Andreas Hocevar
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30d27a1d59
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Merge pull request #13212 from ahocevar/multisource-webgl
Support multiple sources for WebGL tile layers
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2022-01-19 08:43:22 +01:00 |
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mike-000
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1c81f60fec
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re-enable image smoothing after rendering
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2022-01-14 10:31:17 +00:00 |
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Andreas Hocevar
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0004b2594d
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Support multiple sources for layers
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2022-01-13 17:42:52 +01:00 |
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Tim Schaub
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647a0d8ece
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Support the wrapX option for WebGL rendered tile sources
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2022-01-11 12:48:49 -07:00 |
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Tim Schaub
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a963ab7d1d
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Avoid failure if existing target has no background color
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2022-01-07 15:05:31 -07:00 |
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mike-000
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766a336650
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Add getDataAtPixel() method for WebGL
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2022-01-03 13:00:56 +00:00 |
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Tim Schaub
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275ecca473
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Use background property for vector layers
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2022-01-01 11:51:06 -07:00 |
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Tim Schaub
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e2883fb658
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Deprecate the imageSmoothing option for sources
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2021-12-27 15:30:48 -07:00 |
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Tim Schaub
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2d510e71a9
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Ensure that tile range covers all pixels
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2021-12-23 17:50:49 -07:00 |
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Tim Schaub
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59186f2afd
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Support paletted rendering in WebGL
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2021-12-22 11:14:46 -07:00 |
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mike-000
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351ca5866b
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update docs to include u_opacity
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2021-12-22 10:48:25 +00:00 |
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Tim Schaub
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68ea485e69
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Dispatch precompose and postcompose events for WebGL layers
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2021-12-15 16:59:51 -07:00 |
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Andreas Hocevar
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238695a107
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Merge pull request #13085 from ahocevar/layer-background
Add layer background
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2021-12-06 20:39:19 +01:00 |
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Tim Schaub
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f5803ad6ca
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Support expressions for band arguments
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2021-12-05 17:04:50 -07:00 |
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Andreas Hocevar
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3638df90f8
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Add layer background
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2021-12-06 00:07:15 +01:00 |
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Tim Schaub
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c2fc800fc1
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Allow WebGL tile layer style to be updated
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2021-12-02 16:32:00 -07:00 |
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Tim Schaub
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3bf1aef8e2
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Avoid loading tiles outside the grid extent
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2021-11-30 16:30:51 -07:00 |
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Tim Schaub
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6f80ba93c8
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Add the renderer type to generic layer template variables
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2021-11-19 10:56:37 -07:00 |
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Tim Schaub
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f336cf30b0
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Additional types for WebGL renderer, sources, and tiles
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2021-11-16 11:24:41 -07:00 |
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Tim Schaub
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71020bb5e4
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Merge pull request #12976 from mike-000/WebGL-ReprojTile
Handle ReprojTile in ol/layer/WebGLTile
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2021-11-16 09:40:00 -07:00 |
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Tim Schaub
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a2f3c02ac5
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Allow canvas reuse for WebGL layers
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2021-11-14 12:34:14 -07:00 |
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Tim Schaub
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0dfbedb099
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Lazily create the WebGL helper
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2021-11-13 11:37:09 -07:00 |
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mike-000
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4a80ebe1fc
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expire cache for tileGrid projection
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2021-11-08 12:39:18 +00:00 |
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Andreas Hocevar
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58806aaec1
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No context sharing when layer opacity is set
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2021-11-05 15:00:56 +01:00 |
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mike-000
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655a49de7b
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Reuse temporary canvas in getDataAtPixel()
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2021-11-04 13:09:16 +00:00 |
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Andreas Hocevar
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b7cd60a7d4
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Merge pull request #12935 from mrpan/fixbug_declutter
fix bug #12913
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2021-11-01 09:10:12 +01:00 |
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Andreas Hocevar
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c2877d56cb
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Apply suggestions from code review
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2021-10-31 09:18:47 +01:00 |
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Tim Schaub
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2adf74ece4
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Include WebGL context in render events for WebGL layers
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2021-10-29 08:39:47 -06:00 |
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giserpan
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26c6538531
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fix bug when select interaction crashes with empty vector layer when declutter: true
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2021-10-29 16:17:08 +08:00 |
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mike-000
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54871b6c52
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return null for unsupported layer types
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2021-09-30 10:32:48 +01:00 |
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MoonE
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9e37182649
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Merge pull request #12646 from ashchurova/fix-8136-hit-detection-custom-renderer
Support for hit detection in styles with custom rendering
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2021-09-29 20:22:57 +02:00 |
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Maximilian Krög
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1942f3f91b
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Fix rendering VectorImage with no features in view extent
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2021-09-27 23:04:58 +02:00 |
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Andreas Hocevar
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2e222083de
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Merge pull request #12804 from ahocevar/vectortiles-simpler-faster
Make vector tiles rendering simpler and a bit faster
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2021-09-23 20:38:17 +00:00 |
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Tim Schaub
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b03b6b2e87
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Merge pull request #12802 from tschaub/enqueue-next
Enqueue tiles at the next step in the animation
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2021-09-23 20:37:38 +00:00 |
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Andreas Hocevar
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9aa890217c
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Render images only when we have frame budget left
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2021-09-23 20:11:26 +00:00 |
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Andreas Hocevar
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74a628ac85
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Remove unused tile image render queue
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2021-09-23 19:47:10 +00:00 |
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Tim Schaub
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4dc66ef8e3
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Enqueue tiles at the next resolution in the animation
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2021-09-23 17:28:39 +00:00 |
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Andreas Hocevar
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6d427050ce
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Merge pull request #12792 from ahocevar/no-render-work-when-no-features
Do not do any canvas work when there are no features to render
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2021-09-23 16:34:47 +00:00 |
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Tim Schaub
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a332842540
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More cleanup in the WebGL tile layer's dispose method
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2021-09-23 12:00:00 +00:00 |
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Andreas Hocevar
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46b21c2588
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Do not do any canvas work when there are no features to render
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2021-09-21 11:21:01 +00:00 |
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Andreas Hocevar
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610fd69120
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Do not render vector tiles unless they are being used
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2021-09-18 11:02:55 +02:00 |
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Andreas Hocevar
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c57c898381
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Merge pull request #12760 from ahocevar/opacity
Fix opacity handling for tile and vector layers
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2021-09-16 19:49:47 +02:00 |
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Andreas Hocevar
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2f5e6906b9
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Fix opacity handling for tile and vector layers
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2021-09-16 08:49:32 +02:00 |
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Duck
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17394cc8be
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Ensure the texture is loaded into the correct index.
The previous code would try to load subsequent textures into the 0th slot.
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2021-09-15 15:10:08 -07:00 |
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Andreas Hocevar
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c9593b0cf6
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Adjust resolution for user extent
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2021-09-10 02:01:46 +02:00 |
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Tim Schaub
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d37e3e3134
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Configure cache on the layer instead of the source
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2021-08-27 18:04:00 -06:00 |
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Anna Shchurova
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aa58a358ea
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Added new 'hitDEtectionRenderer' property to ol.style.Style and used it in custom drawing
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2021-08-20 15:10:59 -04:00 |
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Andreas Hocevar
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7acd5338c9
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Allow sampling data from neighboring pixels
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2021-08-18 11:24:37 +02:00 |
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Andreas Hocevar
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4526f2ef34
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Properly handle alt tiles of transparent images
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2021-08-18 11:24:34 +02:00 |
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Andreas Hocevar
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394873013c
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Do not render layer when outside extent
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2021-08-18 11:24:32 +02:00 |
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