Merge pull request #152 from twpayne/texture-cache-expiry

Texture cache expiry
This commit is contained in:
Tom Payne
2013-01-24 07:36:06 -08:00
3 changed files with 549 additions and 15 deletions

View File

@@ -1,5 +1,3 @@
// FIXME clear textureCache
// FIXME generational tile texture garbage collector newFrame/get
// FIXME check against gl.getParameter(webgl.MAX_TEXTURE_SIZE)
goog.provide('ol.renderer.webgl.Map');
@@ -22,10 +20,17 @@ goog.require('ol.renderer.Map');
goog.require('ol.renderer.webgl.FragmentShader');
goog.require('ol.renderer.webgl.TileLayer');
goog.require('ol.renderer.webgl.VertexShader');
goog.require('ol.structs.LinkedMap');
goog.require('ol.webgl');
goog.require('ol.webgl.WebGLContextEventType');
/**
* @define {number} Texture cache high water mark.
*/
ol.WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK = 1024;
/**
* @typedef {{magFilter: number, minFilter: number, texture: WebGLTexture}}
*/
@@ -179,9 +184,15 @@ ol.renderer.webgl.Map = function(container, map) {
/**
* @private
* @type {Object.<string, ol.renderer.webgl.TextureCacheEntry>}
* @type {ol.structs.LinkedMap}
*/
this.textureCache_ = {};
this.textureCache_ = new ol.structs.LinkedMap(undefined, true);
/**
* @private
* @type {number}
*/
this.textureCacheFrameMarkerCount_ = 0;
/**
* @private
@@ -227,8 +238,8 @@ ol.renderer.webgl.Map.prototype.bindTileTexture =
function(tile, magFilter, minFilter) {
var gl = this.getGL();
var tileKey = tile.getKey();
var textureCacheEntry = this.textureCache_[tileKey];
if (goog.isDef(textureCacheEntry)) {
if (this.textureCache_.containsKey(tileKey)) {
var textureCacheEntry = this.textureCache_.get(tileKey);
gl.bindTexture(goog.webgl.TEXTURE_2D, textureCacheEntry.texture);
if (textureCacheEntry.magFilter != magFilter) {
gl.texParameteri(
@@ -253,11 +264,11 @@ ol.renderer.webgl.Map.prototype.bindTileTexture =
goog.webgl.CLAMP_TO_EDGE);
gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_WRAP_T,
goog.webgl.CLAMP_TO_EDGE);
this.textureCache_[tileKey] = {
this.textureCache_.set(tileKey, {
texture: texture,
magFilter: magFilter,
minFilter: minFilter
};
});
}
};
@@ -287,14 +298,42 @@ ol.renderer.webgl.Map.prototype.disposeInternal = function() {
goog.object.forEach(this.shaderCache_, function(shader) {
gl.deleteShader(shader);
});
goog.object.forEach(this.textureCache_, function(textureCacheEntry) {
gl.deleteTexture(textureCacheEntry.texture);
this.textureCache_.forEach(function(textureCacheEntry) {
if (!goog.isNull(textureCacheEntry)) {
gl.deleteTexture(textureCacheEntry.texture);
}
});
}
goog.base(this, 'disposeInternal');
};
/**
* @param {ol.Map} map Map.
* @param {ol.FrameState} frameState Frame state.
* @private
*/
ol.renderer.webgl.Map.prototype.expireCache_ = function(map, frameState) {
var gl = this.getGL();
var key, textureCacheEntry;
while (this.textureCache_.getCount() - this.textureCacheFrameMarkerCount_ >
ol.WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK) {
textureCacheEntry = /** @type {?ol.renderer.webgl.TextureCacheEntry} */
(this.textureCache_.peekLast());
if (goog.isNull(textureCacheEntry)) {
if (+this.textureCache_.peekLastKey() == frameState.time) {
break;
} else {
--this.textureCacheFrameMarkerCount_;
}
} else {
gl.deleteTexture(textureCacheEntry.texture);
}
this.textureCache_.pop();
}
};
/**
* @inheritDoc
*/
@@ -400,7 +439,8 @@ ol.renderer.webgl.Map.prototype.handleWebGLContextLost = function(event) {
this.arrayBuffer_ = null;
this.shaderCache_ = {};
this.programCache_ = {};
this.textureCache_ = {};
this.textureCache_.clear();
this.textureCacheFrameMarkerCount_ = 0;
goog.object.forEach(this.layerRenderers, function(layerRenderer) {
layerRenderer.handleWebGLContextLost();
});
@@ -437,7 +477,7 @@ ol.renderer.webgl.Map.prototype.initializeGL_ = function() {
* @return {boolean} Is tile texture loaded.
*/
ol.renderer.webgl.Map.prototype.isTileTextureLoaded = function(tile) {
return tile.getKey() in this.textureCache_;
return this.textureCache_.containsKey(tile.getKey());
};
@@ -481,6 +521,9 @@ ol.renderer.webgl.Map.prototype.renderFrame = function(frameState) {
return false;
}
this.textureCache_.set(frameState.time.toString(), null);
++this.textureCacheFrameMarkerCount_;
goog.array.forEach(frameState.layersArray, function(layer) {
var layerState = frameState.layerStates[goog.getUid(layer)];
if (!layerState.visible || !layerState.ready) {
@@ -563,6 +606,11 @@ ol.renderer.webgl.Map.prototype.renderFrame = function(frameState) {
this.calculateMatrices2D(frameState);
if (this.textureCache_.getCount() - this.textureCacheFrameMarkerCount_ >
ol.WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK) {
frameState.postRenderFunctions.push(goog.bind(this.expireCache_, this));
}
};

486
src/ol/structs/linkedmap.js Normal file
View File

@@ -0,0 +1,486 @@
// Copyright 2007 The Closure Library Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS-IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// FIXME replace this with goog.structs.LinkedMap when goog.structs.LinkedMap
// adds peekLastKey()
/**
* @fileoverview A LinkedMap data structure that is accessed using key/value
* pairs like an ordinary Map, but which guarantees a consistent iteration
* order over its entries. The iteration order is either insertion order (the
* default) or ordered from most recent to least recent use. By setting a fixed
* size, the LRU version of the LinkedMap makes an effective object cache. This
* data structure is similar to Java's LinkedHashMap.
*
* @author brenneman@google.com (Shawn Brenneman)
*/
goog.provide('ol.structs.LinkedMap');
goog.require('goog.structs.Map');
/**
* Class for a LinkedMap datastructure, which combines O(1) map access for
* key/value pairs with a linked list for a consistent iteration order. Sample
* usage:
*
* <pre>
* var m = new LinkedMap();
* m.set('param1', 'A');
* m.set('param2', 'B');
* m.set('param3', 'C');
* alert(m.getKeys()); // param1, param2, param3
*
* var c = new LinkedMap(5, true);
* for (var i = 0; i < 10; i++) {
* c.set('entry' + i, false);
* }
* alert(c.getKeys()); // entry9, entry8, entry7, entry6, entry5
*
* c.set('entry5', true);
* c.set('entry1', false);
* alert(c.getKeys()); // entry1, entry5, entry9, entry8, entry7
* </pre>
*
* @param {number=} opt_maxCount The maximum number of objects to store in the
* LinkedMap. If unspecified or 0, there is no maximum.
* @param {boolean=} opt_cache When set, the LinkedMap stores items in order
* from most recently used to least recently used, instead of insertion
* order.
* @constructor
*/
ol.structs.LinkedMap = function(opt_maxCount, opt_cache) {
/**
* The maximum number of entries to allow, or null if there is no limit.
* @type {?number}
* @private
*/
this.maxCount_ = opt_maxCount || null;
/**
* @type {boolean}
* @private
*/
this.cache_ = !!opt_cache;
this.map_ = new goog.structs.Map();
this.head_ = new ol.structs.LinkedMap.Node_('', undefined);
this.head_.next = this.head_.prev = this.head_;
};
/**
* Finds a node and updates it to be the most recently used.
* @param {string} key The key of the node.
* @return {ol.structs.LinkedMap.Node_} The node or null if not found.
* @private
*/
ol.structs.LinkedMap.prototype.findAndMoveToTop_ = function(key) {
var node = /** @type {ol.structs.LinkedMap.Node_} */ (this.map_.get(key));
if (node) {
if (this.cache_) {
node.remove();
this.insert_(node);
}
}
return node;
};
/**
* Retrieves the value for a given key. If this is a caching LinkedMap, the
* entry will become the most recently used.
* @param {string} key The key to retrieve the value for.
* @param {*=} opt_val A default value that will be returned if the key is
* not found, defaults to undefined.
* @return {*} The retrieved value.
*/
ol.structs.LinkedMap.prototype.get = function(key, opt_val) {
var node = this.findAndMoveToTop_(key);
return node ? node.value : opt_val;
};
/**
* Retrieves the value for a given key without updating the entry to be the
* most recently used.
* @param {string} key The key to retrieve the value for.
* @param {*=} opt_val A default value that will be returned if the key is
* not found.
* @return {*} The retrieved value.
*/
ol.structs.LinkedMap.prototype.peekValue = function(key, opt_val) {
var node = this.map_.get(key);
return node ? node.value : opt_val;
};
/**
* Sets a value for a given key. If this is a caching LinkedMap, this entry
* will become the most recently used.
* @param {string} key The key to retrieve the value for.
* @param {*} value A default value that will be returned if the key is
* not found.
*/
ol.structs.LinkedMap.prototype.set = function(key, value) {
var node = this.findAndMoveToTop_(key);
if (node) {
node.value = value;
} else {
node = new ol.structs.LinkedMap.Node_(key, value);
this.map_.set(key, node);
this.insert_(node);
}
};
/**
* Returns the value of the first node without making any modifications.
* @return {*} The value of the first node or undefined if the map is empty.
*/
ol.structs.LinkedMap.prototype.peek = function() {
return this.head_.next.value;
};
/**
* Returns the value of the last node without making any modifications.
* @return {*} The value of the last node or undefined if the map is empty.
*/
ol.structs.LinkedMap.prototype.peekLast = function() {
return this.head_.prev.value;
};
/**
* Returns the key of the last node without making any modifications.
* @return {string|undefined} The key of the last node or undefined if the map
* is empty.
*/
ol.structs.LinkedMap.prototype.peekLastKey = function() {
return this.head_.prev.key;
};
/**
* Removes the first node from the list and returns its value.
* @return {*} The value of the popped node, or undefined if the map was empty.
*/
ol.structs.LinkedMap.prototype.shift = function() {
return this.popNode_(this.head_.next);
};
/**
* Removes the last node from the list and returns its value.
* @return {*} The value of the popped node, or undefined if the map was empty.
*/
ol.structs.LinkedMap.prototype.pop = function() {
return this.popNode_(this.head_.prev);
};
/**
* Removes a value from the LinkedMap based on its key.
* @param {string} key The key to remove.
* @return {boolean} True if the entry was removed, false if the key was not
* found.
*/
ol.structs.LinkedMap.prototype.remove = function(key) {
var node = /** @type {ol.structs.LinkedMap.Node_} */ (this.map_.get(key));
if (node) {
this.removeNode(node);
return true;
}
return false;
};
/**
* Removes a node from the {@code LinkedMap}. It can be overridden to do
* further cleanup such as disposing of the node value.
* @param {!ol.structs.LinkedMap.Node_} node The node to remove.
* @protected
*/
ol.structs.LinkedMap.prototype.removeNode = function(node) {
node.remove();
this.map_.remove(node.key);
};
/**
* @return {number} The number of items currently in the LinkedMap.
*/
ol.structs.LinkedMap.prototype.getCount = function() {
return this.map_.getCount();
};
/**
* @return {boolean} True if the cache is empty, false if it contains any items.
*/
ol.structs.LinkedMap.prototype.isEmpty = function() {
return this.map_.isEmpty();
};
/**
* Sets the maximum number of entries allowed in this object, truncating any
* excess objects if necessary.
* @param {number} maxCount The new maximum number of entries to allow.
*/
ol.structs.LinkedMap.prototype.setMaxCount = function(maxCount) {
this.maxCount_ = maxCount || null;
if (this.maxCount_ != null) {
this.truncate_(this.maxCount_);
}
};
/**
* @return {!Array.<string>} The list of the keys in the appropriate order for
* this LinkedMap.
*/
ol.structs.LinkedMap.prototype.getKeys = function() {
return this.map(function(val, key) {
return key;
});
};
/**
* @return {!Array} The list of the values in the appropriate order for
* this LinkedMap.
*/
ol.structs.LinkedMap.prototype.getValues = function() {
return this.map(function(val, key) {
return val;
});
};
/**
* Tests whether a provided value is currently in the LinkedMap. This does not
* affect item ordering in cache-style LinkedMaps.
* @param {Object} value The value to check for.
* @return {boolean} Whether the value is in the LinkedMap.
*/
ol.structs.LinkedMap.prototype.contains = function(value) {
return this.some(function(el) {
return el == value;
});
};
/**
* Tests whether a provided key is currently in the LinkedMap. This does not
* affect item ordering in cache-style LinkedMaps.
* @param {string} key The key to check for.
* @return {boolean} Whether the key is in the LinkedMap.
*/
ol.structs.LinkedMap.prototype.containsKey = function(key) {
return this.map_.containsKey(key);
};
/**
* Removes all entries in this object.
*/
ol.structs.LinkedMap.prototype.clear = function() {
this.truncate_(0);
};
/**
* Calls a function on each item in the LinkedMap.
*
* @see goog.structs.forEach
* @param {Function} f The function to call for each item. The function takes
* three arguments: the value, the key, and the LinkedMap.
* @param {Object=} opt_obj The object context to use as "this" for the
* function.
*/
ol.structs.LinkedMap.prototype.forEach = function(f, opt_obj) {
for (var n = this.head_.next; n != this.head_; n = n.next) {
f.call(opt_obj, n.value, n.key, this);
}
};
/**
* Calls a function on each item in the LinkedMap and returns the results of
* those calls in an array.
*
* @see goog.structs.map
* @param {!Function} f The function to call for each item. The function takes
* three arguments: the value, the key, and the LinkedMap.
* @param {Object=} opt_obj The object context to use as "this" for the
* function.
* @return {!Array} The results of the function calls for each item in the
* LinkedMap.
*/
ol.structs.LinkedMap.prototype.map = function(f, opt_obj) {
var rv = [];
for (var n = this.head_.next; n != this.head_; n = n.next) {
rv.push(f.call(opt_obj, n.value, n.key, this));
}
return rv;
};
/**
* Calls a function on each item in the LinkedMap and returns true if any of
* those function calls returns a true-like value.
*
* @see goog.structs.some
* @param {Function} f The function to call for each item. The function takes
* three arguments: the value, the key, and the LinkedMap, and returns a
* boolean.
* @param {Object=} opt_obj The object context to use as "this" for the
* function.
* @return {boolean} Whether f evaluates to true for at least one item in the
* LinkedMap.
*/
ol.structs.LinkedMap.prototype.some = function(f, opt_obj) {
for (var n = this.head_.next; n != this.head_; n = n.next) {
if (f.call(opt_obj, n.value, n.key, this)) {
return true;
}
}
return false;
};
/**
* Calls a function on each item in the LinkedMap and returns true only if every
* function call returns a true-like value.
*
* @see goog.structs.some
* @param {Function} f The function to call for each item. The function takes
* three arguments: the value, the key, and the Cache, and returns a
* boolean.
* @param {Object=} opt_obj The object context to use as "this" for the
* function.
* @return {boolean} Whether f evaluates to true for every item in the Cache.
*/
ol.structs.LinkedMap.prototype.every = function(f, opt_obj) {
for (var n = this.head_.next; n != this.head_; n = n.next) {
if (!f.call(opt_obj, n.value, n.key, this)) {
return false;
}
}
return true;
};
/**
* Appends a node to the list. LinkedMap in cache mode adds new nodes to
* the head of the list, otherwise they are appended to the tail. If there is a
* maximum size, the list will be truncated if necessary.
*
* @param {ol.structs.LinkedMap.Node_} node The item to insert.
* @private
*/
ol.structs.LinkedMap.prototype.insert_ = function(node) {
if (this.cache_) {
node.next = this.head_.next;
node.prev = this.head_;
this.head_.next = node;
node.next.prev = node;
} else {
node.prev = this.head_.prev;
node.next = this.head_;
this.head_.prev = node;
node.prev.next = node;
}
if (this.maxCount_ != null) {
this.truncate_(this.maxCount_);
}
};
/**
* Removes elements from the LinkedMap if the given count has been exceeded.
* In cache mode removes nodes from the tail of the list. Otherwise removes
* nodes from the head.
* @param {number} count Number of elements to keep.
* @private
*/
ol.structs.LinkedMap.prototype.truncate_ = function(count) {
for (var i = this.map_.getCount(); i > count; i--) {
this.removeNode(this.cache_ ? this.head_.prev : this.head_.next);
}
};
/**
* Removes the node from the LinkedMap if it is not the head, and returns
* the node's value.
* @param {!ol.structs.LinkedMap.Node_} node The item to remove.
* @return {*} The value of the popped node.
* @private
*/
ol.structs.LinkedMap.prototype.popNode_ = function(node) {
if (this.head_ != node) {
this.removeNode(node);
}
return node.value;
};
/**
* Internal class for a doubly-linked list node containing a key/value pair.
* @param {string} key The key.
* @param {*} value The value.
* @constructor
* @private
*/
ol.structs.LinkedMap.Node_ = function(key, value) {
this.key = key;
this.value = value;
};
/**
* The next node in the list.
* @type {!ol.structs.LinkedMap.Node_}
*/
ol.structs.LinkedMap.Node_.prototype.next;
/**
* The previous node in the list.
* @type {!ol.structs.LinkedMap.Node_}
*/
ol.structs.LinkedMap.Node_.prototype.prev;
/**
* Causes this node to remove itself from the list.
*/
ol.structs.LinkedMap.Node_.prototype.remove = function() {
this.prev.next = this.next;
this.next.prev = this.prev;
delete this.prev;
delete this.next;
};

View File

@@ -1,9 +1,9 @@
goog.provide('ol.TileCache');
goog.require('goog.dispose');
goog.require('goog.structs.LinkedMap');
goog.require('ol.Tile');
goog.require('ol.TileRange');
goog.require('ol.structs.LinkedMap');
/**
@@ -15,7 +15,7 @@ ol.DEFAULT_TILE_CACHE_HIGH_WATER_MARK = 512;
/**
* @constructor
* @extends {goog.structs.LinkedMap}
* @extends {ol.structs.LinkedMap}
* @param {number=} opt_highWaterMark High water mark.
*/
ol.TileCache = function(opt_highWaterMark) {
@@ -30,7 +30,7 @@ ol.TileCache = function(opt_highWaterMark) {
opt_highWaterMark : ol.DEFAULT_TILE_CACHE_HIGH_WATER_MARK;
};
goog.inherits(ol.TileCache, goog.structs.LinkedMap);
goog.inherits(ol.TileCache, ol.structs.LinkedMap);
/**