Commit Graph

13518 Commits

Author SHA1 Message Date
Éric Lemoine
49696390fc Add ol.ImageUrlFunction 2013-02-14 23:36:36 +01:00
Éric Lemoine
8b83345bd2 Add equals to Rectangle 2013-02-14 23:36:35 +01:00
Bart van den Eijnden
234f6bc411 Merge pull request #180 from bartvde/wmscapsclean
add WMS GetCapabilities parser for WMS 1.1.0, 1.1.1, 1.1.1 WMS-C profile
2013-02-14 05:02:39 -08:00
Frédéric Junod
b305d7fdfa Merge pull request #192 from fredj/rotation
Change view.rotate params: rotation and optional anchor.
2013-02-14 04:48:42 -08:00
Frederic Junod
34975428c4 Change view.rotate params: rotation and optional anchor. 2013-02-14 12:17:26 +01:00
Éric Lemoine
daaff1611c Merge pull request #193 from elemoine/shaders
Apply transform matrix to text coords
2013-02-14 03:01:18 -08:00
Éric Lemoine
b6b493c198 Use vec2 for vTexCoord 2013-02-14 11:54:01 +01:00
Éric Lemoine
de7a1d8f81 Apply transform matrix to text coords
With this commit the transform matrix is applied to each texture coordinate, as opposed to each fragment. This leads to less calculation on the GPU.
2013-02-14 09:56:45 +01:00
Tim Schaub
2082ba7637 Fewer, bigger tiles 2013-02-13 15:51:06 -07:00
Tim Schaub
f5c627ab51 Only listen once for tile events
Assuming browser garbage collection cannot happen while we have listeners in the global registry, we need to listenOnce to avoid memory leaks with the tile queue.
2013-02-13 15:37:33 -07:00
Bart van den Eijnden
13d95b90a3 use namespace URI instead of prefix as suggested by @tschaub and discussed with @ahocevar 2013-02-13 20:58:48 +01:00
ahocevar
6b43435262 Merge branch 'master' of github.com:openlayers/ol3 into vector 2013-02-13 12:30:16 +01:00
ahocevar
e155f870cd Fixing RTree, and using it for retrieving geometries 2013-02-13 12:29:14 +01:00
Frederic Junod
f4e9dd5c37 view.getRotation default value already set to 0. 2013-02-12 15:37:08 +01:00
Frédéric Junod
03b10204a4 Merge pull request #173 from fredj/geolocation
Add ol.Geolocation
2013-02-08 21:57:11 -08:00
Éric Lemoine
5f5e14f253 Merge pull request #175 from elemoine/control
Simplify control architecture
2013-02-08 14:56:19 -08:00
Tim Schaub
652b7dd696 Merge pull request #184 from tschaub/less-animation
Avoid unnecessary animation loop while tiles load
2013-02-07 15:48:28 -08:00
Tim Schaub
440ea038fe Merge pull request #183 from tschaub/natural-names
More natural names for animations
2013-02-07 13:44:13 -08:00
Tim Schaub
3c4d218ec5 Only listen for first event 2013-02-07 14:06:05 -07:00
Frederic Junod
a36145fc1f Check if the Geolocation API is supported 2013-02-07 16:20:15 +01:00
Frederic Junod
44a5eca437 Add ol.Geolocation.isSupported property 2013-02-07 15:59:12 +01:00
Tom Payne
218bf2c78b Improve LRUCache containsKey test, thanks @tschaub 2013-02-07 12:21:12 +01:00
Bart van den Eijnden
f16664cb87 add an example 2013-02-07 10:45:35 +01:00
Frédéric Junod
f7ba03f4dd Merge pull request #179 from fredj/kinetic-update-arg
Change ol.Kinetic.update and begin arguments.
2013-02-07 00:08:01 -08:00
Tim Schaub
5bbd8fd9f3 Using ol.TileCache for managing canvas tiles 2013-02-06 18:23:39 -07:00
Tim Schaub
11b8c0ff47 Don't generate new tiles while animating 2013-02-06 17:47:03 -07:00
Tim Schaub
e079c19413 Don't repeatedly render while waiting for tiles to load
Instead of going into an unnecessary animation loop, we can simply wait to be notified when tiles load.

The WebGL renderer still sets frameState.animate true, but I think this too should be unnecessary (full page example works without it, side-by-side example shows it cannot yet be removed).
2013-02-06 16:10:46 -07:00
Tim Schaub
2bd29ff60e Only track tiles that are actually wanted
Instead of keeping track of wanted tile ranges, we can instead track wanted tiles individually.  This provides enough for the map to know how to prioritize tiles and should be more efficient (no extra calls to extend tile ranges or check for tile containment within a range).
2013-02-06 16:08:24 -07:00
Tim Schaub
e335b7b74a Make frame state available before rendering frame
Without this change, tiles that are enqueued on the first rendering will always get priority `ol.TileQueue.DROP` because `map.frameState_` is not yet defined (meaning a single render call doesn't result in any tiles loading).
2013-02-06 16:02:26 -07:00
Tim Schaub
a2bbdf7ccc More natural names for animations 2013-02-06 13:43:54 -07:00
Tom Payne
0b6aeb5b05 Remove unused and erroneous function, thanks @tschaub 2013-02-06 21:43:48 +01:00
Frederic Junod
3355f9345d Replace ol.animation.createSpin with ol.animation.createRotateFrom 2013-02-06 17:10:21 +01:00
ahocevar
4e971b6041 Faster extent + geometry type queries
By maintaining separate R-Trees for each geometry type, we cover
the most critical query from the canvas renderer at higher
speeds. Using the filter's own evaluate method, we can now also
serve arbitrary queries, but they won't be fast.

Still needs unit tests.
2013-02-06 16:42:55 +01:00
ahocevar
619803cdeb More goog.requires fixes 2013-02-06 16:36:42 +01:00
ahocevar
a13e6bdfda Merge branch 'master' of github.com:openlayers/ol3 into vector 2013-02-06 16:27:45 +01:00
ahocevar
61e4452c83 Adding missing and removing unused goog.requires 2013-02-06 16:26:24 +01:00
Bart van den Eijnden
6484760507 make Travis build pass again 2013-02-06 14:35:43 +01:00
Bart van den Eijnden
360c426f14 add WMS GetCapabilities parser for WMS 1.1.0, 1.1.1, 1.1.1 WMS-C profile and WMS 1.3.0 2013-02-06 14:25:57 +01:00
Frederic Junod
2fea469037 Change ol.Kinetic.update arguments.
Instead of goog.events.BrowserEvent, accept a x,y pair.
2013-02-06 12:55:15 +01:00
Tom Payne
3692918ed7 Remove unnecessary undercores, thanks @fredj 2013-02-06 12:50:34 +01:00
Frederic Junod
753b37ad47 Add 'undefined' return type for all get* functions 2013-02-06 11:00:55 +01:00
Frederic Junod
a679bb7bef Set handleProjectionChanged from protected to private 2013-02-06 10:59:18 +01:00
Tom Payne
b1df0cac65 Rename object properties so compiler can rename them 2013-02-06 10:08:03 +01:00
Tom Payne
c37837ba34 Use an object literal rather than a class for LRUCache entries 2013-02-06 10:08:03 +01:00
ahocevar
089b7013c2 Merge branch 'master' of github.com:openlayers/ol3 into vector
Conflicts:
	src/ol/renderer/canvas/canvasrenderer.js
	test/ol.html
2013-02-05 17:28:36 +01:00
ahocevar
386b97cf9a Merge branch 'master' of github.com:openlayers/ol3 into vector
Conflicts:
	src/ol/renderer/canvas/canvasrenderer.js
	test/ol.html
2013-02-05 17:17:09 +01:00
ahocevar
dafa48da2e Using spatial index and combined filters
This should significantly speed up feature access. Needs unit
tests.
2013-02-04 22:51:58 +01:00
ahocevar
c58f0afcc3 New R-Tree struct for spatial indexing.
This needs unit tests.
2013-02-04 22:50:59 +01:00
ahocevar
428793cd7c New filters for extent and logical filtering
These need unit tests.
2013-02-04 22:50:21 +01:00
Tom Payne
c34fe519c0 Remove ol.structs.LinkedMap 2013-02-04 18:37:12 +01:00