Commit Graph

52 Commits

Author SHA1 Message Date
Peter Robins
176ddd3403 Rename non-api sub-namespace typedefs 2016-05-13 10:24:57 +00:00
Frederic Junod
80e984a9c3 Use Array.isArray instead of goog.isArray 2016-04-04 09:06:29 +02:00
Frederic Junod
d7c0aa4887 Add missing ol.render.Feature type annotation
Leftover from #4219
2016-02-22 10:02:15 +01:00
Andreas Hocevar
9f0fefd42d Hit-detect skipped features, but not on unmanaged layer 2016-02-17 00:54:31 +01:00
Andreas Hocevar
3f2d79b7fe Replace goog.events.Event/EventTarget system with our own
This also removes goog.events.listen, goog.events.unlisten,
goog.events.unlistenByKey and goog.events.BrowserEvent.
2016-02-03 11:19:38 +01:00
Tim Schaub
13a981c94b Fewer blank lines 2016-01-11 22:03:23 -08:00
Tim Schaub
3cf8618fc7 Prefer single line assignment to 80 character limit 2016-01-11 18:56:08 -08:00
Frederic Junod
a4fb2501d8 Remove use of goog.array.sort
Fixes #4160
2015-11-19 16:53:11 +01:00
Tim Schaub
e8c99e4e63 Allow style function to return a style 2015-11-11 17:21:24 -07:00
Andreas Hocevar
2b2ac47b1f Remove ol.source.TileVector 2015-10-28 10:29:04 +01:00
Marc Jansen
138adf0509 Remove goog.isNull in renderer classes 2015-10-01 09:17:14 +02:00
Tim Schaub
ed3dcd636f Replace !goog.isDefAndNotNull() with falsey checks 2015-09-29 09:32:51 -06:00
Tim Schaub
ac7db89a91 Replace goog.isDefAndNotNull() with truthy checks 2015-09-29 09:32:51 -06:00
Frederic Junod
496cece074 Remove use of goog.array.forEach 2015-09-29 10:55:17 +02:00
Tim Schaub
d6f03697d7 Remove hue, saturation, contrast, and brightness 2015-09-27 13:16:30 -06:00
Tim Schaub
29a1ea9ae3 Remove remaining goog.isDef() calls 2015-09-27 11:13:58 -06:00
Tim Schaub
e3951fa3c6 Inline simple goog.isDef() calls 2015-09-27 10:34:44 -06:00
Tim Schaub
6638ae855d Inline simple !goog.isDef() checks 2015-09-27 10:23:30 -06:00
Andreas Hocevar
f645a9e1e4 Make unmanaged vector layers behave more like ol.FeatureOverlay
* Skipped features need to be hit-detected on unmanaged layers.
* updateWhileAnimating and updateWhileInteracting are recommended to
  achieve the same instant visual feedback that ol.FeatureOverlay had.
2015-06-19 13:06:29 +02:00
Andreas Hocevar
817370a65b Use 'managed' instead of 'unmanaged' in LayerState 2015-06-11 18:34:20 +02:00
Andreas Hocevar
54da473991 Allow layers that are not managed by the map
When a layer is configured with a map, it will be added on top of other
layers, and not be managed in the map's features collection. The layerState
will have an 'unmanaged' flag for such layers. For vector layers, this flag
is used to not skip any features.
2015-06-09 15:44:29 +02:00
Éric Lemoine
42c4ae9ced Add updateWhileInteracting to olx.layer.VectorOptions 2015-04-01 08:27:29 +02:00
Marc Jansen
fb9ba22c30 Add message to assertions. 2015-03-30 22:53:03 +02:00
Tim Schaub
33c197cf16 Layer renderers should not require a map renderer 2015-02-08 07:25:10 -07:00
Tim Schaub
d4b7bb7c57 Use frame state for pixel to coord conversion 2015-02-07 16:52:34 -07:00
tsauerwein
f4500c8f89 Rename *AtPixel to *AtCoordinate if coordinate 2015-01-30 10:00:37 +01:00
tsauerwein
4d4bed454a Avoid pixel->coord->pixel conversion 2015-01-30 10:00:37 +01:00
tsauerwein
054227fd26 Make signature for *AtPixel methods more consistent
pixel/coordinate is the first argument.
2015-01-30 10:00:36 +01:00
tsauerwein
dce4210a5b Implement forEachLayerAtPixel for webgl 2015-01-30 10:00:36 +01:00
Tobias Sauerwein
1702a4ed36 Merge pull request #3066 from tsauerwein/webgl-point-hasFeatureAtPixel
Introduce hasFeatureAtPixel
2015-01-22 10:20:00 +01:00
Tobias Sauerwein
53f98dcf4e Merge pull request #3065 from tsauerwein/webgl-point-hit-detection
Add hit-detection support for WebGL
2015-01-22 10:19:37 +01:00
Éric Lemoine
b27c1c82d4 Merge pull request #3107 from elemoine/imagestate
Also listen on loading images
2015-01-21 12:50:31 +01:00
Andreas Hocevar
b1a73da9dd Add updateWhileAnimating option
With this option, vector batches will be recreated with every frame.
For animations, this means that vector data won't be clipped to the
extent at which the animation started.
2015-01-14 16:33:05 +01:00
Éric Lemoine
4814983306 Also listen on loading images
This fixes a bug that occured when an image source was used by multiple maps. In that case the map that didn't load the image wouldn't register a load listener on that image and would therefore not call render to request a re-render of the map.
2015-01-09 09:07:31 +01:00
tsauerwein
bc71a36292 Implement hasFeatureAtPixel for webgl 2015-01-08 16:12:52 +01:00
tsauerwein
38322d615b Use renderBuffer for hit-detection 2015-01-08 15:38:00 +01:00
tsauerwein
cf6dd38866 Use hit-detection images 2015-01-08 15:38:00 +01:00
tsauerwein
3ef61fa1c5 Add hit-detection support for webgl 2015-01-08 15:38:00 +01:00
Éric Lemoine
f1bf782133 Change "recreate batch" strategy
Only recreate batch when the (buffered) rendered extent contains the **buffered** viewport extent.
2014-12-19 08:43:47 +01:00
Éric Lemoine
8e8fc9977c Add a renderBuffer option to ol.layer.Vector 2014-12-18 13:20:32 +01:00
Éric Lemoine
ddc51ee267 Unconditionally draw Replay's 2014-12-18 13:04:29 +01:00
Éric Lemoine
fdf52c1865 Simplify hit detection code 2014-12-05 15:42:54 +01:00
Éric Lemoine
d9a4482393 Add ol.renderer.webgl.VectorLayer#disposeInternal
Implement disposeInternal to free WebGL resources (deleteBuffer and deleteTexture).
2014-11-10 16:52:32 +01:00
Éric Lemoine
87865be9f4 Add "color" support to WebGL image replay
This adds support for layer brightness, contrast, hue, saturation.
2014-11-10 15:00:35 +01:00
Éric Lemoine
240f425c46 Add global opacity support to WebGL image replay
vectorLayer.setOpacity() now works as expected.
2014-11-10 14:58:57 +01:00
Éric Lemoine
c79f3aa101 Delete WebGL buffers 2014-11-10 09:54:04 +01:00
Éric Lemoine
28e51740c6 Address precision/jitter problems
Address precision/jitter problems by using coordinates relative to the Replay max extent rather that the world.
2014-11-03 17:45:50 +01:00
Éric Lemoine
14d7f2a797 Delete ImageReplay textures 2014-11-03 14:16:32 +01:00
Éric Lemoine
4534bb8861 Make shaders closer to WebGL image replay 2014-11-03 13:46:34 +01:00
Éric Lemoine
bbea205a9c Use texture to draw points with WebGL 2014-10-27 09:18:19 +01:00