Commit Graph

833 Commits

Author SHA1 Message Date
ahocevar b8a9aeb14e Avoid source check in map renderer
By returning true or false from the layer renderer's
getFeatureInfoForPixel method, we know whether the source
supports GetFeatureInfo or not.
2013-11-20 16:05:00 +01:00
Éric Lemoine efba141bf0 Do not use default style function 2013-11-20 15:35:10 +01:00
ahocevar 0238fa54de The source determines who can do GetFeatureInfo
Now that the ol.renderer.Layer base class has a
getFeatureInfoForPixel method, we have to check whether the
source supports GetFeatureInfo, not the layer renderer.
2013-11-20 13:05:06 +01:00
Tom Payne 6fe7a980f2 Use ol.structs.PriorityQueue template in ol.renderer.webgl.Map 2013-11-20 11:45:49 +01:00
Tom Payne 479ec441ab Improve type checking in ol.renderer.canvas.VectorLayer 2013-11-20 11:45:25 +01:00
Éric Lemoine 215344af71 Set stencil to true in webgl context 2013-11-20 11:45:25 +01:00
Éric Lemoine 93aef958e9 Move arrayBuffer_ to layer renderer 2013-11-20 11:45:25 +01:00
Éric Lemoine 1c03886e1c Rename arrayBuffer_ to renderArrayBuffer_ 2013-11-20 11:45:25 +01:00
Éric Lemoine eead07b0bb Fire pre and postcompose events from webgl map 2013-11-20 11:45:25 +01:00
Éric Lemoine 8d191ca4b8 Fire pre and postcompose events from webgl layers 2013-11-20 11:45:25 +01:00
Éric Lemoine 325534aa46 Fire precompose events from map 2013-11-20 11:45:24 +01:00
Frederic Junod f4c5168cdf Remove renderer.Map#getCanvas function 2013-11-20 11:45:24 +01:00
Frederic Junod b39496f380 Dispatch 'precompose' event for ol.renderer.canvas.VectorLayer 2013-11-20 11:45:23 +01:00
Tom Payne e1ba9c0322 Move color matrix code into ol.color.Matrix 2013-11-20 11:44:48 +01:00
Éric Lemoine 2073d78582 Fire precompose events from layers 2013-11-20 11:44:47 +01:00
Tom Payne e44dfb1c6c Avoid clearing canvas twice 2013-11-20 11:44:42 +01:00
Tom Payne 7fd4e1ba56 Rename ol.render.RenderEvent to ol.render.Event 2013-11-20 11:42:10 +01:00
Tom Payne ea0f8d1f8e Add frameState to postcompose event and minimise calls to getTransform 2013-11-20 11:42:06 +01:00
Tom Payne 756944a2e9 Fire postcompose events for all layer types 2013-11-20 11:42:06 +01:00
Tom Payne 36f85f9afd Factor out getTransform 2013-11-20 11:42:06 +01:00
Tom Payne a83b0768b2 Always dispatch postcompose event, even if no replay group 2013-11-20 11:42:06 +01:00
Tom Payne 4c6bd5bdf2 Rename getTransform to getImageTransform 2013-11-20 11:42:06 +01:00
Tom Payne 7035096fca Move dispatchPostComposeEvent into base class 2013-11-20 11:42:06 +01:00
Tom Payne f3138d6039 Fire postcompose events from map 2013-11-20 11:42:05 +01:00
Tom Payne 1670b67bd8 Rename postrender to postcompose 2013-11-20 11:42:05 +01:00
Tom Payne a990f0921e Rename ol.layer.VectorEvent to ol.render.RenderEvent 2013-11-20 11:42:05 +01:00
Tom Payne 2839aea6b1 Clear correct member variable, thanks @elemoine 2013-11-20 11:42:05 +01:00
Tom Payne a17560ade3 Only draw features and geometries that are visible 2013-11-20 11:42:05 +01:00
Tom Payne c5de1db9e6 Rename render to immediate 2013-11-20 11:42:05 +01:00
Tom Payne a0aad87adf Rename batch to replay 2013-11-20 11:42:04 +01:00
Tom Payne df70731e0c Fire per-layer postrender events 2013-11-20 11:42:04 +01:00
Tom Payne 4183d9cdb8 Move ol.replay into ol.render namespace 2013-11-20 11:42:01 +01:00
Tom Payne b95a19ba30 Render Points and MultiPoints with images 2013-11-20 11:42:00 +01:00
Tom Payne 61e221c504 Only draw batches in visible extent 2013-11-20 11:41:56 +01:00
Tom Payne fef9ec155b Refactor batching system 2013-11-20 11:41:55 +01:00
Tom Payne d3952297db Render MultiPolygons 2013-11-20 11:41:54 +01:00
Tom Payne 4d02ecf1e8 Add MultiLineString rendering 2013-11-20 11:41:53 +01:00
Tom Payne de247d7130 Remove logging code 2013-11-20 11:41:53 +01:00
Tom Payne e14c46946e Render polygon geometries 2013-11-20 11:41:53 +01:00
Tom Payne a823e1f776 Add support for polygons to canvas replay 2013-11-20 11:41:53 +01:00
Tom Payne 256237fee7 Don't draw lines when stroke style is null 2013-11-20 11:41:52 +01:00
Tom Payne 15583865b6 Re-use batches when animating or interacting 2013-11-20 11:41:52 +01:00
Tom Payne 8ccd733e08 Implement ol.replay.canvas.BatchGroup#isEmpty 2013-11-20 11:41:51 +01:00
Tom Payne 9a11cb87aa Handle vector layer opacity 2013-11-20 11:41:51 +01:00
Tom Payne 633920d0f7 Buffer batch group extent 2013-11-20 11:41:51 +01:00
Tom Payne f0b4a5a35e Activate canvas vector layer renderer 2013-11-20 11:41:49 +01:00
Tom Payne fb7ccc9d16 Add initial canvas vector layer renderer 2013-11-20 11:41:09 +01:00
Tom Payne d2dbc27b0a Add shared vector rendering functions 2013-11-20 11:41:09 +01:00
Tom Payne bd82e1aa1a Remove vector code from files 2013-11-20 11:41:04 +01:00
Tom Payne 4e65fefc00 Move vector code out of the way 2013-11-20 11:39:21 +01:00