color changes 2013-01-24 22:31:08 +01:00
Éric Lemoine 2a28b7c699 Add comment 2013-01-24 22:31:08 +01:00
Éric Lemoine 15898b559b Make map handle size changes 2013-01-24 22:31:08 +01:00
Éric Lemoine 71a462cd54 Make map handle view changes
With the frameState stuff the map renderer need not listen to view changes. The map renderer receives orders from the map. These orders are renderFrame_ calls with frameState objects representing the current state.
2013-01-24 22:31:06 +01:00
Tom Payne 0bb31150b0 Merge pull request #148 from twpayne/anchored-elements
Replace ol.overlay.Overlay with ol.AnchoredElement
2013-01-24 09:36:40 -08:00
ahocevar b0a7badc8f Started on proper date line wrapping
What we want in the end is vector tiles repeated just as raster
tiles. This change only avoids repeated tiles with the same
content being rendered and stored in the cache.
2013-01-24 17:29:21 +01:00
Tom Payne 309ddad4fe Merge pull request #152 from twpayne/texture-cache-expiry
Texture cache expiry
2013-01-24 07:36:06 -08:00
Tom Payne 8cac270234 Use + rather than Number for string to number conversion 2013-01-24 16:31:56 +01:00
Tom Payne ace0728e8a Merge pull request #151 from twpayne/tile-cache-expiry
Tile cache expiry
2013-01-24 07:24:33 -08:00
ahocevar fe605ceebb Better, but still not all the way there 2013-01-24 16:21:30 +01:00
Éric Lemoine d04b2bb2bd Fix typo 2013-01-24 10:28:28 +01:00
Tim Schaub 9bd1ab99d1 Toward tiled vector rendering 2013-01-24 02:06:40 -07:00
Tim Schaub 0845dea366 Care with transform
Since the transform method takes an arbitrary transform function, new coordinates may not be ordered in the same way as the originals.
2013-01-23 22:03:08 -07:00
ahocevar 4a54cc69ce Tiled vector rendering
This needs more work still - see inline TODOs. It also has a
major bug - rendered vector features do not scale and do not
change their offset during panning. So only the initial view is
correct.
2013-01-23 21:37:06 +01:00
Tom Payne b0eb7a4b9b Port ol.TileCache to ol.structs.LinkedMap 2013-01-23 19:59:03 +01:00
Tom Payne 0d7196c098 Expire old textures from texture cache 2013-01-23 19:59:02 +01:00
Tom Payne 3f6ef77a5a Add ol.structs.LinkedMap.prototype.peekLastKey 2013-01-23 19:59:02 +01:00
Tom Payne c7d0712480 Rename goog.structs.LinkedMap to ol.structs.LinkedMap 2013-01-23 19:59:02 +01:00
Shawn Brenneman 140f8c8683 Add goog.structs.LinkedMap from Closure Library 2013-01-23 19:58:50 +01:00
Tom Payne 0f3d708525 Use ol.TileCache in ol.source.DebugTileSource 2013-01-23 17:22:01 +01:00
Tom Payne 09ec444958 Use ol.TileCache in ol.source.ImageTileSource 2013-01-23 17:22:01 +01:00
Tom Payne b034299158 Add ol.TileCache 2013-01-23 17:22:00 +01:00
Frederic Junod 7568688301 Use option object rather than positional arguments for ol.animation.create* functions 2013-01-23 17:07:55 +01:00
Tom Payne b770aaa2f5 Add tile cache expiry infrastructure 2013-01-23 14:31:24 +01:00
Tim Schaub 07a56bfe3f Parsing GeoJSON FeatureCollection 2013-01-22 17:41:22 -07:00
Tim Schaub 35f6984e69 Unused var and some notes 2013-01-22 11:21:35 -07:00
Tom Payne dda51ecec2 Replace ol.overlay.Overlay with ol.AnchoredElement
This commit adds several features:
- rename of class to better reflect its behaviour
- full ol.Object support
- integration with postrender event for integration with animations and
  render loop
- minimised DOM modifications
- more precise positioning
- element placed in DIV to avoid modifications to user-supplied element
- correctly handle changes to the positioning property
2013-01-22 15:12:25 +01:00
Tom Payne 4ab09d6df2 Merge pull request #140 from twpayne/array-clean-ups
Array clean ups
2013-01-22 06:00:04 -08:00
ahocevar 4e6b864e27 Making default symbolizers compiler safe 2013-01-22 14:09:04 +01:00
ahocevar 16865fc1fa Removing no longer needed Tiled Vector Source. 2013-01-22 13:24:37 +01:00
Tom Payne f2164e5028 Export map.getLayers 2013-01-22 13:08:40 +01:00
Marc Jansen 577fc86684 Merge pull request #147 from marcjansen/goog.now
Use goog.now() instead of Date.now().
2013-01-22 03:13:15 -08:00
Marc Jansen 8d979127fc Use goog.now() instead of Date.now().
Date.now() is not supported in Internet Explorer up to IE 9. The goog.now()
method can be used as a replacement.
2013-01-22 12:01:44 +01:00
Tim Schaub c50fcecf42 Vector rendering example
There is a ton of room for optimization here.  The vector layer renderer should only render dirty areas and could maintain a cache of rendered canvas tiles.  The vector source could have a simple spatial index for features (by tile coord).  Need to also discuss how to work with this animation framework (to avoid the excess work while waiting for tiles to load on every other layer).
2013-01-22 01:46:27 -07:00
Tim Schaub 1dd17fc88f Rendering vector layers 2013-01-22 01:36:32 -07:00
Tim Schaub 92c8c9c5df Shape extends point 2013-01-21 23:20:52 -07:00
Tim Schaub e4132813af Shorter name 2013-01-21 18:06:14 -07:00
Tim Schaub f80f4fab36 Symbolizer literals will be cached by the renderer 2013-01-21 18:03:25 -07:00
Tim Schaub 0f33561af2 Skeleton canvas renderer for vector layer 2013-01-21 18:02:28 -07:00