Commit Graph

11891 Commits

Author SHA1 Message Date
Tom Payne
6c90bcc5cd Add logo option to ol.source.Source 2013-04-05 18:11:22 +02:00
Tom Payne
bcdff5a011 Merge pull request #437 from twpayne/throttle-image-loads
Throttle image requests
2013-04-05 07:24:13 -07:00
Tom Payne
58a512b52c Remove unused constant 2013-04-05 12:30:38 +02:00
Tom Payne
a8295ba113 Use ol.vec.Mat4.multVec2 2013-04-05 12:30:38 +02:00
Tom Payne
c7ed933c9d Add ol.vec.Mat4.multVec2 2013-04-05 12:30:38 +02:00
Tom Payne
d892ef2b6a Use slice to extract sub-arrays 2013-04-05 12:30:38 +02:00
Tom Payne
02196c94b5 Redefine ol.Coordinate to be Array.<number> 2013-04-05 12:30:37 +02:00
Frederic Junod
cade8eaf7e Remove unused local variable 2013-04-05 11:59:07 +02:00
Éric Lemoine
5f47ee9a9c Disable kinetic when multiple touches on screen 2013-04-05 09:23:05 +02:00
Tom Payne
0a1b1751f1 Merge pull request #470 from szymonc/error-fix
Add goog.base(this) to the MapBrowserEventHandler's constructor
2013-04-04 15:28:24 -07:00
Tom Payne
b32a2e101c Abort rendering when WebGL context is lost 2013-04-05 00:14:10 +02:00
szymonc
569fb81572 Add goog.base(this) to the MapBrowserEventHandler's constructor 2013-04-05 00:01:16 +02:00
Tom Payne
0e12d16c37 Move configuration of maximum tiles loading into map.js 2013-04-04 23:49:21 +02:00
Tom Payne
71d1207201 Start a maximum of two new tile downloads per frame 2013-04-04 23:33:18 +02:00
ahocevar
e042c5701a Enabling Markdown and other JSDoc improvements
This change enables GitHub flavored markdown for APIdoc
comments. The code example in map.js shows how to use markdown
for code snippets. doc/index.md is now included again as start
page for the docs. Everything in the doc/tutorials directory
will also be added to the docs as tutorial. As an example, I
moved the ol3.md file with the architecture to the tutorials
directory.

Currently properties and methods annotated with @inheritDoc
or @override won't be documented at all. This is a known issue,
so I added a custom JSDoc plugin with a hack to avoid this.
2013-04-04 11:53:12 +02:00
Marc Jansen
6ca21b32a9 More renames as suggested by @elemoine. 2013-04-04 10:25:11 +02:00
Marc Jansen
523506ef86 Rename *.exports to match their *.js counterparts. 2013-04-04 07:40:16 +02:00
Éric Lemoine
dc67ddc700 Merge pull request #450 from elemoine/projection-null
Do not pass tile grid to getTile and tileUrlFunc
2013-04-03 00:59:05 -07:00
Tom Payne
d1c91b9663 Merge pull request #452 from twpayne/limit-post-renderer-set-timeout
Don't schedule a new post render delay if one is already active
2013-04-02 05:49:04 -07:00
Frederic Junod
98e3a2b56e Store kinetic coordinates and time as numbers instead of objects 2013-04-02 13:43:01 +02:00
Tom Payne
8278b2641b Don't schedule a new post render delay if one is already active 2013-04-02 12:58:11 +02:00
Frederic Junod
5906168bc0 Don't recompute delay every loop 2013-04-02 11:51:59 +02:00
Éric Lemoine
e128bab625 Do not pass tile grid to getTile and tileUrlFunc
getTile and the tileUrlFunc are functions of the source, so they do need to be passed the tile grid. The tile source knows its tile grid, and can get the projection's tile grid if it doesn't have a tile grid.
2013-04-02 11:12:43 +02:00
Éric Lemoine
ce0836e403 Add on and un methods to ol.Object 2013-03-31 14:14:19 +02:00
Tom Payne
dfe30f9feb Merge pull request #423 from twpayne/preemptive-webgl-texture-uploads
White flash occurs when zooming out from initially zoomed in view with WebGL renderer
2013-03-27 16:00:56 -07:00
Tom Payne
66c6a8a3e0 Make preload a number of levels instead of a boolean 2013-03-27 14:34:29 +01:00
Tom Payne
494d61250e Make tile pre-loading a per-layer option 2013-03-27 14:34:29 +01:00
Tom Payne
1d22d2fdde Tune tile priority functions 2013-03-27 14:34:29 +01:00
Tom Payne
5e8b0de66d Use tile texture queue 2013-03-27 14:34:29 +01:00
Tom Payne
6221680b0b Add tile texture queue 2013-03-27 14:34:29 +01:00
Tom Payne
00b862de10 Store focus in frame state 2013-03-27 14:34:29 +01:00
Tom Payne
96912c271d Add optional per-tile callback to manageTilePyramid 2013-03-27 14:34:28 +01:00
Tom Payne
27f9e83780 Refactor ol.TileQueue to extend ol.structs.PriorityQueue 2013-03-27 14:34:28 +01:00
Tom Payne
f12f5ccc67 Factor out core elements of ol.TileQueue into ol.structs.PriorityQueue 2013-03-27 14:34:28 +01:00
Éric Lemoine
f62b8a1bfe Merge pull request #383 from elemoine/pinch-direction
One direction pinch zoom
2013-03-27 06:14:42 -07:00
Éric Lemoine
3c03c8beab Increase touch zoom anim duration 2013-03-27 11:52:42 +01:00
Éric Lemoine
de1575e457 One direction pinch zoom 2013-03-27 11:52:42 +01:00
Éric Lemoine
0b62c92cb3 Use @expose for Coordinate.z
By annotating the z property with @expose the compiler does not try to optimize that property in any way. See https://developers.google.com/closure/compiler/docs/js-for-compiler. The doc says that @expose should never be used in library code, but that's the only way I found for our case.
2013-03-26 17:05:54 +01:00
Tom Payne
62877fdf02 Reuse ol.Size object 2013-03-25 11:54:50 +01:00
Tom Payne
4e883b7099 Don't shrink canvas 2013-03-25 11:54:50 +01:00
Tom Payne
b396673932 Fix typo in ol.TileRange.containsTileRange 2013-03-25 11:54:50 +01:00
Tom Payne
6cfe918501 Merge pull request #428 from twpayne/gc-optimizations
GC optimizations
2013-03-25 03:54:15 -07:00
Frédéric Junod
5c7905178c Merge pull request #432 from fredj/uri-url
Rename TileJSONOptions.uri to TileJSONOptions.url
2013-03-25 03:46:26 -07:00
Tom Payne
9906c518a7 Rename useTileZXY to useTile 2013-03-25 11:45:20 +01:00
Tom Payne
658b919d20 Merge pull request #425 from twpayne/glsl-unit
Use glsl-unit for WebGL shaders
2013-03-25 03:42:27 -07:00
Tom Payne
c72fc4476c Merge pull request #431 from twpayne/rename-anchoredelement-to-overlay
Rename AnchoredElement to Overlay
2013-03-25 03:36:57 -07:00
Tom Payne
f7cc8fa738 Remove ol.TileRange.clone 2013-03-25 11:33:06 +01:00
Frederic Junod
415e7a6dd4 Rename TileJSONOptions.uri to TileJSONOptions.url 2013-03-25 10:17:37 +01:00
Tom Payne
65e6ed3485 Rename getTileZXY to getTile 2013-03-25 10:10:03 +01:00
ahocevar
560f645384 Merge pull request #420 from ahocevar/icon-defer
Don't create tile if rendering needs to be deferred. r=@bartvde
2013-03-25 02:04:50 -07:00