Peter Robins
176ddd3403
Rename non-api sub-namespace typedefs
2016-05-13 10:24:57 +00:00
Frederic Junod
80e984a9c3
Use Array.isArray instead of goog.isArray
2016-04-04 09:06:29 +02:00
Frederic Junod
d7c0aa4887
Add missing ol.render.Feature type annotation
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Leftover from #4219
2016-02-22 10:02:15 +01:00
Andreas Hocevar
9f0fefd42d
Hit-detect skipped features, but not on unmanaged layer
2016-02-17 00:54:31 +01:00
Andreas Hocevar
3f2d79b7fe
Replace goog.events.Event/EventTarget system with our own
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This also removes goog.events.listen, goog.events.unlisten,
goog.events.unlistenByKey and goog.events.BrowserEvent.
2016-02-03 11:19:38 +01:00
Tim Schaub
13a981c94b
Fewer blank lines
2016-01-11 22:03:23 -08:00
Tim Schaub
3cf8618fc7
Prefer single line assignment to 80 character limit
2016-01-11 18:56:08 -08:00
Frederic Junod
a4fb2501d8
Remove use of goog.array.sort
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Fixes #4160
2015-11-19 16:53:11 +01:00
Tim Schaub
e8c99e4e63
Allow style function to return a style
2015-11-11 17:21:24 -07:00
Andreas Hocevar
2b2ac47b1f
Remove ol.source.TileVector
2015-10-28 10:29:04 +01:00
Marc Jansen
138adf0509
Remove goog.isNull in renderer classes
2015-10-01 09:17:14 +02:00
Tim Schaub
ed3dcd636f
Replace !goog.isDefAndNotNull() with falsey checks
2015-09-29 09:32:51 -06:00
Tim Schaub
ac7db89a91
Replace goog.isDefAndNotNull() with truthy checks
2015-09-29 09:32:51 -06:00
Frederic Junod
496cece074
Remove use of goog.array.forEach
2015-09-29 10:55:17 +02:00
Tim Schaub
d6f03697d7
Remove hue, saturation, contrast, and brightness
2015-09-27 13:16:30 -06:00
Tim Schaub
29a1ea9ae3
Remove remaining goog.isDef() calls
2015-09-27 11:13:58 -06:00
Tim Schaub
e3951fa3c6
Inline simple goog.isDef() calls
2015-09-27 10:34:44 -06:00
Tim Schaub
6638ae855d
Inline simple !goog.isDef() checks
2015-09-27 10:23:30 -06:00
Andreas Hocevar
f645a9e1e4
Make unmanaged vector layers behave more like ol.FeatureOverlay
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* Skipped features need to be hit-detected on unmanaged layers.
* updateWhileAnimating and updateWhileInteracting are recommended to
achieve the same instant visual feedback that ol.FeatureOverlay had.
2015-06-19 13:06:29 +02:00
Andreas Hocevar
817370a65b
Use 'managed' instead of 'unmanaged' in LayerState
2015-06-11 18:34:20 +02:00
Andreas Hocevar
54da473991
Allow layers that are not managed by the map
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When a layer is configured with a map, it will be added on top of other
layers, and not be managed in the map's features collection. The layerState
will have an 'unmanaged' flag for such layers. For vector layers, this flag
is used to not skip any features.
2015-06-09 15:44:29 +02:00
Éric Lemoine
42c4ae9ced
Add updateWhileInteracting to olx.layer.VectorOptions
2015-04-01 08:27:29 +02:00
Marc Jansen
fb9ba22c30
Add message to assertions.
2015-03-30 22:53:03 +02:00
Tim Schaub
33c197cf16
Layer renderers should not require a map renderer
2015-02-08 07:25:10 -07:00
Tim Schaub
d4b7bb7c57
Use frame state for pixel to coord conversion
2015-02-07 16:52:34 -07:00
tsauerwein
f4500c8f89
Rename *AtPixel to *AtCoordinate if coordinate
2015-01-30 10:00:37 +01:00
tsauerwein
4d4bed454a
Avoid pixel->coord->pixel conversion
2015-01-30 10:00:37 +01:00
tsauerwein
054227fd26
Make signature for *AtPixel methods more consistent
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pixel/coordinate is the first argument.
2015-01-30 10:00:36 +01:00
tsauerwein
dce4210a5b
Implement forEachLayerAtPixel for webgl
2015-01-30 10:00:36 +01:00
Tobias Sauerwein
1702a4ed36
Merge pull request #3066 from tsauerwein/webgl-point-hasFeatureAtPixel
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Introduce hasFeatureAtPixel
2015-01-22 10:20:00 +01:00
Tobias Sauerwein
53f98dcf4e
Merge pull request #3065 from tsauerwein/webgl-point-hit-detection
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Add hit-detection support for WebGL
2015-01-22 10:19:37 +01:00
Éric Lemoine
b27c1c82d4
Merge pull request #3107 from elemoine/imagestate
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Also listen on loading images
2015-01-21 12:50:31 +01:00
Andreas Hocevar
b1a73da9dd
Add updateWhileAnimating option
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With this option, vector batches will be recreated with every frame.
For animations, this means that vector data won't be clipped to the
extent at which the animation started.
2015-01-14 16:33:05 +01:00
Éric Lemoine
4814983306
Also listen on loading images
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This fixes a bug that occured when an image source was used by multiple maps. In that case the map that didn't load the image wouldn't register a load listener on that image and would therefore not call render to request a re-render of the map.
2015-01-09 09:07:31 +01:00
tsauerwein
bc71a36292
Implement hasFeatureAtPixel for webgl
2015-01-08 16:12:52 +01:00
tsauerwein
38322d615b
Use renderBuffer for hit-detection
2015-01-08 15:38:00 +01:00
tsauerwein
cf6dd38866
Use hit-detection images
2015-01-08 15:38:00 +01:00
tsauerwein
3ef61fa1c5
Add hit-detection support for webgl
2015-01-08 15:38:00 +01:00
Éric Lemoine
f1bf782133
Change "recreate batch" strategy
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Only recreate batch when the (buffered) rendered extent contains the **buffered** viewport extent.
2014-12-19 08:43:47 +01:00
Éric Lemoine
8e8fc9977c
Add a renderBuffer option to ol.layer.Vector
2014-12-18 13:20:32 +01:00
Éric Lemoine
ddc51ee267
Unconditionally draw Replay's
2014-12-18 13:04:29 +01:00
Éric Lemoine
fdf52c1865
Simplify hit detection code
2014-12-05 15:42:54 +01:00
Éric Lemoine
d9a4482393
Add ol.renderer.webgl.VectorLayer#disposeInternal
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Implement disposeInternal to free WebGL resources (deleteBuffer and deleteTexture).
2014-11-10 16:52:32 +01:00
Éric Lemoine
87865be9f4
Add "color" support to WebGL image replay
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This adds support for layer brightness, contrast, hue, saturation.
2014-11-10 15:00:35 +01:00
Éric Lemoine
240f425c46
Add global opacity support to WebGL image replay
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vectorLayer.setOpacity() now works as expected.
2014-11-10 14:58:57 +01:00
Éric Lemoine
c79f3aa101
Delete WebGL buffers
2014-11-10 09:54:04 +01:00
Éric Lemoine
28e51740c6
Address precision/jitter problems
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Address precision/jitter problems by using coordinates relative to the Replay max extent rather that the world.
2014-11-03 17:45:50 +01:00
Éric Lemoine
14d7f2a797
Delete ImageReplay textures
2014-11-03 14:16:32 +01:00
Éric Lemoine
4534bb8861
Make shaders closer to WebGL image replay
2014-11-03 13:46:34 +01:00
Éric Lemoine
bbea205a9c
Use texture to draw points with WebGL
2014-10-27 09:18:19 +01:00