Frederic Junod
6762e70f4c
Better canvas sizing handling (canvas and webgl)
2013-11-21 17:08:49 +01:00
Tom Payne
fb2878c200
Merge pull request #1296 from twpayne/improve-type-checking
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Improve type checking
2013-11-20 02:27:42 -08:00
Tom Payne
64021b130a
Improve type checking in ol.renderer.webgl.TileLayer
2013-11-20 11:13:47 +01:00
Tom Payne
06b1456499
Improve type checking in ol.renderer.webgl.Layer
2013-11-20 11:13:47 +01:00
Tom Payne
2ba33b8cad
Improve type checking in ol.renderer.webgl.ImageLayer
2013-11-20 11:13:46 +01:00
Frederic Junod
7052884913
Don't use ol.size.equals function
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To avoid creating an array on each frame (60 times per second).
2013-11-19 17:43:46 +01:00
Frederic Junod
1816d8d160
Don't set the canvas size too early
2013-11-19 16:23:21 +01:00
Frederic Junod
00186413f8
Remove canvasSize_ property
2013-11-19 16:23:21 +01:00
Tim Schaub
75b40a60c0
Remove ol.layer.Vector2 and associated renderer
2013-11-12 19:25:08 -07:00
Frederic Junod
ca5960666d
Be more strict with {Element} types
2013-11-12 13:53:37 +01:00
Olivier Terral
cc3660f32a
Fix getImageElement calls in canvas and webgl renderer
2013-10-28 14:04:40 +01:00
Tom Payne
16729065a6
Update built shader source
2013-10-01 18:33:36 +02:00
Tom Payne
167b309242
Replace source ready flag with loading/ready/error enum
2013-09-30 13:30:54 +02:00
Bruno Binet
cf4799e87c
Add support for layer min/maxResolution
2013-09-19 16:59:38 +02:00
Tim Schaub
7caaed4218
Merge pull request #1017 from tschaub/provide-objects-only
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Never use goog.provide with primitives (especially with falsely values).
2013-09-16 06:46:26 -07:00
Tim Schaub
54738e29eb
Export ol.webgl.SUPPORTED and provide ol.webgl
2013-09-15 15:51:17 -06:00
Tim Schaub
e806f51b3d
Changing extent structure back to single array: [minX, minY, maxX, maxY]
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This means we'll have to have a new structure and new methods for 3D envelopes.
2013-09-15 00:31:32 -06:00
Tim Schaub
e84e0e1233
WebGL renderer updates for new extent structure
2013-09-14 21:14:55 -06:00
Tom Payne
00bdeb6bcf
Don't use rendered framebuffer when source revision has changed
2013-09-09 17:00:05 +02:00
Tom Payne
bcb4813615
Rename ol.layer.VectorLayer2 to ol.layer.Vector2
2013-09-09 16:21:04 +02:00
Tom Payne
8f8f94e697
Rename ol.layer.TileLayer to ol.layer.Tile
2013-09-09 15:14:45 +02:00
Tom Payne
7d5a84ce8a
Rename ol.layer.ImageLayer to ol.layer.Image
2013-09-09 14:36:40 +02:00
Frederic Junod
393566155d
Export ol.*.SUPPORTED symbols
2013-09-06 22:34:32 +02:00
Bruno Binet
8b435059f7
Update color matrices based on framestate values
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In getColorMatrix method, we'll update the color matrices only if layerstate
color properties has changed in the framestate.
2013-08-13 16:24:44 +02:00
Bruno Binet
46ea218d0f
Make layer renderers more stupid
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Layer renderers should not be responsible for listening to layer
properties change and triggering a render.
Layer change events are now forwarded to the map which will trigger a render.
2013-08-13 16:24:44 +02:00
Bruno Binet
1100cc67da
Get opacity from layerState in webglmaprenderer
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instead of getting it from layer.getOpacity().
Fix the issue of changing opacity which didn't work with LayerGroups in webgl.
2013-08-13 12:27:38 +02:00
Tom Payne
45c0e27c36
Use goog.log instead of goog.debug.Logger
2013-07-23 13:06:06 +02:00
Tom Payne
46d16ba0ca
Use setElementShown instead of showElement
2013-07-22 17:42:47 +02:00
Tom Payne
45572931a1
Draw LineStrings using drawElements
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This enables drawing of LineStrings with more than two coordinates.
2013-06-01 18:16:43 +02:00
Tom Payne
2484cf2c55
Add line string rendering
2013-06-01 18:16:42 +02:00
Tom Payne
4cc5441579
Activate ol.renderer.webgl.VectorLayer2
2013-06-01 18:16:42 +02:00
Tom Payne
e4b5ec8f0b
Add ol.renderer.webgl.VectorLayer2
2013-06-01 18:16:42 +02:00
Frederic Junod
a1a7e21f92
Redefine ol.Size to be Array.<number>
2013-06-01 10:22:06 +02:00
Tom Payne
f64e35e8bb
Remove unused variables in renderers
2013-05-28 16:01:33 +02:00
Tom Payne
b070b572d0
Rename ol.extent.createEmptyExtent to ol.extent.createEmpty
2013-05-01 12:36:54 +02:00
Tom Payne
1ff8df8936
Log WebGL shader and program errors
2013-04-29 12:51:16 +02:00
Frederic Junod
4094ace04b
Remove BACKGROUND_COLOR from ol.Map
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Let the map be transparent, the background color can be set with CSS.
2013-04-24 17:38:25 +02:00
Tom Payne
1a72e59c54
Fix stray return
2013-04-23 16:42:39 +02:00
Tom Payne
a85363ac03
Use negative frame index as frame marker to avoid conflict with goog.getUid
2013-04-23 15:22:49 +02:00
Tom Payne
945d2f6f5d
Merge pull request #631 from twpayne/dont-use-foreach-in-loops
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Don't use forEach in loops
2013-04-20 03:02:13 -07:00
Tom Payne
ac557d4eca
Merge pull request #567 from twpayne/no-events-in-renderers
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No events in renderers
2013-04-20 02:52:32 -07:00
Tom Payne
879d9758c0
Cache array length in WebGL renderer
2013-04-20 11:34:48 +02:00
Tom Payne
7979726327
Avoid creating an ol.Size object
2013-04-19 20:52:40 +02:00
Tom Payne
d964bbc605
Use for loop instead of forEach in WebGL tile layer renderer
2013-04-19 20:41:54 +02:00
Tom Payne
f5611d6cd6
Use for loop instead of forEach in WebGL map renderer
2013-04-19 20:29:24 +02:00
Tom Payne
305089d84f
Port ol.renderer.webgl to new extents
2013-04-19 10:03:35 +02:00
Tom Payne
85a95a0036
Call render and requestRenderFrame directly instead of using changed events
2013-04-18 18:58:59 +02:00
Tom Payne
f274cc99f6
Don't call event handlers in constructor
2013-04-18 16:35:06 +02:00
Tom Payne
75bc61c0e0
Use index instead of time as frame marker
2013-04-18 14:47:27 +02:00
Tom Payne
2f5797bc16
Always create layer renderer, even when layer is invisible or not ready
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This is necessary because it is the layer renderer that is responsible
for triggering a render when a layer loads or becomes visible.
2013-04-18 12:52:45 +02:00