Commit Graph

37 Commits

Author SHA1 Message Date
Éric Lemoine
2f7c97f25a Use OES_element_index_uint when available 2014-11-20 16:39:25 +01:00
tsauerwein
41887e660b Fix call to drawElements
The offset must be given in bytes.
2014-11-12 16:29:46 +01:00
Éric Lemoine
46e436b599 Minor refactoring to WebGL image replay func 2014-11-10 17:19:31 +01:00
Éric Lemoine
d9a4482393 Add ol.renderer.webgl.VectorLayer#disposeInternal
Implement disposeInternal to free WebGL resources (deleteBuffer and deleteTexture).
2014-11-10 16:52:32 +01:00
Éric Lemoine
87865be9f4 Add "color" support to WebGL image replay
This adds support for layer brightness, contrast, hue, saturation.
2014-11-10 15:00:35 +01:00
Éric Lemoine
240f425c46 Add global opacity support to WebGL image replay
vectorLayer.setOpacity() now works as expected.
2014-11-10 14:58:57 +01:00
Éric Lemoine
1de46c68d7 Use "discard" in image shader
This leads to better looking Timeline profiles in Chrome's developer tools!
2014-11-10 14:58:56 +01:00
Éric Lemoine
fb816b7ab5 Fix texture coordinates in WebGL image replay 2014-11-10 12:30:59 +01:00
Éric Lemoine
a2cf5b0889 Add unit tests for WebGL image replay 2014-11-10 11:02:32 +01:00
Éric Lemoine
c79f3aa101 Delete WebGL buffers 2014-11-10 09:54:04 +01:00
Éric Lemoine
0a364b32ed Use LINEAR for icon textures 2014-11-07 10:49:58 +01:00
Éric Lemoine
c0acc8d825 Add comment describing the vertices sent to GPU 2014-11-07 09:59:56 +01:00
Éric Lemoine
0c6a40f5b5 Support image rotateWithView 2014-11-06 17:16:58 +01:00
Éric Lemoine
fb24c68b9c Support image rotation 2014-11-06 15:27:25 +01:00
Éric Lemoine
43756a2d59 Support image scale 2014-11-06 09:47:24 +01:00
Éric Lemoine
64a7cdf372 Implement getImageSize in ol.style.Circle and RegularShape 2014-11-06 09:35:47 +01:00
Éric Lemoine
9029c0fdad Use replay maxExtent center as the coord system origin 2014-11-06 09:24:47 +01:00
Éric Lemoine
8415a0c8ba Fix type for image replay origin 2014-11-04 08:48:43 +01:00
Éric Lemoine
28e51740c6 Address precision/jitter problems
Address precision/jitter problems by using coordinates relative to the Replay max extent rather that the world.
2014-11-03 17:45:50 +01:00
Éric Lemoine
209d39a460 Support image opacity 2014-11-03 16:50:33 +01:00
Éric Lemoine
05bbfd58a8 Support image anchor 2014-11-03 15:40:00 +01:00
Éric Lemoine
2c92d9a709 Fix drawElement call 2014-11-03 14:54:41 +01:00
Éric Lemoine
14d7f2a797 Delete ImageReplay textures 2014-11-03 14:16:32 +01:00
Éric Lemoine
4534bb8861 Make shaders closer to WebGL image replay 2014-11-03 13:46:34 +01:00
Éric Lemoine
495a7c95a1 Clearer comment 2014-10-31 15:42:52 +01:00
Éric Lemoine
64bc8f74be Better typing, fewer arrays 2014-10-31 15:41:25 +01:00
Éric Lemoine
8bff6a1abe Flatten the WebGL replay class hierarchy 2014-10-31 15:23:50 +01:00
Éric Lemoine
9201312737 Add support for icon sprites 2014-10-31 11:16:51 +01:00
Éric Lemoine
bbea205a9c Use texture to draw points with WebGL 2014-10-27 09:18:19 +01:00
Éric Lemoine
c8225e49b1 Use triangles to draw points with WebGL 2014-10-27 09:18:19 +01:00
Éric Lemoine
33adcd3903 Add very basic webgl vector renderer 2014-10-27 09:18:19 +01:00
Tom Payne
09d5d31fc7 Rename ol.render.IRender to ol.render.IVectorContext 2014-02-06 18:03:27 +01:00
Tom Payne
090e3cbdd6 Add ol.render.IRender#drawText 2014-02-03 15:49:04 +01:00
Tom Payne
5df47634f3 Add ol.render.webgl.Immediate#drawCircleGeometry 2014-01-14 12:32:31 +01:00
Tom Payne
54e1fd3a41 Use @inheritDoc in ol.render.webgl.Immediate 2014-01-13 18:11:06 +01:00
Éric Lemoine
3f1d74a0f5 Add ol.render.webgl.Immediate#drawAsync 2014-01-06 17:10:00 +01:00
Antoine Abt
1142d55565 Add skeleton for webgl immediate renderer 2014-01-03 11:55:27 +01:00